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Seen 3 Days Ago
Posted 2 Weeks Ago
8 posts
200 Days
I am trying something new with Pokemon Essentials and I had a roadblock. I have an idea that will change the Pokemon Battle System UI and make it seem like something new. I understand that I need to edit numbers and positions and have read through the scripts very carefully but every edit I seem to make doesn't change anything. I have searched every forum board and thread that I could find that is even remotely related to my idea, and still made no progress. I am on 17.2 of essentials as well.
All I need is to move the player's pokemon HP bar and HP text box thing to the left side, move the foes to where the player's is and move the player's Pokemon up to be across from the foe. I have the graphics and everything else. I just can't seem to move the boxes and Pokemon successfully. Any help is greatly appreciated.

Vendily

Female
Seen 6 Hours Ago
Posted 4 Days Ago
987 posts
4.3 Years
That's a pretty extensive set of changes.

Have you tried changing the constants in PokeBattle_SceneConstants? That sets the coordinates of basically all the scene stuff.

Seen 3 Days Ago
Posted 2 Weeks Ago
8 posts
200 Days
That's a pretty extensive set of changes.

Have you tried changing the constants in PokeBattle_SceneConstants? That sets the coordinates of basically all the scene stuff.
That's what I am changing but I seem to be unable to make the changes or any noticeable changes at that rate. Can you point me to the right constants?
Male
Unova
Seen 1 Hour Ago
Posted 2 Days Ago
136 posts
11.4 Years
This will allow you to move the HP bar of your Pokemon information along the X axis.
PLAYERBOX_X = Graphics.width - 244

These two are used to move the opponents HP bar on the X and Y axis respectively.
FOEBOX_X = -16
FOEBOX_Y = 36

There are more things that you will need to edit to get your desired battle scene, as Vendily mentioned it is all in PokeBattle_SceneConstants, hopefully these variables will help point you in the right directions of what you are trying to accomplish.
Developing Pokémon: World Saga
Seen 3 Days Ago
Posted 2 Weeks Ago
8 posts
200 Days
This will allow you to move the HP bar of your Pokemon information along the X axis.
PLAYERBOX_X = Graphics.width - 244

These two are used to move the opponents HP bar on the X and Y axis respectively.
FOEBOX_X = -16
FOEBOX_Y = 36

There are more things that you will need to edit to get your desired battle scene, as Vendily mentioned it is all in PokeBattle_SceneConstants, hopefully these variables will help point you in the right directions of what you are trying to accomplish.
Thanks for the direction. I am unable to test this as of right now, but I will be trying tomorrow.
Playerbox is the box with the HP, name and level right?
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