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  #51    
Old April 22nd, 2017 (8:44 PM).
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Golisopod User Golisopod User is offline
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    After inserting the cries with this tool, PGE gives me the error "Arguement 'RecordNumber' is not a valid value." , can anyone help

    This only seems to be a problem with the Pokemon Editor in PGE.
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      #52    
    Old April 24th, 2017 (3:55 PM).
    Z-nogyroP Z-nogyroP is offline
       
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      Quote:
      Originally Posted by Golisopod User View Post
      After inserting the cries with this tool, PGE gives me the error "Arguement 'RecordNumber' is not a valid value." , can anyone help

      This only seems to be a problem with the Pokemon Editor in PGE.
      PGE occasionally gives this error if the cries are compressed. Keep them uncompressed.

      Also, cries don't actually play ingame if they're written to an offset that doesn't end in 0, 4, 8, or C. The program should probably only suggest those offsets for free space.
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        #53    
      Old April 24th, 2017 (11:08 PM).
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      Golisopod User Golisopod User is offline
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        Quote:
        Originally Posted by Z-nogyroP View Post
        PGE occasionally gives this error if the cries are compressed. Keep them uncompressed.

        Also, cries don't actually play ingame if they're written to an offset that doesn't end in 0, 4, 8, or C. The program should probably only suggest those offsets for free space.
        I did this but it still gives me the error.... BTW I have been using the 'Free Space Finder' tool and not Cry Editor's built-in one. So could that be a problem?
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          #54    
        Old July 13th, 2017 (7:00 AM).
        Neon Skylar's Avatar
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          Quote:
          Originally Posted by Lunos View Post
          Someone in the spanish community Whack a Hack! and I found a small bug with the tool, @esperance.
          Apparently, if you modify 2 cries in a row the 2nd one doesn't work In-Game. It doesn't freeze the ROM or anything but it just doesn't sound.
          I've recorded a small video showing it, I basically replaced Charmander's and Charmeleon's cries with Rowlet's and Dartrix's.
          The problem persists :/
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            #55    
          Old July 24th, 2017 (3:34 AM).
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            When I run the program '!!0[] System.Array.Empty()' not found pop ups.
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              #56    
            Old January 28th, 2018 (5:38 PM).
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            Can somebody link me their .ini that works with an expanded ROM?

            Thank you,
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              #57    
            Old July 9th, 2018 (9:57 AM). Edited July 9th, 2018 by YoY-X.
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            YoY-X YoY-X is offline
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              Quote:
              Originally Posted by Petuuuhhh View Post
              Can somebody link me their .ini that works with an expanded ROM?

              Thank you,
              This might work
              Attached Files
              File Type: ini ROMs.ini‎ (902 Bytes, 13 views) (Save to Dropbox)
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                #58    
              Old October 15th, 2018 (2:40 PM).
              DjTarma DjTarma is offline
                 
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                I'm having trouble using extended pokedex.
                I have the correct offsets, number of pokemons, growls offsets...
                But when I enter all the creatures, using PGE, I save the addresses, but still in the game the expanded pokemons are mute. Until the volume at the time they are accessed the sound disappears, but they make no sound. I need deeper insights on how to have no problems.
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