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  #1    
Old January 17th, 2017 (1:21 AM). Edited 4 Days Ago by iStylix.
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iStylix iStylix is offline
 
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Age: 29
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Hi all, this is my first Pokè Mod, codename: Pokémon Style
I admit its a rough version, but 90% of what is currently available is working, I promise.
The dept store in E-Town contains an advanced list of TMs/HMs, as well as a plethora of other items to use as needed.

Please, send me any info:
Tips, Ideas, Bugs (I know of some as far as layout is concerned that do not affect gameplay).
If needed I can upload the RMXP project files, if anyone wants to contribute. I myself am a novice, and have been using YouTube videos to help with scripting... I am aware of a few kinks in text and/or graphical layout, after all it is an unfinished demo. But with the right stuff it could shape up to be an interesting game... I do plan to have a story to go with it, as well as continued rival encounters, and at least a 2nd region (only reason I kept Tiall there...) Anything is really helpful (story expansion, ideas, etc), and I look forward to hearing from you, the players

Community Credit:
Spoiler:
**Safari Zone fixed. Thanks to Rot8er_ConeX for the help**
**Heal Spot added at C-Town via your mom at your house. Also fixed the abilities, Thanks to phantomness for pointing out that I had forgot to add these in + fix them, sorry to all**
**Fixed starting out error where you could leave town without seeing Oak for your starter choice. Even though this should have been fixed on the start, I thank Mashirosakura for pointing this out**


Features:
Kanova Region
Tiall Region (preview area) (name subject to change)
Pokémon from Kanto-Unova (not all yet, definitely more to come)
4 Gyms (more to come)
Battle Frontier (incomplete)
Indigo Plateau/Elite 4 (complete, minus custom sprites..)
Dungeon (for Advanced training purposes)
Reasonably leveled encounters (if you train that is...)

Edits:
Spoiler:
Fixed the bug that was on Route 3, I haven't put the Silph Scope in yet, so I just moved the event out of the way for now + fixed the second rival encounter on this route.
I also edited the badge requirements for the HMs to accommodate for the fact that there are only 4 badges at the moment.
*Region Map fixed mostly... All the points are there in their proper area, just not sync'd fully with the player marker... Working to get this fixed...*
**Fixed transparency issues with main character sprite & rival vs graphic (for some reason when I went to edit them, they went white, so I just replaced them.**
***Fixed rival 1st battle on Route 1 from replaying (sorry for not noticing this sooner) Now the rival walks away as he should***
I MAY* have a collaborator to help work on my game...


Current Updates:
Spoiler:
Added more detail to some of the maps
Kanova Region Map working (for the most part)
Added custom music for certain areas
*Added an ItemBall at Daisy's House in C-Town containing the TownMap + Changed Mom & Oaks beginning dialog*
Edited & fixed Routes 4, 5, 6, 8, 9, Water Connector, K-Town, & Westside (no more black area edges)
Added Elite 4 dialogue to better suit the characters (Working on Custom Sprites)
Changed the title screen image + added the game name


Future Updates:
Spoiler:
More Maps + updates to current maps
Mega Forest (access through Route 6)
Expansion into the new region
Custom sprites for certain NPC's/trainers
Working Region Maps
Story/Background idea behind the game's name, and certain characters
Video (Coming Soon...)


Screenshots via DeviantArt (Sorry for the delay):
Spoiler:
http://istylix.deviantart.com/gallery/?catpath=scraps
I uploaded a bunch of the areas to my DeviantArt Scraps (created recently) for viewing


Credit:
Spoiler:
Atomic Reactor (for helpful tutorials on YouTube - I'd be lost without them for guidelines)
NicWat10 from MyAnimeList for the New Title Screen image
KHInsider (and select other MIDI sites for custom music)
SpriteDatabase (and select other Sprite sites I found off Google Images for Custom Sprites yet to be implemented)
more to come...


Demo:
https://drive.google.com/file/d/0B3UgUgt8EW5udGFaanJBMVBBZEE/view?usp=sharing
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  #2    
Old 2 Weeks Ago (8:13 PM). Edited 2 Weeks Ago by phantomness.
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Right off the bat, the battle with your Rival repeats if you return to the starting town. Also, there is no healing spot in the starting town, either at Oak's Lab or talking to your mom.

Talking to the woman next to Dr. Footprint in Daisy's House crashes the game.

When I pressed F12 to try and close the game and restart it this error occurred.

Exception: Errno::ENOENT
Message: File PBS/townmap.txt not found.
Compiler:262:in `initialize'
Compiler:262:in `open'
Compiler:262:in `pbCompilerEachCommentedLine'
Compiler:1290:in `pbCompileTownMap'
Compiler:4080:in `pbCompileAllData'
Compiler:4212

Now the game won't even open. It gives me this error: "Script 'Scene_Intro' line 78: NameError occurred. uninitialized content IntroEventScene:: PBSpecies'
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  #3    
Old 1 Week Ago (1:20 PM). Edited 1 Week Ago by iStylix.
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iStylix iStylix is offline
 
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hey, sorry for the delay in reply, I was out of town getting surgery done I am home now, and am gonna look into this problem and get it fixed as soon as possible, thank you for the feedback, I can't believe I over-looked that when I was fixing bugs.

As far as the rival battle, I thought I fixed the issue, but, I guess I missed something, as for the healing spot, I do realize I forgot to add that in, I assumed it was automatically done, terribly sorry, as for Daisy's House, I'll make sure everything in there is working fine again too (although, other than adding the item ball for Town Map, i didn't really touch it, but, again, I may have overlooked something when I was messing around...) Not sure why it kicked you out completely either, that's just completely bizarre, but will be looked into as I attempt to re-create these error's and fix them..

Again, terribly sorry, I'm gonna make sure everything is fixed based on your find, and make sure to add a healing spot via your mom as it should be, should be uploaded tonight, IF not* early tomorrow, I promise, thanks again for the feedback, and sorry to everyone else who has experienced these issues.

EDIT: I was unable to find a bug with the contest lady standing next to Dr. Footprint, however, i did attempt to fix the rival issue, now if he re-appears on route 1, a battle should not commence, instead, a dialog should appear if you attempt to talk to him, also, I made a working healing spot via your mom too, and it is working.

Please, download the latest release (uploaded @ 4:20pm on March 20, 2017) and let me know if your problem persists.
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  #4    
Old 1 Week Ago (4:05 PM).
phantomness phantomness is offline
 
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Thank you for fixing the rival battle and letting my mom heal me!

I noticed this odd little missing piece though... http://picpaste.com/capture000-hSYR6l28.bmp
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  #5    
Old 1 Week Ago (5:58 PM). Edited 1 Week Ago by iStylix.
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iStylix iStylix is offline
 
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Age: 29
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The abilities? yea, I was wondering what happened to them myself, they were working ..I shall figure this out right away, and begin on fixing it.. according to my pokemon.txt file, all the abilities are now listed (I replaced it with the essentials default), but for some reason, they are still not showing... I shall figure this out and once fixed, I will re-upload. Thanks again for your feedback

EDIT: after compiling the data again with the Essentials default pokemon.txt I tested with single + double battles, and it's working again thank you for pointing this out, cuz like I said, I thought something wasn't right, just overlooked it i guess..
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  #6    
Old 5 Days Ago (8:08 PM).
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Mashirosakura Mashirosakura is offline
 
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Umm...Isn't this just base essentials maps with different names? Also the tiling is pretty bad...and I can walk through the game without getting my starter. No plot in sight either. What exactly is this supposed to be? A test?
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  #7    
Old 4 Days Ago (2:34 PM).
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iStylix iStylix is offline
 
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It is a test demo at the moment, and I am aware that you can leave the starter town without going to Oak's Lab.. still working on scripting and tiling and other things.. I am a beginner, after all, and I did quote in the main post that "it is a rough version, but at least 90% of what is available works.." that being said I am working on improving the overall look and feel of the game, now that a majority of the bugs are out, and will release a 2nd demo once I have done more work. Eventually there will be a story\plot base too. I was supposed to have somebody working on story ideas with me, but, that person was (last I heard) caught up in a new game.. Maybe I can fix the starting issue within this demo before I worry about making a second release, but I have to figure out the scripting to do so. And as for the maps, yes I kept the essentials defaults in to work off of as a guideline.. I do plan on modifying them more too for originality, I just wanted to get a basic demo out and working with layout/encounters to test my ability on the things I could do.. Now that that is done, I can work on improving everything for version 2. Thanks for your feedback.
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