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  #14876    
Old June 13th, 2010 (3:35 PM).
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Quote:
Originally Posted by gaiaruler View Post
I might but will the codes work the same as in thethethethe's Pokescript Scripting Tutorial?
They will be slightly different. Look at diegoisawesome's tutorial.
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  #14877    
Old June 13th, 2010 (3:39 PM).
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    Quote:
    Originally Posted by Darthatron View Post
    They will be slightly different. Look at diegoisawesome's tutorial.
    ohh so the only changes is that you put dynamic.......
    and instead of $ for offset you put @
      #14878    
    Old June 13th, 2010 (4:19 PM).
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    Quote:
    Originally Posted by gaiaruler View Post
    ohh so the only changes is that you put dynamic.......
    and instead of $ for offset you put @
    Pretty much that and msgbox uses two parameters, instead of 1. And Boxset is gone. Eg:
    Code:
    msgbox @blah
    boxset 0x6
    is now...
    Code:
    msgbox @blah 0x6
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      #14879    
    Old June 13th, 2010 (7:32 PM).
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      Whenever I use Start Map Chooser Advance to start in a map that I have edited, it doesn't work. When I play the ROM it just goes black after the intro. I am using Firered.
        #14880    
      Old June 13th, 2010 (8:34 PM).
      .Paradox .Paradox is offline
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        How do I make a Pokeball item that disappears after I obtain it? I tried looking in the guide in XSE but it doesn't load for me and I need help. I got it to work for the 3 Pokeball scripts I made for the 3 starters but I can't get it to work for items.
          #14881    
        Old June 13th, 2010 (8:50 PM). Edited June 14th, 2010 by Ninja Caterpie.
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          Items:
          Code:
          #org @start
          giveitem 0xITEM 0xNUMBER 0x0
          end
          If 0x0 doesn't work, change it to 0x1. I can't remember, but one of them is the "PLAYER FOUND ____" and that automatically hides items. Remember to use an unset flag as the PERSON ID of the Pokeball to keep it hidden.


          Now for my own question...is there a size limit for Emerald maps? If so, what would it be? =|
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            #14882    
          Old June 14th, 2010 (10:06 AM).
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            Does anyone know the following pokemon script for gba?
              #14883    
            Old June 14th, 2010 (10:26 AM).
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              That keeps appearing on a few maps, and i'm not sure where/what I would search to fix it. I'm using an Emerald (E) rom.

              How do I fix it?

              Slawter666
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                #14884    
              Old June 14th, 2010 (11:35 AM).
              icychill66 icychill66 is offline
                 
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                I am sorry, but I'm having trouble finding information on this subject by myself. Where can I learn more about hex editing for Fire Red? (such as hex locations of different data and whatnot)
                  #14885    
                Old June 14th, 2010 (1:24 PM).
                sonlen sonlen is offline
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                  Quote:
                  Originally Posted by slawter666 View Post

                  That keeps appearing on a few maps, and i'm not sure where/what I would search to fix it. I'm using an Emerald (E) rom.

                  How do I fix it?

                  Slawter666
                  I only get that error message when I accidentally overwrite part of that pointer or even part of the map, or you change the pointer in the header menu of the map.
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                    #14886    
                  Old June 14th, 2010 (1:24 PM).
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                  Quote:
                  Originally Posted by slawter666 View Post

                  That keeps appearing on a few maps, and i'm not sure where/what I would search to fix it. I'm using an Emerald (E) rom.

                  How do I fix it?

                  Slawter666
                  Search for the given value in your ROM and turn it into a point.

                  In this case, search for 10 66 48 00 (Reversed address of what you posted). And change the highlighted bit to 08.
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                    #14887    
                  Old June 14th, 2010 (1:26 PM). Edited June 14th, 2010 by sonlen.
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                    Quote:
                    Originally Posted by icychill66 View Post
                    I am sorry, but I'm having trouble finding information on this subject by myself. Where can I learn more about hex editing for Fire Red? (such as hex locations of different data and whatnot)
                    The best thing to do is google something like pokemon fire red hex offsets, though I have yet to find a list with everything on it, I beleive there is still alot more to figure out about what alot of the offsets are for.

                    Quote:
                    Originally Posted by .Paradox View Post
                    How do I make a Pokeball item that disappears after I obtain it? I tried looking in the guide in XSE but it doesn't load for me and I need help. I got it to work for the 3 Pokeball scripts I made for the 3 starters but I can't get it to work for items.
                    Post the starters script and what you have for the items and I will look at it.
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                      #14888    
                    Old June 14th, 2010 (1:32 PM).
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                      What is the most user friendly/easiest scripting program (for FireRed)? and where can i find a tutorial for it?
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                        #14889    
                      Old June 14th, 2010 (1:35 PM).
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                      altariaking altariaking is offline
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                        Quote:
                        Originally Posted by PatJamma View Post
                        What is the most user friendly/easiest scripting program (for FireRed)? and where can i find a tutorial for it?
                        xse? diegoisawesome's tutorial?
                        Quote:
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                          #14890    
                        Old June 14th, 2010 (2:06 PM).
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                          for some reason when i write a script in XSE then compile it then looking at it again it says:


                          '----------
                          #org 0x80005F

                          Can anyone help?

                          (I would put pictures but i need 15 posts)
                            #14891    
                          Old June 14th, 2010 (3:40 PM).
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                          phosphate5 phosphate5 is offline
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                            Quote:
                            Originally Posted by phosphate5 View Post
                            Quote:
                            Originally Posted by phosphate5
                            Ok... I changed all the TMs with Item Manager. Including changing Water Pulse into Muddy Water. Then I beat Juan in Emerald and got TM03, booted it up, and it was still water pulse. I taught it to Gyarados, and it was still Water Pulse. I went back to Item Manager, and it said TM 03 was now Muddy Water. YAPE says the same thing in the TM compatibility section. So... what's the problem?

                            Bumping my question. I wonder why all my questions get drowned out.
                            Argh! Drowned out again. Can anyone actually answer this question?
                              #14892    
                            Old June 14th, 2010 (5:41 PM).
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                            tjwilliams24 tjwilliams24 is offline
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                              Sorry if it's already been asked before, but I made a map, so how do I make it replace Alabastia(Pallet Town) in my Fire Red rom?
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                                #14893    
                              Old June 15th, 2010 (12:10 PM).
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                                Hey, i don't think this deserves its own thread so i'll post it here.

                                Whats the easiest/Least time consuming way of inserting a Fakemon's sprites into a pokemon game, OVER an existing pokemon?
                                Like what tools etc. do i need, because i've seen a few ways of doing it and i can't say i'm too confident with it..
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                                  #14894    
                                Old June 15th, 2010 (12:41 PM).
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                                  Quote:
                                  Originally Posted by Darthatron View Post
                                  Search for the given value in your ROM and turn it into a point.

                                  In this case, search for 10 66 48 00 (Reversed address of what you posted). And change the highlighted bit to 08.
                                  Thanks

                                  I tried searching for it in cygnus free edition but it comes up string not found, i presume i'm still doing something wrong...do i need to use something different than a hex editor or am i just using it wrong?

                                  Also if i get this problem again will I always have to change the 00 to 08 or would it be something else?
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                                    #14895    
                                  Old June 15th, 2010 (1:08 PM).
                                  sonlen sonlen is offline
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                                    Quote:
                                    Originally Posted by Resultz View Post
                                    Hey, i don't think this deserves its own thread so i'll post it here.

                                    Whats the easiest/Least time consuming way of inserting a Fakemon's sprites into a pokemon game, OVER an existing pokemon?
                                    Like what tools etc. do i need, because i've seen a few ways of doing it and i can't say i'm too confident with it..
                                    Search for the Advance Tools and then look up a tutorial, that set is the best, well in my opinion that is.
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                                      #14896    
                                    Old June 15th, 2010 (10:01 PM).
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                                    Darthatron Darthatron is offline
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                                    Quote:
                                    Originally Posted by slawter666 View Post
                                    Thanks

                                    I tried searching for it in cygnus free edition but it comes up string not found, i presume i'm still doing something wrong...do i need to use something different than a hex editor or am i just using it wrong?

                                    Also if i get this problem again will I always have to change the 00 to 08 or would it be something else?
                                    You should be searching for a value, not a string.
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                                      #14897    
                                    Old June 16th, 2010 (2:00 AM).
                                    TmsRaider TmsRaider is offline
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                                        #14898    
                                      Old June 16th, 2010 (9:01 AM).
                                      icychill66 icychill66 is offline
                                         
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                                        Where can I learn how to make my own tools for Fire Red? I have been searching all over Google and Pokecommunity with little luck, and I'm about to rip my hair out..

                                        What I know: (very little)
                                        Use Visual Basic

                                        What I would like to know:
                                        Code for loading the ROM
                                        Different Data locations in the ROM (pokemon info, names, text, etc.)
                                        Overwriting data to the ROM

                                        Help will be very appreciated! Thanks
                                          #14899    
                                        Old June 16th, 2010 (3:34 PM).
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                                        qaz015393 qaz015393 is offline
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                                          when i use unLZ.GBA & try 2 change my sprite 2 one i made it gives me a message saying:
                                          Quote:
                                          ERROR:Image not indexed
                                          how do i fix this 2 add my custom sprites i made.
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                                            #14900    
                                          Old June 16th, 2010 (9:00 PM).
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                                          Hyperion Hyperion is offline
                                             
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                                            Okay, if this has already been answered, could someone direct me to an answer?
                                            I know these are extremely basic questions, but I'm pretty new to this.

                                            I'm making a PokeMon Red hack based on my comic, but it'll be a pretty basic text and graphics only edit.

                                            I need these three questions answered, if possible:
                                            -How do you make Pokemon that are available in the wild in Blue available in the wild in Red?
                                            -What is a good hex editor for R/B/Y?
                                            -How can I change Overworld sprites?
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