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  #7576    
Old January 22nd, 2013 (6:03 PM). Edited January 22nd, 2013 by Noossab Blue.
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Noossab Blue Noossab Blue is offline
     
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    Assuming you're using a-map, for the script happening again and again, you'll want to set the var # of the script to something unused (like 7000, for ex.) then at the beginning of your script use "setvar 0x7000 0x1". This allows the script to happen only once.

    I'm not sure about the movements yet...I'll keep working at it.

    EDIT: When she walks up to you, does the message show? Knowing exactly when it stops working would be helpful.
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      #7577    
    Old January 22nd, 2013 (6:09 PM).
    Lord Varion's Avatar
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      Quote:
      Originally Posted by machomuu View Post
      @Nintendork - In the movements, it points to 0x8004C2. However, you have the applymovement pointing to 0x88004C2 in the actual script. Remove the duplicate "8" up top.
      It does that automatically when it compiles.

      Quote:
      Originally Posted by Noossab Blue View Post
      Assuming you're using a-map, for the script happening again and again, you'll want to set the var # of the script to something unused (like 7000, for ex.) then at the beginning of your script use "setvar 0x7000 0x1". This allows the script to happen only once.

      I'm not sure about the movements yet...I'll keep working at it.

      EDIT: When she walks up to you, does the message show? Knowing exactly when it stops working would be helpful.
      Did nothing ?

      Spoiler:
      '-----------------------
      #org 0x800300
      setvar 0x7000 0x1
      checkflag 0x7
      if 0x1 goto 0x8800338
      applymovement 0x1 0x880033B
      msgbox 0x880033E '"Mum: Oh [player]!\nYou're up!"
      callstd 0x6
      applymovement 0x1 0x880035C
      msgbox 0x8800361 '"Mum: A letter came for you today.\n..."
      callstd 0x6
      applymovement 0x1 0x88004C2
      release
      end

      '-----------------------
      #org 0x800338
      release
      end


      '-----------
      ' Movements
      '-----------
      #org 0x80033B
      #raw 62 'Exclamation Mark (!)
      #raw 1 'Face Up
      #raw FE 'End of Movements

      #org 0x80035C
      #raw 11 'Step Up (Normal)
      #raw 11 'Step Up (Normal)
      #raw 3 'Face Right
      #raw FE 'End of Movements

      #org 0x8004C2
      #raw 10 'Step Down (Normal)
      #raw 10 'Step Down (Normal)
      #raw 2 'Face Left
      #raw FE 'End of Movements


      '---------
      ' Strings
      '---------
      #org 0x80033E
      = Mum: Oh [player]!\nYou're up!

      #org 0x800361
      = Mum: A letter came for you today.\nHere I'll read it:\p''Dear [player],\nWe've recieved a Parcel for you from Maxi,\pplease make haste and collect it\nFrom, Worseth Town PO.\pMum: Hmmm, A parcel huh?\nGo ask Maxi, he might help ya!\pBut ... I guess this means, you'll\nbe leaving on a journey.\pHuh, me?\nOh don't worry, I'll be fine.\pGo have some fun.
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        #7578    
      Old January 22nd, 2013 (6:13 PM).
      Noossab Blue's Avatar
      Noossab Blue Noossab Blue is offline
         
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        Really? Are you sure you set the var # and not the var value? If you did, and it's still not working, then idk.

        On the movements, try adding waitmovement 0x0 after each? I'm really at the end of my knowledge now...

        EDIT: also, it seems you're missing a lock at the beginning. IDK if that will help but since you release at the end it might be confusing it...
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          #7579    
        Old January 22nd, 2013 (6:17 PM).
        karatekid552's Avatar
        karatekid552 karatekid552 is offline
        What happens if I push it?....
           
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          Quote:
          Originally Posted by Noossab Blue View Post
          Thanks Doesnt and karatekid.

          But now I'm having one small problem...

          I'm copying the original mart text verbatim, only changing the beginning offset and the offset of the mart items (and of course, the mart items themselves). But now, when I test the marts in-game, some of them work and others don't bring up the buy menu, seemingly at random...

          Here's an example of one that works:

          Code:
          '-----------------------
          #org 0x8022B2
          special 0x187
          compare LASTRESULT 0x2
          if 0x1 goto 0x81A7AE0
          lock
          faceplayer
          msgbox2 0x81A6211 '"Hi, there!\nMay I help you?"
          waitmsgbox
          pokemart 0x88022DA
          msgbox 0x81A5190 '"Please come again!"
          callstd 0x4
          release
          end
          
          '-----------------------
          #org 0x1A7AE0
          release
          end
          
          
          '-----------
          ' MartItems
          '-----------
          #org 0x8022DA
          #raw word 12C
          #raw word 14D
          #raw word 142
          #raw word 148
          #raw word 129
          #raw word 147
          #raw word 0
          
          
          '---------
          ' Strings
          '---------
          #org 0x1A6211
          = Hi, there!\nMay I help you?
          
          #org 0x1A5190
          = Please come again!
          And here is one that doesn't:

          Code:
          '-----------------------
          #org 0x802337
          special 0x187
          compare LASTRESULT 0x2
          if 0x1 goto 0x81A7AE0
          lock
          faceplayer
          msgbox2 0x880236A '"Hi, there!\nMay I help you?"
          waitmsgbox
          pokemart 0x880235F
          msgbox 0x81A5190 '"Please come again!"
          callstd 0x4
          release
          end
          
          '-----------------------
          #org 0x1A7AE0
          release
          end
          
          
          '-----------
          ' MartItems
          '-----------
          #org 0x80235F
          #raw word 124
          #raw word 128
          #raw word 130
          #raw word 141
          #raw word 0
          
          
          '---------
          ' Strings
          '---------
          #org 0x80236A
          = Hi, there!\nMay I help you?
          
          #org 0x1A5190
          = Please come again!

          Whoa, that was weird!!! I compiled your script in XSE 1.0.0 and, just like you said, it didn't work. However, then I compiled it in XSE 1.1.1, making the small syntax changes it required, such as shifting the callstd to an inline command and changing waitmsgbox to waitmsg and..... It worked perfectly. All I did was change syntax, the exact same basic structure was there. I honestly don't get it. I'm going to look at the hex value differences and see what I can find.
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            #7580    
          Old January 22nd, 2013 (6:21 PM).
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          Noossab Blue Noossab Blue is offline
             
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            Quote:
            Originally Posted by karatekid552 View Post
            Whoa, that was weird!!! I compiled your script in XSE 1.0.0 and, just like you said, it didn't work. However, then I compiled it in XSE 1.1.1, making the small syntax changes it required, such as shifting the callstd to an inline command and changing waitmsgbox to waitmsg and..... It worked perfectly. All I did was change syntax, the exact same basic structure was there. I honestly don't get it. I'm going to look at the hex value differences and see what I can find.
            Well, if it works in 1.1.1, then I guess I should upgrade...thanks for checking into it. It totally baffled me!
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              #7581    
            Old January 22nd, 2013 (6:22 PM).
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              This is really odd now.
              She moves after the 2nd Speech.
              But moves left once. and then it freezes.
              But nowhere in the script does it tell her to move left.
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                #7582    
              Old January 22nd, 2013 (6:24 PM).
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              machomuu machomuu is offline
               
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              Quote:
              Originally Posted by Nintendork15 View Post
              It does that automatically when it compiles.
              Sorry, I guess that shows how long it's been since I've scripted -.-
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                #7583    
              Old January 22nd, 2013 (6:26 PM).
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              karatekid552 karatekid552 is offline
              What happens if I push it?....
                 
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                Quote:
                Originally Posted by Noossab Blue View Post
                Well, if it works in 1.1.1, then I guess I should upgrade...thanks for checking into it. It totally baffled me!
                It still bafles me, after comparing the hex code, it was exactly the same! I don't get it. But yeah, once you get through the slightly different commands, it is very good. My favorite new feature is the pop up while your typeing to let you know what parameters go with each command. No more hitting F1 all the time!xD
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                  #7584    
                Old January 22nd, 2013 (6:30 PM).
                Noossab Blue's Avatar
                Noossab Blue Noossab Blue is offline
                   
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                  @nintendork- can you post the script again, please? That is really strange...

                  @karatekid- I found a download, and I'm getting the suscript error everyone does...but I don't have a readme file to fix. Do you know what I can do?
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                    #7585    
                  Old January 22nd, 2013 (6:31 PM). Edited January 22nd, 2013 by karatekid552.
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                  karatekid552 karatekid552 is offline
                  What happens if I push it?....
                     
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                    Quote:
                    Originally Posted by Nintendork15 View Post
                    This is really odd now.
                    She moves after the 2nd Speech.
                    But moves left once. and then it freezes.
                    But nowhere in the script does it tell her to move left.

                    Are you recompiling this dynamically each time? Or editing what is already in the rom? If you are just editing what is in the rom, anything that takes up more room, such as a new commad, is going to overwrite and affect more data.

                    When I'm compiling a script, I will make a back-up copy of my rom, then continually recompile it dynamically until it is finally right. I will then save that script, delete my current rom and open the back-up and the insert the saved script. This saves me the wasted space of testing a script over and over while also preventing me from overwriting data.

                    Quote:
                    Originally Posted by Noossab Blue View Post
                    @nintendork- can you post the script again, please? That is really strange...

                    @karatekid- I found a download, and I'm getting the suscript error everyone does...but I don't have a readme file to fix. Do you know what I can do?
                    Let me email you my exact working copy that has worked in even the most extreme problem cases. Like the one my friend had a couple of pages ago that I asked DrFuji about. If you don't allow vCard download, could you pm me your email? You already have the program, so there is no harm in me emailing it you.
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                      #7586    
                    Old January 22nd, 2013 (6:36 PM).
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                    Lord Varion Lord Varion is offline
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                      Quote:
                      Originally Posted by Noossab Blue View Post
                      @nintendork- can you post the script again, please? That is really strange...

                      @karatekid- I found a download, and I'm getting the suscript error everyone does...but I don't have a readme file to fix. Do you know what I can do?
                      '-----------------------
                      #org 0x800C00
                      setvar 0x7000 0x1
                      checkflag 0x7
                      if 0x1 goto 0x8800338
                      applymovement 0x1 0x880033B
                      waitmovement 0x0
                      msgbox 0x880033E '"Mum: Oh [player]!\nYou're up!"
                      callstd 0x6
                      applymovement 0x1 0x880035C
                      waitmovement 0x0
                      msgbox 0x8800361 '"Mum: A letter came for you today.\n..."
                      callstd 0x6
                      applymovement 0x1 0x6C8004C2
                      end

                      '-----------------------
                      #org 0x800338
                      release
                      end


                      '-----------
                      ' Movements
                      '-----------
                      #org 0x80033B
                      #raw 62 'Exclamation Mark (!)
                      #raw 1 'Face Up
                      #raw FE 'End of Movements

                      #org 0x80035C
                      #raw 11 'Step Up (Normal)
                      #raw 11 'Step Up (Normal)
                      #raw 3 'Face Right
                      #raw FE 'End of Movements


                      '---------
                      ' Strings
                      '---------
                      #org 0x80033E
                      = Mum: Oh [player]!\nYou're up!

                      #org 0x800361
                      = Mum: A letter came for you today.\nHere I'll read it:\p''Dear [player],\nWe've recieved a Parcel for you from Maxi,\pplease make haste and collect it\nFrom, Worseth Town PO.\pMum: Hmmm, A parcel huh?\nGo ask Maxi, he might help ya!\pBut ... I guess this means, you'll\nbe leaving on a journey.\pHuh, me?\nOh don't worry, I'll be fine.\pGo have some fun.

                      Quote:
                      Originally Posted by karatekid552 View Post
                      Are you recompiling this dynamically each time? Or editing what is already in the rom? If you are just editing what is in the rom, anything that takes up more room, such as a new commad, is going to overwrite and affect more data.

                      When I'm compiling a script, I will make a back-up copy of my rom, then continually recompile it dynamically until it is finally right. I will then save that script, delete my current rom and open the back-up and the insert the saved script. This saves me the wasted space of testing a script over and over while also preventing me from overwriting data.



                      Let me email you my exact working copy that has worked in even the most extreme problem cases. Like the one my friend had a couple of pages ago that I asked DrFuji about. If you don't allow vCard download, could you pm me your email? You already have the program, so there is no harm in me emailing it you.
                      Tried that.
                      She still goes the wrong way.
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                        #7587    
                      Old January 22nd, 2013 (6:41 PM).
                      karatekid552's Avatar
                      karatekid552 karatekid552 is offline
                      What happens if I push it?....
                         
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                        Quote:
                        Originally Posted by Nintendork15 View Post
                        '-----------------------
                        #org 0x800C00
                        setvar 0x7000 0x1
                        checkflag 0x7
                        if 0x1 goto 0x8800338
                        applymovement 0x1 0x880033B
                        waitmovement 0x0
                        msgbox 0x880033E '"Mum: Oh [player]!\nYou're up!"
                        callstd 0x6
                        applymovement 0x1 0x880035C
                        waitmovement 0x0
                        msgbox 0x8800361 '"Mum: A letter came for you today.\n..."
                        callstd 0x6
                        applymovement 0x1 0x6C8004C2
                        end

                        '-----------------------
                        #org 0x800338
                        release
                        end


                        '-----------
                        ' Movements
                        '-----------
                        #org 0x80033B
                        #raw 62 'Exclamation Mark (!)
                        #raw 1 'Face Up
                        #raw FE 'End of Movements

                        #org 0x80035C
                        #raw 11 'Step Up (Normal)
                        #raw 11 'Step Up (Normal)
                        #raw 3 'Face Right
                        #raw FE 'End of Movements


                        '---------
                        ' Strings
                        '---------
                        #org 0x80033E
                        = Mum: Oh [player]!\nYou're up!

                        #org 0x800361
                        = Mum: A letter came for you today.\nHere I'll read it:\p''Dear [player],\nWe've recieved a Parcel for you from Maxi,\pplease make haste and collect it\nFrom, Worseth Town PO.\pMum: Hmmm, A parcel huh?\nGo ask Maxi, he might help ya!\pBut ... I guess this means, you'll\nbe leaving on a journey.\pHuh, me?\nOh don't worry, I'll be fine.\pGo have some fun.



                        Tried that.
                        She still goes the wrong way.
                        Where is your third apply movement? If it just wasn't accidentally not posted, that could be the problem. It's pointing to random numbers that it's reading as movements.
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                          #7588    
                        Old January 22nd, 2013 (6:45 PM).
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                        Noossab Blue Noossab Blue is offline
                           
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                          Also, still no lock at the beginning. I don't know how big of a deal that is, but at the very least you don't want to be able to wakl away in the middle of it...
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                            #7589    
                          Old January 22nd, 2013 (6:56 PM).
                          Lord Varion's Avatar
                          Lord Varion Lord Varion is offline
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                            Quote:
                            Originally Posted by karatekid552 View Post
                            Where is your third apply movement? If it just wasn't accidentally not posted, that could be the problem. It's pointing to random numbers that it's reading as movements.
                            Oh my yes.

                            Re wrote it, compiled it, closed window, re opened, and it's deleted itself.

                            I don't know why ?
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                              #7590    
                            Old January 22nd, 2013 (7:08 PM).
                            karatekid552's Avatar
                            karatekid552 karatekid552 is offline
                            What happens if I push it?....
                               
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                              This is the weirdest series of errors I've seen on one script. Could you send us the dynamically labeled one? I hope you saved, which you always should.
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                                #7591    
                              Old January 22nd, 2013 (7:37 PM).
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                              Quote:
                              Originally Posted by Nintendork15 View Post
                              Oh my yes.

                              Re wrote it, compiled it, closed window, re opened, and it's deleted itself.

                              I don't know why ?
                              I don't know if this is related, but the move up in fire red and leaf green are different (In LG it moves you right I think). If you're not using fire red perhaps those move up and move down raws are mixed up. Could be wrong, but worth a shot :D
                                #7592    
                              Old January 23rd, 2013 (7:10 AM). Edited January 23rd, 2013 by Noossab Blue.
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                              Noossab Blue Noossab Blue is offline
                                 
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                                Quote:
                                Thanks Doesnt and karatekid.

                                But now I'm having one small problem...

                                I'm copying the original mart text verbatim, only changing the beginning offset and the offset of the mart items (and of course, the mart items themselves). But now, when I test the marts in-game, some of them work and others don't bring up the buy menu, seemingly at random...

                                Spoiler:
                                Here's an example of one that works:

                                Code:
                                '-----------------------
                                #org 0x8022B2
                                special 0x187
                                compare LASTRESULT 0x2
                                if 0x1 goto 0x81A7AE0
                                lock
                                faceplayer
                                msgbox2 0x81A6211 '"Hi, there!\nMay I help you?"
                                waitmsgbox
                                pokemart 0x88022DA
                                msgbox 0x81A5190 '"Please come again!"
                                callstd 0x4
                                release
                                end
                                
                                '-----------------------
                                #org 0x1A7AE0
                                release
                                end
                                
                                
                                '-----------
                                ' MartItems
                                '-----------
                                #org 0x8022DA
                                #raw word 12C
                                #raw word 14D
                                #raw word 142
                                #raw word 148
                                #raw word 129
                                #raw word 147
                                #raw word 0
                                
                                
                                '---------
                                ' Strings
                                '---------
                                #org 0x1A6211
                                = Hi, there!\nMay I help you?
                                
                                #org 0x1A5190
                                = Please come again!
                                And here is one that doesn't:

                                Code:
                                '-----------------------
                                #org 0x802337
                                special 0x187
                                compare LASTRESULT 0x2
                                if 0x1 goto 0x81A7AE0
                                lock
                                faceplayer
                                msgbox2 0x880236A '"Hi, there!\nMay I help you?"
                                waitmsgbox
                                pokemart 0x880235F
                                msgbox 0x81A5190 '"Please come again!"
                                callstd 0x4
                                release
                                end
                                
                                '-----------------------
                                #org 0x1A7AE0
                                release
                                end
                                
                                
                                '-----------
                                ' MartItems
                                '-----------
                                #org 0x80235F
                                #raw word 124
                                #raw word 128
                                #raw word 130
                                #raw word 141
                                #raw word 0
                                
                                
                                '---------
                                ' Strings
                                '---------
                                #org 0x80236A
                                = Hi, there!\nMay I help you?
                                
                                #org 0x1A5190
                                = Please come again!
                                Back again...I tried recompiling with xse 1.1.1, to no avail. Some of the time I can make it work still and other times I can't. The last time I made it work, it was displaying "Please come again!" twice...which is weird...but then again this whole thing is very strange.

                                Any help would be appreciated.
                                _____________________________________________________

                                EDIT: Funny story guys. I got frustrated and decided to start the marts over again using one of my backups. Besides using XSE 1.1.1, everything I did was the same. Admittedly, I told A-Map to use later offsets on the off chance that had anything to do with it. I also noticed that when you create a person event behind the counter, the movement permission changes to 0 (no idea if that matters either, just an observation). Annnnnnnd...

                                It works. Or so it seems. WEIRD. Anyway, with my luck I'll be back in 5 minutes saying it doesn't work after all, but for now...thanks for the help.
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                                  #7593    
                                Old January 24th, 2013 (7:20 PM).
                                machomuu's Avatar
                                machomuu machomuu is offline
                                 
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                                I can't seem to compile this, I keep getting the error "Unknown keyword "" at line 129" Any ideas?

                                In XSE, line 129 is empty.

                                This is a script for Fire Red.

                                Spoiler:
                                #dynamic 0x800000

                                #org @start
                                lock
                                applymovement 0x1 @Oh
                                msgbox @Og 0x6
                                waitmovement 0x1
                                applymovement 0xFF @Wall
                                waitmovement 0xFF
                                applymovement 0x1 @Pall
                                waitmovement 0x0
                                msgbox @Fae 0x6
                                applymovement 0x1 @Have
                                waitmovement 0x0
                                applymovement 0x1 @Moe
                                applymovement 0xFF @Moe
                                waitmovement 0x0
                                applymovement 0x1 @Prof
                                waitmovement 0x0
                                msgbox @Rap 0x6
                                applymovement 0x1 @Mall
                                waitmovement 0x0
                                applymovement 0x11 @Dall
                                waitmovement 0x0
                                msgbox @Ae 0x6
                                applymovement 0x11 @Fall
                                msgbox @Mark 0x6
                                applymovement 0x11 @Ad
                                msgbox @Tae 0x6
                                applymovement 0x11 @Bad
                                waitmovement 0x0
                                msgbox @Sar 0x6
                                applymovement 0x11 @Ad
                                waitmovement 0x0
                                msgbox @Thar 0x6
                                applymovement 0x11 @Bad
                                waitmovement 0x0
                                msgbox @Far 0x6
                                msgbox @Far2 0x6
                                msgbox @Yer 0x6
                                release
                                end

                                #org @Oh
                                #raw 0x3
                                #raw 0x62
                                #raw 0xFE

                                #org @Og
                                = Oh!

                                #org @Wall
                                #raw 0x2
                                #raw 0xFE

                                #org @Pall
                                #raw 0x13
                                #raw 0x13
                                #raw 0xFE

                                #org @Fae
                                = AIDE: Welcome to Professor Oak's\nlab.\p[Player]: You mean CERN, right?\pAIDE: For the last time, this\nisn't CERN.\p[PLAYER]: Yeah, yeah. Anyway, I'm here\nto see the professor.\pAIDE: ...Right this way.

                                #org @Have
                                #raw 0x11
                                #raw 0x13
                                #raw 0x1
                                #raw 0xFE

                                #org @Moe
                                #raw 0x11
                                #raw 0x11
                                #raw 0xFE

                                #org @Prof
                                #raw 0x63
                                #raw 0xFE

                                #org @Rap
                                = AIDE: Professor? Are you heading\nout?\pOAK: Yes. Do you need something?\pAIDE: [PLAYER] is here to see you.\pOAK: I see. You can go.\pAIDE: Yes, sir.

                                #org @Mall
                                #raw 0x12
                                #raw 0x10
                                #raw 0x10
                                #raw 0x10
                                #raw 0x10
                                #raw 0x13
                                #raw 0x12
                                #raw 0x60
                                #raw 0xFE

                                #org @Dall
                                #raw 0x10
                                #raw 0xFE

                                #org @Ae
                                = OAK: To what do I owe this\npleasure, [PLAYER]?\p[Player]: Well, I came to learn more\nabout time travel, and I thought\lyou, of all people, would know.\pOAK: What about it do you want to\nknow?\p[PLAYER]: Well, [RIVAL] mentioned that\n"Extra-Dimensional\lTravel"...whatever that is, is not\lpossible via time travel. Is this\ltrue?\pOAK: Well, yes. You have to think\nof time travel as more restricted\lthan that...

                                #org @Fall
                                #raw 0x2
                                #raw 0x3
                                #raw 0x1
                                #raw 0x62
                                #raw 0xFE

                                #org @Mark
                                = Take those three pokeballs, for\nexample.

                                #org @Ad
                                #raw 0x1
                                #raw 0xFE

                                #org @Bad
                                #raw 0x0
                                #raw 0xFE

                                #org @Tae
                                = In those pokeballs are three\npokemon.\pOne thing to note,\nhowever, is that those pokemon\lcannot escape the pokeballs of\ltheir volition.\p[Player]: So how does this relate to\ntime travel?\pOAK: Let us use the pokeballs as\nan example for a universe. So-\p[Player]: Hold on, hold on.

                                #org @Sar
                                = [Player]: You said "a universe", are you\nimplying that there is more than\lone universe out there?\pOAK: For the sake of your line of\nquestioning, yes.\pBack to the example.

                                #org @Thar
                                = The pokemon in those pokeballs\ncannot move freely between their\lpokeballs.\lIf they try to, it\lwill be a futile effort because\lthe distance between them and the\lborders of the pokeball is, for\ldiscussion's sake,
                                infinte.\p[PLAYER]: Isn't that why so many people\nbelieve that there is only one\luniverse?\lIt is in the name, after all.

                                #org @Far
                                = OAK: Yes. The idea of multiple\n'uni'verses, and infinite ones at\lthat, is almost inconceivable.\pHowever, one thing to note about\nthose pokeballs is that they are\lsealed.\lThey have their own unique pokemon\ljust as our universes supposedly\lhave their own unique laws of\lspace and time.\lWe do not share the same, what we\lcall 'facets of reality', as other\luniverses do.\pBut what if there were to be a\ncrack in the universe?\p[PLAYER]: You mean like a wormhole or a\nblack hole?\pOAK: Right on the money.\pThough, I
                                should note that black\nholes are not 'rips in the\lspace-time continuum', but are\linstead the result of stars\lcollapsing into themselves and\lcreating a compressed area called\la 'singularity' where only gravity\lexists.\p[Player]: ...This...this is too much...\pOAK: Stay with me. Now, one can\ntechnically 'travel through time'\lif they were somehow able to sail\lon the event horizon of a black\lhole.\p[Player]: Wouldn't they get sucked in?

                                #org @Far2
                                = OAK: Now you understand why time\ntravel is but a dream.\pIf one were to sail close to the\nevent horizon, they would\lperceive, and even feel the\leffects of time progression at a\lmuch slower rate than normal due\lto the gravitational field.\p[PLAYER]: In other words, time is slower\nfor them?\pOAK: Exactly.\pNow, the reason people suspect\nthat one can travel to other\ldimensions, though not necessarily\luniverses, with a black hole is\lbecause a black hole is a\lsingularity.\pIn other words, it is an infinite\npoint, and inside that point, the\llaws of physics do not apply.\p[PLAYER]: So this goes back to not\ncontaining our "facets of\lreality"?\pOAK: Yes.\pA wormhole, on the other hand, is\nlike the "crack" that I mentioned\learlier.\lIt is, supposedly, a rip in the\lspace-time continuum that works as\la tunnel to other universes.\lThe problem with wormholes,\lhowever, is that they have not\lbeen proven to exist.\pDoes that answer your question?

                                #org @Yer
                                = [PLAYER]: Well, I guess my real question\nwould be this:\lIs it possible to go back into the\lpast without becoming incredibly\lcompressed, unusable, or\lrecognizable?\pOAK: No, sadly. There is no such\nmethod to do so.\pOne could time travel, if only for\nan astronomically short time from\lour perspective, if they were to\lgo close to the event horizon of a\lblack hole.\lHowever, they would no doubt be\lsucked in.\p[PLAYER]: Is it possible with the LHC?\pOAK: Hm...I see that you are\nreferring to the mini-black hole\lthat the LHC can produce.\p...\p...\pI would speculate that, if someone\nwere able to reverse the effects\lof one's sailing close to the\levent horizon...yes, we could.\lThough I do not feel that it will\lbe for a long time.\p[PLAYER]: Well thank you for your time,\nprofessor. I really appreciate\lit.\pOAK: The pleasure is all mine.\pTake care.
                                __________________
                                Paired to and madly in love with a literal Symphony of legs.


                                I also watch anime sometimes. Just a little.
                                  #7594    
                                Old January 24th, 2013 (7:36 PM).
                                DrFuji's Avatar
                                DrFuji DrFuji is offline
                                Heiki Hecchara‌‌
                                 
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                                Location: Aussie
                                Age: 25
                                Gender: Male
                                Nature: Jolly
                                Posts: 1,438
                                Quote:
                                Originally Posted by machomuu View Post
                                I can't seem to compile this, I keep getting the error "Unknown keyword "" at line 129" Any ideas?

                                In XSE, line 129 is empty.

                                This is a script for Fire Red.

                                Spoiler:
                                #dynamic 0x800000

                                #org @start
                                lock
                                applymovement 0x1 @Oh
                                msgbox @Og 0x6
                                waitmovement 0x1
                                applymovement 0xFF @Wall
                                waitmovement 0xFF
                                applymovement 0x1 @Pall
                                waitmovement 0x0
                                msgbox @Fae 0x6
                                applymovement 0x1 @Have
                                waitmovement 0x0
                                applymovement 0x1 @Moe
                                applymovement 0xFF @Moe
                                waitmovement 0x0
                                applymovement 0x1 @Prof
                                waitmovement 0x0
                                msgbox @Rap 0x6
                                applymovement 0x1 @Mall
                                waitmovement 0x0
                                applymovement 0x11 @Dall
                                waitmovement 0x0
                                msgbox @Ae 0x6
                                applymovement 0x11 @Fall
                                msgbox @Mark 0x6
                                applymovement 0x11 @Ad
                                msgbox @Tae 0x6
                                applymovement 0x11 @Bad
                                waitmovement 0x0
                                msgbox @Sar 0x6
                                applymovement 0x11 @Ad
                                waitmovement 0x0
                                msgbox @Thar 0x6
                                applymovement 0x11 @Bad
                                waitmovement 0x0
                                msgbox @Far 0x6
                                msgbox @Far2 0x6
                                msgbox @Yer 0x6
                                release
                                end

                                #org @Oh
                                #raw 0x3
                                #raw 0x62
                                #raw 0xFE

                                #org @Og
                                = Oh!

                                #org @Wall
                                #raw 0x2
                                #raw 0xFE

                                #org @Pall
                                #raw 0x13
                                #raw 0x13
                                #raw 0xFE

                                #org @Fae
                                = AIDE: Welcome to Professor Oak's\nlab.\p[Player]: You mean CERN, right?\pAIDE: For the last time, this\nisn't CERN.\p[PLAYER]: Yeah, yeah. Anyway, I'm here\nto see the professor.\pAIDE: ...Right this way.

                                #org @Have
                                #raw 0x11
                                #raw 0x13
                                #raw 0x1
                                #raw 0xFE

                                #org @Moe
                                #raw 0x11
                                #raw 0x11
                                #raw 0xFE

                                #org @Prof
                                #raw 0x63
                                #raw 0xFE

                                #org @Rap
                                = AIDE: Professor? Are you heading\nout?\pOAK: Yes. Do you need something?\pAIDE: [PLAYER] is here to see you.\pOAK: I see. You can go.\pAIDE: Yes, sir.

                                #org @Mall
                                #raw 0x12
                                #raw 0x10
                                #raw 0x10
                                #raw 0x10
                                #raw 0x10
                                #raw 0x13
                                #raw 0x12
                                #raw 0x60
                                #raw 0xFE

                                #org @Dall
                                #raw 0x10
                                #raw 0xFE

                                #org @Ae
                                = OAK: To what do I owe this\npleasure, [PLAYER]?\p[Player]: Well, I came to learn more\nabout time travel, and I thought\lyou, of all people, would know.\pOAK: What about it do you want to\nknow?\p[PLAYER]: Well, [RIVAL] mentioned that\n"Extra-Dimensional\lTravel"...whatever that is, is not\lpossible via time travel. Is this\ltrue?\pOAK: Well, yes. You have to think\nof time travel as more restricted\lthan that...

                                #org @Fall
                                #raw 0x2
                                #raw 0x3
                                #raw 0x1
                                #raw 0x62
                                #raw 0xFE

                                #org @Mark
                                = Take those three pokeballs, for\nexample.

                                #org @Ad
                                #raw 0x1
                                #raw 0xFE

                                #org @Bad
                                #raw 0x0
                                #raw 0xFE

                                #org @Tae
                                = In those pokeballs are three\npokemon.\pOne thing to note,\nhowever, is that those pokemon\lcannot escape the pokeballs of\ltheir volition.\p[Player]: So how does this relate to\ntime travel?\pOAK: Let us use the pokeballs as\nan example for a universe. So-\p[Player]: Hold on, hold on.

                                #org @Sar
                                = [Player]: You said "a universe", are you\nimplying that there is more than\lone universe out there?\pOAK: For the sake of your line of\nquestioning, yes.\pBack to the example.

                                #org @Thar
                                = The pokemon in those pokeballs\ncannot move freely between their\lpokeballs.\lIf they try to, it\lwill be a futile effort because\lthe distance between them and the\lborders of the pokeball is, for\ldiscussion's sake,
                                infinte.\p[PLAYER]: Isn't that why so many people\nbelieve that there is only one\luniverse?\lIt is in the name, after all.

                                #org @Far
                                = OAK: Yes. The idea of multiple\n'uni'verses, and infinite ones at\lthat, is almost inconceivable.\pHowever, one thing to note about\nthose pokeballs is that they are\lsealed.\lThey have their own unique pokemon\ljust as our universes supposedly\lhave their own unique laws of\lspace and time.\lWe do not share the same, what we\lcall 'facets of reality', as other\luniverses do.\pBut what if there were to be a\ncrack in the universe?\p[PLAYER]: You mean like a wormhole or a\nblack hole?\pOAK: Right on the money.\pThough, I
                                should note that black\nholes are not 'rips in the\lspace-time continuum', but are\linstead the result of stars\lcollapsing into themselves and\lcreating a compressed area called\la 'singularity' where only gravity\lexists.\p[Player]: ...This...this is too much...\pOAK: Stay with me. Now, one can\ntechnically 'travel through time'\lif they were somehow able to sail\lon the event horizon of a black\lhole.\p[Player]: Wouldn't they get sucked in?

                                #org @Far2
                                = OAK: Now you understand why time\ntravel is but a dream.\pIf one were to sail close to the\nevent horizon, they would\lperceive, and even feel the\leffects of time progression at a\lmuch slower rate than normal due\lto the gravitational field.\p[PLAYER]: In other words, time is slower\nfor them?\pOAK: Exactly.\pNow, the reason people suspect\nthat one can travel to other\ldimensions, though not necessarily\luniverses, with a black hole is\lbecause a black hole is a\lsingularity.\pIn other words, it is an infinite\npoint, and inside that point, the\llaws of physics do not apply.\p[PLAYER]: So this goes back to not\ncontaining our "facets of\lreality"?\pOAK: Yes.\pA wormhole, on the other hand, is\nlike the "crack" that I mentioned\learlier.\lIt is, supposedly, a rip in the\lspace-time continuum that works as\la tunnel to other universes.\lThe problem with wormholes,\lhowever, is that they have not\lbeen proven to exist.\pDoes that answer your question?

                                #org @Yer
                                = [PLAYER]: Well, I guess my real question\nwould be this:\lIs it possible to go back into the\lpast without becoming incredibly\lcompressed, unusable, or\lrecognizable?\pOAK: No, sadly. There is no such\nmethod to do so.\pOne could time travel, if only for\nan astronomically short time from\lour perspective, if they were to\lgo close to the event horizon of a\lblack hole.\lHowever, they would no doubt be\lsucked in.\p[PLAYER]: Is it possible with the LHC?\pOAK: Hm...I see that you are\nreferring to the mini-black hole\lthat the LHC can produce.\p...\p...\pI would speculate that, if someone\nwere able to reverse the effects\lof one's sailing close to the\levent horizon...yes, we could.\lThough I do not feel that it will\lbe for a long time.\p[PLAYER]: Well thank you for your time,\nprofessor. I really appreciate\lit.\pOAK: The pleasure is all mine.\pTake care.
                                I can't replicate that error and I can't ever recall something like this happening. I'd suggest shifting the parts of your script around and see if you can fill line 129 with something. The easiest thing to do this is probably putting your big block of applymovements/ msgboxes at the end of the script.

                                Hopefully that stops XSE from glitching out but I'm really not sure what caused this in the first place :/
                                __________________
                                  #7595    
                                Old January 25th, 2013 (6:05 AM).
                                machomuu's Avatar
                                machomuu machomuu is offline
                                 
                                Join Date: Apr 2008
                                Location: Americalanavania
                                Gender: Male
                                Nature: Relaxed
                                Posts: 10,363
                                Quote:
                                Originally Posted by DrFuji View Post
                                I can't replicate that error and I can't ever recall something like this happening. I'd suggest shifting the parts of your script around and see if you can fill line 129 with something. The easiest thing to do this is probably putting your big block of applymovements/ msgboxes at the end of the script.

                                Hopefully that stops XSE from glitching out but I'm really not sure what caused this in the first place :/
                                Thanks for the help, Fuji.

                                I tried it out, but sadly, it didn't work. However, one thing I did notice is that where @Far went, the error always followed. For instance, say the following lines were 127 (the pointer), 128 (the text), and 129 (the blank line):
                                Spoiler:
                                #org @Far
                                = OAK: Yes. The idea of multiple\n'uni'verses, and infinite ones at\lthat, is almost inconceivable.\p*snip*


                                The error would occur on 129. If I moved those same 3 lines (or even just the two containing the pointer and text) to a different location, regardless of what is in the following line, it would give me the same error.

                                I then tried removing @Far, and low and behold, it compiled...which is a problem, since that's one of my most important text strings.

                                Any idea on why this is happening?
                                __________________
                                Paired to and madly in love with a literal Symphony of legs.


                                I also watch anime sometimes. Just a little.
                                  #7596    
                                Old January 25th, 2013 (10:12 AM).
                                karatekid552's Avatar
                                karatekid552 karatekid552 is offline
                                What happens if I push it?....
                                   
                                  Join Date: Nov 2012
                                  Location: Do you really want to know? Really?
                                  Gender: Male
                                  Nature: Bold
                                  Posts: 1,766
                                  Quote:
                                  Originally Posted by machomuu View Post
                                  Thanks for the help, Fuji.

                                  I tried it out, but sadly, it didn't work. However, one thing I did notice is that where @Far went, the error always followed. For instance, say the following lines were 127 (the pointer), 128 (the text), and 129 (the blank line):
                                  Spoiler:
                                  #org @Far
                                  = OAK: Yes. The idea of multiple\n'uni'verses, and infinite ones at\lthat, is almost inconceivable.\p*snip*


                                  The error would occur on 129. If I moved those same 3 lines (or even just the two containing the pointer and text) to a different location, regardless of what is in the following line, it would give me the same error.

                                  I then tried removing @Far, and low and behold, it compiled...which is a problem, since that's one of my most important text strings.

                                  Any idea on why this is happening?
                                  I noticed that when I attempted to compile it, there were points at which the enter/return (depending on your keyboard) had been hit to go to the next line in the middle of a text. These caused errors in similar areas. Are you sure that every single set of text is just on one line?

                                  Other than that, it compiled just fine.
                                  __________________

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                                    #7597    
                                  Old January 25th, 2013 (10:36 AM).
                                  SpadeEdge16's Avatar
                                  SpadeEdge16 SpadeEdge16 is offline
                                     
                                    Join Date: May 2012
                                    Gender: Male
                                    Posts: 154
                                    Quote:
                                    Originally Posted by machomuu View Post
                                    Thanks for the help, Fuji.

                                    I tried it out, but sadly, it didn't work. However, one thing I did notice is that where @Far went, the error always followed. For instance, say the following lines were 127 (the pointer), 128 (the text), and 129 (the blank line):
                                    Spoiler:
                                    #org @Far
                                    = OAK: Yes. The idea of multiple\n'uni'verses, and infinite ones at\lthat, is almost inconceivable.\p*snip*


                                    The error would occur on 129. If I moved those same 3 lines (or even just the two containing the pointer and text) to a different location, regardless of what is in the following line, it would give me the same error.

                                    I then tried removing @Far, and low and behold, it compiled...which is a problem, since that's one of my most important text strings.

                                    Any idea on why this is happening?
                                    I've also had this same problem happen to me, basically if I have some kind of small mistake with the text, I'll go back and fix it, but then when I compile it, the unknown keyword will show up like it did for you. I've even tried deleting the line with the error, then it'll just go to the next line with the redone text. I've tried copy and pasting it into a new script, same problem. Basically all you can really do is just make the whole script over again. At least that's what worked for me. I don't know any technical reasons as to what causes it though.
                                      #7598    
                                    Old January 26th, 2013 (6:14 PM).
                                    thetripplenine's Avatar
                                    thetripplenine thetripplenine is offline
                                    tripple.
                                       
                                      Join Date: Jan 2013
                                      Location: California
                                      Age: 20
                                      Gender: Male
                                      Nature: Bold
                                      Posts: 98
                                      Spoiler:
                                      '-----------------------
                                      #org 0x9C0B77
                                      checkflag 0x800
                                      if 0x1 goto 0x88000B2
                                      msgbox 0x8845E7E '"A Riolu is in a Pokéball.\pDo you w..."
                                      callstd 0x5
                                      compare LASTRESULT 0x1
                                      if 0x1 goto 0x8845D18
                                      msgbox 0x88000E9 '"Well it doesn't seem right, is this..."
                                      callstd 0x6
                                      release
                                      end

                                      '-----------------------
                                      #org 0x8000B2
                                      msgbox 0x8800154 '"Really you want another one!"
                                      callstd 0x6
                                      release
                                      end

                                      '-----------------------
                                      #org 0x845D18
                                      givepokemon 0x27 0x5 0x8B 0x0 0x0 0x0
                                      fanfare 0x13E
                                      msgbox 0x8845D4D '"\c\h01ÊFound a RIOLU!"
                                      callstd 0x4
                                      waitfanfare
                                      closeonkeypress
                                      setflag 0x800
                                      msgbox 0x8845D62 '"\c\h01ÊNickname this RIOLU?"
                                      callstd 0x5
                                      compare LASTRESULT 0x1
                                      if 0x1 goto 0x88000AB
                                      release
                                      end

                                      '-----------------------
                                      #org 0x8000AB
                                      call 0x81A0678
                                      return

                                      '-----------------------
                                      #org 0x1A0678
                                      fadescreen 0x1
                                      special 0x9E
                                      waitstate
                                      return


                                      '---------
                                      ' Strings
                                      '---------
                                      #org 0x845E7E
                                      = A Riolu is in a Pokéball.\pDo you want a Riolu?

                                      #org 0x8000E9
                                      = Well it doesn't seem right, is this\nan initiation?

                                      #org 0x800154
                                      = Really you want another one!

                                      #org 0x845D4D
                                      = \c\h01ÊFound a RIOLU!

                                      #org 0x845D62
                                      = \c\h01ÊNickname this RIOLU?



                                      Whenever I say yes to nickname it goes to the image of a clock. Help please...
                                        #7599    
                                      Old January 26th, 2013 (6:25 PM).
                                      machomuu's Avatar
                                      machomuu machomuu is offline
                                       
                                      Join Date: Apr 2008
                                      Location: Americalanavania
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                                      Posts: 10,363
                                      Quote:
                                      Originally Posted by thetripplenine View Post
                                      Spoiler:
                                      '-----------------------
                                      #org 0x9C0B77
                                      checkflag 0x800
                                      if 0x1 goto 0x88000B2
                                      msgbox 0x8845E7E '"A Riolu is in a Pokéball.\pDo you w..."
                                      callstd 0x5
                                      compare LASTRESULT 0x1
                                      if 0x1 goto 0x8845D18
                                      msgbox 0x88000E9 '"Well it doesn't seem right, is this..."
                                      callstd 0x6
                                      release
                                      end

                                      '-----------------------
                                      #org 0x8000B2
                                      msgbox 0x8800154 '"Really you want another one!"
                                      callstd 0x6
                                      release
                                      end

                                      '-----------------------
                                      #org 0x845D18
                                      givepokemon 0x27 0x5 0x8B 0x0 0x0 0x0
                                      fanfare 0x13E
                                      msgbox 0x8845D4D '"\c\h01ÊFound a RIOLU!"
                                      callstd 0x4
                                      waitfanfare
                                      closeonkeypress
                                      setflag 0x800
                                      msgbox 0x8845D62 '"\c\h01ÊNickname this RIOLU?"
                                      callstd 0x5
                                      compare LASTRESULT 0x1
                                      if 0x1 goto 0x88000AB
                                      release
                                      end

                                      '-----------------------
                                      #org 0x8000AB
                                      call 0x81A0678
                                      return

                                      '-----------------------
                                      #org 0x1A0678
                                      fadescreen 0x1
                                      special 0x9E
                                      waitstate
                                      return


                                      '---------
                                      ' Strings
                                      '---------
                                      #org 0x845E7E
                                      = A Riolu is in a Pokéball.\pDo you want a Riolu?

                                      #org 0x8000E9
                                      = Well it doesn't seem right, is this\nan initiation?

                                      #org 0x800154
                                      = Really you want another one!

                                      #org 0x845D4D
                                      = \c\h01ÊFound a RIOLU!

                                      #org 0x845D62
                                      = \c\h01ÊNickname this RIOLU?



                                      Whenever I say yes to nickname it goes to the image of a clock. Help please...
                                      What game are you hacking?
                                      __________________
                                      Paired to and madly in love with a literal Symphony of legs.


                                      I also watch anime sometimes. Just a little.
                                        #7600    
                                      Old January 26th, 2013 (6:29 PM).
                                      karatekid552's Avatar
                                      karatekid552 karatekid552 is offline
                                      What happens if I push it?....
                                         
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                                        Quote:
                                        Originally Posted by machomuu View Post
                                        What game are you hacking?
                                        He must be hacking Ruby because no special in FireRed documented by JPAN brings up a clock, and there is no clock in FireRed to begin with.
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