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  #7576    
Old January 22nd, 2013 (4:24 PM).
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    '-----------------------
    #org 0x800200
    lock
    faceplayer
    msgbox 0x826D3BD '"Have fun [player]!\nYour mother wil..."
    release
    end


    '---------
    ' Strings
    '---------
    #org 0x26D3BD
    = Have fun [player]!\nYour mother will wait here at home.

    This is a script that's been compiled I made.

    Talking to the NPC does nothing.
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      #7577    
    Old January 22nd, 2013 (4:35 PM).
    Noossab Blue's Avatar
    Noossab Blue Noossab Blue is offline
       
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      You need a callstd 0x__ (probably 4, maybe 6...I forget what each does) after the msgbox.

      Or msgbox @whatever 0x__ if you have an updated version...(i think)
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        #7578    
      Old January 22nd, 2013 (5:22 PM).
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        I'm back again.

        '-----------------------
        #org 0x800300
        checkflag 0x7
        if 0x1 goto 0x8800338
        lock
        applymovement 0x1 0x880033B
        callstd 0x6
        msgbox 0x880033E '"Mum: Oh [player]!\n You're up!"
        applymovement 0x1 0x880035C
        waitmovement 0x0
        msgbox 0x8800361 '"Mum: A letter came for you today.\n..."
        applymovement 0x1 0x88004C2
        release
        end

        '-----------------------
        #org 0x800338
        release
        end


        '-----------
        ' Movements
        '-----------
        #org 0x80033B
        #raw 1 'Face Up

        #org 0x80035C
        #raw 11 'Step Up (Normal)
        #raw 11 'Step Up (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)

        #org 0x8004C2
        #raw 12 'Step Left (Normal)
        #raw 12 'Step Left (Normal)
        #raw 10 'Step Down (Normal)
        #raw 10 'Step Down (Normal)


        '---------
        ' Strings
        '---------
        #org 0x80033E
        = Mum: Oh [player]!\n You're up!

        #org 0x800361
        = Mum: A letter came for you today.\nHere I'll read it:\p''Dear [player],\nWe've recieved a Parcel for you from Maxi,\pplease make haste and collect it\nFrom, Worseth Town PO.\pMum: Hmmm, A parcel huh?\nGo ask Maxi, he might help ya!\pBut ... I guess this means, you'll\nbe leaving on a journey.\pHuh, me?\nOh don't worry, I'll be fine.\pGo have some fun.

        just gives me this:

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          #7579    
        Old January 22nd, 2013 (5:32 PM).
        Noossab Blue's Avatar
        Noossab Blue Noossab Blue is offline
           
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          I'm not sure if this will fix everything, but callstd should come after the msgbox.

          EDIT: and make sure you have another callstd after the second msgbox.
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            #7580    
          Old January 22nd, 2013 (5:36 PM).
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            Making some form of progress doing that. :I
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              #7581    
            Old January 22nd, 2013 (5:39 PM).
            Noossab Blue's Avatar
            Noossab Blue Noossab Blue is offline
               
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              Why are you using checkflag 0x7? Unless it's specifically set earlier, you'll want to use an otherwise unused flag.

              http://www.pokecommunity.com/showpost.php?p=6829256&postcount=158

              Here is a list of already used flags.

              EDIT: Also, I believe you need a #Raw FE at the end of all your movements.
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                #7582    
              Old January 22nd, 2013 (5:57 PM).
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              Lord Varion Lord Varion is offline
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                It sort of work now.

                She walks up to the player, talks then stops like planned.
                But she does not walk back to her seat, and the script can happen again when re stepped on.

                '-----------------------
                #org 0x800300
                checkflag 0x7
                if 0x1 goto 0x8800338
                applymovement 0x1 0x880033B
                msgbox 0x880033E '"Mum: Oh [player]!\n You're up!"
                callstd 0x6
                applymovement 0x1 0x880035C
                msgbox 0x8800361 '"Mum: A letter came for you today.\n..."
                callstd 0x6
                applymovement 0x1 0x88004C2
                release
                end

                '-----------------------
                #org 0x800338
                release
                end


                '-----------
                ' Movements
                '-----------
                #org 0x80033B
                #raw 62 'Exclamation Mark (!)
                #raw 1 'Face Up
                #raw FE 'End of Movements

                #org 0x80035C
                #raw 11 'Step Up (Normal)
                #raw 11 'Step Up (Normal)
                #raw 3 'Face Right
                #raw FE 'End of Movements

                #org 0x8004C2
                #raw 10 'Step Down (Normal)
                #raw 10 'Step Down (Normal)
                #raw 2 'Face Left
                #raw FE 'End of Movements


                '---------
                ' Strings
                '---------
                #org 0x80033E
                = Mum: Oh [player]!\nYou're up!

                #org 0x800361
                = Mum: A letter came for you today.\nHere I'll read it:\p''Dear [player],\nWe've recieved a Parcel for you from\pMaxi, please make haste and collect it\nFrom, Worseth Town PO.\pMum: Hmmm, A parcel huh?\nGo ask Maxi, he might help ya!\pBut ... I guess this means, you'll\nbe leaving on a journey.\pHuh, me?\nOh don't worry, I'll be fine.\pGo have some fun.
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                  #7583    
                Old January 22nd, 2013 (6:02 PM).
                machomuu's Avatar
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                @Nintendork - In the movements, it points to 0x8004C2. However, you have the applymovement pointing to 0x88004C2 in the actual script. Remove the duplicate "8" up top.
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                  #7584    
                Old January 22nd, 2013 (6:03 PM). Edited January 22nd, 2013 by Noossab Blue.
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                Noossab Blue Noossab Blue is offline
                   
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                  Assuming you're using a-map, for the script happening again and again, you'll want to set the var # of the script to something unused (like 7000, for ex.) then at the beginning of your script use "setvar 0x7000 0x1". This allows the script to happen only once.

                  I'm not sure about the movements yet...I'll keep working at it.

                  EDIT: When she walks up to you, does the message show? Knowing exactly when it stops working would be helpful.
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                    #7585    
                  Old January 22nd, 2013 (6:09 PM).
                  Lord Varion's Avatar
                  Lord Varion Lord Varion is offline
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                    Quote:
                    Originally Posted by machomuu View Post
                    @Nintendork - In the movements, it points to 0x8004C2. However, you have the applymovement pointing to 0x88004C2 in the actual script. Remove the duplicate "8" up top.
                    It does that automatically when it compiles.

                    Quote:
                    Originally Posted by Noossab Blue View Post
                    Assuming you're using a-map, for the script happening again and again, you'll want to set the var # of the script to something unused (like 7000, for ex.) then at the beginning of your script use "setvar 0x7000 0x1". This allows the script to happen only once.

                    I'm not sure about the movements yet...I'll keep working at it.

                    EDIT: When she walks up to you, does the message show? Knowing exactly when it stops working would be helpful.
                    Did nothing ?

                    Spoiler:
                    '-----------------------
                    #org 0x800300
                    setvar 0x7000 0x1
                    checkflag 0x7
                    if 0x1 goto 0x8800338
                    applymovement 0x1 0x880033B
                    msgbox 0x880033E '"Mum: Oh [player]!\nYou're up!"
                    callstd 0x6
                    applymovement 0x1 0x880035C
                    msgbox 0x8800361 '"Mum: A letter came for you today.\n..."
                    callstd 0x6
                    applymovement 0x1 0x88004C2
                    release
                    end

                    '-----------------------
                    #org 0x800338
                    release
                    end


                    '-----------
                    ' Movements
                    '-----------
                    #org 0x80033B
                    #raw 62 'Exclamation Mark (!)
                    #raw 1 'Face Up
                    #raw FE 'End of Movements

                    #org 0x80035C
                    #raw 11 'Step Up (Normal)
                    #raw 11 'Step Up (Normal)
                    #raw 3 'Face Right
                    #raw FE 'End of Movements

                    #org 0x8004C2
                    #raw 10 'Step Down (Normal)
                    #raw 10 'Step Down (Normal)
                    #raw 2 'Face Left
                    #raw FE 'End of Movements


                    '---------
                    ' Strings
                    '---------
                    #org 0x80033E
                    = Mum: Oh [player]!\nYou're up!

                    #org 0x800361
                    = Mum: A letter came for you today.\nHere I'll read it:\p''Dear [player],\nWe've recieved a Parcel for you from Maxi,\pplease make haste and collect it\nFrom, Worseth Town PO.\pMum: Hmmm, A parcel huh?\nGo ask Maxi, he might help ya!\pBut ... I guess this means, you'll\nbe leaving on a journey.\pHuh, me?\nOh don't worry, I'll be fine.\pGo have some fun.
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                      #7586    
                    Old January 22nd, 2013 (6:13 PM).
                    Noossab Blue's Avatar
                    Noossab Blue Noossab Blue is offline
                       
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                      Really? Are you sure you set the var # and not the var value? If you did, and it's still not working, then idk.

                      On the movements, try adding waitmovement 0x0 after each? I'm really at the end of my knowledge now...

                      EDIT: also, it seems you're missing a lock at the beginning. IDK if that will help but since you release at the end it might be confusing it...
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                        #7587    
                      Old January 22nd, 2013 (6:17 PM).
                      karatekid552's Avatar
                      karatekid552 karatekid552 is offline
                      What happens if I push it?....
                         
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                        Quote:
                        Originally Posted by Noossab Blue View Post
                        Thanks Doesnt and karatekid.

                        But now I'm having one small problem...

                        I'm copying the original mart text verbatim, only changing the beginning offset and the offset of the mart items (and of course, the mart items themselves). But now, when I test the marts in-game, some of them work and others don't bring up the buy menu, seemingly at random...

                        Here's an example of one that works:

                        Code:
                        '-----------------------
                        #org 0x8022B2
                        special 0x187
                        compare LASTRESULT 0x2
                        if 0x1 goto 0x81A7AE0
                        lock
                        faceplayer
                        msgbox2 0x81A6211 '"Hi, there!\nMay I help you?"
                        waitmsgbox
                        pokemart 0x88022DA
                        msgbox 0x81A5190 '"Please come again!"
                        callstd 0x4
                        release
                        end
                        
                        '-----------------------
                        #org 0x1A7AE0
                        release
                        end
                        
                        
                        '-----------
                        ' MartItems
                        '-----------
                        #org 0x8022DA
                        #raw word 12C
                        #raw word 14D
                        #raw word 142
                        #raw word 148
                        #raw word 129
                        #raw word 147
                        #raw word 0
                        
                        
                        '---------
                        ' Strings
                        '---------
                        #org 0x1A6211
                        = Hi, there!\nMay I help you?
                        
                        #org 0x1A5190
                        = Please come again!
                        And here is one that doesn't:

                        Code:
                        '-----------------------
                        #org 0x802337
                        special 0x187
                        compare LASTRESULT 0x2
                        if 0x1 goto 0x81A7AE0
                        lock
                        faceplayer
                        msgbox2 0x880236A '"Hi, there!\nMay I help you?"
                        waitmsgbox
                        pokemart 0x880235F
                        msgbox 0x81A5190 '"Please come again!"
                        callstd 0x4
                        release
                        end
                        
                        '-----------------------
                        #org 0x1A7AE0
                        release
                        end
                        
                        
                        '-----------
                        ' MartItems
                        '-----------
                        #org 0x80235F
                        #raw word 124
                        #raw word 128
                        #raw word 130
                        #raw word 141
                        #raw word 0
                        
                        
                        '---------
                        ' Strings
                        '---------
                        #org 0x80236A
                        = Hi, there!\nMay I help you?
                        
                        #org 0x1A5190
                        = Please come again!

                        Whoa, that was weird!!! I compiled your script in XSE 1.0.0 and, just like you said, it didn't work. However, then I compiled it in XSE 1.1.1, making the small syntax changes it required, such as shifting the callstd to an inline command and changing waitmsgbox to waitmsg and..... It worked perfectly. All I did was change syntax, the exact same basic structure was there. I honestly don't get it. I'm going to look at the hex value differences and see what I can find.
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                          #7588    
                        Old January 22nd, 2013 (6:21 PM).
                        Noossab Blue's Avatar
                        Noossab Blue Noossab Blue is offline
                           
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                          Quote:
                          Originally Posted by karatekid552 View Post
                          Whoa, that was weird!!! I compiled your script in XSE 1.0.0 and, just like you said, it didn't work. However, then I compiled it in XSE 1.1.1, making the small syntax changes it required, such as shifting the callstd to an inline command and changing waitmsgbox to waitmsg and..... It worked perfectly. All I did was change syntax, the exact same basic structure was there. I honestly don't get it. I'm going to look at the hex value differences and see what I can find.
                          Well, if it works in 1.1.1, then I guess I should upgrade...thanks for checking into it. It totally baffled me!
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                            #7589    
                          Old January 22nd, 2013 (6:22 PM).
                          Lord Varion's Avatar
                          Lord Varion Lord Varion is offline
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                            This is really odd now.
                            She moves after the 2nd Speech.
                            But moves left once. and then it freezes.
                            But nowhere in the script does it tell her to move left.
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                              #7590    
                            Old January 22nd, 2013 (6:24 PM).
                            machomuu's Avatar
                            machomuu machomuu is online now
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                            Quote:
                            Originally Posted by Nintendork15 View Post
                            It does that automatically when it compiles.
                            Sorry, I guess that shows how long it's been since I've scripted -.-
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                              #7591    
                            Old January 22nd, 2013 (6:26 PM).
                            karatekid552's Avatar
                            karatekid552 karatekid552 is offline
                            What happens if I push it?....
                               
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                              Quote:
                              Originally Posted by Noossab Blue View Post
                              Well, if it works in 1.1.1, then I guess I should upgrade...thanks for checking into it. It totally baffled me!
                              It still bafles me, after comparing the hex code, it was exactly the same! I don't get it. But yeah, once you get through the slightly different commands, it is very good. My favorite new feature is the pop up while your typeing to let you know what parameters go with each command. No more hitting F1 all the time!xD
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                                #7592    
                              Old January 22nd, 2013 (6:30 PM).
                              Noossab Blue's Avatar
                              Noossab Blue Noossab Blue is offline
                                 
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                                @nintendork- can you post the script again, please? That is really strange...

                                @karatekid- I found a download, and I'm getting the suscript error everyone does...but I don't have a readme file to fix. Do you know what I can do?
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                                  #7593    
                                Old January 22nd, 2013 (6:31 PM). Edited January 22nd, 2013 by karatekid552.
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                                karatekid552 karatekid552 is offline
                                What happens if I push it?....
                                   
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                                  Quote:
                                  Originally Posted by Nintendork15 View Post
                                  This is really odd now.
                                  She moves after the 2nd Speech.
                                  But moves left once. and then it freezes.
                                  But nowhere in the script does it tell her to move left.

                                  Are you recompiling this dynamically each time? Or editing what is already in the rom? If you are just editing what is in the rom, anything that takes up more room, such as a new commad, is going to overwrite and affect more data.

                                  When I'm compiling a script, I will make a back-up copy of my rom, then continually recompile it dynamically until it is finally right. I will then save that script, delete my current rom and open the back-up and the insert the saved script. This saves me the wasted space of testing a script over and over while also preventing me from overwriting data.

                                  Quote:
                                  Originally Posted by Noossab Blue View Post
                                  @nintendork- can you post the script again, please? That is really strange...

                                  @karatekid- I found a download, and I'm getting the suscript error everyone does...but I don't have a readme file to fix. Do you know what I can do?
                                  Let me email you my exact working copy that has worked in even the most extreme problem cases. Like the one my friend had a couple of pages ago that I asked DrFuji about. If you don't allow vCard download, could you pm me your email? You already have the program, so there is no harm in me emailing it you.
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                                    #7594    
                                  Old January 22nd, 2013 (6:36 PM).
                                  Lord Varion's Avatar
                                  Lord Varion Lord Varion is offline
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                                    Quote:
                                    Originally Posted by Noossab Blue View Post
                                    @nintendork- can you post the script again, please? That is really strange...

                                    @karatekid- I found a download, and I'm getting the suscript error everyone does...but I don't have a readme file to fix. Do you know what I can do?
                                    '-----------------------
                                    #org 0x800C00
                                    setvar 0x7000 0x1
                                    checkflag 0x7
                                    if 0x1 goto 0x8800338
                                    applymovement 0x1 0x880033B
                                    waitmovement 0x0
                                    msgbox 0x880033E '"Mum: Oh [player]!\nYou're up!"
                                    callstd 0x6
                                    applymovement 0x1 0x880035C
                                    waitmovement 0x0
                                    msgbox 0x8800361 '"Mum: A letter came for you today.\n..."
                                    callstd 0x6
                                    applymovement 0x1 0x6C8004C2
                                    end

                                    '-----------------------
                                    #org 0x800338
                                    release
                                    end


                                    '-----------
                                    ' Movements
                                    '-----------
                                    #org 0x80033B
                                    #raw 62 'Exclamation Mark (!)
                                    #raw 1 'Face Up
                                    #raw FE 'End of Movements

                                    #org 0x80035C
                                    #raw 11 'Step Up (Normal)
                                    #raw 11 'Step Up (Normal)
                                    #raw 3 'Face Right
                                    #raw FE 'End of Movements


                                    '---------
                                    ' Strings
                                    '---------
                                    #org 0x80033E
                                    = Mum: Oh [player]!\nYou're up!

                                    #org 0x800361
                                    = Mum: A letter came for you today.\nHere I'll read it:\p''Dear [player],\nWe've recieved a Parcel for you from Maxi,\pplease make haste and collect it\nFrom, Worseth Town PO.\pMum: Hmmm, A parcel huh?\nGo ask Maxi, he might help ya!\pBut ... I guess this means, you'll\nbe leaving on a journey.\pHuh, me?\nOh don't worry, I'll be fine.\pGo have some fun.

                                    Quote:
                                    Originally Posted by karatekid552 View Post
                                    Are you recompiling this dynamically each time? Or editing what is already in the rom? If you are just editing what is in the rom, anything that takes up more room, such as a new commad, is going to overwrite and affect more data.

                                    When I'm compiling a script, I will make a back-up copy of my rom, then continually recompile it dynamically until it is finally right. I will then save that script, delete my current rom and open the back-up and the insert the saved script. This saves me the wasted space of testing a script over and over while also preventing me from overwriting data.



                                    Let me email you my exact working copy that has worked in even the most extreme problem cases. Like the one my friend had a couple of pages ago that I asked DrFuji about. If you don't allow vCard download, could you pm me your email? You already have the program, so there is no harm in me emailing it you.
                                    Tried that.
                                    She still goes the wrong way.
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                                      #7595    
                                    Old January 22nd, 2013 (6:41 PM).
                                    karatekid552's Avatar
                                    karatekid552 karatekid552 is offline
                                    What happens if I push it?....
                                       
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                                      Quote:
                                      Originally Posted by Nintendork15 View Post
                                      '-----------------------
                                      #org 0x800C00
                                      setvar 0x7000 0x1
                                      checkflag 0x7
                                      if 0x1 goto 0x8800338
                                      applymovement 0x1 0x880033B
                                      waitmovement 0x0
                                      msgbox 0x880033E '"Mum: Oh [player]!\nYou're up!"
                                      callstd 0x6
                                      applymovement 0x1 0x880035C
                                      waitmovement 0x0
                                      msgbox 0x8800361 '"Mum: A letter came for you today.\n..."
                                      callstd 0x6
                                      applymovement 0x1 0x6C8004C2
                                      end

                                      '-----------------------
                                      #org 0x800338
                                      release
                                      end


                                      '-----------
                                      ' Movements
                                      '-----------
                                      #org 0x80033B
                                      #raw 62 'Exclamation Mark (!)
                                      #raw 1 'Face Up
                                      #raw FE 'End of Movements

                                      #org 0x80035C
                                      #raw 11 'Step Up (Normal)
                                      #raw 11 'Step Up (Normal)
                                      #raw 3 'Face Right
                                      #raw FE 'End of Movements


                                      '---------
                                      ' Strings
                                      '---------
                                      #org 0x80033E
                                      = Mum: Oh [player]!\nYou're up!

                                      #org 0x800361
                                      = Mum: A letter came for you today.\nHere I'll read it:\p''Dear [player],\nWe've recieved a Parcel for you from Maxi,\pplease make haste and collect it\nFrom, Worseth Town PO.\pMum: Hmmm, A parcel huh?\nGo ask Maxi, he might help ya!\pBut ... I guess this means, you'll\nbe leaving on a journey.\pHuh, me?\nOh don't worry, I'll be fine.\pGo have some fun.



                                      Tried that.
                                      She still goes the wrong way.
                                      Where is your third apply movement? If it just wasn't accidentally not posted, that could be the problem. It's pointing to random numbers that it's reading as movements.
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                                        #7596    
                                      Old January 22nd, 2013 (6:45 PM).
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                                      Noossab Blue Noossab Blue is offline
                                         
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                                        Also, still no lock at the beginning. I don't know how big of a deal that is, but at the very least you don't want to be able to wakl away in the middle of it...
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                                          #7597    
                                        Old January 22nd, 2013 (6:56 PM).
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                                        Lord Varion Lord Varion is offline
                                        Guess who's back?
                                           
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                                          Quote:
                                          Originally Posted by karatekid552 View Post
                                          Where is your third apply movement? If it just wasn't accidentally not posted, that could be the problem. It's pointing to random numbers that it's reading as movements.
                                          Oh my yes.

                                          Re wrote it, compiled it, closed window, re opened, and it's deleted itself.

                                          I don't know why ?
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                                            #7598    
                                          Old January 22nd, 2013 (7:08 PM).
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                                          karatekid552 karatekid552 is offline
                                          What happens if I push it?....
                                             
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                                            This is the weirdest series of errors I've seen on one script. Could you send us the dynamically labeled one? I hope you saved, which you always should.
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                                              #7599    
                                            Old January 22nd, 2013 (7:37 PM).
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                                            Quote:
                                            Originally Posted by Nintendork15 View Post
                                            Oh my yes.

                                            Re wrote it, compiled it, closed window, re opened, and it's deleted itself.

                                            I don't know why ?
                                            I don't know if this is related, but the move up in fire red and leaf green are different (In LG it moves you right I think). If you're not using fire red perhaps those move up and move down raws are mixed up. Could be wrong, but worth a shot :D
                                              #7600    
                                            Old January 23rd, 2013 (7:10 AM). Edited January 23rd, 2013 by Noossab Blue.
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                                            Noossab Blue Noossab Blue is offline
                                               
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                                              Quote:
                                              Thanks Doesnt and karatekid.

                                              But now I'm having one small problem...

                                              I'm copying the original mart text verbatim, only changing the beginning offset and the offset of the mart items (and of course, the mart items themselves). But now, when I test the marts in-game, some of them work and others don't bring up the buy menu, seemingly at random...

                                              Spoiler:
                                              Here's an example of one that works:

                                              Code:
                                              '-----------------------
                                              #org 0x8022B2
                                              special 0x187
                                              compare LASTRESULT 0x2
                                              if 0x1 goto 0x81A7AE0
                                              lock
                                              faceplayer
                                              msgbox2 0x81A6211 '"Hi, there!\nMay I help you?"
                                              waitmsgbox
                                              pokemart 0x88022DA
                                              msgbox 0x81A5190 '"Please come again!"
                                              callstd 0x4
                                              release
                                              end
                                              
                                              '-----------------------
                                              #org 0x1A7AE0
                                              release
                                              end
                                              
                                              
                                              '-----------
                                              ' MartItems
                                              '-----------
                                              #org 0x8022DA
                                              #raw word 12C
                                              #raw word 14D
                                              #raw word 142
                                              #raw word 148
                                              #raw word 129
                                              #raw word 147
                                              #raw word 0
                                              
                                              
                                              '---------
                                              ' Strings
                                              '---------
                                              #org 0x1A6211
                                              = Hi, there!\nMay I help you?
                                              
                                              #org 0x1A5190
                                              = Please come again!
                                              And here is one that doesn't:

                                              Code:
                                              '-----------------------
                                              #org 0x802337
                                              special 0x187
                                              compare LASTRESULT 0x2
                                              if 0x1 goto 0x81A7AE0
                                              lock
                                              faceplayer
                                              msgbox2 0x880236A '"Hi, there!\nMay I help you?"
                                              waitmsgbox
                                              pokemart 0x880235F
                                              msgbox 0x81A5190 '"Please come again!"
                                              callstd 0x4
                                              release
                                              end
                                              
                                              '-----------------------
                                              #org 0x1A7AE0
                                              release
                                              end
                                              
                                              
                                              '-----------
                                              ' MartItems
                                              '-----------
                                              #org 0x80235F
                                              #raw word 124
                                              #raw word 128
                                              #raw word 130
                                              #raw word 141
                                              #raw word 0
                                              
                                              
                                              '---------
                                              ' Strings
                                              '---------
                                              #org 0x80236A
                                              = Hi, there!\nMay I help you?
                                              
                                              #org 0x1A5190
                                              = Please come again!
                                              Back again...I tried recompiling with xse 1.1.1, to no avail. Some of the time I can make it work still and other times I can't. The last time I made it work, it was displaying "Please come again!" twice...which is weird...but then again this whole thing is very strange.

                                              Any help would be appreciated.
                                              _____________________________________________________

                                              EDIT: Funny story guys. I got frustrated and decided to start the marts over again using one of my backups. Besides using XSE 1.1.1, everything I did was the same. Admittedly, I told A-Map to use later offsets on the off chance that had anything to do with it. I also noticed that when you create a person event behind the counter, the movement permission changes to 0 (no idea if that matters either, just an observation). Annnnnnnd...

                                              It works. Or so it seems. WEIRD. Anyway, with my luck I'll be back in 5 minutes saying it doesn't work after all, but for now...thanks for the help.
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