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  #676    
Old June 29th, 2017 (8:22 PM).
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RichterSnipes RichterSnipes is offline
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    Hey again! I'm here to answer some posts since I took off:
    Quote:
    Originally Posted by Stocke View Post
    Thanks, it is the version that the original game should have been.

    It is almost perfect, but some changes in the Extra patch aren't good:
    • Poison no longer affects your Pokémon in the overworld, just like in the most recent games. Related text has been modified.
    • TMs are infinitely reusable. Item behavior, affected text, and a few TM locations have been changed to accommodate for this.
    • All Move Tutors will teach your Pokémon their moves an unlimited number of times.
    The game gets easy when TMs are unlimited.

    Poison damaging in the overworld is a classic feature and encourages the player to avoid getting poisoned and run to pokemon center when they don't have any antidotes. It is supposed to be the game for someone who has never played any Pokemon game set in Kanto, so they should suffer with poison as well as we did in the original game.

    The most important changes in the Extra patch is the removal of unnecessary tutorials, the addition of Running in-doors and some small fixes.


    Finally, I think Mew and Celebi should be obtainable without trading, because most people will play it on emulator and many people will do it on Android.
    That's the thing with opinions. We all have one. We all have a specific way that we want our Pokémon games to play. I can easily see why people wouldn't want the "simplification" of the later games when it comes to overworld poison. I can see even more clearly why people would be put off by anything that lessened the amount of strategy needed to successfully play the game. There's just no absolutely ideal version of the game that can ever be made. An ideal version for one person? Sure. But not one that everyone will be happy about. I chose the feature set to be one that I thought people would generally like. I'm sorry that you don't care for those specific changes.

    If you'd like to make your own custom Extras patch, you can check out the source download. It includes all of the separate parts of the Extras patch as their own sub patch. You can use those to customize the patch to your heart's content.

    Quote:
    Originally Posted by Rangi View Post
    Personally I like the way Gen 5 handled poisoning: do overworld damage, but heal at 1 HP instead of fainting. This also makes Nuzlocke runs less frustrating. As for infinite TMs and tutors, I used to never use good one-of-a-kind TMs like Earthquake because I kept saving them for a "better" Pokémon. Single-use TMs should at least be sold somewhere so you don't have to choose between using them on an in-game team or a post-game competitive one.
    A correction: That poison behavior was from Gen 4, not Gen 5. Interestingly enough, that's how I originally had it in the hack. I changed it in more recent versions to more accurately reflect how it is now. I figure that people have gotten accustomed to the modern poison behavior by now that they'd tend to prefer playing with it that way. If you ask me, I think Gen 4's method was the best, too!

    And yeah, I didn't like the fact that TMs could only be used once, either. I'd always feel pressure when deciding to use one. You only get one shot to put it on a Pokémon. Find a Pokémon later in the game that you want to use it on but already used it up? Too bad!

    Quote:
    Originally Posted by Stocke View Post
    That changes a lot the mechanics of the original game. For that reason, features that change the original mechanics should be in a separate patch.

    Limited TM makes people think carefully on when to use it, so the strategy is different.
    I consider the elements of the overworld to be separate from the mechanics of the main game. If you want to go down that route, though, running indoors also changes the mechanics of the original game.

    I see where the strategy argument comes from, though. Look at my reply to your previous post for that.

    Quote:
    Originally Posted by 152637?? View Post
    A little bug report; when you use a repel and after you finish the repel and hit no on the option the npc stop moving.
    I'll get that bug checked out. I hope it can be fixed sometime soon in an update, but no promises.
    Quote:
    Originally Posted by Banksia View Post
    I ran into a glitch/bug with the girl in the underground that trades a Nidoran. The game freezes. Also, several in-game trades with Bulbasaur/Ivysaur from the man in cerualean (or starter, I picked charmander so) where the text is all weird...

    Im using GBA4iOS and a fire red 1.0 base Rom (un patched)
    Same here with this bug. In this case it sounds like something isn't getting patched right. Not sure if that's because of GBA4iOS or something I did.
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      #677    
    Old June 30th, 2017 (8:43 PM).
    152637?? 152637?? is offline
       
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      Thanks for replying, but I have a question. Are you going to add a stat checker and the experience point thing where when the player catches a Pokémon and gain exp. Thanks for reading.
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        #678    
      Old July 1st, 2017 (10:34 AM). Edited July 1st, 2017 by Projectwolfie.
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      Projectwolfie Projectwolfie is offline
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        An add-on of sorts exists now: http://www.romhacking.net/hacks/3499/

        Not much else that really can be added in here that was in the other (maybe little things would be left like LR button default settings or Silph Co TM36), it's just a pretty nice little patch that adds just enough to Throwback.
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          #679    
        Old July 1st, 2017 (3:52 PM).
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        RichterSnipes RichterSnipes is offline
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          Quote:
          Originally Posted by 152637?? View Post
          Thanks for replying, but I have a question. Are you going to add a stat checker and the experience point thing where when the player catches a Pokémon and gain exp. Thanks for reading.
          No problem!

          By stat checker, do you mean IV/EV checker? Adding something in the same vein as how the most recent games do it would be interesting. As for gaining experience upon catching a Pokémon, I chose not to add that. I've made it known in the "Quick Research & Development Thread" that there's a pretty noticeable bug with the implementation. Twice, in fact. Neither time did I get a response on that. I've always been reluctant to include it because of that. I don't want to add any new issues with anything brought into the hack.
          Quote:
          Originally Posted by Projectwolfie View Post
          An add-on of sorts exists now: http://www.romhacking.net/hacks/3499/

          Not much else that really can be added in here that was in the other (maybe little things would be left like LR button default settings or Silph Co TM36), it's just a pretty nice little patch that adds just enough to Throwback.
          I've never taken a look at your hack before. Or that mix of our hacks, for that matter. Both seem like pretty comfortable ways of modernizing the game for players!
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            #680    
          Old July 1st, 2017 (4:07 PM).
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          RichterSnipes RichterSnipes is offline
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            Oh, one more thing: I've got something really interesting to announce in a few days. Stay tuned!
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              #681    
            Old July 1st, 2017 (6:46 PM). Edited July 2nd, 2017 by Projectwolfie.
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            Projectwolfie Projectwolfie is offline
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              Quote:
              Originally Posted by RichterSnipes View Post
              I've never taken a look at your hack before. Or that mix of our hacks, for that matter. Both seem like pretty comfortable ways of modernizing the game for players!
              Thank you very much (though I try to keep it under my hat that I'm the same person, this username is old and cold plus personal junk). I've long been a fan of Throwback really. :D

              OH, for the sake of information: the only patch in that which takes up free space is Stone Evolution Movesets because I had to make totally new ones. I wanted to make extremely sure that most of it took up no space in case of updates. It's at 0x750000 to about 0x7502AD. Could've been smaller but eh.

              Quick word to everyone else: this is of no relation to 251+, it is dead and buried and not happening again. I'd have to rebuild from scratch and I don't have the time or tool availability due to working mostly out of Wineskin. I'm flattered by all the notifications and asks, but the links are long dead and it was an early mess.
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                #682    
              Old July 2nd, 2017 (6:35 PM).
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              Kazui Kazui is offline
                 
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                Hey ^^
                Where is Growlithe ?
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                  #683    
                Old July 4th, 2017 (5:25 PM).
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                RichterSnipes RichterSnipes is offline
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                  Quote:
                  Originally Posted by Kazui View Post
                  Hey
                  Where is Growlithe ?
                  You can catch a Growlithe at Route 7 or Pokémon Mansion.
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                    #684    
                  Old July 9th, 2017 (6:14 PM).
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                  RichterSnipes RichterSnipes is offline
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                    Update v170709 released. Also...

                    First off, the update. It fixes that longstanding issue that's been irritating me since Throwback's inception. The tune that plays when you beat the Pokémon Champion is supposed to keep playing when transitioning back to the overworld. It didn't do that properly for the 8-bit version of the track.

                    Well, now it does! tkim posted a fix for it earlier in the thread, and that's what I'm using here. This was just too big a thing for me to keep hanging in the official release.

                    Changelog

                    ...

                    With that out of the way, here's the big news:

                    You know how I stated in the OP that I'm taking a break from hacking? Well, I was serious. I haven't been compelled to return to hacking since my absence, and it's probably going to stay that way. Does that mean Throwback's done?

                    Nope. In fact, I'd like to announce a new phase of Throwback's lifespan.

                    From this point onwards, tkim will be maintaining a new branch for Pokémon Throwback. You may have seen that he's been preparing some tweaks of his own to the hack. As you all can now witness, it's actually working towards far more than just a few fixes and changes. This edition of Throwback includes some extra changes that augment the game into something with its own flair. It also looks like it could become more ambitious than my own work! It might be classified as unofficial, but that means nothing outside of the fact that I didn't oversee these changes.

                    The official version will always remain available from the OP in the same place it's always been. I might even come back from time to time to add some new features and fixes to it. As of today, though, this new edition will appear first in the post. Any updates to either version will be posted in this thread. tkim will post update information via a new post for future changes he makes to the modified edition of the hack. If I make any changes to the main hack, I'll make an update post and edit the OP, just as I have throughout this hack's life.

                    I can't thank tkim enough for the support he's given me throughout the life of this hack. He's helped me with it more than even he knows. This is the least I could do to repay him. I see this as a passing of the torch. No matter what happens with regards to my work on the hack, I'm now certain that the future of Throwback is in good hands.
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                      #685    
                    Old July 9th, 2017 (10:55 PM).
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                    nemesish nemesish is offline
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                      Not to be a bad guy but... the Unofficial patch just gives an unchanged Fire Red. Wasn't it based on a recent patch?
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                        #686    
                      Old July 10th, 2017 (4:00 PM).
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                        Quote:
                        Originally Posted by tkim View Post
                        It's a modified version of the latest official patch. Why don't you try patching it again? I see the changes on my end.
                        Odd... Didn't seem to work for me either. I tried patching it twice and it still didn't work. I didn't get an error message or anything and I'm sure I'm using a vanilla Fire Red rom.
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                          #687    
                        Old July 10th, 2017 (5:22 PM). Edited July 10th, 2017 by tkim.
                        tkim tkim is offline
                           
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                          Quote:
                          Originally Posted by nemesish View Post
                          Not to be a bad guy but... the Unofficial patch just gives an unchanged Fire Red. Wasn't it based on a recent patch?
                          Quote:
                          Originally Posted by NoMoreStars View Post
                          Odd... Didn't seem to work for me either. I tried patching it twice and it still didn't work. I didn't get an error message or anything and I'm sure I'm using a vanilla Fire Red rom.
                          Oh jeez, there is definitely error on my part. I'm terribly sorry about this, I'll post an updated link pretty soon.

                          edit: The download link has been updated. Turns out I made an error when creating the patch, as I compared my ROM to the wrong unmodified ROM, leaving everything else unaltered. It should now work as a stand-alone patch. Thanks nemesish and NoMoreStars for letting me know!
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                            #688    
                          Old July 10th, 2017 (5:56 PM).
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                          NoMoreStars NoMoreStars is offline
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                            Quote:
                            Originally Posted by tkim View Post
                            Oh jeez, there is definitely error on my part. I'm terribly sorry about this, I'll post an updated link pretty soon.
                            Hey, these things will happen! Thanks for the updated link, it works like a charm now. Although I'm new to this hack, I'm super excited to see what ambitious changes you have for it in the future!
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                              #689    
                            Old July 11th, 2017 (9:31 AM). Edited July 11th, 2017 by Projectwolfie.
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                            Projectwolfie Projectwolfie is offline
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                              On the Nidoran trade, I performed this one and I didn't run into any crashes. I'm unsure why GBA4iOS would do that, but I'm running mGBA's latest from RetroArch.

                              This unofficial patch looks to be shaping up pretty nice tkim! Say, since you're moving TMs around how about making Sludge Bomb available before the E4? It's not a gamebreaker by any means, and it would make other Poison types more useful through the later parts of the game (especially single type ones). Given the large amount of that type in Kanto, it sounded like a sane choice to me anyway.

                              EDIT: OK, here's an oddball: with a certain setup of individual patches Bulbasaur's menu icon assumes the wrong palette. I've looked at this in an icon editor, all is fine but it just has the wrong palette number. It's not one of the main patches, perhaps a decap patch is doing it?

                              Anyway, here's a small patch that fixes that. Dunno if it's material for the unofficial one or not... I can probably throw it into mine for archival's sake if it's needed that badly.
                              Attached Files
                              File Type: ips Palette Fix.ips‎ (14 Bytes, 2 views) (Save to Dropbox)
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                                #690    
                              Old July 11th, 2017 (5:16 PM). Edited July 11th, 2017 by tkim.
                              tkim tkim is offline
                                 
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                                Quote:
                                Originally Posted by Projectwolfie View Post
                                On the Nidoran trade, I performed this one and I didn't run into any crashes. I'm unsure why GBA4iOS would do that, but I'm running mGBA's latest from RetroArch.

                                This unofficial patch looks to be shaping up pretty nice tkim! Say, since you're moving TMs around how about making Sludge Bomb available before the E4? It's not a gamebreaker by any means, and it would make other Poison types more useful through the later parts of the game (especially single type ones). Given the large amount of that type in Kanto, it sounded like a sane choice to me anyway.

                                EDIT: OK, here's an oddball: with a certain setup of individual patches Bulbasaur's menu icon assumes the wrong palette. I've looked at this in an icon editor, all is fine but it just has the wrong palette number. It's not one of the main patches, perhaps a decap patch is doing it?

                                Anyway, here's a small patch that fixes that. Dunno if it's material for the unofficial one or not... I can probably throw it into mine for archival's sake if it's needed that badly.
                                I hadn't noticed any errors either regarding the in-game trades, and I haven't tested GBA4iOS. What I use is either the basic VBA emulator or product placement here that runs on native hardware.

                                Thanks for the compliment! I moved TM10 (Hidden Power) from Sevault Canyon to Route 2 because in the vanilla ROM, Meowth (which can be encountered as early as Route 6) with its Pickup ability could potentially give the player TM10 pretty early on. If the move was to remain at Sevault Canyon, the player wouldn't have access to it for quite some time. I am only planning on moving TMs around if the vanilla ROM had allowed the player to obtain TMs early on that the official Throwback had changed. Sludge Bomb is in the same location in both vanilla/Throwback, so I won't change that.

                                There were some problems with the various Decap patches in the past and I wouldn't be surprised if those were the cause of the error. I myself won't look into the problem since I've tested Unofficial Throwback and I didn't run into that problem. It must've been a real headache for RichterSnipes to create all those various decap patches- and this is due to him providing individual patches to fit everybody's needs. At the moment I'll only provide a full patch for Unofficial Throwback. If I decide to release individual patches later on, I most likely won't include decap patches simply due to the amount of manual edits that would be required (I won't use a tool for that).

                                edit: Oh and I'm sorry for taking up the same offset your patch used- wish I had seen your post earlier!
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                                  #691    
                                Old July 12th, 2017 (12:19 AM).
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                                Projectwolfie Projectwolfie is offline
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                                  Ah I see! Thanks for the explaniation.

                                  I know the feeling of that. The method I used for modular setups (one base patch and then lots of addons to build from that) alone was dificult to manage. I don't blame you for wanting to keep it singular one bit.

                                  Blegh. Error noted, I've logged it into the readme and put it in the queue. That optional thing was the only one that would ever be effected. I'll look into repositioning that patch later on but no promises currently.
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                                    #692    
                                  Old July 14th, 2017 (5:27 PM).
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                                  NoMoreStars NoMoreStars is offline
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                                    Hey! Could I make a quick suggestion for an added feature? Would it be possible to make it so that Hoenn Pokemon can be traded into the game before the national dex and the Ruby and Sapphire quest? Or would that deviate too much from the original? I really like that the game has connectivity with the other Gen 3 games (or from what i've seen thus far, at least a vanilla copy of Leaf Green) and it would be really neat to use Pokemon outside the Kanto dex during the main bulk of the game.
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                                      #693    
                                    Old July 14th, 2017 (8:41 PM). Edited July 14th, 2017 by tkim.
                                    tkim tkim is offline
                                       
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                                      Quote:
                                      Originally Posted by NoMoreStars View Post
                                      Hey! Could I make a quick suggestion for an added feature? Would it be possible to make it so that Hoenn Pokemon can be traded into the game before the national dex and the Ruby and Sapphire quest? Or would that deviate too much from the original? I really like that the game has connectivity with the other Gen 3 games (or from what i've seen thus far, at least a vanilla copy of Leaf Green) and it would be really neat to use Pokemon outside the Kanto dex during the main bulk of the game.
                                      I guess I could allow that and also include so that GenII evolutions can be possible, but I'll release a separate patch for it. Completing the Ruby/Sapphire quest will still be required to trade with R/S/E.

                                      edit: I'll just add it to the full patch.
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                                        #694    
                                      Old July 14th, 2017 (11:11 PM). Edited July 14th, 2017 by tkim.
                                      tkim tkim is offline
                                         
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                                        Unofficial Throwback v170714 released! Check the main page for the new link.

                                        Changes:

                                        Wardrobe:
                                        - Fixed an issue where the rival's OW in the nicknaming entry did not reflect his in-game OW. (credits to ghoulslash for finding the offset)

                                        Extras:
                                        - Trade/evolution restrictions involving Pokemon outside the Kanto Dex has been lifted. Ruby/Sapphire quest will still be required for trading between R/S/E. (credits to Sagiri for the fixes)
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                                          #695    
                                        Old July 31st, 2017 (7:21 AM). Edited July 31st, 2017 by Lunos.
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                                        Lunos Lunos is offline
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                                          Any plans on fixing the Rival's OW in the Nicknaming Screen for the standalone Wardrobe patch?
                                          Also, some extra notes would be appreciated. I applied the Wardrobe and GB Sounds patches to my ROM and while they seem to be working fine at the moment, I'd like to know if they use any free space. I wouldn't like them getting in the way of the other modifications that I applied to my ROM.

                                          EDIT: Yep, it seems that the GB Sounds patch unfortunately uses the free area starting in 0x71A250 so the patch could kill any hack in progress that have already used that space.
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                                            #696    
                                          Old July 31st, 2017 (9:54 AM).
                                          tkim tkim is offline
                                             
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                                            Quote:
                                            Originally Posted by Lunos View Post
                                            Any plans on fixing the Rival's OW in the Nicknaming Screen for the standalone Wardrobe patch?
                                            Also, some extra notes would be appreciated. I applied the Wardrobe and GB Sounds patches to my ROM and while they seem to be working fine at the moment, I'd like to know if they use any free space. I wouldn't like them getting in the way of the other modifications that I applied to my ROM.

                                            EDIT: Yep, it seems that the GB Sounds patch unfortunately uses the free area starting in 0x71A250 so the patch could kill any hack in progress that have already used that space.
                                            Unfortunately RichterSnipes is taking a break from ROM hacking and I am not in charge of making changes to the official Throwback. I can however help you fix the Rival's OW in the nicknaming screen issue. Here's all you gotta do: change the bytes at 0x3E23C0 from 80 19 3E 08 -> 28 A4 38 08
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                                              #697    
                                            Old August 5th, 2017 (10:51 AM).
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                                            Projectwolfie Projectwolfie is offline
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                                              For those of you struggling with RHDN for my downloads, I've backed up all of my stuff (plus one that is not my stuff) to MEGA in response to the not-so-pretty recent goings on with the site: https://mega.nz/#F!OI91hCTb!07Tsx9_auVpG1ksRFUDgsA

                                              I doubt anyone here is looking for Chrono Trigger textual bugfixes, so to make it short the file relevant to your interests is FRoback. Readme included.
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                                                #698    
                                              Old August 13th, 2017 (7:48 PM).
                                              shanem7 shanem7 is offline
                                                 
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                                                Quote:
                                                Originally Posted by tkim View Post
                                                Unfortunately RichterSnipes is taking a break from ROM hacking and I am not in charge of making changes to the official Throwback. I can however help you fix the Rival's OW in the nicknaming screen issue. Here's all you gotta do: change the bytes at 0x3E23C0 from 80 19 3E 08 -> 28 A4 38 08
                                                I'm sorry if this has been answered, but I just don't see it: what glitch exactly does this fix? Both locations (the original and the new one the pointer was changed to) are filled with $00s. What exactly about the OW naming the rival is broken? Thanks.
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                                                  #699    
                                                Old August 13th, 2017 (8:53 PM).
                                                tkim tkim is offline
                                                   
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                                                  Quote:
                                                  Originally Posted by shanem7 View Post
                                                  I'm sorry if this has been answered, but I just don't see it: what glitch exactly does this fix? Both locations (the original and the new one the pointer was changed to) are filled with $00s. What exactly about the OW naming the rival is broken? Thanks.
                                                  The fix is for those using the Wardrobe/full patch from the official Throwback, or my patch. The issue was that the rival was still wearing his default clothes in the naming screen instead of the wardrobe patch outfit. Nothing was actually broken, but the OW shown in the rival naming screen uses a different offset that for some reason contains duplicates of the original OW.
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                                                    #700    
                                                  Old September 3rd, 2017 (5:57 PM).
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                                                  FroggestSpirit FroggestSpirit is offline
                                                     
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                                                    Hey! I'm about to download this for a zigzagoon solo (most likely).
                                                    I heard that not much is documented as far as modulation for the GB player item. I've done a lot of work on the music format for the Pokemon games in Gameboy, If you're interested, shoot me an email and I'll try to explain it better (I probably won't remember to check this for replies).
                                                    As a side note with the stereo panning, I think Yellow actually has a headphone option for stereo tracks
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