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Tool PoryMap | Map Editor for Pokeruby and Pokeemerald

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  #1    
Old April 4th, 2018 (1:17 PM). Edited 4 Weeks Ago by Lunos.
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    -Small Introduction-
    PoryMap is the first and only usable map editor that is compatible with the disassembly and decompilation projects of the GBA Pokémon Games, Pokeruby and Pokeemerald.
    If you don't know what am I talking about, please click here.

    -Pictures-





    -Video-
    Note
    : Please skip from the Minute 02:01 to the Minute 04:18.
    Rebuilding took a while because it uses the CPU mainly and not only mine is weak af, it was also being used by the software I recorded the video with.



    -Links-
    Pre-Compiled Build: http://www.mediafire.com/file/z1nefimr7ysr5q9/porymap-windows-1.0.6.zip/file
    Source Code: https://github.com/huderlem/porymap

    -Credits-
    Padz created PoryMap and ShantyTown/Yenatch is the one who's currently developing it.
    All the credits are absolutely theirs.

    And that's it.
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      #2    
    Old April 4th, 2018 (5:58 PM).
    jastolze007 jastolze007 is offline
       
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      Nice. I didn't realize Advanced map wasn't compatible with the github projects. I like a lot of your tutorials and applications. Keep 'em coming!

      I also noticed platinum is on github. Do you know how functional it is? I'd like to rewrite the EXP/Level up formula for that game, which I saw was easily doable.
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        #3    
      Old April 5th, 2018 (11:16 AM).
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        Quote:
        Originally Posted by jastolze007 View Post
        Nice. I didn't realize Advanced map wasn't compatible with the github projects. I like a lot of your tutorials and applications. Keep 'em coming!

        I also noticed platinum is on github. Do you know how functional it is? I'd like to rewrite the EXP/Level up formula for that game, which I saw was easily doable.
        PokePlat isn't related to Pret and the rest of Disassembly or Disassembly and Decompilation Projects. This is what Jim told me some days ago when I asked him about it:
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        Old June 19th, 2018 (4:02 PM).
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          I wanted to bump this so easily forgotten thread to tell y'all that I just compiled the latest commit, so yeah, new build.
          It's in the main post.
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          Old June 19th, 2018 (5:39 PM).
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          Quote:
          Originally Posted by jastolze007 View Post
          Nice. I didn't realize Advanced map wasn't compatible with the github projects. I like a lot of your tutorials and applications. Keep 'em coming!

          I also noticed platinum is on github. Do you know how functional it is? I'd like to rewrite the EXP/Level up formula for that game, which I saw was easily doable.
          To answer your top comment (as opposed to your bottom one) this is How to Import Advance Map files to the Disassembly:
          Save the .map files, they are the same as the map.bin files but they have a header.
          That basically makes it compatible =)

          Quote:
          Originally Posted by Lunos View Post
          I wanted to bump this so easily forgotten thread to tell y'all that I just compiled the latest commit, so yeah, new build.
          It's in the main post.
          Thank you, Lunos.
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            #6    
          Old June 20th, 2018 (8:20 PM).
          Xenon54 Xenon54 is offline
             
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            I tried playing around with it the last hour or so but the maps aren't loading. It has to be an error or misunderstanding on my part. I have Pretmap open, but when I select pokeruby-master, nothing happens and nothing loads. I even go into the file structure and select data > maps but still nothing.
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              #7    
            Old June 21st, 2018 (10:59 AM). Edited June 21st, 2018 by Lunos.
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              Quote:
              Originally Posted by Xenon54 View Post
              I tried playing around with it the last hour or so but the maps aren't loading. It has to be an error or misunderstanding on my part. I have Pretmap open, but when I select pokeruby-master, nothing happens and nothing loads. I even go into the file structure and select data > maps but still nothing.
              Maybe you're trying to open the Raw Directory, which would be a mistake.
              You have to compile a ROM with Pokeruby first, and then load Pokeruby's folder with PretMap.

              ON: Surprising that I'm here, I know. I mean, I updated this just like 2 days ago.
              But you know, guys? This'll be worth it.
              I updated the build in the main post again, because PretMap is now compatible with Pokeemerald!
              All right, that's pretty much it. Enjoy. Bye.
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              Old July 9th, 2018 (9:38 PM). Edited July 9th, 2018 by Lunos.
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                Latest commit (52679eb) compiled. The new download is in the main post, enjoy.
                You can check the PRs Section of the PretMap Repository to get an idea of the latest changes and improvements.
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                Old July 15th, 2018 (6:21 AM).
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                  Here's the latest version of pretmap, this time it comes from ShantyTown himself.

                  Changelog:
                  -Add ability to right-click+Drag to copy chunks of tiles directly from the map
                  -Use palette 12 when displaying secondary tileset metatiles
                  -Fix bug where undo/redo didn't update the collision attributes view

                  Download:
                  http://www.mediafire.com/file/417wmi1dir1u2gg/pretmap-1.0.2.zip
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                  Old July 16th, 2018 (10:57 AM).
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                    You think you could update the first post Lunos?

                    Right now it says:
                    Quote:
                    Right now, it is only compatible with Pokeruby but sooner than later it'll also be compatible with Pokeemerald too, I'm sure.
                    And we know that it is no longer the case. :D
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                      #11    
                    Old July 16th, 2018 (5:08 PM).
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                      I take it there isn't a way to edit blocks in this? (like with A-Map).

                      if there isn't, how would one do that?
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                        #12    
                      Old July 17th, 2018 (8:22 AM). Edited July 17th, 2018 by Lunos.
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                        Quote:
                        Originally Posted by lilbluedemon View Post
                        I take it there isn't a way to edit blocks in this? (like with A-Map).

                        if there isn't, how would one do that?
                        If by "blocks" you're talking about the Border Blocks then yes, you can change them using PretMap.
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                        Old July 17th, 2018 (8:41 AM).
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                          No, I mean how to actually change how these tiles look?


                          In Advance-Map there's an editor to do so.
                          You pick some tiles, and assemble them into a block.
                          Blocks are then used to build the maps.
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                            #14    
                          Old July 19th, 2018 (11:24 PM). Edited July 19th, 2018 by Lunos.
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                            Quote:
                            Originally Posted by lilbluedemon View Post

                            No, I mean how to actually change how these tiles look?


                            In Advance-Map there's an editor to do so.
                            You pick some tiles, and assemble them into a block.
                            Blocks are then used to build the maps.
                            Sorry, I don't know why I immediately thought about the Block Borders, hahaha.
                            It looks like PretMap doesn't have a Block Editor yet. Maybe you could suggest it on the GitHub Repo's "Issues" Section and it'll get implemented :)

                            ON: New build, it comes from ShantyTown again.
                            http://www.mediafire.com/file/zxcj87xv30aojzw/pretmap-windows-1.0.3.zip
                            Just like before, you can check the PRs Section in PretMap's GitHub Repo to see the latest changes or additions.
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                            Old 4 Weeks Ago (11:49 PM). Edited 4 Weeks Ago by Lunos.
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                              Hi. PretMap has been rebranded as PoryMap after some internal issues among Pret.

                              This is the latest build: http://www.mediafire.com/file/z1nefimr7ysr5q9/porymap-windows-1.0.6.zip/file
                              And this is its GitHub Repo: https://github.com/huderlem/porymap
                              Also, it will only work with the latest repository of Pokeruby and Pokeemerald due to some tileset related changes.
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                              Old 4 Weeks Ago (1:19 PM).
                              User_FireRed User_FireRed is offline
                                 
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                                Could someone please post a link to a build with these fixes:
                                https://github.com/huderlem/porymap/pull/39

                                I don't have the bandwidth to download Qt
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