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[Script] Script is randomly giving me masterballs

6
Posts
8
Years
  • Age 29
  • Seen Aug 13, 2021
I'm trying to write a script for cubone to join my party after marowak has been defeated. The flag for her being defeated isnt set yet when ive tested so far, because the code seems to be acting REALLY weird.
This is the line of code i have:
Code:
#dynamic 0x259D36

#org @start
lock
fadeout 0x5
faceplayer
cry 0x68 0x0
waitcry
checkflag 0x2FF
if 0x1 goto @marowakisdead
msgbox @sadmarowak 0x1
release
fadein 0x1
end

#org @marowakisdead
cry 0x69 0x0
waitcry
msgbox @marowakisdead1 0x1
cry 0x69 0x0
waitcry
cry 0x68 0x0
waitcry
givepokemon 0x68 0x5 0x0 0x0 0x0 0x0
fadescreen 0x1
msgbox @marowakisdead2 0x1 '"Pl/h1Dase t/h17ke /h19/h2Bre /h24f..."
hidesprite LASTTALKED
fadescreen 0x0
release
fadein 0x1
end

#org @sadmarowak
= This cubone sits in a puddle of\ntears..\lThe tears are flowing out\lof a large skull over his head.\lWhat happened...?

#org @marowakisdead1
= You hear the cry of a Marowak but\ncan't figure out where it came\lfrom.\pThe tears stop flowing from\nCubone's mask..\pCubone looks up at you..\p Is his mother here now?\pCubone hugs your leg and begins\ncrying again.

#org @marowakisdead2
= Pl/h1Dase t/h17ke /h19/h2Bre /h24f hh/h21m

does anyone know why this is returning "player has received Master ball!" but it will also say "player has received ????????????" I'm totally stumped.
 

DrFuji

[I]Heiki Hecchara‌‌[/I]
1,691
Posts
14
Years
Its because of your msgbox types being set to 0x1. Change them to either 0x2 or 0x6 and you should get the correct messages.
 
476
Posts
6
Years
  • Age 23
  • Seen Feb 26, 2020
I found that instead of using 0x0 or 0x1 in the msgbox line, use MSG_SIGN and it will work fine.
 
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