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  #351    
Old February 24th, 2013 (7:03 AM).
Spiky-Eared Pichu's Avatar
Spiky-Eared Pichu Spiky-Eared Pichu is offline
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    Sorry for the lack of updates, but today I have a screenshot that is worth a thousand words. Thanks to Link_971 we now have a French translation of the tool (German and Chinese on the works as well), and HGSS scripts are nearly done.

    However, one of the most interesting additions in version 1.7.0 will probably be Generation V support for headers, matrices and maps (the latter partial). It began as a test branch, but now it's official in the main version and you'll be able to edit any of the four games in all languages.

    Thanks for your support, enjoy the picture!


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      #352    
    Old February 24th, 2013 (7:22 PM).
    VERGUNDAI's Avatar
    VERGUNDAI VERGUNDAI is offline
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      Quote:
      Originally Posted by Spiky-Eared Pichu View Post
      Sorry for the lack of updates, but today I have a screenshot that is worth a thousand words. Thanks to Link_971 we now have a French translation of the tool (German and Chinese on the works as well), and HGSS scripts are nearly done.

      However, one of the most interesting additions in version 1.7.0 will probably be Generation V support for headers, matrices and maps (the latter partial). It began as a test branch, but now it's official in the main version and you'll be able to edit any of the four games in all languages.

      Thanks for your support, enjoy the picture!


      OMG what a beauty!!! Thanks Spiky for sharing this..... :)
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        #353    
      Old February 25th, 2013 (5:17 AM).
      Hacker Bisharp's Avatar
      Hacker Bisharp Hacker Bisharp is offline
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        Finally an update! Great! Can't wait for the next release!
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          #354    
        Old February 25th, 2013 (5:52 AM).
        Pike15's Avatar
        Pike15 Pike15 is offline
           
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          Quote:
          Originally Posted by Spiky-Eared Pichu View Post
          Sorry for the lack of updates, but today I have a screenshot that is worth a thousand words. Thanks to Link_971 we now have a French translation of the tool (German and Chinese on the works as well), and HGSS scripts are nearly done.

          However, one of the most interesting additions in version 1.7.0 will probably be Generation V support for headers, matrices and maps (the latter partial). It began as a test branch, but now it's official in the main version and you'll be able to edit any of the four games in all languages.

          Thanks for your support, enjoy the picture!


          Wow awsome to see you´re still working on this
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            #355    
          Old February 25th, 2013 (8:40 AM).
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          Platinum Lucario Platinum Lucario is offline
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          Quote:
          Originally Posted by Spiky-Eared Pichu View Post
          Sorry for the lack of updates, but today I have a screenshot that is worth a thousand words. Thanks to Link_971 we now have a French translation of the tool (German and Chinese on the works as well), and HGSS scripts are nearly done.

          However, one of the most interesting additions in version 1.7.0 will probably be Generation V support for headers, matrices and maps (the latter partial). It began as a test branch, but now it's official in the main version and you'll be able to edit any of the four games in all languages.

          Thanks for your support, enjoy the picture!


          Now this would be excellent and would make life alot more easier with doing scripts for the games, knowing that it's currently only possible by doing it manually and using a LUA script to find out it's location in order to find out where it is.

          I'm looking forward to the next version! Best of luck to you, Marc! ^^
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            #356    
          Old February 25th, 2013 (9:07 AM).
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          xalien95 xalien95 is offline
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            I want it now!!!
            I've downloaded maya and now I "could" make model animations (I hope)!!!
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              #357    
            Old February 26th, 2013 (6:58 AM).
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            Platinum Lucario Platinum Lucario is offline
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            Quote:
            Originally Posted by xalien95 View Post
            I want it now!!!
            I've downloaded maya and now I "could" make model animations (I hope)!!!
            As long as you've got Maya 7.0 along with the Nintendo NITRO-System plugins for it, then you're good to develop models and export them as .imd (Nitro Intermediate Format). Then converting it with g3dcvtr.exe and importing them with SDSME, which can already be achieved... though I'm not sure about the animations of the models though.
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              #358    
            Old February 26th, 2013 (3:56 PM).
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            Lugiaz Soul Lugiaz Soul is offline
            I support Crystal Dust
               
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              That looks so good! I'm really now just waiting for a RSE remake. That will be so awesome!
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                #359    
              Old February 27th, 2013 (2:13 AM).
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              xalien95 xalien95 is offline
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                Quote:
                Originally Posted by PokémonShinySilver View Post
                As long as you've got Maya 7.0 along with the Nintendo NITRO-System plugins for it, then you're good to develop models and export them as .imd (Nitro Intermediate Format). Then converting it with g3dcvtr.exe and importing them with SDSME, which can already be achieved... though I'm not sure about the animations of the models though.
                Yeah, I have Maya 6.0 and the Nitro plugins. I made an arceus model (not animated atm) to replace the white kyurem one in the Pokémon White 2 splash screen (title screen).
                But the nsbmd of arceus has different size (byte size) than the kyurem one and if I replace it all the narcs above will be moved down causing rom crash. XD

                To do animated nitro system binary models you need only to export also the animation (.ica) with the maya nitro plugins.
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                  #360    
                Old February 27th, 2013 (3:23 PM).
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                Chaos Rush Chaos Rush is offline
                   
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                  Quote:
                  Originally Posted by PokémonShinySilver View Post
                  As long as you've got Maya 7.0 along with the Nintendo NITRO-System plugins for it, then you're good to develop models and export them as .imd (Nitro Intermediate Format). Then converting it with g3dcvtr.exe and importing them with SDSME, which can already be achieved... though I'm not sure about the animations of the models though.
                  Actually there's some other steps you have to do, but I'm not quite sure of what. If you do exactly what you said, then the model when you import it into SDSME will look all weird and have blank textures.
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                    #361    
                  Old February 28th, 2013 (12:58 PM).
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                  RockeTODAMoon RockeTODAMoon is offline
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                    Quote:
                    Originally Posted by Spiky-Eared Pichu View Post
                    Sorry for the lack of updates, but today I have a screenshot that is worth a thousand words. Thanks to Link_971 we now have a French translation of the tool (German and Chinese on the works as well), and HGSS scripts are nearly done.

                    However, one of the most interesting additions in version 1.7.0 will probably be Generation V support for headers, matrices and maps (the latter partial). It began as a test branch, but now it's official in the main version and you'll be able to edit any of the four games in all languages.

                    Thanks for your support, enjoy the picture!
                    Awesome progress man!
                    I hope you will be online soon on Skype, I've alot to talk about :D
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                      #362    
                    Old February 28th, 2013 (3:06 PM).
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                    Spiky-Eared Pichu Spiky-Eared Pichu is offline
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                      Quote:
                      Originally Posted by RockeTODAMoon View Post
                      Awesome progress man!
                      I hope you will be online soon on Skype, I've alot to talk about :D
                      I've been offline this week because of a small vacation, now I'm back working on SDSME. Today I finished implementing the German strings into the tool, which makes it already available in 5 languages. I hope this version will be awesome for you all.

                      By the way, I've seen today an early OBJ->NSBMD converter that does the trick without plugins or anything else. I think this may open DS hacking to even more people :)
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                        #363    
                      Old March 1st, 2013 (5:45 PM).
                      pitoflauta pitoflauta is offline
                         
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                        Quote:
                        Originally Posted by Spiky-Eared Pichu View Post
                        I've been offline this week because of a small vacation, now I'm back working on SDSME. Today I finished implementing the German strings into the tool, which makes it already available in 5 languages. I hope this version will be awesome for you all.

                        By the way, I've seen today an early OBJ->NSBMD converter that does the trick without plugins or anything else. I think this may open DS hacking to even more people :)
                        I´m sorry for asking you, but could you say me where? because i have the models but i can´t convert them into nsbmd, it´s the only problem I have tto create my game.

                        thanks for all, and I am waiting for the update too :D
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                          #364    
                        Old March 2nd, 2013 (2:17 PM).
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                        Nyndyll Nyndyll is offline
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                          I'm viewing the list of internal names of the maps in pokemon platinum and don't know which is which. Is there a way I could change the names to the ones you see in the game?
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                            #365    
                          Old March 3rd, 2013 (12:25 AM). Edited March 5th, 2013 by Spiky-Eared Pichu.
                          Spiky-Eared Pichu's Avatar
                          Spiky-Eared Pichu Spiky-Eared Pichu is offline
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                            Quote:
                            Originally Posted by Nyndyll View Post
                            I'm viewing the list of internal names of the maps in pokemon platinum and don't know which is which. Is there a way I could change the names to the ones you see in the game?
                            Of course you can change them, as long as the name doesn't exceed 16 characters. Also, keep in mind it's only for the game you are editing, not for every game you open since editing the names :)

                            EDIT: Version 1.7.0 is now available for download. It introduces the script viewer, and most importantly, Gen V support. Other minor additions and fixes have been done as well, like a new coordinate system in the buildings editor, a trainer class editor or a sound file list. Hope you enjoy it!

                            http://www.mediafire.com/?kq77b55j47mr18l
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                            Beta 2 available!!


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                              #366    
                            Old March 5th, 2013 (1:17 PM). Edited March 5th, 2013 by Cooldudepoke.
                            Cooldudepoke Cooldudepoke is offline
                               
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                              Yay, Downloading 1.7.0 Now =)

                              Edit: Loading HGSS crashes the program :/
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                                #367    
                              Old March 5th, 2013 (1:57 PM).
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                              GoGoJJTech GoGoJJTech is offline
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                              Me too people! Im downloading it
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                                #368    
                              Old March 5th, 2013 (3:02 PM).
                              Spiky-Eared Pichu's Avatar
                              Spiky-Eared Pichu Spiky-Eared Pichu is offline
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                                Quote:
                                Originally Posted by Cooldudepoke View Post
                                Yay, Downloading 1.7.0 Now =)

                                Edit: Loading HGSS crashes the program :/
                                It's not HGSS, it's Windows. Sometimes it blocks access to ROM files, and SDSME shows an error because it can't write them. I'll do my best to fix that as soon as possible, but until then the only solution is to close the tool and reopen it.

                                Also, to all gen V hackers, don't be scared by long loading times. BW are 256 MB in size, and B2W2 are 512 MB, which is a lot of data to read and write. It'll eventually load, don't worry :)
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                                  #369    
                                Old March 5th, 2013 (3:47 PM).
                                Cooldudepoke Cooldudepoke is offline
                                   
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                                  Quote:
                                  Originally Posted by Spiky-Eared Pichu View Post
                                  It's not HGSS, it's Windows. Sometimes it blocks access to ROM files, and SDSME shows an error because it can't write them. I'll do my best to fix that as soon as possible, but until then the only solution is to close the tool and reopen it.

                                  Also, to all gen V hackers, don't be scared by long loading times. BW are 256 MB in size, and B2W2 are 512 MB, which is a lot of data to read and write. It'll eventually load, don't worry :)
                                  Just tried it. It crashed again. Okay maybe not "crashed" but it gives an error which I will post below and says continue or quit:

                                  Spoiler:
                                  See the end of this message for details on invoking
                                  just-in-time (JIT) debugging instead of this dialog box.

                                  ************** Exception Text **************
                                  System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
                                  at System.IO.BinaryReader.ReadByte()
                                  at WindowsFormsApplication1.Form1.openToolStripMenuItem_Click(Object sender, EventArgs e)
                                  at System.Windows.Forms.Control.OnClick(EventArgs e)
                                  at System.Windows.Forms.Button.OnClick(EventArgs e)
                                  at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
                                  at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
                                  at System.Windows.Forms.Control.WndProc(Message& m)
                                  at System.Windows.Forms.ButtonBase.WndProc(Message& m)
                                  at System.Windows.Forms.Button.WndProc(Message& m)
                                  at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
                                  at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
                                  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


                                  ************** Loaded Assemblies **************
                                  mscorlib
                                  Assembly Version: 4.0.0.0
                                  Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR
                                  CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
                                  ----------------------------------------
                                  SDSME
                                  Assembly Version: 1.7.0.0
                                  Win32 Version: 1.7.0.0
                                  CodeBase: file:///C:/Users/Matthieu/My%20Modding/Pokemon/NDS/SDSME170/SDSME.exe
                                  ----------------------------------------
                                  System.Windows.Forms
                                  Assembly Version: 4.0.0.0
                                  Win32 Version: 4.0.30319.18037 built by: FX45RTMGDR
                                  CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
                                  ----------------------------------------
                                  System.Drawing
                                  Assembly Version: 4.0.0.0
                                  Win32 Version: 4.0.30319.18022 built by: FX45RTMGDR
                                  CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
                                  ----------------------------------------
                                  System
                                  Assembly Version: 4.0.0.0
                                  Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR
                                  CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
                                  ----------------------------------------
                                  Tao.Platform.Windows
                                  Assembly Version: 1.0.0.5
                                  Win32 Version: 1.0.0.5
                                  CodeBase: file:///C:/Users/Matthieu/My%20Modding/Pokemon/NDS/SDSME170/Tao.Platform.Windows.DLL
                                  ----------------------------------------
                                  System.Core
                                  Assembly Version: 4.0.0.0
                                  Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
                                  CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
                                  ----------------------------------------
                                  Tao.OpenGl
                                  Assembly Version: 2.1.0.12
                                  Win32 Version: 2.1.0.12
                                  CodeBase: file:///C:/Users/Matthieu/My%20Modding/Pokemon/NDS/SDSME170/Tao.OpenGl.DLL
                                  ----------------------------------------
                                  HelixToolkit
                                  Assembly Version: 2011.10.1.0
                                  Win32 Version: 2011.10.1
                                  CodeBase: file:///C:/Users/Matthieu/My%20Modding/Pokemon/NDS/SDSME170/HelixToolkit.DLL
                                  ----------------------------------------
                                  PresentationCore
                                  Assembly Version: 4.0.0.0
                                  Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR
                                  CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
                                  ----------------------------------------
                                  WindowsBase
                                  Assembly Version: 4.0.0.0
                                  Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR
                                  CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
                                  ----------------------------------------

                                  ************** JIT Debugging **************
                                  To enable just-in-time (JIT) debugging, the .config file for this
                                  application or computer (machine.config) must have the
                                  jitDebugging value set in the system.windows.forms section.
                                  The application must also be compiled with debugging
                                  enabled.

                                  For example:

                                  <configuration>
                                  <system.windows.forms jitDebugging="true" />
                                  </configuration>

                                  When JIT debugging is enabled, any unhandled exception
                                  will be sent to the JIT debugger registered on the computer
                                  rather than be handled by this dialog box.




                                  Thanks :)

                                  Also where did you get your list of scripts from?
                                  As I'm working on a script editor, you seem to have more command names then me. I got my list from these forums pichu2000 I think... but alot of the commands from there end up like "unknown###" in my editor since they aren't on the list :|
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                                    #370    
                                  Old March 5th, 2013 (5:16 PM).
                                  HyperXhydra's Avatar
                                  HyperXhydra HyperXhydra is offline
                                     
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                                    I actually don't know how to edit maps... maybe a tutorial would help,
                                    can you make the program easier to use like advance map in the next update?
                                    I would appreciate that.
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                                      #371    
                                    Old March 5th, 2013 (6:31 PM).
                                    VERGUNDAI's Avatar
                                    VERGUNDAI VERGUNDAI is offline
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                                      Quote:
                                      Originally Posted by HyperXhydra View Post
                                      I actually don't know how to edit maps... maybe a tutorial would help,
                                      can you make the program easier to use like advance map in the next update?
                                      I would appreciate that.
                                      PokeShinySilver made an awesome tutorial update, please feel free to go check it out in he forums tutorial.
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                                        #372    
                                      Old March 6th, 2013 (6:17 AM).
                                      Spiky-Eared Pichu's Avatar
                                      Spiky-Eared Pichu Spiky-Eared Pichu is offline
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                                        Quote:
                                        Originally Posted by Cooldudepoke View Post
                                        Just tried it. It crashed again. Okay maybe not "crashed" but it gives an error which I will post below and says continue or quit:

                                        Thanks :)

                                        Also where did you get your list of scripts from?
                                        As I'm working on a script editor, you seem to have more command names then me. I got my list from these forums pichu2000 I think... but alot of the commands from there end up like "unknown###" in my editor since they aren't on the list :|
                                        I'm really sorry for that bug, I've noticed a typo in the loading code that probably broke HGSS support since previous versions of the tool. Now it's fixed and up again, just redownload the file from the same link and it'll work fine.

                                        The script list was partially made by me by hand, that's why the version took so long to release. I first used PPRE's source code as a base for commands, then fixed some commands with Pichu2000's, and finally made a lot of work myself trying different combinations of commands until everything worked as expected. That means some commands may not be 100% correct, so if any of you sees something weird while reading scripts or has a command name suggestion (specially for unnamed commands), I'll be pleased to hear advice from you :)
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                                        Jump into DS hacking with SDSME!


                                        Beta 2 available!!


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                                          #373    
                                        Old March 6th, 2013 (1:46 PM).
                                        GoGoJJTech's Avatar
                                        GoGoJJTech GoGoJJTech is offline
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                                        Quote:
                                        Originally Posted by Cooldudepoke View Post
                                        Just tried it. It crashed again. Okay maybe not "crashed" but it gives an error which I will post below and says continue or quit:

                                        Spoiler:
                                        See the end of this message for details on invoking
                                        just-in-time (JIT) debugging instead of this dialog box.

                                        ************** Exception Text **************
                                        System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
                                        at System.IO.BinaryReader.ReadByte()
                                        at WindowsFormsApplication1.Form1.openToolStripMenuItem_Click(Object sender, EventArgs e)
                                        at System.Windows.Forms.Control.OnClick(EventArgs e)
                                        at System.Windows.Forms.Button.OnClick(EventArgs e)
                                        at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
                                        at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
                                        at System.Windows.Forms.Control.WndProc(Message& m)
                                        at System.Windows.Forms.ButtonBase.WndProc(Message& m)
                                        at System.Windows.Forms.Button.WndProc(Message& m)
                                        at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
                                        at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
                                        at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


                                        ************** Loaded Assemblies **************
                                        mscorlib
                                        Assembly Version: 4.0.0.0
                                        Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR
                                        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
                                        ----------------------------------------
                                        SDSME
                                        Assembly Version: 1.7.0.0
                                        Win32 Version: 1.7.0.0
                                        CodeBase: file:///C:/Users/Matthieu/My%20Modding/Pokemon/NDS/SDSME170/SDSME.exe
                                        ----------------------------------------
                                        System.Windows.Forms
                                        Assembly Version: 4.0.0.0
                                        Win32 Version: 4.0.30319.18037 built by: FX45RTMGDR
                                        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
                                        ----------------------------------------
                                        System.Drawing
                                        Assembly Version: 4.0.0.0
                                        Win32 Version: 4.0.30319.18022 built by: FX45RTMGDR
                                        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
                                        ----------------------------------------
                                        System
                                        Assembly Version: 4.0.0.0
                                        Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR
                                        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
                                        ----------------------------------------
                                        Tao.Platform.Windows
                                        Assembly Version: 1.0.0.5
                                        Win32 Version: 1.0.0.5
                                        CodeBase: file:///C:/Users/Matthieu/My%20Modding/Pokemon/NDS/SDSME170/Tao.Platform.Windows.DLL
                                        ----------------------------------------
                                        System.Core
                                        Assembly Version: 4.0.0.0
                                        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
                                        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
                                        ----------------------------------------
                                        Tao.OpenGl
                                        Assembly Version: 2.1.0.12
                                        Win32 Version: 2.1.0.12
                                        CodeBase: file:///C:/Users/Matthieu/My%20Modding/Pokemon/NDS/SDSME170/Tao.OpenGl.DLL
                                        ----------------------------------------
                                        HelixToolkit
                                        Assembly Version: 2011.10.1.0
                                        Win32 Version: 2011.10.1
                                        CodeBase: file:///C:/Users/Matthieu/My%20Modding/Pokemon/NDS/SDSME170/HelixToolkit.DLL
                                        ----------------------------------------
                                        PresentationCore
                                        Assembly Version: 4.0.0.0
                                        Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR
                                        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
                                        ----------------------------------------
                                        WindowsBase
                                        Assembly Version: 4.0.0.0
                                        Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR
                                        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
                                        ----------------------------------------

                                        ************** JIT Debugging **************
                                        To enable just-in-time (JIT) debugging, the .config file for this
                                        application or computer (machine.config) must have the
                                        jitDebugging value set in the system.windows.forms section.
                                        The application must also be compiled with debugging
                                        enabled.

                                        For example:

                                        <configuration>
                                        <system.windows.forms jitDebugging="true" />
                                        </configuration>

                                        When JIT debugging is enabled, any unhandled exception
                                        will be sent to the JIT debugger registered on the computer
                                        rather than be handled by this dialog box.




                                        Thanks :)

                                        Also where did you get your list of scripts from?
                                        As I'm working on a script editor, you seem to have more command names then me. I got my list from these forums pichu2000 I think... but alot of the commands from there end up like "unknown###" in my editor since they aren't on the list :|


                                        Im getting the same error here.
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                                          #374    
                                        Old March 7th, 2013 (12:52 PM).
                                        YORAMRW YORAMRW is offline
                                        8-bit producer & Pokémon GB music hacker
                                           
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                                          Quote:
                                          Originally Posted by Team Fail View Post
                                          Well, with the latest SDSME, I decided to have some fun.

                                          Spoiler:
                                          That's pretty cool! I'm going to download the latest version!
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                                            #375    
                                          Old March 9th, 2013 (9:34 AM).
                                          VERGUNDAI's Avatar
                                          VERGUNDAI VERGUNDAI is offline
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