Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

Ad Content
Reply
 
Thread Tools
  #1   Link to this post, but load the entire thread.  
Old 1 Week Ago (4:10 AM).
SilverioRB's Avatar
SilverioRB SilverioRB is offline
     
    Join Date: Oct 2015
    Gender: Male
    Posts: 17
    Hello everyone!

    I added the Gen6 style sprites to my game, but some of them are uncentralized, pendind too much to left or right.

    Is there any way to reposition the X coordinate of the mons in the Sprite Positioner. All I know is that there is a way only to alter de Y coordinate, but not de X.
    Reply With Quote
      #2   Link to this post, but load the entire thread.  
    Old 1 Week Ago (6:47 AM).
    WolfPP's Avatar
    WolfPP WolfPP is offline
    Discord: Wolf#1235
       
      Join Date: Aug 2018
      Location: Brazil
      Gender: Male
      Nature: Jolly
      Posts: 251
      Quote:
      Originally Posted by SilverioRB View Post
      Hello everyone!

      I added the Gen6 style sprites to my game, but some of them are uncentralized, pendind too much to left or right.

      Is there any way to reposition the X coordinate of the mons in the Sprite Positioner. All I know is that there is a way only to alter de Y coordinate, but not de X.
      Check your 'PokeBattle_SceneConstants' script.

      Code:
        # Coordinates of the centre bottom of the player's battler's sprite
        # Is also the centre middle of its shadow
        PLAYERBATTLER_X   = 128
        PLAYERBATTLER_Y   = Graphics.height - 96
        PLAYERBATTLERD1_X = PLAYERBATTLER_X - 48
        PLAYERBATTLERD1_Y = PLAYERBATTLER_Y
        PLAYERBATTLERD2_X = PLAYERBATTLER_X + 32
        PLAYERBATTLERD2_Y = PLAYERBATTLER_Y + 16
      
        # Coordinates of the centre bottom of the foe's battler's sprite
        # Is also the centre middle of its shadow
        FOEBATTLER_X      = Graphics.width - 128
        FOEBATTLER_Y      = (Graphics.height * 3/4) - 140
        FOEBATTLERD1_X    = FOEBATTLER_X + 48
        FOEBATTLERD1_Y    = FOEBATTLER_Y
        FOEBATTLERD2_X    = FOEBATTLER_X - 32
        FOEBATTLERD2_Y    = FOEBATTLER_Y - 16
      D1 and D2 is double battle.
      Reply With Quote
        #3   Link to this post, but load the entire thread.  
      Old 1 Week Ago (7:19 AM).
      mgriffin's Avatar
      mgriffin mgriffin is offline
       
      Join Date: Apr 2014
      Posts: 261
      There must be a better way, but maybe you could edit the sprites themselves to change where they're centered?
      Reply With Quote
        #4   Link to this post, but load the entire thread.  
      Old 1 Week Ago (4:27 PM).
      juliorain's Avatar
      juliorain juliorain is offline
       
      Join Date: Aug 2016
      Gender: Male
      Nature: Quirky
      Posts: 212
      There is a position via debug. Have you not ran them through autopositioner? Otherwise you'll either do it manually via PBS or via the Debug function.
      __________________
      Reply With Quote
        #5   Link to this post, but load the entire thread.  
      Old 1 Week Ago (8:59 AM).
      SilverioRB's Avatar
      SilverioRB SilverioRB is offline
         
        Join Date: Oct 2015
        Gender: Male
        Posts: 17
        Quote:
        Originally Posted by WolfPP View Post
        Check your 'PokeBattle_SceneConstants' script.

        Code:
          # Coordinates of the centre bottom of the player's battler's sprite
          # Is also the centre middle of its shadow
          PLAYERBATTLER_X   = 128
          PLAYERBATTLER_Y   = Graphics.height - 96
          PLAYERBATTLERD1_X = PLAYERBATTLER_X - 48
          PLAYERBATTLERD1_Y = PLAYERBATTLER_Y
          PLAYERBATTLERD2_X = PLAYERBATTLER_X + 32
          PLAYERBATTLERD2_Y = PLAYERBATTLER_Y + 16
        
          # Coordinates of the centre bottom of the foe's battler's sprite
          # Is also the centre middle of its shadow
          FOEBATTLER_X      = Graphics.width - 128
          FOEBATTLER_Y      = (Graphics.height * 3/4) - 140
          FOEBATTLERD1_X    = FOEBATTLER_X + 48
          FOEBATTLERD1_Y    = FOEBATTLER_Y
          FOEBATTLERD2_X    = FOEBATTLER_X - 32
          FOEBATTLERD2_Y    = FOEBATTLER_Y - 16
        D1 and D2 is double battle.

        I use the EBS system, so I just run the spite positioner, and the some sprites is like the Acceolgor on the image below.

        Is there a way to edit the gif directly instead editing the sprite frame by frame?
        Attached Images
        File Type: png capture001.png‎ (21.2 KB, 4 views) (Save to Dropbox)
        Reply With Quote
          #6   Link to this post, but load the entire thread.  
        Old 1 Week Ago (10:08 AM).
        SilverioRB's Avatar
        SilverioRB SilverioRB is offline
           
          Join Date: Oct 2015
          Gender: Male
          Posts: 17
          Quote:
          Originally Posted by mgriffin View Post
          There must be a better way, but maybe you could edit the sprites themselves to change where they're centered?
          I use animated sprites.
          It'll give me too much work to edit it frame by frame >_<
          Reply With Quote
            #7   Link to this post, but load the entire thread.  
          Old 1 Week Ago (12:50 PM).
          WolfPP's Avatar
          WolfPP WolfPP is offline
          Discord: Wolf#1235
             
            Join Date: Aug 2018
            Location: Brazil
            Gender: Male
            Nature: Jolly
            Posts: 251
            Quote:
            Originally Posted by SilverioRB View Post
            I use the EBS system, so I just run the spite positioner, and the some sprites is like the Acceolgor on the image below.

            Is there a way to edit the gif directly instead editing the sprite frame by frame?
            Well, you had not said that you were using EBS lol

            Anyway:

            https://www.pokecommunity.com/showthread.php?t=356968

            You're welcome.
            Reply With Quote
            Reply

            Quick Reply

            Join the conversation!

            Create an account to post a reply in this thread, participate in other discussions, and more!

            Create a PokéCommunity Account
            Ad Content
            Thread Tools

            Posting Rules
            You may not post new threads
            You may not post replies
            You may not post attachments
            You may not edit your posts

            BB code is On
            Smilies are On
            [IMG] code is On
            HTML code is Off

            Forum Jump


            All times are GMT -8. The time now is 11:31 PM.