Pokémon Ultra Sun & Ultra Moon Another tale is about to begin — come chat and speculate about the just-announced pair of games retelling the story of the Alola region, Pokémon Ultra Sun and Pokémon Ultra Moon!

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  #1    
Old 1 Week Ago (5:51 AM). Edited 1 Week Ago by HeroLinik.
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    Those names of the new Z-moves though...they're a bit of a mouthful. Also, there's some stuff about the previously revealed thing about Rotom being an actual use and letting you reuse Z-moves, and O-Powers are sorta returning as well through Rotom as well! Thoughts?
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      #2    
    Old 1 Week Ago (5:59 AM).
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      O-Power are basically back through Rotom Powers, REJOICE!

      Aside from the double Z-Move one everyone’s talking about, there’s also one for hatching and EXP (YUSSSSSSSS), among others.
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      Old 1 Week Ago (5:59 AM).
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      Seems like a version of O-Powers are back again! That's great news :O
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      Old 1 Week Ago (7:34 AM).
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        As convenient as Roto Loto seems for breeding and grinding, I'd rather have DexNav again. But hey, at least Rotom Dex is actually useful outside the plot and dex. :p
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        Old 1 Week Ago (7:39 AM).
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        Great to see O-Powers are back. Definitely makes me want to keep playing US/UM more than S/M.

        Anyways, here's the Japanese trailer as well:
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        Old 1 Week Ago (10:30 AM).
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        O-powers are back, which is cool. Something tells me the 2 Z Moves per battle would be limited to in-game only. Exp. and hatching O-powers were the ones I used most in Gen VI and those would ease grinding and hatching eggs in US/UM.

        Anyway, the thought of offensive Stealth Rock Dusk Mane Necrozma is starting to sound scarier the more I imagine it, as it has a nuke in Searing Sunraze Smash and Photon Geyser as a stronger Psychic STAB than Zen Headbutt:
        -Stealth Rock
        -Photon Geyser
        -Sunsteel Strike
        -Earthquake
        Nature: Adamant/Jolly
        EVs: 252 Atk/4 SDef/252 Spe
        Item: Solganium Z

        Calm Mind Lunala would appreciate its personal Z Crystal over the Ghostium Z in order to still bypass defensive abilities unlike Never-Ending Nightmare:
        -Calm Mind
        -Psyshock/Hypnosis
        -Moongeist Beam
        -Focus Blast
        Nature: Timid/Modest
        EVs: 4 HP/252 SAtk/252 Spe
        Item: Lunalium Z/Psychium Z (latter for Z-Hypnosis for +1 Speed)

        Dawn Wings Necrozma can also pull off the above, minus Z-Hypnosis, as well as Photon Geyser as a possible Psychic STAB. Lack of Shadow Shield would hurt, though.
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        Old 1 Day Ago (7:35 PM).
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          Definitely helps to have Exp power back. Training should be easier. I can't wait to test out the new z moves.
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