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  #23601    
Old February 12th, 2013 (12:05 PM). Edited February 12th, 2013 by karatekid552.
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karatekid552 karatekid552 is offline
What happens if I push it?....
     
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    Quote:
    Originally Posted by Hacker Bisharp View Post
    Is possible use Cut or Surf Out of the fight even if you do not have the respective badge? Please answer, it is very important to me!
    When you use an hm move, the script checks for the appropriate badge flag before continuing. Remove this check and it will work like a charm.

    Quote:
    Originally Posted by 95gemello7 View Post
    Thank you for the explanations, but I didn't understand these things:
    1) If i reach the offset of an attack's animation, the animation itself ends immediately before the offset of the following attack?
    2) I still don't understand how to change the animation.. The pointer shown in Attack Editor has 4 bytes and it doesn't end with 08. How can I find that animation pointer? How can I create a similar pointer with a custom attack?
    1)I would assume so. I have skimmed through Chaos Rush's attack animations and I didn't see anything about an end command or such.
    2)That is because your .ini file does not have the appropriate line. Tell me what game you are using and I will tell you the line to add.

    Once your ini is set up, build your own animation from Chaos Rush's tutorial. Then you can just change the pointer in PGE to go to the offset at which you placed said attack animation in your rom.

    Quote:
    Originally Posted by prnoct90 View Post
    This seems like a basic question, but googling hasnt helped. How do you test specific maps? If I edit one map is there an easy way to jump to it for testing?

    Thank! next question. I am trying to do two things at the moment.

    1) to make it so all three legendary dogs are available in the wild as opposed to just the one correlating to your starter. can someone push me in the right direction regarding this as I am completely lost.

    2)to make it so both forms of deoxy can be caught. The easiest being to just have the two deoxy come down side by side and battle you one after the other I guess? This scripting is also beyond me at the moment but I am trying to learn. Any pointers?

    Thanks! This fixed it for me.
    1)This is a fun topic. I'm going to tell you this, you have no control unless you know ASM. What releases the dogs is a special in the script when you place the ruby and sapphire in the machine on One Island. However, in JPAN's hacked engine, he included a way to create roaming Pokemon. Download v1.1 of his hack and look through the documentation for instructions.

    2)I though the form was specific to the game... Let me look into this as the last time I thought about these forms was before I started hacking:p.

    Edit: After a quick look an Serebii, this is the case. Deoxys forms are specific to the game and will change when traded to the sppropriate form in that game. So, unless you can figure out how to do form changes (Jambo51 did it, however it required 30-40 seperate ASM routines and he does NOT plan on releasing it anytime soon, so don't bug him, we want him to stay:p) you're stuck with a single form. Sorry.




    Edit for 95gemello7:

    Here is a quote from Chaos' tutorial, it tells how to find the end, I must have missed it:

    Spoiler:
    Quote:
    1. Open up this link: http://bulbapedia.bulbagarden.net/wiki/List_of_moves
    2. Find the move you want (for the sake of this example, we'll be using Surf)
    3. According to the list, Surf is #57 in the game index
    4. Open up Windows Calculator, switch to Programmer mode
    5. (make sure the option on the left tab is set to, "Dec") type in 57 (or whatever number your attack is)
    6. Click on "Hex"
    7. Multiply it by 4
    8. Add it by 1C68F4
    9. Whatever the sum is, that offset contains the pointer to your animation. Open up a Hex editor, and go to that offset
    10. The sum I got was 1C69D8. The bytes there are 01 FA 1C 08. The 08 indicates its a pointer.
    11. If you know how to calculate pointers manually, good for you. If you don't, go find a Pointer Calculator on Google or something, or figure out how. With that said, the bytes 01 FA 1C 08 means its pointing to offset 0x1CFA01.
    12. 0x1CFA01 is the Surf animation. Congratulations, you found the offset of your animation!

    (To figure out when the animation starts and ends, simply make a new attack (assuming you've already looked at Jambo51's thread on adding new moves), and expand the attack animation table, and then paste the data of the Surf animation (or whatever attack) into free space and point one of the new attacks to that data. Then open up VBA, open up its Memory Viewer, and go to that data. Then replace the bytes and the end with FF, and keep testing it until the animation crashes (it should only crash when you change an 08 byte) Once it crashes, open up your hex editor, and go to the offset of the data, then make it look like how it does in VBA's memory viewer, then add an 08 at the end with the hex editor.
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      #23602    
    Old February 12th, 2013 (1:14 PM).
    95gemello7's Avatar
    95gemello7 95gemello7 is offline
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      Quote:
      Originally Posted by karatekid552 View Post
      1)I would assume so. I have skimmed through Chaos Rush's attack animations and I didn't see anything about an end command or such.
      2)That is because your .ini file does not have the appropriate line. Tell me what game you are using and I will tell you the line to add.

      Once your ini is set up, build your own animation from Chaos Rush's tutorial. Then you can just change the pointer in PGE to go to the offset at which you placed said attack animation in your rom.


      Edit for 95gemello7:

      Here is a quote from Chaos' tutorial, it tells how to find the end, I must have missed it:
      I'm using Fire Red v1.0 and I've just started to hack it... By the way thank you a lot for the help.
      Another thing: I'm searching every single pointer of the corresponding attack and I found out that attacks' animation data aren't in the same order of their pointer... For example: "Pound" 's pointer is the first of the list, followed by "Karate Chop" 's pointer and then by "Doubleslap" 's. By the way, for now it seems that "Pound" 's animation data is followed by "Doubleslap" 's data and only after much it comes "Karate Chop" 's data.
      I don't know if anybody knew this things (I'm "new" in this forum, if we can say so), but if it can be helpful and useful to somebody, I'm lining up attacks' animation data.
      Well, I just hope that I'm doing a right work and not a stupid or wrong thing.
        #23603    
      Old February 12th, 2013 (1:32 PM).
      karatekid552's Avatar
      karatekid552 karatekid552 is offline
      What happens if I push it?....
         
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        Quote:
        Originally Posted by 95gemello7 View Post
        I'm using Fire Red v1.0 and I've just started to hack it... By the way thank you a lot for the help.
        Another thing: I'm searching every single pointer of the corresponding attack and I found out that attacks' animation data aren't in the same order of their pointer... For example: "Pound" 's pointer is the first of the list, followed by "Karate Chop" 's pointer and then by "Doubleslap" 's. By the way, for now it seems that "Pound" 's animation data is followed by "Doubleslap" 's data and only after much it comes "Karate Chop" 's data.
        I don't know if anybody knew this things (I'm "new" in this forum, if we can say so), but if it can be helpful and useful to somebody, I'm lining up attacks' animation data.
        Well, I just hope that I'm doing a right work and not a stupid or wrong thing.
        So then it won't work the way I thought, oh well, at least Chaos left the instructions on how to do it.

        Add this line to the end of the BPRE section in the .ini file:

        AttackAnimationTable=&H1C68F4

        edit: Remember that some attacks share animations, so if you want them all in order, you will have to copy and paste some of them.
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          #23604    
        Old February 12th, 2013 (1:45 PM).
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          Thanks karatekid :D But now i have another question to do...
          Where can i find the script of surf? For the tree is simple to find it...
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            #23605    
          Old February 12th, 2013 (2:31 PM).
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          karatekid552 karatekid552 is offline
          What happens if I push it?....
             
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            Quote:
            Originally Posted by Hacker Bisharp View Post
            Thanks karatekid :D But now i have another question to do...
            Where can i find the script of surf? For the tree is simple to find it...
            This is always fun:)
            Steps:

            1. Open up A-text and find the location of the first words of surf. (The water is dyed a deep blue or something like that).

            2. Take the location it is at, and change it into a hex location.

            3) Now, make a pointer out of it. (So, it it's location was 123456, you would make it 563412 and put a 08 on the end)

            4) Open up a hex editor and search for that pointer (so search 56341208)

            5) This pointer should only appear in the script of surf, so take the location of the pointer, and open XSE and go to it.

            6) Now, continually subtract 1 from the location we are looking at until you see the entire script. (So, let's say our location was 023456, we would look at 023455, 023454, 023453, etc, until you see what appears to be the entire script.)

            I am sure that there is an easier way, but this works.
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              #23606    
            Old February 12th, 2013 (5:56 PM).
            LegacyHo-oh LegacyHo-oh is offline
               
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              Im hacking pokemon emerald. How do i make a new evolution stone.
                #23607    
              Old February 12th, 2013 (6:21 PM).
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              karatekid552 karatekid552 is offline
              What happens if I push it?....
                 
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                Quote:
                Originally Posted by LegacyHo-oh View Post
                Im hacking pokemon emerald. How do i make a new evolution stone.
                This is fun. I have done it, but it takes some work. If you are good at figuring things out, go to a post by JPAN and find his signature. Then, open up his work spoiler and click on items. Almost at the bottom of the first page of the thread, there is detailed information on item properties. It involves setting a specific byte. If you can't figure it out, I will write a tut for it, but I don't have time at this particular moment.
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                  #23608    
                Old February 12th, 2013 (8:27 PM).
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                LocksmithArmy LocksmithArmy is offline
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                  is there a gba tool that lets you flip flags in a game sav... like a sav editor of sorts...

                  it would be a handy tool...
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                    #23609    
                  Old February 12th, 2013 (10:03 PM).
                  prnoct90 prnoct90 is offline
                     
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                    What about the testing question?


                    Quote:
                    Originally Posted by karatekid552 View Post
                    When you use an hm move, the script checks for the appropriate badge flag before continuing. Remove this check and it will work like a charm.



                    1)I would assume so. I have skimmed through Chaos Rush's attack animations and I didn't see anything about an end command or such.
                    2)That is because your .ini file does not have the appropriate line. Tell me what game you are using and I will tell you the line to add.

                    Once your ini is set up, build your own animation from Chaos Rush's tutorial. Then you can just change the pointer in PGE to go to the offset at which you placed said attack animation in your rom.



                    1)This is a fun topic. I'm going to tell you this, you have no control unless you know ASM. What releases the dogs is a special in the script when you place the ruby and sapphire in the machine on One Island. However, in JPAN's hacked engine, he included a way to create roaming Pokemon. Download v1.1 of his hack and look through the documentation for instructions.

                    2)I though the form was specific to the game... Let me look into this as the last time I thought about these forms was before I started hacking:p.

                    Edit: After a quick look an Serebii, this is the case. Deoxys forms are specific to the game and will change when traded to the sppropriate form in that game. So, unless you can figure out how to do form changes (Jambo51 did it, however it required 30-40 seperate ASM routines and he does NOT plan on releasing it anytime soon, so don't bug him, we want him to stay:p) you're stuck with a single form. Sorry.




                    Edit for 95gemello7:

                    Here is a quote from Chaos' tutorial, it tells how to find the end, I must have missed it:
                      #23610    
                    Old February 12th, 2013 (11:13 PM). Edited February 13th, 2013 by LocksmithArmy.
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                    LocksmithArmy LocksmithArmy is offline
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                      Quote:
                      Originally Posted by karatekid552 View Post

                      2)I though the form was specific to the game... Let me look into this as the last time I thought about these forms was before I started hacking:p.

                      Edit: After a quick look an Serebii, this is the case. Deoxys forms are specific to the game and will change when traded to the sppropriate form in that game. So, unless you can figure out how to do form changes (Jambo51 did it, however it required 30-40 seperate ASM routines and he does NOT plan on releasing it anytime soon, so don't bug him, we want him to stay:p) you're stuck with a single form. Sorry.
                      I have to dissagree... if you want BOTH forms... simply add a second Deoxis to the game... in the other form... there are plenty of ways to add pokemon to the roster... and his stats and pic are already there...

                      I considered doing this for my hack...

                      after you beat the elite four you can go fight deosis again and catch his second form ;)
                      it would just take a flag check to decide which one you fight, and at the end of the second e4 fight have it check that flag...

                      id like it to alternate... every time you beat the e4 it swapps... thatd be a fun code.

                      by add, I mean add to the pokedex...
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                        #23611    
                      Old February 13th, 2013 (3:33 AM). Edited February 13th, 2013 by karatekid552.
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                      karatekid552 karatekid552 is offline
                      What happens if I push it?....
                         
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                        Quote:
                        Originally Posted by LocksmithArmy View Post
                        is there a gba tool that lets you flip flags in a game sav... like a sav editor of sorts...

                        it would be a handy tool...
                        From what I have heard, a save editor for gba is close to impossible because the save file is split up into 16 blocks and shifted around.

                        Quote:
                        Originally Posted by prnoct90 View Post
                        What about the testing question?
                        Testing question? I don't know what you are talking about... Sorry.

                        Quote:
                        Originally Posted by LocksmithArmy View Post
                        I have to dissagree... if you want BOTH forms... simply add a second Deoxis to the game... in the other form... there are plenty of ways to add pokemon to the roster... and his stats and pic are already there...

                        I considered doing this for my hack...

                        after you beat the elite four you can go fight deosis again and catch his second form ;)
                        it would just take a flag check to decide which one you fight, and at the end of the second e4 fight have it check that flag...

                        id like it to alternate... every time you beat the e4 it swapps... thatd be a fun code.

                        by add, I mean add to the pokedex...
                        That is a way of doing, but it isn't truly forms and you would have to remove another Pokemon from your game in order to add in said form. Unless you know how to extend the pokedex.....



                        For making both deoxys battle you, (this was a much earlier question I neglected) yes you could have them both come down and battle you. Just have two sprites hidden on screen, then show one, have it move in on you, battle, and disappear. Then do the same with the second one.
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                          #23612    
                        Old February 13th, 2013 (4:39 AM). Edited February 13th, 2013 by 95gemello7.
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                        95gemello7 95gemello7 is offline
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                          Quote:
                          Originally Posted by karatekid552 View Post
                          So then it won't work the way I thought, oh well, at least Chaos left the instructions on how to do it.

                          Add this line to the end of the BPRE section in the .ini file:

                          AttackAnimationTable=&H1C68F4

                          edit: Remember that some attacks share animations, so if you want them all in order, you will have to copy and paste some of them.
                          Thank you a lot for the line!! :)
                          About attacks' animations... I didn't know this thing... I supposed that every attack's animation was complete... Could you give me an example of one of these moves, please?

                          There's another problem...
                          I just tried to change "Pound" 's animation pointer with "Karate Chop" 's in Attack Editor, but it doesn't work... What am I supposed to do..? I tried to find the answer to this question in the forum, but I haven't found anything...
                          I'm sorry if I'm annoing you...
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                            #23613    
                          Old February 13th, 2013 (12:04 PM).
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                          karatekid552 karatekid552 is offline
                          What happens if I push it?....
                             
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                            Quote:
                            Originally Posted by 95gemello7 View Post
                            Thank you a lot for the line!! :)
                            About attacks' animations... I didn't know this thing... I supposed that every attack's animation was complete... Could you give me an example of one of these moves, please?

                            There's another problem...
                            I just tried to change "Pound" 's animation pointer with "Karate Chop" 's in Attack Editor, but it doesn't work... What am I supposed to do..? I tried to find the answer to this question in the forum, but I haven't found anything...
                            I'm sorry if I'm annoing you...
                            I believe sky uppercut and seismic toss use the same animation. This is the only example I can think of.

                            Are they both pointers? I have done it with a hex editor before and it works fine, but since I learned of how to do it in PGE, I actually haven't tried it. Open up that same rom again and see if the changes you made are still there. You may have just neglected to save.


                            I will never be annoyed by an honest question:). As long as you don't ask me to do I for you, I am happy to answer any question!;p
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                              #23614    
                            Old February 13th, 2013 (12:36 PM).
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                            95gemello7 95gemello7 is offline
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                              Quote:
                              Originally Posted by karatekid552 View Post
                              I believe sky uppercut and seismic toss use the same animation. This is the only example I can think of.

                              Are they both pointers? I have done it with a hex editor before and it works fine, but since I learned of how to do it in PGE, I actually haven't tried it. Open up that same rom again and see if the changes you made are still there. You may have just neglected to save.


                              I will never be annoyed by an honest question:). As long as you don't ask me to do I for you, I am happy to answer any question!;p
                              Do you mean the same background?

                              Well, I think that they aren't exactly pointers, 'cause pound's pointer is 346F1C08, but in Attack Editor it is typed as 1C6F34... By the way, i replaced this pound's "pointer" with karate chop's pointer (1CFCEA), but when I opened the game to see the change, pound still had its originally animation... Nothing changed... As you said I checked and changes was still there... I'm just at the beginning and this hack is already making me crazy!

                              Thank you, for real! :) I don't want to be a pain in the ass, but I just want to learn step by step how to do decently an hack! :)
                                #23615    
                              Old February 13th, 2013 (1:10 PM).
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                              .parado✗ .parado✗ is offline
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                                Have you saved correctly the file in the hexeditor?
                                If you use HexEditorMX, you must do Save As -> Name of original file -> overwrite
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                                  #23616    
                                Old February 13th, 2013 (1:39 PM). Edited February 13th, 2013 by karatekid552.
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                                karatekid552 karatekid552 is offline
                                What happens if I push it?....
                                   
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                                  Quote:
                                  Originally Posted by 95gemello7 View Post
                                  Do you mean the same background?

                                  Well, I think that they aren't exactly pointers, 'cause pound's pointer is 346F1C08, but in Attack Editor it is typed as 1C6F34... By the way, i replaced this pound's "pointer" with karate chop's pointer (1CFCEA), but when I opened the game to see the change, pound still had its originally animation... Nothing changed... As you said I checked and changes was still there... I'm just at the beginning and this hack is already making me crazy!

                                  Thank you, for real! :) I don't want to be a pain in the ass, but I just want to learn step by step how to do decently an hack! :)
                                  I mean the exact same animation. Wait, it wasn't sky uppercut, for that one, but I know they exist:p

                                  Pointers are a fun little things. In a hex editor they look like CZ BY AX 08, but regularly they are AX BY CZ. It should be working, as you do have pointers, so I don't quite understand why it wouldn't. Try opening up a hex editor and doing it manually.

                                  Quote:
                                  Originally Posted by LegacyHo-oh View Post
                                  Im hacking pokemon emerald. How do i make a new evolution stone.
                                  I have made a tutorial for this, and I am going to submit it today, here is my raw tutorial that I just finished on Word.

                                  https://docs.google.com/file/d/1UEZ4V-MULRChTsHLR6hcSnCn_g9gTOqQGtUh9vzCOZqGX6PJXZiICDRR7lM_/edit?usp=sharing
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                                    #23617    
                                  Old February 13th, 2013 (2:10 PM).
                                  prnoct90 prnoct90 is offline
                                     
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                                    How do you test specific maps? If I edit one map is there an easy way to jump to it for testing?

                                    Quote:
                                    Originally Posted by karatekid552 View Post
                                    From what I have heard, a save editor for gba is close to impossible because the save file is split up into 16 blocks and shifted around.



                                    Testing question? I don't know what you are talking about... Sorry.



                                    That is a way of doing, but it isn't truly forms and you would have to remove another Pokemon from your game in order to add in said form. Unless you know how to extend the pokedex.....



                                    For making both deoxys battle you, (this was a much earlier question I neglected) yes you could have them both come down and battle you. Just have two sprites hidden on screen, then show one, have it move in on you, battle, and disappear. Then do the same with the second one.
                                      #23618    
                                    Old February 13th, 2013 (3:18 PM).
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                                    Quote:
                                    Originally Posted by prnoct90 View Post
                                    How do you test specific maps? If I edit one map is there an easy way to jump to it for testing?
                                    You can just have a temporary warp there to test the map.
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                                      #23619    
                                    Old February 13th, 2013 (3:34 PM).
                                    prnoct90 prnoct90 is offline
                                       
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                                      OK! Thanks well thanks so much!

                                      Quote:
                                      Originally Posted by FBI agent View Post
                                      You can just have a temporary warp there to test the map.
                                        #23620    
                                      Old February 13th, 2013 (3:45 PM).
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                                      kj3400 kj3400 is offline
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                                        I know this might be a can of worms question, but is there any tutorial or a page I can use to add generation 4 pokemon to an advance game? I've been looking, but I haven't seen any.
                                          #23621    
                                        Old February 13th, 2013 (3:54 PM).
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                                        karatekid552 karatekid552 is offline
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                                          Quote:
                                          Originally Posted by kj3400 View Post
                                          I know this might be a can of worms question, but is there any tutorial or a page I can use to add generation 4 pokemon to an advance game? I've been looking, but I haven't seen any.
                                          Just search for adding Pokemon.

                                          You can do it fairly self-explanatory by using YAPE and Wichu's Sprite Editor. You just need to replace an old Pokemon you don't like. You can get the stats from Bulbapedia and gen IV sprites are complete in Chaos Rush's DS styled 64x64 sprite resource.


                                          The can of worms is when you want to extend the pokedex....
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                                            #23622    
                                          Old February 13th, 2013 (3:56 PM).
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                                            Quote:
                                            Originally Posted by karatekid552 View Post

                                            The can of worms is when you want to extend the pokedex....
                                            That's what I wanted to do, actually...
                                              #23623    
                                            Old February 13th, 2013 (3:59 PM).
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                                            karatekid552 karatekid552 is offline
                                            What happens if I push it?....
                                               
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                                              Quote:
                                              Originally Posted by kj3400 View Post
                                              That's what I wanted to do, actually...
                                              Several have succeeded... But I don't think anyone has posted how. If you can wait a while, Jambo is getting ever closer to completing his 649 patch which will have all Pokemon up to BW.
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                                                #23624    
                                              Old February 13th, 2013 (4:02 PM).
                                              kj3400's Avatar
                                              kj3400 kj3400 is offline
                                              Wants a Magneton for a Charger
                                                 
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                                                Well, I suppose I can wait. By the time I've gotten up to the point where having the particular gen 4 pokemon I need would be a factor, hopefully that patch will be out. If not, I only need to add 3 gen 4 legendaries anyway.
                                                  #23625    
                                                Old February 13th, 2013 (4:06 PM).
                                                karatekid552's Avatar
                                                karatekid552 karatekid552 is offline
                                                What happens if I push it?....
                                                   
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                                                  Quote:
                                                  Originally Posted by kj3400 View Post
                                                  Well, I suppose I can wait. By the time I've gotten up to the point where having the particular gen 4 pokemon I need would be a factor, hopefully that patch will be out. If not, I only need to add 3 gen 4 legendaries anyway.
                                                  For those, just replace three crappy Pokemon and use the pokedex order tool in PGE to reorder the pokedex. There are plenty of, "What was Game Freak thinking?!?" Pokemon to get rid of:D
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