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Resource -Lèdypion- Tilesets Patches

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  #1    
Old January 14th, 2016 (1:38 PM). Edited December 14th, 2017 by Avara.
-Lèdypion-'s Avatar
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    Hello guys , I decided to post in one post all the patches of tilesets made ​​by me to use as a base for your hack rom .


    Old tiles (A little bit ugly! :P )

    Here the download:

    Pokemon Rubino (ita)

    Pokemon Ruby (ing)

    Pokemon Smeraldo (ita)

    Pokemon Emerald (ing)

    Credits:
    - Lèdypion : 100%


    New tilesets

    Pokemon Ruby

    Pokemon Rubino

    Pokemon Emerald

    Pokemon Smeraldo

    Credits to:
    -Lèdypion- (60%)
    IvanFGK (20%)
    Alucus (20%)

    Screen:
    Spoiler:


    Credits:
    - Calis Project
    - fm08

    Pokemon Ruby with kyledove's tiles


    Spoiler:


    Credits
    - Kyledove

    Maybe I'll add soon new tileset patches. (especially if I see that you like my patch! :P )
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      #2    
    Old January 17th, 2016 (4:12 AM).
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      Wow! Pretty cool! Wondering why anyone didn't post yet. Thanks for sharing your hard work! :) :)
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        #3    
      Old January 17th, 2016 (8:07 AM).
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        Thank you! :)
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          #4    
        Old January 17th, 2016 (8:17 AM).
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        Leòmhann teine Leòmhann teine is offline
           
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          Um just so you know the fire red patch has a glitch. The pallet town houses are messed up. Everything else looks fine but the pallet houses are messed up (made of random tiles).
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            #5    
          Old January 17th, 2016 (8:22 AM).
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            It isn't a glitch. I re-edited all the tileset, but not the map! So it could be possible that the maps look like they are glitched, but it isn't so. You juat have to do your own maps...
            This is because some of the tiles I used, have got different dimensions...
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              #6    
            Old January 17th, 2016 (8:37 AM).
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              Quote:
              Originally Posted by -Lèdypion- View Post
              It isn't a glitch. I re-edited all the tileset, but not the map! So it could be possible that the maps look like they are glitched, but it isn't so. You juat have to do your own maps...
              This is because some of the tiles I used, have got different dimensions...
              Oh well then in that case the fire red patch is awesome and I might use it in a later hack. By the way do you know of any patches or tilesets that are kind of medieval looking I need some for the hack I am working on. So far I have found a castle but it is kind of lame.
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                #7    
              Old January 17th, 2016 (8:56 AM).
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                hmm does that apply to emerald aswell? cause i tried patching it and lots of maps are glitched up, but in a way that you can turn them back to normal
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                  #8    
                Old January 17th, 2016 (10:18 PM).
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                  Quote:
                  Originally Posted by Obsideon View Post
                  Oh well then in that case the fire red patch is awesome and I might use it in a later hack. By the way do you know of any patches or tilesets that are kind of medieval looking I need some for the hack I am working on. So far I have found a castle but it is kind of lame.
                  Thank you!
                  Medieval tiles... No I don't know any patch with them, but try to send me via mp the tiles you are talking about, maybe I can do something...

                  Quote:
                  Originally Posted by ererbus View Post
                  hmm does that apply to emerald aswell? cause i tried patching it and lots of maps are glitched up, but in a way that you can turn them back to normal
                  As I have already said, it isn't a glitch. I used tiles bigger then the normal ones, so I had to change the composition of the block. It means that the maps will result different and look like they are glitched. There is no way to turn back them, you only have to draw your own map with the new block that yoi find in the rom! ;)
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                    #9    
                  Old January 18th, 2016 (5:55 AM).
                  tzujm33 tzujm33 is offline
                     
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                    I downloaded the Firered patch and i love it!
                    I would also appreciate more patches! An indoor tile patch in addition to the firered patch would be amazing!
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                      #10    
                    Old January 18th, 2016 (8:47 AM).
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                      Quote:
                      Originally Posted by tzujm33 View Post
                      I downloaded the Firered patch and i love it!
                      I would also appreciate more patches! An indoor tile patch in addition to the firered patch would be amazing!
                      Thank you! :)
                      Well, maybe I could create one... ;)
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                        #11    
                      Old January 18th, 2016 (11:04 AM).
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                        Quote:
                        Originally Posted by -Lèdypion- View Post
                        - Fire Red
                        - Rosso Fuoco

                        Screen:
                        Spoiler:
                        I downloaded the Fire Red & I really like it, I want to use it, but I found a few mistakes that kind of break it, you may want to look into them.
                        Spoiler:
                        • Top of houses don't have correct behavior byte should be 00 00 for all tiles your character doesn't appear to be ontop of (these aren't hard to fix).
                        • The doors also don't have the correct behavior byte should be 69 00 & background byte should be 00 20.
                        • The doors also don't have correct animations (if you know the graphics offset & pallet offset for them you can use DoorManager).
                        • Many tiles don't have correct behavior byte...
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                          #12    
                        Old January 18th, 2016 (11:19 AM).
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                        Leòmhann teine Leòmhann teine is offline
                           
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                          Quote:
                          Originally Posted by Turtl3Skulll View Post
                          I downloaded the Fire Red & I really like it, I want to use it, but I found a few mistakes that kind of break it, you may want to look into them.
                          Spoiler:
                          • Top of houses don't have correct behavior byte should be 00 00 for all tiles your character doesn't appear to be ontop of (these aren't hard to fix).
                          • The doors also don't have the correct behavior byte should be 69 00 & background byte should be 00 20.
                          • The doors also don't have correct animations (if you know the graphics offset & pallet offset for them you can use DoorManager).
                          • Many tiles don't have correct behavior byte...
                          Somehow I think the answer to this is the same as the answer to why the maps looks glitched.
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                            #13    
                          Old January 18th, 2016 (11:19 AM).
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                            Quote:
                            Originally Posted by Turtl3Skulll View Post
                            I downloaded the Fire Red & I really like it, I want to use it, but I found a few mistakes that kind of break it, you may want to look into them.
                            Spoiler:
                            • Top of houses don't have correct behavior byte should be 00 00 for all tiles your character doesn't appear to be ontop of (these aren't hard to fix).
                            • The doors also don't have the correct behavior byte should be 69 00 & background byte should be 00 20.
                            • The doors also don't have correct animations (if you know the graphics offset & pallet offset for them you can use DoorManager).
                            • Many tiles don't have correct behavior byte...
                            Thank you for the list! :)
                            Probabily I forgot some of that behaviour code...
                            About the door, I had a lot of problem using Door Maneger, so the doors won't have the right animation...
                            Aniway, thank you, I'll report those bugs in the first thread.
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                              #14    
                            Old January 18th, 2016 (3:31 PM).
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                            pokefreak890 pokefreak890 is offline
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                              okay i have a question about this i downloaded both the firered and emerald patch and i see all the new tilesets but the maps are now all messed up and some blocks are in the wrong positions did i do anything wrong? need help with this
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                                #15    
                              Old January 18th, 2016 (4:27 PM).
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                                Quote:
                                Originally Posted by pokefreak890 View Post
                                okay i have a question about this i downloaded both the firered and emerald patch and i see all the new tilesets but the maps are now all messed up and some blocks are in the wrong positions did i do anything wrong? need help with this
                                They only put the tiles in they didn't make the maps. Some of them were the wrong dimensions so they had to be put in differently. You have to make the maps yourself.
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                                  #16    
                                Old January 18th, 2016 (4:29 PM).
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                                  Quote:
                                  Originally Posted by Obsideon View Post
                                  They only put the tiles in they didn't make the maps. Some of them were the wrong dimensions so they had to be put in differently. You have to make the maps yourself.
                                  Oh I see thanks for the info I guess I'll do that later then
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                                    #17    
                                  Old January 18th, 2016 (6:55 PM).
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                                    Quote:
                                    Originally Posted by Obsideon View Post
                                    Somehow I think the answer to this is the same as the answer to why the maps looks glitched.
                                    Its not, this is a separate issue when expanding/moving the size of a building to a different location
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                                      #18    
                                    Old January 18th, 2016 (10:05 PM).
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                                      Quote:
                                      Originally Posted by Turtl3Skulll View Post
                                      Its not, this is a separate issue when expanding/moving the size of a building to a different location
                                      Right! ;)

                                      However, I can't edit the first message with the bugs (the site doesn't allow me because I udes tinypic...)
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                                        #19    
                                      Old January 22nd, 2016 (12:22 PM).
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                                        is it possible to redo all hoenn region with those tiles? cause i am thinking of doing it
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                                          #20    
                                        Old January 22nd, 2016 (12:50 PM).
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                                          It is possible in the nature tileset, but you have to add some houses tileset because I didn't change all the houses.
                                          Anyway, you can use the tile of the nature in all th map.
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                                            #21    
                                          Old January 22nd, 2016 (3:22 PM).
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                                            Quote:
                                            Originally Posted by -Lèdypion- View Post
                                            It is possible in the nature tileset, but you have to add some houses tileset because I didn't change all the houses.
                                            Anyway, you can use the tile of the nature in all th map.
                                            ok thank you, i will try it
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                                              #22    
                                            Old January 22nd, 2016 (3:28 PM).
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                                              You are welcome! ;)
                                              Ok, if need help, ask me!
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                                                #23    
                                              Old January 23rd, 2016 (2:35 AM).
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                                                ok there is a problem, looks like i can make full houses at littleroot town but i cant enter them, how can i solve this problem?
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                                                  #24    
                                                Old January 23rd, 2016 (2:49 AM).
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                                                  I'll write you pm for more informations.
                                                  Anyway, I don't believe it is a big problem
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                                                    #25    
                                                  Old January 16th, 2018 (11:49 AM). Edited January 16th, 2018 by YoY-X.
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                                                    WHERES THE DOWNLOAD?

                                                    CAN SOMEONE REPOST IT IF THEY CAN?

                                                    I CANT FIND ANY OTHER PATCHES LIKE THIS!!!!
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