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  #26    
Old July 19th, 2016 (9:58 PM).
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commissionnn
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  #27    
Old July 19th, 2016 (10:34 PM).
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Very impressive! Why did you decide not to shade the character? Just curious. :)
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  #28    
Old July 19th, 2016 (11:39 PM).
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Flat colors tend to be the art style I get given as ref for the commission and it tends to be the style people want but shaded stuff can be quite fun when I can get the normals/smoothing right! Getting shading to look "good" on 3d and in-motion is a different game of its own when you're also trying to get it to look stylized. A lot of people approach me for the pixel-thin lines and low-ish poly minimal style
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  #29    
Old July 24th, 2016 (2:52 AM).
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Mimikyu!
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  #30    
Old July 29th, 2016 (2:03 AM).
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Wooowww these are sick! I'm starting a 3D animation course next year so these are really interesting!
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  #31    
Old August 11th, 2016 (9:59 PM).
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Some 2D for once!


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  #32    
Old August 13th, 2016 (2:39 AM).
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  #33    
Old August 13th, 2016 (10:32 AM).
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dude youre fantastic at both, what did you use to learn 3d modeling? And any tips?


From a spriters stand point, i absolutely love your work!
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  #34    
Old August 14th, 2016 (12:25 AM).
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To learn 3d modeling I started off using a bunch of weird tools like milkshape and stuff back in the days of modding Halo PC hehe but then I started to primarily use 3ds max(or well, gmax which is basically watered down 3ds max) and since then ive been 3ds max all the way through(bit of XSI here and there). A lot of the tutorials I followed back then were related to modeling cliffs and such for Halo but I started to lurk polycount for a really long time and read the wiki and exposed myself to the workflow of others by watching other people's WIP threads and getting pretty technical about 3d art through some low level 3d graphics programming. It's really messy and I kinda just improved my own curriculum but the different environments(modding, gifs, vfx, etc) I put myself in have left their imprint on me for sure! Low poly art is such a good area to practice your 3d modeling skills since it puts your attention at the individual tri/polygon level to make a powerful and efficient shoutout, topology, and having the two complement a UV-texture applied to it, AND having your topology work with any animations it goes through!

This is getting really preachy but if there's any tutorials I could link it would for sure be poopinmymouth's character modeling series!
http://www.poopinmymouth.com/tutorials/
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  #35    
Old August 15th, 2016 (9:56 PM).
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Fanart for Nekozneko's game
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  #36    
Old August 17th, 2016 (1:08 AM).
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so cute ♥
their slowwwwwwwww motions hypnotized me, brought me to sleeping
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  #37    
Old August 21st, 2016 (2:04 PM).
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  #38    
Old August 21st, 2016 (2:10 PM).
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I've been seeing all the cool plugin and programming things you've been doing on twitter, and I'll admit I don't know half of what they do/how they apply, but they look really awesome and I wanted to tell you that. ;w;
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  #39    
Old August 21st, 2016 (10:21 PM).
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Ahh thank you so much!
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  #40    
Old September 18th, 2016 (6:07 PM).
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Wip!
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  #41    
Old September 18th, 2016 (11:26 PM).
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Doneee


3d-ed one of my old ocs
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  #42    
Old October 24th, 2016 (2:38 AM).
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  #43    
Old October 24th, 2016 (6:15 AM).
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Your works look great! They're just not copied figures, you make them so alive your way!
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  #44    
Old November 2nd, 2016 (12:59 PM).
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Pumpkaboo-girl for a give-away!
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  #45    
Old November 2nd, 2016 (3:49 PM).
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I must say... You're very talented. your art is Excellent, good use of 3D design. I do like the Pokemon stuff
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  #46    
Old November 4th, 2016 (7:38 PM).
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Commission!
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  #47    
Old November 5th, 2016 (10:01 PM). Edited November 5th, 2016 by Wunkolo.
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Here an actual pokemon!
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  #48    
Old December 10th, 2016 (11:15 PM).
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Havent posted in awhile. Been really preoccupied lately..
Recreated the Watchdogs 2 aesthetic for fun.
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  #49    
Old December 17th, 2016 (5:30 PM).
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Collab with my gf!


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  #50    
Old December 18th, 2016 (1:52 AM).
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Quote:
Originally Posted by Wunkolo View Post
Collab with my gf!


Love the design and animations. I can feel the fluffiness.
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