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Fire Type Emblem: Chapters 1/2

Best format for FTE? (Details: https://www.pokecommunity.com/showthread.php?p=9938264#post9938264)

  • Option 1: One story, one map

    Votes: 2 14.3%
  • Option 2: One story, two maps

    Votes: 9 64.3%
  • Option 3: Two stories, two maps

    Votes: 4 28.6%

  • Total voters
    14
Status
Not open for further replies.

Lycanthropy

[cd=font-family:Special Elite;font-size:16px;color
11,037
Posts
10
Years
Round 1 - Player Phase
[a id]map_ch1 - 1.1p[/a id]

Spoiler: Terrain Index
Chapter_0_index.png






120px-479Rotom-Pok%C3%A9dex.png



Click on a Pok?mon to view its summary, zz-zzzt!​












[a id]Windmill_ch1 - 1.1p[/a id]


rowlet.gif
Windmill
, lv15 (M) - Epilogue (L2)
grass.gif
flying.gif
.
HP: 48/48
Att:
25 Def:
25 SpA:
24 SpD:
24
Move: 5 [Fly]
Ability: Overgrow [Raises Grass type power in a pinch]

Ok
-
-

Leafa
ge
? PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals minor Grass damage]
Growl ? PP [Acc 100% - Inflicts Attack Down (2) on all enemies within 2 squares]
Peck ? PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals minor Flying damage]
Razor Leaf 2/2 PP [
Rn shot
An attack that launches a projectile in either of the four directions that will hit the first target it comes across, up to 10 squares away. Examples: Flamethrower, Icy Wind, Bullet Seed [img]https://image.ibb.co/hcwQ4o/Rn_shot.png[/img] [img]https://image.ibb.co/maNyPo/Rn_shot_b.png[/img]
, Acc 95% - Deals moderate Grass damage]

Oran Berry [Heals 10 HP when eaten or fed to an adjacent ally]
Aspear Berry [Cures Frost when eaten or fed to an adjecent ally, can be held]

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

?
[a id]Meta_ch1 - 1.1p[/a id]


scyther.gif
Meta
, lv15 (M) - Skystrike (Q1)
bug.gif
flying.gif
.
HP: 38/38
Att:
28 Def:
23 SpA:
18 SpD:
23
Move: 6 [Fly]
Ability: Technician [Powers meager and minor damage]

Ok
-
-

Quick Attack 3/3 PP [
Rn 1-2
A versatile move that can be used to attack from either 1 or 2 squares away. Examples: Quick Attack, Vacuum Wave, Baby-Doll Eyes [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
, Acc 100% - Deals minor Normal damage]
Vacuum Wave 3/3 PP [
Rn 1-2
A versatile move that can be used to attack from either 1 or 2 squares away. Examples: Quick Attack, Vacuum Wave, Baby-Doll Eyes [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
, Acc 100% - Deals minor Fighting damage]
Leer ? PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Inflicts Defense Down (3)]
Pursuit 2/2 PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deal minor Dark damage and inflict Pursued (1)]

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

[a id]Krakonos_ch1 - 1.1p[/a id]


slakoth.gif
Krakonos
, lv15 (M) - Zemanahrad (K1)
normal.gif
.
HP: 58/58
Att:
35 Def:
35 SpA:
25 SpD:
25
Move: 4
Ability: Truant [Forgo Action to loaf around on even turns]

Ok
-
-

Scratch ? PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals minor Normal damage]
Yawn ? PP [
Rn 1*
A close special attack that can cut corners, hitting one of the eight squares around the user. Examples: Water Gun, Confuse Ray [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/cTd54o/Rn_1star.png[/img]
, Acc -% - Makes the target Drowsy (1)]
Slack Off 2/2 PP [
Rn self
A supporting move that affects the user itself. Examples: Harden, Slack Off, Charge, Protect [IMG]https://image.ibb.co/cD354o/Rn_self.png[/IMG]
, Acc -% - Heal 50% of your maxHP]
Feint Attack 2/2 PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc -% - Deals moderate Dark damage]

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

[a id]Glacier_ch1 - 1.1p[/a id]


vulpix-alola.gif
Glacier
, lv15 (M) - Syntthetix (L3)
ice.gif
.
HP: 41/41
Att:
23 Def:
23 SpA:
26 SpD:
32
Move: 6
Ability: Snow Cloak [Raises Evasion in a hailstorm]

Ok
-
-

Powder Snow 3/3 PP [
Rn line 2
A small area attack that targets two squares in front of the user, in any of the four directions. Examples: Powder Snow [img]https://image.ibb.co/gfqUVT/Rn_line_2.png[/img]
, Acc 100% - Deals minor Ice damage, may cause Frost (-)]
Roar ? PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc -% - Sends the target flying, damaging it if it hits a wall]
Confuse Ray 3/3 PP [
Rn 1*
A close special attack that can cut corners, hitting one of the eight squares around the user. Examples: Water Gun, Confuse Ray [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/cTd54o/Rn_1star.png[/img]
, Acc 100% - Inflicts Confusion (-)]
Icy Wind 1/1 PP [
Rn shot
An attack that launches a projectile in either of the four directions that will hit the first target it comes across, up to 10 squares away. Examples: Flamethrower, Icy Wind, Bullet Seed [img]https://image.ibb.co/hcwQ4o/Rn_shot.png[/img] [img]https://image.ibb.co/maNyPo/Rn_shot_b.png[/img]
, Acc 95% - Deals moderate Ice damage and inflicts Slowed (2)]

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

[a id]Cuddles_ch1 - 1.1p[/a id]


wailmer.gif
Cuddles
, lv15 (M) - HyperMorian (N4)
water.gif
.
HP: 59/59
Att:
26 Def:
17 SpA:
26 SpD:
17
Move: 5 [Swim]
Ability: Water Veil [Prevents getting a Burn]

Ok
-
-

Growl ? PP [Acc 100% - Inflicts Attack Down (2) on all enemies within 2 squares]
Water Gun ? PP [
Rn 1*
A close special attack that can cut corners, hitting one of the eight squares around the user. Examples: Water Gun, Confuse Ray [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/cTd54o/Rn_1star.png[/img]
, Acc 100% - Deals minor Water damage]
Rollout ? PP [Deals meager Rock damage, but the user will keep Rolling (1)]
Whirlpool 2/2 PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 85% - Deals meager Water damage and inflicts Whirlpool (4)]

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

[a id]Mozilla_ch1 - 1.1p[/a id]


vulpix.gif
Mozilla
, lv15 (F) - CodeHelmet (J2)
fire.gif
.
HP: 41/41
Att:
23 Def:
23 SpA:
26 SpD:
32
Move: 6
Ability: Flash Fire [Absorbs Fire to gain firepower (5)]

Ok
-
-

Ember ? PP [
Rn 2
A short ranged attack that hits enemies from two square away in any of the four directions. Examples: Ember, Rock Throw [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
, Acc 100% - Deals minor Fire damage, may inflict Burn (4)]
Roar ? PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc -% - Sends the target flying, damaging it if it hits a wall]
Confuse Ray 3/3 PP [
Rn 1*
A close special attack that can cut corners, hitting one of the eight squares around the user. Examples: Water Gun, Confuse Ray [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/cTd54o/Rn_1star.png[/img]
, Acc 100% - Inflicts Confusion (-)]
Fire Spin 2/2 PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 85% - Deals meager Fire damage and inflicts Fire Spin (4)]

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

[a id]Rinnia_ch1 - 1.1p[/a id]


ralts.gif
Rinnia
, lv15 (F) - impulse~ (N2)
psychic.gif
fairy.gif
.
HP: 43/43
Att:
22 Def:
22 SpA:
32 SpD:
27
Move: 6
Ability: Synchronize [Passes status problems along]

Ok
-
-

Growl ? PP [Acc 100% - Inflicts Attack Down (2) on all enemies within 2 squares]
Confusion ? PP [
Rn 3
A ranged attack that hits enemes from three squares away in any of the four directions. Examples: Confusion [img]https://image.ibb.co/gjcMc8/Rn_3.png[/img]
, Acc 100% - Deals minor Psychic damage, may cause Confusion (-)]
Teleport ? PP [
Rn self
A supporting move that affects the user itself. Examples: Harden, Slack Off, Charge, Protect [IMG]https://image.ibb.co/cD354o/Rn_self.png[/IMG]
, Acc -% - Teleport to any unoccupied space within 5 squares]
Disarming Voice ? PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc -% - Deals minor Fairy damage]

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

[a id]Felix_ch1 - 1.1p[/a id]


shinx.gif
Felix
, lv15 (M) - Hyzenthlay (J1)
electric.gif
.
HP: 45/45
Att:
33 Def:
22 SpA:
24 SpD:
22
Move: 5
Ability: Intimidate [Cuts Attack of adjacent enemies]

Ok
-
-

Tackle ? PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals minor Normal damage]
Charge 2/2 PP [
Rn self
A supporting move that affects the user itself. Examples: Harden, Slack Off, Charge, Protect [IMG]https://image.ibb.co/cD354o/Rn_self.png[/IMG]
, Acc -% - Gain Sp. Defense Up (4) and become Charged (1)]
Baby-Doll Eyes ? PP [
Rn 1-2
A versatile move that can be used to attack from either 1 or 2 squares away. Examples: Quick Attack, Vacuum Wave, Baby-Doll Eyes [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
, Acc 100% - Inflicts Attack Down (3)]
Spark ? PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals minor Electric damage, may cause Paralysis (4)]

Persim Berry [Cures Confusion when eaten or fed to an adjecent ally, can be held]
Lum Berry [Cures several stat ailments when eaten or fed to an adjecent ally, can be held]

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

[a id]Hit_ch1 - 1.1p[/a id]


archen.gif
Hit
, lv15 (M) - Resolve (K2)
rock.gif
flying.gif
.
HP: 46/46
Att:
40 Def:
22 SpA:
30 SpD:
22
Move: 5 [Fly]
Ability: Defeatist [Halves Attack and Sp. Attack at low HP]

Ok
-
-

Rock Throw ? PP [
Rn 2
A short ranged attack that hits enemies from two square away in any of the four directions. Examples: Ember, Rock Throw [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
, Acc 90% - Deals minor Rock damage]
Wing Attack 3/3 PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals moderate Flying damage]
Scary Face ? PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Inflicts Slowed (5)]
Pluck 2/2 PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals moderate Flying damage, eat target's held Berry]

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

[a id]Elwind_ch1 - 1.1p[/a id]


absol.gif
Elwind
, lv15 (F) - Spirit Shackle (K3)
dark.gif
.
HP: 43/43
Att:
37 Def:
25 SpA:
22 SpD:
25
Move: 5
Ability: Super Luck [Boosts critical hit ratio]

Ok
-
-

Scratch ? PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals minor Normal damage]
Feint 2/2 PP [
Rn 1-2
A versatile move that can be used to attack from either 1 or 2 squares away. Examples: Quick Attack, Vacuum Wave, Baby-Doll Eyes [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
, Acc 100% - Deals minor Normal damage, ignores Protected status]
Pursuit 2/2 PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals minor Dark damage and inflict Pursued (1)]
Taunt ? PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Inflicts Taunted (3)]

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

[a id]Black_ch1 - 1.1p[/a id]


zangoose.gif
Black
, lv15 (M) - Sirius Black (L1)
normal.gif
.
HP: 44/44
Att:
34 Def:
22 SpA:
22 SpD:
22
Move: 6
Ability: Immunity [Prevents Poison]

Ok
-
-

Quick Attack 3/3 PP [
Rn 1-2
A versatile move that can be used to attack from either 1 or 2 squares away. Examples: Quick Attack, Vacuum Wave, Baby-Doll Eyes [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
, Acc 100% - Deals minor Normal damage]
Pursuit 2/2 PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals minor Dark damage and inflict Pursued (1)]
Fury Cutter ? PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 80% - Deals meager Bug damage, user gains Cutter's Fury (2)]
Hone Claws ? PP [
Rn self
A supporting move that affects the user itself. Examples: Harden, Slack Off, Charge, Protect [IMG]https://image.ibb.co/cD354o/Rn_self.png[/IMG]
, Acc -% - Gain Attack Up (3) and Accuracy Up (3)]

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

[a id]Mercy_ch1 - 1.1p[/a id]


mimikyu.gif
Mercy
, lv15 (M) - Aldo! (M3)
ghost.gif
fairy.gif
.
HP: 40/40
Att:
28 Def:
26 SpA:
20 SpD:
32
Move: 6
Ability: Disguise [Blocks the first hit of each battle]

Ok
-
-

Scratch ? PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals minor Normal damage]
Copycat 2/2 PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc -% - Copy the last move used by the target]
Double Team ? PP [
Rn self
A supporting move that affects the user itself. Examples: Harden, Slack Off, Charge, Protect [IMG]https://image.ibb.co/cD354o/Rn_self.png[/IMG]
, Acc -% - Gain Evasion Up (4)]
Shadow Sneak 3/3 PP [
Rn 1-2
A versatile move that can be used to attack from either 1 or 2 squares away. Examples: Quick Attack, Vacuum Wave, Baby-Doll Eyes [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
, Acc 100% - Deals minor Ghost damage]

Leppa Berry [Heals all PP of one move when eaten or fed to an adjacent ally]
Persim Berry [Cures Confusion when eaten or fed to an adjecent ally, can be held]

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

[a id]Sneasel-A_ch1 - 1.1p[/a id]


sneasel.gif
Sneasel-A
, lv12 (M) - enemy (D6)
dark.gif
ice.gif
.
HP: 33/33
Att:
26 Def:
18 SpA:
14 SpD:
22
Move: 7
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

[a id]Sneasel-B_ch1 - 1.1p[/a id]


sneasel.gif
Sneasel-B
, lv12 (M) - enemy (N12)
dark.gif
ice.gif
.
HP: 33/33
Att:
26 Def:
18 SpA:
14 SpD:
22
Move: 7
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

[a id]Sneasel-C_ch1 - 1.1p[/a id]


sneasel-f.gif
Sneasel-C
, lv12 (F) - enemy (E14)
dark.gif
ice.gif
.
HP: 33/33
Att:
26 Def:
18 SpA:
14 SpD:
22
Move: 7
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

[a id]Mankey_ch1 - 1.1p[/a id]


mankey.gif
Mankey
, lv12 (M) - enemy (K6)
fighting.gif
.
HP: 35/35
Att:
29 Def:
18 SpA:
18 SpD:
20
Move: 6
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

[a id]Rattata_ch1 - 1.1p[/a id]


rattata-alola.gif
Rattata
, lv12 (M) - enemy (M8)
dark.gif
normal.gif
.
HP: 35/35
Att:
27 Def:
20 SpA:
17 SpD:
20
Move: 6
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

[a id]Skorupi_ch1 - 1.1p[/a id]


skorupi.gif
Skorupi
, lv12 (F) - enemy (G5)
bug.gif
poison.gif
.
HP: 36/36
Att:
21 Def:
31 SpA:
16 SpD:
22
Move: 5
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

[a id]Patrat_ch1 - 1.1p[/a id]


patrat.gif
Patrat
, lv12 (M) - enemy (I5)
normal.gif
.
HP: 40/40
Att:
26 Def:
21 SpA:
19 SpD:
21
Move: 5
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

[a id]Tyrogue_ch1 - 1.1p[/a id]


tyrogue.gif
Tyrogue
, lv12 (M) - enemy (M13)
fighting.gif
.
HP: 39/39
Att:
23 Def:
23 SpA:
23 SpD:
23
Move: 5
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

[a id]Murkrow_ch1 - 1.1p[/a id]


murkrow-f.gif
Murkrow
, lv13 (F) - enemy (N20)
dark.gif
flying.gif
.
HP: 37/37
Att:
26 Def:
17 SpA:
26 SpD:
17
Move: 6 [Fly]
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

[a id]Salandit-A_ch1 - 1.1p[/a id]


salandit.gif
Salandit-A
, lv13 (F) - enemy (G19)
poison.gif
fire.gif
.
HP: 39/39
Att:
21 Def:
20 SpA:
29 SpD:
20
Move: 6
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

[a id]Salandit-B_ch1 - 1.1p[/a id]


salandit.gif
Salandit-B
, lv13 (M) - enemy (K13)
poison.gif
fire.gif
.
HP: 39/39
Att:
21 Def:
20 SpA:
29 SpD:
20
Move: 6
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

[a id]Drowzee_ch1 - 1.1p[/a id]


drowzee.gif
Drowzee
, lv13 (M) - enemy (E18)
psychic.gif
.
HP: 44/44
Att:
22 Def:
21 SpA:
21 SpD:
33
Move: 4
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

[a id]Yungoos_ch1 - 1.1p[/a id]


yungoos.gif
Yungoos
, lv13 (M) - enemy (G9)
normal.gif
.
HP: 44/44
Att:
33 Def:
19 SpA:
19 SpD:
19
Move: 5
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

[a id]Gligar_ch1 - 1.1p[/a id]


gligar-f.gif
Gligar
, lv13 (F) - enemy (D15)
ground.gif
flying.gif
.
HP: 39/39
Att:
23 Def:
29 SpA:
15 SpD:
21
Move: 5 [Fly]
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

[a id]Meowth_ch1 - 1.1p[/a id]


meowth.gif
Meowth
, lv15 (F) - enemy (K23)
normal.gif
.
HP: 42/42
Att:
26 Def:
22 SpA:
24 SpD:
24
Move: 6
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

[a id]Pansear_ch1 - 1.1p[/a id]


pansear.gif
Pansear
, lv15 (M) - enemy (M23)
fire.gif
.
HP: 47/47
Att:
28 Def:
26 SpA:
28 SpD:
26
Move: 5
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

[a id]Scraggy_ch1 - 1.1p[/a id]


scraggy.gif
Scraggy
, lv15 (M) - enemy (K21)
dark.gif
fighting.gif
.
HP: 44/44
Att:
31 Def:
30 SpA:
20 SpD:
30
Move: 5
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

[a id]Gang Leader Lombre_ch1 - 1.1p[/a id]


lombre.gif
Gang Leader Lombre
, lv20 (F) - enemy (L22)
water.gif
grass.gif
.
HP: 59/59
Att:
31 Def:
31 SpA:
31 SpD:
39
Move: 5 [Swim]
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

[a id]Annoying Tree 1_ch1 - 1.1p[/a id]


Gen_V_Cut.png
Annoying Tree 1
, lv (-) - map (D12)
grass.gif
.
HP: 100/100
Att:
- Def:
10 SpA:
- SpD:
10
Move: -
Ability: Road Block [Cannot be moved]

Ok
-
-

-
.
.
.

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

[a id]Annoying Tree 2_ch1 - 1.1p[/a id]


Gen_V_Cut.png
Annoying Tree 2
, lv (-) - map (I13)
grass.gif
.
HP: 100/100
Att:
- Def:
10 SpA:
- SpD:
10
Move: -
Ability: Road Block [Cannot be moved]

Ok
-
-

-
.
.
.

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

[a id]Annoying Tree 3_ch1 - 1.1p[/a id]


Gen_V_Cut.png
Annoying Tree 3
, lv (-) - map (I14)
grass.gif
.
HP: 100/100
Att:
- Def:
10 SpA:
- SpD:
10
Move: -
Ability: Road Block [Cannot be moved]

Ok
-
-

-
.
.
.

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

[a id]Item Ball 1_ch1 - 1.1p[/a id]


Bag_Pok%C3%A9_Ball_Sprite.png
Item Ball 1
, lv (-) - map (G10)
-.gif
.
HP: -/-
Att:
- Def:
- SpA:
- SpD:
-
Move: -
Ability: Lootable [Can be picked up]

Ok
-
-

-
.
.
.

- - - - -
- - - - -

?
- - - - -
- - - - -
- - - - -
- - - - -

[a id]Item Ball 2_ch1 - 1.1p[/a id]


Bag_Pok%C3%A9_Ball_Sprite.png
Item Ball 2
, lv (-) - map (K15)
-.gif
.
HP: -/-
Att:
- Def:
- SpA:
- SpD:
-
Move: -
Ability: Lootable [Can be picked up]

Ok
-
-

-
.
.
.

- - - - -
- - - - -

?
- - - - -
- - - - -
- - - - -
- - - - -

[a id]Item Ball 3_ch1 - 1.1p[/a id]


Bag_Pok%C3%A9_Ball_Sprite.png
Item Ball 3
, lv (-) - map (D18)
-.gif
.
HP: -/-
Att:
- Def:
- SpA:
- SpD:
-
Move: -
Ability: Lootable [Can be picked up]

Ok
-
-

-
.
.
.

- - - - -
- - - - -

?
- - - - -
- - - - -
- - - - -
- - - - -

?

Combat Log
You are challenged by Lombre's bandit gang!
 
Last edited:
5,647
Posts
10
Years
I would like to go to K1, please :)

EDIT: Also I don't want to be that guy again, but your css is broken...
Spoiler:
 
Last edited:

Hyzenthlay

[span=font-size: 16px; font-family: cinzel; color:
7,807
Posts
11
Years
^ Damn, you beat me to that spot, haha. ^^;

I will take J1, if that's okay by everyone else! :)

Reckon we should take out that Skorupi right away if it has Pin Missile!
 
Last edited:

CodeHelmet

Banned
3,375
Posts
6
Years
Put me at J2. I figure I?ll go after the Pokemon along the left side due to my type advantage over them. A Salandit isn?t far from us though. Wonder if I should head that way to see if I can?t get hit by it to activate my ability. Only Pokemon that gives me pause is the Gligar and Lombre itself. Guess I?ll have to burn down the trees if we?re going to advance.
 
Last edited:

Lycanthropy

[cd=font-family:Special Elite;font-size:16px;color
11,037
Posts
10
Years
I would like to go to K1, please :)

EDIT: Also I don't want to be that guy again, but your css is broken...
Spoiler:

^ Damn, you beat me to that spot, haha. ^^;

I will take J1, if that's okay by everyone else! :)

Reckon we should take out that Skorupi right away if it has Pin Missile!

Aack, I was trying to ninja-edit those mistakes out quickly before I left. Seems you two were just a little too fast coming here. :')

I'll add everyone to the grid when I'm not on mobile!
 

CodeHelmet

Banned
3,375
Posts
6
Years
^ Damn, you beat me to that spot, haha. ^^;

I will take J1, if that's okay by everyone else! :)

Reckon we should take out that Skorupi right away if it has Pin Missile!

If it has that move, then we should try and corral it to prevent it from moving towards our vulnerable Ralts. In other words, gang up on it to KO it. I can Attack it from 2 spaces away with Ember(and I don't believe Ember causes damage in a line, hence allowing others to move in front of me to attack as well). After KOing Skorupi, the Sneasel to it's left should be next due to its Typing. Alolan Rattata though is the other anti-Ralts Pokemon nearby.

Here's a plan of action:

Wailmer, Ralts and Mimikyu go after Mankey. Archen, Slakoth and Rowlett go after Patrat(with its flying ability used next round to fly over wall to get Pokeball/item and retreat following turn), Vulpix(me), Alola Vulpix and Absol on Skorupi(which should be enough to KO it with two Super Effective moves) while the rest sit in reserve and wait for the enemy's first moves.
 

Hyzenthlay

[span=font-size: 16px; font-family: cinzel; color:
7,807
Posts
11
Years
Here's a plan of action:

Wailmer, Ralts and Mimikyu go after Mankey. Archen, Slakoth and Rowlett go after Patrat(with its flying ability used next round to fly over wall to get Pokeball/item and retreat following turn), Vulpix(me), Alola Vulpix and Absol on Skorupi(which should be enough to KO it with two Super Effective moves) while the rest sit in reserve and wait for the enemy's first moves.

Looks like we've found our team leader / strategist, haha. :D

I wanted to post "Where's the map?" after your first post, before you even post the second one with the map. That would be fast :)

Same here!
 

CodeHelmet

Banned
3,375
Posts
6
Years
Just realized my Fire Spin move has no range attached to it. Does that mean I can lock down anyone from the start? *grins at obvious oversight or was it!?*

Also I figure I'd go with a bit more detail on a plan of attack. Mankey, Patrat and Skorupi should be our first three targets and we should, due to numbers, take them down before they can even move. The Sneasel to our left ought to be next so as to secure our left flank, although the Gliscor can ruin that thanks to its Flying ability. The Gumshoos is guarding that item ball so one of our Flying Pokemon ought to consider flying up the wall/ledge to go get it and retreating the following turn. I don't believe I can Attack it with Ember(if I could that's semi-OP. Speaking of which, Alolan Vulpix should have infinite use of Powder Snow), hence we might be able to take it out from afar or force it to move back.

Taking out Skorupi shouldn't be too difficult since myself(Vulpix) and Alolan Vulpix do Super Effective Damage. Figure I'd add in Absol due to its higher Critical Hit Chance. Suppose Scyther could use Leer on Patrat before Slakoth and others go in for the Physical Damage KO. I then suggested Ralts, Mimikyu and Wailmer go after Mankey due to their advantage over it but also to put them in position for the Pokemon to our North. Once we secure our flank, I'll move to the front line to battle that 2nd Sneasel and perhaps get hit by the Salandit to boost my Fire Damage.

Edit* Here's move/Attack suggestions.

Me: J2 -> G3; Use Ember on Skorupi
Glacier: Move to H5; Use Powder Snow on Skorupi
Cuddles: Move to L7(if you can make it); Use Water Gun on Alolan Rattata
Krakanos: Move to I4; Use Scratch on Patrat(Loaf at spot following turn)
Elwind: Move to J5; Use Scratch on Patrat
Rinnia: Move to N6; Use Confusion on Mankey
Black: Move to M6(give some protection to Rinnia unless Enemy can shoot diagonally); Use Hone Claws
Hit: Move to G4; Use Rock Throw on Skorupi(should knock it out if successful. Likely will take Sneasel counterattack)
Meta: Move to M7(if you can make it); Use Vacuum Wave on Alolan Rattata(be prepared for counterattack)
Windmill: Move to K7(if you can make it), Use Peck on Mankey. Tree gives some protection from counterattack
Felix: Move to I3; Use Baby-Doll Eyes in the event Patrat is still alive
Mercy: Move to K5; Use Scratch on Mankey(if still alive) or Double Team
 
Last edited:

HyperMorian

Busy with University.
3,084
Posts
7
Years
Hmm, well, guess the best way to learn things is to try it out on the go.

Most of us can choose to go with whatever plan that one could devise for all, but do know that if things aren't going too well due to miscalculations or anything of the sort, it's always alright to retreat and take some breather. We'll adapt in managing things through a more careful approach by then.

Now, for where I'll stand, I choose to take N3. There's a reason why the bulkier ones are to take the lead, innit?
 

CodeHelmet

Banned
3,375
Posts
6
Years
Hmm, well, guess the best way to learn things is to try it out on the go.

Most of us can choose to go with whatever plan that one could devise for all, but do know that if things aren't going too well due to miscalculations or anything of the sort, it's always alright to retreat and take some breather. We'll adapt in managing things through a more careful approach by then.

Now, for where I'll stand, I choose to take N3. There's a reason why the bulkier ones are to take the lead, innit?

Yeah big boys(or girls) up front unless you're bold or want to fight from the get go. I added/edited in a rough draft plan in my previous post. If successful, it ought to knock out Skorupi and Mankey, with Patrat severely damaged and two Pokemon vulnerable to counterattack(wherein they can fall back or stand firm while we kick butt the following turn).
 

ddrox13

Anti-Nonsense
1,650
Posts
8
Years
I'd like to hide from Mankey please, so I'll start at J2 and then make my actual movement to... wherever I'm needed once everyone else has gone.
 

CodeHelmet

Banned
3,375
Posts
6
Years
I'd like to hide from Mankey please, so I'll start at J2 and then make my actual movement to... wherever I'm needed once everyone else has gone.

J1, J2 and K1 are taken. Might I suggest K3 since if we adopt my movement plan for turn#1, you'll be attacking Patrat and hopefully safe from Mankey if it should happen to survive two Super Effective moves and a third Scratch Attack from Mimikyu.
 

impulse~

Guest
0
Posts
Hmm, well, guess the best way to learn things is to try it out on the go.

Most of us can choose to go with whatever plan that one could devise for all, but do know that if things aren't going too well due to miscalculations or anything of the sort, it's always alright to retreat and take some breather. We'll adapt in managing things through a more careful approach by then.

Now, for where I'll stand, I choose to take N3. There's a reason why the bulkier ones are to take the lead, innit?
umm, N3 doesnt have tall grass

i should be in N2, right?
 
Last edited:

Syntthetix

[color=ddccec]Porygon Programmer[/color]
339
Posts
8
Years
I like CodeHelmet's plan, so I guess I'll follow along with it. Since I'm heading towards Skorupi to attack, I'll go to L3 to start.
 

Meadow

[span="font-family: Handlee; font-size: 15px; font
10,719
Posts
16
Years
I think I'll start at L2 and see if I can maneuver from there! :D
 
Last edited:
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