Quote:
Originally Posted by WolfPP
Check your 'PokeBattle_SceneConstants' script.
Code:
# Coordinates of the centre bottom of the player's battler's sprite
# Is also the centre middle of its shadow
PLAYERBATTLER_X = 128
PLAYERBATTLER_Y = Graphics.height - 96
PLAYERBATTLERD1_X = PLAYERBATTLER_X - 48
PLAYERBATTLERD1_Y = PLAYERBATTLER_Y
PLAYERBATTLERD2_X = PLAYERBATTLER_X + 32
PLAYERBATTLERD2_Y = PLAYERBATTLER_Y + 16
# Coordinates of the centre bottom of the foe's battler's sprite
# Is also the centre middle of its shadow
FOEBATTLER_X = Graphics.width - 128
FOEBATTLER_Y = (Graphics.height * 3/4) - 140
FOEBATTLERD1_X = FOEBATTLER_X + 48
FOEBATTLERD1_Y = FOEBATTLER_Y
FOEBATTLERD2_X = FOEBATTLER_X - 32
FOEBATTLERD2_Y = FOEBATTLER_Y - 16
D1 and D2 is double battle.
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I use the EBS system, so I just run the spite positioner, and the some sprites is like the Acceolgor on the image below.
Is there a way to edit the gif directly instead editing the sprite frame by frame?