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  #101    
Old December 22nd, 2015 (3:31 AM).
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At the risk of double posting, Gen III's second frames are complete!



Now because all of Gens I - III are completed I will be making an animation patch.
It will be available in the Dropbox and won't take any extra space, as it won't have the actual second frames added, but rather just the animation bytes, lengths and frames, so that when you insert the second frames the animation will fit.

Back to Gen IV and V afterwards!
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  #102    
Old December 22nd, 2015 (3:48 AM).
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Congratulations! Three down, three to go?

Will you also be making available the animation data you're inserting as a plain table, so that those of us who plan on rearranging entries in the same manner as Altair and Sirius have something to work from?
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  #103    
Old December 22nd, 2015 (5:14 AM).
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Originally Posted by ThomasWinwood View Post
Congratulations! Three down, three to go?

Will you also be making available the animation data you're inserting as a plain table, so that those of us who plan on rearranging entries in the same manner as Altair and Sirius have something to work from?
I could do that, but there's not much point actually. The issue is that there are four tables for each Pokemon. I've only edited two of them, one of them the actual animation type, and the other the frame switch timing. I've not touched the frame length or the animation length tables. If you want to rearrange entries like Sirius, it's honestly easier to just rearrange the Pokedex, and keep the pokemon that are in the game in their respective slots.

Either way I'd look at the thread in Research and Development that documents the location of the tables, as well as what each animation byte corresponds to.
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  #104    
Old December 22nd, 2015 (4:48 PM).
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At the risk of double posting, Gen III's second frames are complete!



Back to Gen IV and V afterwards!
*weeps of happiness* Nice work! Very close to finishing gen 4 as well.
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  #105    
Old December 22nd, 2015 (8:48 PM).
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Nice! 3 generations to go... I hope MEs are also planned to be included as well...
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  #106    
Old December 23rd, 2015 (1:13 AM). Edited December 27th, 2015 by MrDollSteak.
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Nice! 3 generations to go... I hope MEs are also planned to be included as well...
I don't think I will do Mega Evolutions because they would only be shown in the pokemon stat screen during a battle. I might just give them the default shake without a second frame to mirror their entry animation in battle.

EDIT: Because I don't want to double post, the patch for making the Emerald animations work with the new sprites is now found in the Emerald folder of the dropbox. Enjoy!
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  #107    
Old December 28th, 2015 (7:44 PM).
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So.. I'm still going to try to help you...
Do you have Budew for Emerald already? I made a Budew.

Is it too big...?
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  #108    
Old January 1st, 2016 (11:19 AM). Edited January 1st, 2016 by wally-217.
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I'm thinking of churning some of these out regularly if these are acceptable; I noticed that you missed the Combee and Vespiquen sprites that Sky High submitted a while back (page 3-4 I think), you may want to update that. Also, I noticed the Budew sprite above was a slightly off scale so I went and did that one anyway.

Kricketune

Budew

Roserade

Shieldon

Bastiodon


I used the first frame from your FR sprites so the pallets as far as I know are suigimori style. Which sprites are safe to work on? I intended to work on the missing ones in order if that's alright. Shieldon and Bastiodon were Gen V second frames I already had that I cleaned up a little, whilst the second frame looks bigger, the body sizes are a fit, it may be I think due to the charging nature of the animation, or possibly because they are simply incompatible.
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  #109    
Old January 2nd, 2016 (8:52 AM). Edited January 4th, 2016 by MrDollSteak.
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Quote:
Originally Posted by WobbuffetWynaut View Post
So.. I'm still going to try to help you...
Do you have Budew for Emerald already? I made a Budew.

Is it too big...?
Yes it's too big. I also already have it sorry.

Quote:
Originally Posted by wally-217 View Post
I'm thinking of churning some of these out regularly if these are acceptable; I noticed that you missed the Combee and Vespiquen sprites that Sky High submitted a while back (page 3-4 I think), you may want to update that. Also, I noticed the Budew sprite above was a slightly off scale so I went and did that one anyway.

Kricketune

Budew

Roserade

Shieldon

Bastiodon


I used the first frame from your FR sprites so the pallets as far as I know are suigimori style. Which sprites are safe to work on? I intended to work on the missing ones in order if that's alright. Shieldon and Bastiodon were Gen V second frames I already had that I cleaned up a little, whilst the second frame looks bigger, the body sizes are a fit, it may be I think due to the charging nature of the animation, or possibly because they are simply incompatible.
Yeah sorry these aren't actually cleaned up at all, and I don't think you resized them at the same ratio as the originals, which is why their body shapes look bigger.

Here's the next batch of Gen IV second frames, a lot of these have been done for awhile but I'd forgotten to update them.

Spoiler:
Budew (credits to Sky High)

Roserade (credits to Sky High)

Combee (credits to Sky High)

Vespiquen (credits to Sky High)

Cherubi

Cherrim

Buneary (credits to Sky High)

Stunky
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  #110    
Old January 2nd, 2016 (2:59 PM).
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Yeah sorry these aren't actually cleaned up at all, and I don't think you resized them at the same ratio as the originals, which is why their body shapes look bigger.
Jeez, shot me right down there. I didn't hold out for much in the first place, which is why I only did a couple (and yeah I did start to cut corners as I went on). I just go off what looks good whereas I feel you have more of an exact science, which is why I haven't really tried contributing to these before. That kricketune one was perfectly resized since that was the first I did but a single sprite isnt really much of a contribution, sorry I'm rambling now, getting excited/impatient I guess. It's good to see this really taking shape as it's invaluable to the community so I understand the rigorous quality control.
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  #111    
Old January 3rd, 2016 (8:13 PM).
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icons of IV, V and VI gen will be awesome like these icons... i know that
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  #112    
Old January 4th, 2016 (6:02 AM).
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Roserade (credits to Sky High)
The background palette for the second frame is different from the first frame so that's why I got problems in uploading it on Advance Sprite Editor.
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  #113    
Old January 4th, 2016 (8:13 AM).
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Originally Posted by wally-217 View Post
Jeez, shot me right down there. I didn't hold out for much in the first place, which is why I only did a couple (and yeah I did start to cut corners as I went on). I just go off what looks good whereas I feel you have more of an exact science, which is why I haven't really tried contributing to these before. That kricketune one was perfectly resized since that was the first I did but a single sprite isnt really much of a contribution, sorry I'm rambling now, getting excited/impatient I guess. It's good to see this really taking shape as it's invaluable to the community so I understand the rigorous quality control.
What I do is compare the original sprite with the resized one, to polish up the linework, and to make sure everything is roughly in the same place. Kricketune one isn't perfectly resized, though it is the best out of your submitted ones, but its claws and feet for example aren't proportional to the original sprite! Hope this helps.

Quote:
Originally Posted by rhapsodian_pixo View Post
icons of IV, V and VI gen will be awesome like these icons... i know that
The Gen VI ones are in the other thread. I'm working on IV now.

Quote:
Originally Posted by Sky High View Post
The background palette for the second frame is different from the first frame so that's why I got problems in uploading it on Advance Sprite Editor.
Fixed!

New batch of Gen IV second frames.

Spoiler:
Kricketune

Shellos West

Gastrodon West

Lumineon

Regigigas

Shellos East

Gastrodon East
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  #114    
Old January 8th, 2016 (2:54 PM).
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Should I contribute, can I use some Gen. 4 or 5 frames for the 2nd frame if the pose is relative to the FR sprites here?
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  #115    
Old January 10th, 2016 (7:51 AM).
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Should I contribute, can I use some Gen. 4 or 5 frames for the 2nd frame if the pose is relative to the FR sprites here?
I don't know what you mean.

Anyway, here are some more Gen 4 second frames! Only about 10-15 left including the Rotom formes.

Spoiler:
Floatzel

Drifloon

Glameow

Skuntank

Giratina Origin Forme (credits to Sky High for the second frame)

Shaymin Sky Forme
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  #116    
Old January 10th, 2016 (3:55 PM).
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I don't know what you mean.

Anyway, here are some more Gen 4 second frames! Only about 10-15 left including the Rotom formes.

Spoiler:
Floatzel

Drifloon

Glameow

Skuntank

Giratina Origin Forme (credits to Sky High for the second frame)

Shaymin Sky Forme
Sorry for not clarifying... What I mean is that, can I use some frames from D/P/Pt/HG/SS/B/W/B2/W2 as a second frame for the EM section as long as it looks well with your frames at the FR section? Say for instance, I will make a second frame for the Rotom forms, I'll get the second frame pose from the games that I mentioned...

By the way, I'm very excited to see the completion of Gen. 4...
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  #117    
Old January 10th, 2016 (7:25 PM).
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Sorry for not clarifying... What I mean is that, can I use some frames from D/P/Pt/HG/SS/B/W/B2/W2 as a second frame for the EM section as long as it looks well with your frames at the FR section? Say for instance, I will make a second frame for the Rotom forms, I'll get the second frame pose from the games that I mentioned...

By the way, I'm very excited to see the completion of Gen. 4...
Yes... obviously. The sprites from Fire Red are all from those games. The point of this thread is that they are resized sprites from those games. Though make sure you follow the instructions when you resize otherwise I won't accept them.
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  #118    
Old January 12th, 2016 (3:20 PM). Edited January 12th, 2016 by thedarkdragon11.
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Yes... obviously. The sprites from Fire Red are all from those games. The point of this thread is that they are resized sprites from those games. Though make sure you follow the instructions when you resize otherwise I won't accept them.
I see... I hope I can contribute here soon...

By the way, why is that there's no Spinda for Emerald?
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  #119    
Old January 12th, 2016 (7:17 PM).
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I see... I hope I can contribute here soon...

By the way, why is that there's no Spinda for Emerald?
Spinda only has one frame because in the game it only has one frame. Spinda's spots are generated by the game and if it had a second frame they would move around the place.
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  #120    
Old January 13th, 2016 (8:35 PM).
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Spinda only has one frame because in the game it only has one frame. Spinda's spots are generated by the game and if it had a second frame they would move around the place.
I see... Thanks for the info!
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  #121    
Old January 16th, 2016 (12:47 PM).
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Just a small question... What's the best way to insert these? Gen III Hacking Suite is the only one I've found so far to work with expanded Pokemon but it means manually splitting each sprite into two 256x64 images [Em]. No biggie exactly but just thought I'd ask to clarify in case there's a quicker method
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  #122    
Old January 16th, 2016 (5:29 PM).
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Just a small question... What's the best way to insert these? Gen III Hacking Suite is the only one I've found so far to work with expanded Pokemon but it means manually splitting each sprite into two 256x64 images [Em]. No biggie exactly but just thought I'd ask to clarify in case there's a quicker method
Use Advanced Series by Wichu: http://www.pokecommunity.com/showthread.php?t=196143
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  #123    
Old January 17th, 2016 (7:40 AM).
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Hey everybody got some great news for everyone, Gen IV's second frames are complete!



Thanks to everyone that's supported me so far and submitted second frames, especially Sky High, who has contributed a heap of these Gen IV second frames.

Next up will be the Gen IV icons, in tandem with Gen V sprites.

I won't be submitting second frames for the Arceus formes, if you want to do it, just insert the existing Arceus sprite, and use the palettes from the Fire Red sprites.
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  #124    
Old January 17th, 2016 (12:06 PM).
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Originally Posted by MrDollSteak View Post
Hey everybody got some great news for everyone, Gen IV's second frames are complete!



Thanks to everyone that's supported me so far and submitted second frames, especially Sky High, who has contributed a heap of these Gen IV second frames.

Next up will be the Gen IV icons, in tandem with Gen V sprites.

I won't be submitting second frames for the Arceus formes, if you want to do it, just insert the existing Arceus sprite, and use the palettes from the Fire Red sprites.
just look these reposes! are amazing!

i love this thread!
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  #125    
Old January 18th, 2016 (7:52 AM).
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Originally Posted by MrDollSteak View Post
What I do is compare the original sprite with the resized one, to polish up the linework, and to make sure everything is roughly in the same place. Kricketune one isn't perfectly resized, though it is the best out of your submitted ones, but its claws and feet for example aren't proportional to the original sprite! Hope this helps.
Thanks, that helps a lot! I'll take all that into account next time around!

Quote:
Originally Posted by thedarkdragon11 View Post
Rookie error; I had already tried A-Series but I forgot to change the .ini! Again, thanks!
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