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Development Dynamic Overworld Palettes Page 4

Started by Navenatox December 11th, 2015 2:45 PM
  • 23698 views
  • 78 replies
Seen 21 Hours Ago
Posted 2 Days Ago
248 posts
11.1 Years
PSA:

This patch is incompatible with JPAN's hacked engine. HOWEVER, the engine provides another way to add palettes, even though you won't be able to load them dynamically...
How is this incompatible with JPAN's hacked engine? I'm using both of and didn't run in any problems as far as I'm aware...

Danno

Formerly Meowth

Age 28
Male
New England
Seen February 21st, 2019
Posted November 18th, 2018
1,221 posts
12.5 Years
So I'm running JPAN's engine and just got devkitpro and python working correctly and inserted this at an all new address and the game locks up at the first screen like this... is there something I'm doing wrong?



I used FSF and put it in at F00B20

/JASHIN/

Age 25
Male
Canada
Seen 1 Week Ago
Posted 3 Weeks Ago
50 posts
246 Days
So I've been using Overworld manager, which automatically sets each new sprite to a new Pallets, my question is: Can I just keep adding pals as long as there is free space on my rom or is there some limit? I know that we can't add more than 16 to an area that's within our sight, but In terms of overall pallets, could someone put like 200 different pallets into the game without having some kind of glitch pop up?
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