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Tool Spiky's DS Map Editor (NOW OPEN-SOURCE)

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  #526    
Old October 31st, 2013 (11:27 AM).
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    Hey! This tool is great, and I can't wait for the 1.9 update, but can somebody please make a tutorial?
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      #527    
    Old October 31st, 2013 (1:18 PM).
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      Quote:
      Originally Posted by CrystalStatic View Post
      Hello~
      I've run into a problem when opening the trainer editor in SDSME. Here is a screenshot:



      After I click continue, the box comes up fine and everything, but I noticed that there is nothing in any of the sections.

      I'm really sorry about that, I made a typo in a text file path. I have fixed the code and it will work in 1.9.0.
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        #528    
      Old October 31st, 2013 (2:01 PM).
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        Quote:
        Originally Posted by Spiky-Eared Pichu View Post
        I'm really sorry about that, I made a typo in a text file path. I have fixed the code and it will work in 1.9.0.
        Hmm okay. Any release date set yet for the new version? Also, is there a way to edit the existing trainers in Platinum without using the trainer editor in SDSME? Thanks~
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          #529    
        Old October 31st, 2013 (2:16 PM).
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          Quote:
          Originally Posted by CrystalStatic View Post
          Hmm okay. Any release date set yet for the new version? Also, is there a way to edit the existing trainers in Platinum without using the trainer editor in SDSME? Thanks~
          Yes, you can use PPTE: http://www.pokecommunity.com/showthread.php?t=163957

          I'm bringing you all a new update on SDSME as well. While there is no release date yet, today I have finished the new event editor and I will now work on scripts. Many of you may have noticed sometimes the "ApplyMovement" command freezes the game, so I have to fix it. I know what causes the glitch, so it will be simple to edit the code. Starting with version 1.9.0, in case it freezes, it will be simple to fix: just create a new function at the point it freezes, and add the rest of the script there. B2W2 scripts will be supported too, though a reduced amount of maps will be disabled to avoid serious glitches.

          Thank you very much!
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            #530    
          Old November 3rd, 2013 (3:42 PM).
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            I Love it °O°!
            *leaves cookies for spikey*
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              #531    
            Old November 9th, 2013 (5:57 PM).
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            Is a new version with an instruction manual coming soon?
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              #532    
            Old November 10th, 2013 (2:38 AM).
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              How do I use this tool to make it so that oak gives you the national pokedex instead of the native one in HeartGold/SoulSilver?
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                #533    
              Old November 13th, 2013 (8:36 PM).
              Rinne Rinne is offline
                 
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                Stupid question, but is there any way to use this on a Mac? (If someone who knows WineBottler could possibly walk me through it, that'd be great. :3)
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                  #534    
                Old November 15th, 2013 (4:09 AM).
                dannyboy941 dannyboy941 is offline
                   
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                  Sorry ask agin about from Terrain Setting from IV gen
                  Give there a programm or something they edit the Terrain Settings easy way on all IV gen Versions
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                    #535    
                  Old November 18th, 2013 (6:14 AM).
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                    Spiky I appreciate and thank you for making this program , ....but..... It's hard to use it,
                    can you make the map editor easy to use like Advance map in the next version??
                    and hopefully quickly, because the gba hacking is really getting old, Gen IV has been more than 7 years and we still can't completely edit the map.
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                      #536    
                    Old November 19th, 2013 (6:45 AM).
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                      I've been getting this error alot : Rom Unsupported. I don't understand why I can't load HG/SS/Black & White roms when you clearly stated it is compatiable. Any reasons?
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                        #537    
                      Old November 24th, 2013 (4:21 PM).
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                        Pokemon Pearl works but I still can't get Pkmn Black to work with it, although if I tried to add a fountain in twinleaf town, it shows an error. Why is that, you think?

                        Maybe I should just stick to gba hacking...
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                          #538    
                        Old December 10th, 2013 (3:49 AM).
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                          This titlescreen looks like LEGO or Minecraft. LOL
                          I want to fix this 3D model.
                          What should I do?

                          Spiky-Eared Pichu,I am looking forward to SDSME 1.9.0.
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                            #539    
                          Old December 10th, 2013 (5:42 AM).
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                          Platinum Lucario Platinum Lucario is offline
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                          Quote:
                          Originally Posted by GlaciaTaso View Post

                          This titlescreen looks like LEGO or Minecraft. LOL
                          I want to fix this 3D model.
                          What should I do?

                          Spiky-Eared Pichu,I am looking forward to SDSME 1.9.0.
                          This is because the DS can only support a certain amount of polygons, or else the frame rate would slow down or you would get a UV error when creating an .imd for it, depending if the texture repeats too often within a material.

                          The shading and lighting can be changed or switched off entirely by selecting a certain option in 3ds Max, which I have forgotten what it was, but I know it was somewhere in the lighting properties for the object you've selected.
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                            #540    
                          Old December 10th, 2013 (6:47 AM).
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                            Quote:
                            Originally Posted by GlaciaTaso View Post

                            This titlescreen looks like LEGO or Minecraft. LOL
                            I want to fix this 3D model.
                            What should I do?

                            Spiky-Eared Pichu,I am looking forward to SDSME 1.9.0.
                            First of all, GOOD titlescreen! ;)
                            To solve this problem you can enable vertex colors. With vertex colors your 3D model will be smooth.
                            You can watch this tutorial to learn how to enable vertex colors. The tutorial is spanish but I think it´s easy to understand. :D


                            The result will be something smooth like this:

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                              #541    
                            Old December 11th, 2013 (12:31 AM).
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                              Platinum Lucario and Trifindo,Thank you very much.
                              It was successful.But something's funny. LOL
                              It's OK.
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                                #542    
                              Old December 14th, 2013 (12:16 PM).
                              knuckles88 knuckles88 is offline
                                 
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                                First off, awesome tool! Two questions / possible bugs I've encountered while looking at HG:
                                • Is the "Inside Models" tickbox in the "Model List" window supposed to show models that appear inside buildings (desks, beds, etc.)? It doesn't have any effect for me...
                                • I've seen some posts mentioning animated models. Is it supposed to be obvious in the "Model List" window when a model is animated, and possible to edit it? I haven't seen any difference in the options available for models which I would expect to be animated (fountains, waterfalls...)
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                                  #543    
                                Old December 18th, 2013 (3:03 PM).
                                YORAMRW YORAMRW is offline
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                                  I have missed a lot of updates on this thread, but as of what I see, it's very cool. (Like the Evee 3D model and the Pokémon Naranje title screen).
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                                    #544    
                                  Old December 21st, 2013 (2:29 AM).
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                                    How to modify this screen pet? Can say about it?
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                                      #545    
                                    Old December 23rd, 2013 (4:57 PM).
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                                      This looks amazing! Definitely using this
                                      I'm just wondering, is there a way to make a nintendo plugin for blender?
                                      honestly I don't have the money to buy programs like 3ds max
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                                        #546    
                                      Old December 23rd, 2013 (11:25 PM). Edited December 23rd, 2013 by Eminence.
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                                        This is amazing, something i've been looking for ages. Thanks so much!
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                                          #547    
                                        Old January 19th, 2014 (12:16 PM).
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                                        I'm really looking forward to the next version of SDSME, once it has been posted... I will be able to progress more on my Pokémon Black Version 2 hack, Pokémon Lava Ruby.

                                        And not to also mention there will be alot of bug fixes, which will be great! ^^

                                        I've already started modeling Littleroot Town, but I do lack the knowledge of Autodesk 3ds Max 2011.
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                                          #548    
                                        Old January 23rd, 2014 (3:25 PM).
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                                          Quote:
                                          Originally Posted by Platinum Lucario View Post
                                          I'm really looking forward to the next version of SDSME, once it has been posted... I will be able to progress more on my Pokémon Black Version 2 hack, Pokémon Lava Ruby.

                                          And not to also mention there will be alot of bug fixes, which will be great! ^^

                                          I've already started modeling Littleroot Town, but I do lack the knowledge of Autodesk 3ds Max 2011.

                                          Well, there is a Pokemon Ruby Remake and this will be the titlescreen:



                                          Will you show images? :D
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                                            #549    
                                          Old February 9th, 2014 (1:59 AM).
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                                          KIRA-DIABLO KIRA-DIABLO is offline
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                                            Can you port this to Android?
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                                              #550    
                                            Old February 9th, 2014 (2:56 AM).
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                                            Platinum Lucario Platinum Lucario is offline
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                                            Quote:
                                            Originally Posted by KIRA-DIABLO View Post
                                            Can you port this to Android?
                                            It's written in C#, and C# is only compatible with Windows operating systems, so therefore it's literately impossible to port SDSME over to Android.

                                            Unless SDSME was completely re-written in C++ or Java, which I don't see that happening.

                                            Yeah, sorry about that. :\
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