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  #101    
Old February 12th, 2015 (9:03 AM). Edited February 12th, 2015 by Ice.
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I have a new design. I said I was gonna add 18 new designs, and here is one of them. I also noticed that my dex lacked in basic fighting types, so I made Monclutch.

The big reveal, of course:


EDIT:

Made an evo between homework
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  #102    
Old February 14th, 2015 (12:34 PM). Edited February 14th, 2015 by Ice.
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Made some slight adjustments to Gorrunch:


But that's now why I'm posting. I redid Drackid. I changed up his whole design, and gave him an other typing. Dragon/flying was a bit boring.


Here's the old Drackid, btw:
Spoiler:


EDIT:
I suddenly had inspiration for the evolution of Perrudo. It's Perropello, and he's even hairier.


EDIT2:
I also revamped Cluckoo
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  #103    
Old February 15th, 2015 (12:44 PM).
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I also have 4 more redesigns.





Also, the more I look at it, the less I like the Typhelmet redesign. I might go back to the old one or redo the redo.
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  #104    
Old February 17th, 2015 (10:15 AM).
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Did some OW's and a trainer sprite



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  #105    
Old February 22nd, 2015 (9:33 AM).
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Made some trainer sprites, with overworlds. I've probably posted a couple of them already, but I'm to lazy to check. I went from a 64x64 format to a 80x80 so some still need to be resized.
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  #106    
Old February 22nd, 2015 (10:14 AM).
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    I really like where this is going.

    The trainers look awesome and I would see them in a fakemon region.

    I also really like monclutch he is just so damn cute : 3
    I don't like Gorrunch for that part though. It's ... bland and not too awesome.

    I really like that redone version of drackid. It's much better then the orginal.

    But for me the star of all ... Perropello. It's just damn amazing with it's s fluffyness (Really like fluffyness on fakés)
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      #107    
    Old February 25th, 2015 (5:26 AM).
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    A bunch of new OW's.






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      #108    
    Old March 1st, 2015 (6:10 AM).
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    Aaaand some more OW's.













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      #109    
    Old March 3rd, 2015 (11:34 AM).
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    So I made a new evolutionary line:

    For the first stage I have two designs, and I'd like to hear which one you like better. Also, thinking about giving it



    And It's evolution, which I might change to a bug/dark type instead.


    Feedback would be much appreciated
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      #110    
    Old March 7th, 2015 (3:31 PM).
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    wow these are great! i really like correef and sluacalp!
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      #111    
    Old March 9th, 2015 (2:17 AM).
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      Very cool concepts, I wonder if there is a place you can submit these for the developers to look at?
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        #112    
      Old March 15th, 2015 (5:57 AM).
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      Haha, you can't. There are way to many fakemon designers, and most of them are way better than me.

      So, these two aren't that great. They're a bit clustered spritewise, and a bit sameish design wise. They're mostly just fool with the concept of a yeti pokemon. I think it should make the last stage more ape-ish. I also want to make the little one less smurfish. I thought I'd show these off to see if any of you have suggestions on how to vary up the designs.


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        #113    
      Old March 16th, 2015 (2:18 AM).
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        I like all of these! Truly magnificent.

        What I can say for the yeti, try going in for hair detailed styles. I don't do pixels, but I know how to pixel. That's the suggestion for me.
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          #114    
        Old March 26th, 2015 (12:30 PM).
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        What I've seen in a lot of pokemon sprites that hair isn't that detailed mostly. It's always the outline that gets details, but it's not like you can really see the strains of individual hairs. I think I should just go for a big beard, and not make it so fragmented.

        I also did this guy, Dyeyd. I wanted to do something colorful. I'm not extremely happy with how he turned out, but he's a fun guy, I think. I've been slipping in my quality lately, I feel, so I hope to make a couple of good sprites in the near future, after my exams.

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          #115    
        Old March 27th, 2015 (2:15 PM).
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        So I made an evo for Dyeyd:

        thought giving it a variant ability on Protean. After it attacks, if he uses an attack of the same type again, it deals double the damage. It basically gets STAB after using a certain type, but the type doesn't change so he doesn't get the weakness. I'll need a name for this one, and I'm googling around to make an art reference, haha. I also think about redoing the legs. I wanted them to be oily and have a dripping paint feeling, but they just look awkward.

        So, I wanted to make a fakemon based on potted plants for a while, and I have like 5 WIP's that just didn't work out. These two look good enough I think, haha.
        I'm changing Botiny's mouth soon I think. I found out I disliked it while uploading it haha.


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          #116    
        Old April 12th, 2015 (12:00 AM).
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        Soo, I haven't posted in a while now. I've made a retyped Squirtle, as I thought it would be fun to do one, as I'm hosting the retype challenge. It's bug type now.

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          #117    
        Old April 12th, 2015 (10:03 PM).
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        I love love love Boilifant! You have no idea. As for Bonetic, I kinda liked the second more, how about adding some cracks to the skull?
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          #118    
        Old April 15th, 2015 (2:04 AM).
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          Nice sprites, keep up the work! I've been doing some spriting too, more heavily modded than from scratch though.
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            #119    
          Old April 29th, 2015 (2:55 AM).
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          I did some tiles. I have done an overworld too at the moment, but it's not implemented in my game yet. I took this screenshot to showcase the house and the trees mainly.
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            #120    
          Old May 8th, 2015 (2:55 AM). Edited May 8th, 2015 by Ice.
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          I made something again, that was a whole ago, jeesz, haha. I wanted to make an Ice/Fairy type (Huh what, no I'm not shipping) , and a jackalope seemed something fun to base it on.

          EDIT: I work quickly, so I've finished his evo



          Well, I say quickly, it's still 6 hours later, haha.
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            #121    
          Old May 15th, 2015 (5:34 AM).
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          I redesigned Yetgre, on older design that's still visible on this page.

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            #122    
          Old May 15th, 2015 (5:39 AM).
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            These look amazing!
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              #123    
            Old May 18th, 2015 (10:26 AM).
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              why so big?.. plz do 64 x 64 ones =).... yr sprites are great also
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                #124    
              Old May 18th, 2015 (11:22 AM). Edited May 18th, 2015 by Ice.
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              Quote:
              Originally Posted by rhapsodian_pixo View Post
              why so big?.. plz do 64 x 64 ones =).... yr sprites are great also
              Because 80x80 is the size the sprites were in D/P, and I got used to that site. I could make 96x96 ones, but I forgot and now the dex is 80x80. I'm also going to point out to you that can't just use sprites made by other people without asking them permission, because I assume that is why you started about them being 64x64.

              I also remade Yetgre's evolution. It will be getting a third stage

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                #125    
              Old May 21st, 2015 (1:05 AM).
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              And, here is the last evolution

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