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  #51    
Old April 6th, 2017 (11:27 AM).
pokemon3dx's Avatar
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    Quote:
    Originally Posted by esperance View Post
    It won't let you import/export any cries at all? What changes did you make to the INI?
    I have the modified INI Right here:

    Spoiler:
    ; FireRed (English)
    [BPRE]
    TextTable=eng
    NumberOfPokemon=1020
    CryData=80D260
    GrowlData=8C8D3C
    HoennCryOrder=8C5E8C
    PokemonNames=80D260


    I'm using this patch that adds in all Pokemon up to Gen 6 (ORAS Megas and Primals included).
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      #52    
    Old April 22nd, 2017 (8:44 PM).
    Golisopod User's Avatar
    Golisopod User Golisopod User is offline
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      After inserting the cries with this tool, PGE gives me the error "Arguement 'RecordNumber' is not a valid value." , can anyone help

      This only seems to be a problem with the Pokemon Editor in PGE.
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        #53    
      Old April 24th, 2017 (3:55 PM).
      Z-nogyroP Z-nogyroP is offline
         
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        Quote:
        Originally Posted by Golisopod User View Post
        After inserting the cries with this tool, PGE gives me the error "Arguement 'RecordNumber' is not a valid value." , can anyone help

        This only seems to be a problem with the Pokemon Editor in PGE.
        PGE occasionally gives this error if the cries are compressed. Keep them uncompressed.

        Also, cries don't actually play ingame if they're written to an offset that doesn't end in 0, 4, 8, or C. The program should probably only suggest those offsets for free space.
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          #54    
        Old April 24th, 2017 (11:08 PM).
        Golisopod User's Avatar
        Golisopod User Golisopod User is offline
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          Quote:
          Originally Posted by Z-nogyroP View Post
          PGE occasionally gives this error if the cries are compressed. Keep them uncompressed.

          Also, cries don't actually play ingame if they're written to an offset that doesn't end in 0, 4, 8, or C. The program should probably only suggest those offsets for free space.
          I did this but it still gives me the error.... BTW I have been using the 'Free Space Finder' tool and not Cry Editor's built-in one. So could that be a problem?
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            #55    
          Old June 1st, 2017 (6:53 AM).
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          mewlover22 mewlover22 is offline
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            Want to use this to rip some cries for a game im working on but the program says it can't find the ROMs.ini file every time i try to open it. Am i doing something wrong?
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              #56    
            Old June 1st, 2017 (1:04 PM).
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            kristianangel89 kristianangel89 is offline
               
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              This is an excellent tool! thanks a lot bro!
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                #57    
              Old June 1st, 2017 (2:01 PM).
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              kristianangel89 kristianangel89 is offline
                 
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                Quote:
                Originally Posted by esperance View Post

                A Cry Editor (needs a catchy name)


                I've created a simple tool to easily allow the editing of cries in the 3rd generation games. Pretty straightforward. The tool is currently usable but is definitely still in development.

                Features

                • Import/export cries as WAV files.
                • Cries can be saved compressed or uncompressed.
                • Repoints a cry only when it needs to, and overwrites the old cry with freespace.
                • Should update growl table as well as cry table.
                • Correctly loads Hoenn Pokémon.
                • Cry playback.

                A note about the compression (read more here): because of how the compression format works, the range of sound a cry can have is limited compared to the uncompressed format. When importing a new cry, compressing it can lead to the sound quality being lowered/sounding odd. Unless you're sure it will sound correct, be sure to save imported cries as NOT compressed.

                Spoiler:
                Here's a video demonstrating what I mean:


                Screens


                Spoiler:
                A view of the main interface.


                A view of the main interface with a Japanese game loaded (old version).



                Downloads


                Latest Release: Here
                Latest ROMs.ini: Here

                Make sure you have the latest .NET Framework (4.6.2) installed on your machine.
                Im trying to edit the cries on 7 gen, everything works fine, but when I reach the pokemon number 825 I cant add more cries, I mean, I cant clic on import or export, do you know why?
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                  #58    
                Old June 3rd, 2017 (12:50 PM).
                PSI Master's Avatar
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                  Does this work with expanded pokemon? I expanded up to 500 using PGE and editing the ini just shows blank spaces beyond that. Id prefer Mega Charizard X not to sound like Bulbasaur lol
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                    #59    
                  Old June 3rd, 2017 (1:07 PM).
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                  kristianangel89 kristianangel89 is offline
                     
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                    Quote:
                    Originally Posted by psimastercarlos View Post
                    Does this work with expanded pokemon? I expanded up to 500 using PGE and editing the ini just shows blank spaces beyond that. Id prefer Mega Charizard X not to sound like Bulbasaur lol
                    yes it works with expanded monsters
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                      #60    
                    Old June 3rd, 2017 (1:10 PM).
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                      Quote:
                      Originally Posted by kristianangel89 View Post
                      yes it works with expanded monsters
                      Thanks. I realized what I just did wrong
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                        #61    
                      Old June 24th, 2017 (5:06 AM).
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                      Lunos Lunos is offline
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                        Someone in the spanish community Whack a Hack! and I found a small bug with the tool, @esperance.
                        Apparently, if you modify 2 cries in a row the 2nd one doesn't work In-Game. It doesn't freeze the ROM or anything but it just doesn't sound.
                        I've recorded a small video showing it, I basically replaced Charmander's and Charmeleon's cries with Rowlet's and Dartrix's.
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                          #62    
                        Old July 13th, 2017 (7:00 AM).
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                          Quote:
                          Originally Posted by Lunos View Post
                          Someone in the spanish community Whack a Hack! and I found a small bug with the tool, @esperance.
                          Apparently, if you modify 2 cries in a row the 2nd one doesn't work In-Game. It doesn't freeze the ROM or anything but it just doesn't sound.
                          I've recorded a small video showing it, I basically replaced Charmander's and Charmeleon's cries with Rowlet's and Dartrix's.
                          The problem persists :/
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                            #63    
                          Old July 24th, 2017 (3:34 AM).
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                            When I run the program '!!0[] System.Array.Empty()' not found pop ups.
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                              #64    
                            Old October 13th, 2017 (12:25 PM).
                            Serhatisb Serhatisb is offline
                               
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                              Quote:
                              Originally Posted by Lunos View Post
                              Someone in the spanish community Whack a Hack! and I found a small bug with the tool, @esperance.
                              Apparently, if you modify 2 cries in a row the 2nd one doesn't work In-Game. It doesn't freeze the ROM or anything but it just doesn't sound.
                              I've recorded a small video showing it, I basically replaced Charmander's and Charmeleon's cries with Rowlet's and Dartrix's.
                              I'm having the same problem as well.
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                                #65    
                              Old January 28th, 2018 (5:38 PM).
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                              Can somebody link me their .ini that works with an expanded ROM?

                              Thank you,
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