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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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karatekid552

What happens if I push it?....
1,771
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11
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I can't find the bag using NSE 1.7.5, the bookmark option is blank, nothing to display. In the plugins, I can only choose to edit the pokemons because the others shows an error msg that states that "BPEE (Emerald) is not supported."

Hmm, give NSE 2.X a try. I know that both have the bag bookmarked for Ruby and FR... Otherwise, just try scrolling through Unlz until you find it.

If you think that is too much work, then you are in the wrong place. I went through every image in Unlz at least 5 times in a row looking for an image that got corrupted. So, if you really want it, you gotta do what you gotta do.

How do I change the level of a Pokemon? Specifically one that is given to the player/already in their possession, such as a Pokemon that just hatched from an egg. I know it'll probably require ASM scripting.

I searched through 11 pages of the normal simple questions thread and five pages here, but I couldn't find any concrete or exact answer to do this.


No it doesn't need ASM it just needs some hex editing. I think I saw it somewhere on the Quick Research & Development thread in the R&D forum so check it out there! :3

Yeah, there is a post by Jambo51 about this. At least just changing the level an egg hatches at. That is deffinaetly in there with just a few bytes to change.
 
Last edited:

GoGoJJTech

(☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
2,475
Posts
11
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I can't find the bag using NSE 1.7.5, the bookmark option is blank, nothing to display. In the plugins, I can only choose to edit the pokemons because the others shows an error msg that states that "BPEE (Emerald) is not supported."

Well you could also see the bytes of the bag in VBA memory viewer, then search for the same bytes in your ROM. Works a lot of the time.
 
13
Posts
10
Years
  • Seen Oct 23, 2015
So regarding the Darthatron icon hack:
So this is what I get when I compile the code. The offset where I put my images is 1EAB60.

1f b4 15 48 01 78 49 00 14 48 00 68 11 4b c0 18
40 18 03 88 00 2b 16 d0 58 00 c0 18 80 00 0c 49
40 18 84 7a 60 00 24 18 a4 01 0e 48 00 19 0c 49
30 22 0b df 0b 48 00 19 60 30 09 49 1e 22 12 01
89 18 30 22 0b df 1f bc 07 4c 20 68 07 49 08 47
04 0c 25 08 58 32 00 00 6d b1 03 02 40 b1 03 02
00 18 00 06 60 ab 1e 08 48 b1 03 02 7d a1 13 08


Now, I just don't get what is meant here:
@0813A130: 0x2F
@0813A17B: 0x47
@0813A1A0: [Pointer to Routine, plus 1 (one).]

I know where the offsets are, but what do I do with and 0x2F, 0x47, and what the heck is [Pointer to Routine, plus 1 (one).]????

If I just imput this code over the one that is already in it's place: it opens fine.... but then I select pokemon, and it gives me a black screen of death......

Xp
thanks for putting up with me.....
 
12
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10
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  • Seen May 7, 2014
Does anyone know a good tutorial or can tell me how to start up with ASM?
Like.. really from the very basics: Opening a ROM in whatever kind of program I need.
And step for step explained.

I mainly want to learn this so I can edit class-based trainer music.
For example, I want my Rival to give a special battle music, and it was said I need ASM for this.
Anyone can help me out with a start?
 

TweenyTodd

Quitting cuz i got a job
95
Posts
11
Years
KarateKid has the basics covered, as well as a list of some ASM tutorials in his thread: here.
Next time, check the tutorials thread >.o
 
5,256
Posts
16
Years
So regarding the Darthatron icon hack:
So this is what I get when I compile the code. The offset where I put my images is 1EAB60.

1f b4 15 48 01 78 49 00 14 48 00 68 11 4b c0 18
40 18 03 88 00 2b 16 d0 58 00 c0 18 80 00 0c 49
40 18 84 7a 60 00 24 18 a4 01 0e 48 00 19 0c 49
30 22 0b df 0b 48 00 19 60 30 09 49 1e 22 12 01
89 18 30 22 0b df 1f bc 07 4c 20 68 07 49 08 47
04 0c 25 08 58 32 00 00 6d b1 03 02 40 b1 03 02
00 18 00 06 60 ab 1e 08 48 b1 03 02 7d a1 13 08


Now, I just don't get what is meant here:
@0813A130: 0x2F
@0813A17B: 0x47
@0813A1A0: [Pointer to Routine, plus 1 (one).]

I know where the offsets are, but what do I do with and 0x2F, 0x47, and what the heck is [Pointer to Routine, plus 1 (one).]????

If I just imput this code over the one that is already in it's place: it opens fine.... but then I select pokemon, and it gives me a black screen of death......

Xp
thanks for putting up with me.....
At 0x13a130 in your ROM you type "2F". At 0x13a17b you type "47". If you inserted your routine at 801234, you'd go to 13A1A0 in your ROM and do this:

801234
[80][12][34]
[34][12][80]
[34][12][80][08]
34128008

So at 13a1a0 you'd type "34128008"
 
15
Posts
12
Years
  • Seen May 15, 2013
Hmm, give NSE 2.X a try. I know that both have the bag bookmarked for Ruby and FR... Otherwise, just try scrolling through Unlz until you find it.

If you think that is too much work, then you are in the wrong place. I went through every image in Unlz at least 5 times in a row looking for an image that got corrupted. So, if you really want it, you gotta do what you gotta do.

Naah, this isn't much work, even if it is, then it's fine. Pokemon hacking has always been like this and I'm prepared for it. I've been already through a lot of work with the scripting and encountered so many flaws. If this changing bag is the same, then this is nothing just with a proper tool.

Anyways, I found it with NSE 2.1 beta. Thanks. Case closed for me :)
 
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13
Posts
10
Years
  • Seen Oct 23, 2015
At 0x13a130 in your ROM you type "2F". At 0x13a17b you type "47". If you inserted your routine at 801234, you'd go to 13A1A0 in your ROM and do this:

801234
[80][12][34]
[34][12][80]
[34][12][80][08]
34128008

So at 13a1a0 you'd type "34128008"

I think I understand that. How do I know where I inserted my routine?

Or how to find the routine?
 
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~Anbuja

Let's Keep It Simple
321
Posts
13
Years
In PGE ini it says that the TMData start at &H45A80C.
Since there are 50TM's and 7HM's I wanted to know if anyone has a clue how long that table is?
Im kind of trying to repoint it.
 
5,256
Posts
16
Years
I think I understand that. How do I know where I inserted my routine?

Or how to find the routine?
Wherever in your ROM that you pasted
Code:
1f b4 15 48 01 78 49 00 14 48 00 68 11 4b c0 18
40 18 03 88 00 2b 16 d0 58 00 c0 18 80 00 0c 49
40 18 84 7a 60 00 24 18 a4 01 0e 48 00 19 0c 49
30 22 0b df 0b 48 00 19 60 30 09 49 1e 22 12 01
89 18 30 22 0b df 1f bc 07 4c 20 68 07 49 08 47
04 0c 25 08 58 32 00 00 6d b1 03 02 40 b1 03 02
00 18 00 06 60 ab 1e 08 48 b1 03 02 7d a1 13 08

Is where your routine is located. If you pasted that data at 801234 (you don't have to! You can paste it anywhere you see free space - lots of FFs), you'd do what I did, and so on.
 
Last edited:
13
Posts
10
Years
  • Seen Oct 23, 2015
Wherever in your ROM that you pasted
Code:
1f b4 15 48 01 78 49 00 14 48 00 68 11 4b c0 18
40 18 03 88 00 2b 16 d0 58 00 c0 18 80 00 0c 49
40 18 84 7a 60 00 24 18 a4 01 0e 48 00 19 0c 49
30 22 0b df 0b 48 00 19 60 30 09 49 1e 22 12 01
89 18 30 22 0b df 1f bc 07 4c 20 68 07 49 08 47
04 0c 25 08 58 32 00 00 6d b1 03 02 40 b1 03 02
00 18 00 06 60 ab 1e 08 48 b1 03 02 7d a1 13 08
Is where your routine is located. If you pasted that data at 801234 (you don't have to! You can paste it anywhere you see free space - lots of FFs), you'd do what I did, and so on.
Ahhh!! I got it now!! I was forgetting to put the code in.... ~Facepalm~
and I needed to do the +1. (thanks to gogojjtech) Thanks!

Hmmm...
Another question:
One game I played had the running shoes already given to the player at the beginning. Do you know how to either script this event or make it happen?
*If this is too hard, I will settle for the mom (firered) giving the player the shoes
 

GoGoJJTech

(☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
2,475
Posts
11
Years
Does anyone know a good tutorial or can tell me how to start up with ASM?
Like.. really from the very basics: Opening a ROM in whatever kind of program I need.
And step for step explained.

I mainly want to learn this so I can edit class-based trainer music.
For example, I want my Rival to give a special battle music, and it was said I need ASM for this.
Anyone can help me out with a start?

Wow, you guys don't look through the tutorials section do you? Jambo51 has a thread on this already.
 
5,256
Posts
16
Years
Ahhh!! I got it now!! I was forgetting to put the code in.... ~Facepalm~
and I needed to do the +1. (thanks to gogojjtech) Thanks!

Hmmm...
Another question:
One game I played had the running shoes already given to the player at the beginning. Do you know how to either script this event or make it happen?
*If this is too hard, I will settle for the mom (firered) giving the player the shoes

You need to add the code setflag 0x82F into a script somewhere - perhaps in a level script in the player's room - to activate the Running Shoes.
 
27
Posts
13
Years
  • Seen Jan 30, 2017
I've been following a Tutorial of how to insert a new Ruby Version title screen. I've attempted to insert my new Title Screen for about a month now, and I'm not getting anywhere. Is there an easier way of inserting the Tilemap image I attached into Ruby Version without it turning into the result I've attached? I'll gladly do whatever steps are necessary to put this in my game.
 
534
Posts
11
Years
  • Age 26
  • Seen Jul 24, 2023
Nobody's been answering me so;
I have a few questions!

1) Where does the free space in Emerald start?

2) This one: http://www.pokecommunity.com/showthread.php?t=234124

The first post is for those using R/S/E I think. And the last post is for FR. I tried doing the FR one and the camera moved BUT it never returned to the player's position.

3) In FR, I tried using the S.S. Anne as a warp place. And the instant I got warped: I got to a pitch-black place and then froze on the spot. I already checked the map;bank thing and it's perfect but there's that error. Does that have anything to do with the ticket? Do I need it?

Guys please answer me quick! I'm gonna be off for the week within an hour!
 

TweenyTodd

Quitting cuz i got a job
95
Posts
11
Years
Guys please answer me quick! I'm gonna be off for the week within an hour!
1. Check here ~ E3CF64.
2. Can't help much, but I think this is the code that matters for that part:
[S-HIGHLIGHT]special 0x113 (You must write this command again)
writebytetooffset 0x9 0x2025734 (will move camera instantly in the x-axis to original position)
writebytetooffset 0x4 0x2025736 (will move camera instantly in the y-axis to original position)
special 0x8E (will update the screen)[/S-HIGHLIGHT]
3. Not much help there either. Just triple check the map numbers to make sure they are right and I will try it later.
 
534
Posts
11
Years
  • Age 26
  • Seen Jul 24, 2023
1. Check here ~ E3CF64.
2. Can't help much, but I think this is the code that matters for that part:
[S-HIGHLIGHT]special 0x113 (You must write this command again)
writebytetooffset 0x9 0x2025734 (will move camera instantly in the x-axis to original position)
writebytetooffset 0x4 0x2025736 (will move camera instantly in the y-axis to original position)
special 0x8E (will update the screen)[/S-HIGHLIGHT]
3. Not much help there either. Just triple check the map numbers to make sure they are right and I will try it later.

Okay thanks! At least someone replied. :P Thanks again.
 

TweenyTodd

Quitting cuz i got a job
95
Posts
11
Years
Does the incense trick work in Fire Red? I.E. Having Wobbufet hold a lax incense in the daycare produces a wynaut egg?

If yes, has there been any hacks that have replicated this effect for Budew or Munchlax or the likes?
 
21
Posts
10
Years
  • Seen Jun 15, 2013
Hey guys, this is my second time writing this post because apparently I can't post URL's until after 15 posts which is understandable. Anyway I apologize if these questions have been asked before but I have searched through multiple guides and done searches in almost every forum but can't find an answer.

Firstly, and most importantly, how does one change the introductory scenes of emerald/sapphire/ruby (the events once you are actually in game, not talking to Birch and naming your character)? I have deleted all events and reworked the maps etc. but no matter what I do when I play my ROM I end up back in the moving van and am greeted by my invisible mom. I'm sure there have to be hidden scripts or something but I can't find them.

Secondly, I was glancing through the ROM Hacking Resources and noticed that many people were posting sprites or tile sets. How do I get those tiles/sprites into advance map. I'm sure there is a different process for both so I am requesting an answer for each.

Finally, if there is a guide that includes either of these I would be more than happy to look through it. Thanks in advance for your help.
 
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