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Tool Bibarel : Make Fire Red Titlescreen Animated

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  #1    
Old September 29th, 2017 (6:00 AM). Edited February 14th, 2018 by PeppaPigHS.
PeppaPigHS PeppaPigHS is offline
     
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    Bibarel : Make Fire Red Titlescreen Animated
    Zapdos source code was gone because of hard disk issue so I decided to build this program

    Features
    • Insert your animation frames
    • Replace Charizard with your animation
    • Import Palette
    • Optional : Insert tileset file

    Special Thanks
    • Darthatron for ASM code
    • Hackmew for Finding Free Space algorithm
    • Creator of NSE 2.0 for LZ77 Compression algorithm

    How does it work
    https://www.pokecommunity.com/showthread.php?p=7748306#post7748306

    How to use
    • Open FireRed Rom (Only work on v1.0)
    • Import animation frames
    • Save your rom
    • *Optional : Import the palette(if the color of the frames doesn't exist in the palette, it will become transparent)

    Any bug report would be appreciated

    Download in the attachment below

    Screenshot :
    Attached Files
    File Type: zip Bibarel.zip‎ (78.8 KB, 48 views) (Save to Dropbox)
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      #2    
    Old October 6th, 2017 (1:38 AM).
    Delta231's Avatar
    Delta231 Delta231 is offline
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      This looks interesting. Can you show us an example?
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        #3    
      Old February 13th, 2018 (9:00 PM). Edited February 13th, 2018 by PeppaPigHS.
      PeppaPigHS PeppaPigHS is offline
         
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        Quote:
        Originally Posted by Delta231 View Post
        This looks interesting. Can you show us an example?
        Here are some example sets of frames
        Dialga : https://www.dropbox.com/s/tsvgb1ipwflf3tk/Dialga.zip?dl=0
        Giratina : https://www.dropbox.com/s/xdbdvlliv574blf/Giratina.zip?dl=0
        Suicune : https://www.dropbox.com/s/4emmjzjai49mupd/Suicune.zip?dl=0

        Easiest way to get these sets of frames is to download gif of the pokemon from the Black 2 and White 2 version (Gen I - Gen V :( ) then extract it with the same size that can be divided by 8 using ImageMagick using the following command :

        magick convert YourPokemonSprite.gif -coalesce f%d.png
        magick convert f%d.png[0-LastFrameNumber] -extent WIDTHxHEIGHT PlaceToStoreTheFrames/f%d.png (WIDTH and HEIGHT must be divisible by 8 and larger than the original size of the image)
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          #4    
        Old February 13th, 2018 (9:10 PM). Edited February 13th, 2018 by PeppaPigHS.
        PeppaPigHS PeppaPigHS is offline
           
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          Quote:
          Originally Posted by Delta231 View Post
          This looks interesting. Can you show us an example?
          • Open FireRed Rom
          • Import animation frames
          • Save your rom
          • *Optional : Import the palette(if the color of the frames doesn't exist in the palette, it will become transparent)


          Edit the titlescreen tilemap using NTME as usual (Make sure that all frames use the same tilemap)

          Any bug report would be appreciated
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            #5    
          Old February 13th, 2018 (9:51 PM).
          ~Teh Panda~'s Avatar
          ~Teh Panda~ ~Teh Panda~ is offline
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          Wow this is fantastic, thanks for this. I will try it out within the next few days and report any bugs I may encounter
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            #6    
          Old February 14th, 2018 (12:36 AM).
          Delta231's Avatar
          Delta231 Delta231 is offline
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            Quote:
            Originally Posted by PeppaPigHS View Post
            • Open FireRed Rom
            • Import animation frames
            • Save your rom
            • *Optional : Import the palette(if the color of the frames doesn't exist in the palette, it will become transparent)


            Edit the titlescreen tilemap using NTME as usual (Make sure that all frames use the same tilemap)

            Any bug report would be appreciated
            Nice, a suggestion can you try to add this code instead? https://www.pokecommunity.com/showpost.php?p=8944662&postcount=45
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              #7    
            Old February 14th, 2018 (12:40 AM).
            PeppaPigHS PeppaPigHS is offline
               
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              Quote:
              Originally Posted by Delta231 View Post
              Nice, a suggestion can you try to add this code instead? https://www.pokecommunity.com/showpost.php?p=8944662&postcount=45
              Those codes are the one I use in this program.
              Did you mean to make the user manually insert the code?
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                #8    
              Old February 14th, 2018 (12:45 AM). Edited February 14th, 2018 by Delta231.
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              Delta231 Delta231 is offline
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                Quote:
                Originally Posted by PeppaPigHS View Post
                Those codes are the one I use in this program.
                Did you mean to make the user manually insert the code?
                Nah, I mean if we could provide our own free space for the routine.
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                  #9    
                Old February 14th, 2018 (1:44 AM). Edited February 14th, 2018 by PeppaPigHS.
                PeppaPigHS PeppaPigHS is offline
                   
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                  Quote:
                  Originally Posted by Delta231 View Post
                  Nah, I mean if we could provide our own free space for the routine.
                  Thanks for the suggestion. Zapdos source code was gone because of hard disk issue so I add your suggestion into my new program. Simply uncheck "Auto FSF" to manually provide the offset for the program. As always, please report any bugs you encounter.
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                    #10    
                  Old February 14th, 2018 (5:05 AM).
                  Delta231's Avatar
                  Delta231 Delta231 is offline
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                    Quote:
                    Originally Posted by PeppaPigHS View Post
                    Thanks for the suggestion. Zapdos source code was gone because of hard disk issue so I add your suggestion into my new program. Simply uncheck "Auto FSF" to manually provide the offset for the program. As always, please report any bugs you encounter.
                    Thanks :) Looking forward for more improvements.
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