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  #26    
Old March 20th, 2014 (6:32 PM).
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    Time to make an official announcement on the status of Faith & Prayer Version. If I had to round out the percentage of completion of Demo 3, I'd have to say we're at 98.99%.

    I have spent the entire past week, and then some, working on where I left off on progress. I managed to finish all trainers, include a trade NPC, drop the Coin Case, and get every single Rival Battle instance and Team Rocket battle finished. Very very little remains before I can release Demo 3, in fact I'll list what remains.
    • Setting up Fuchsia City Gym and its trainers. Probably the last big challenge for this Demo. I've checked the levels I end at and the levels I have slated for Janine. If you battle every trainer indiscriminately, you will be on par with her, if not 1-3 levels over her strongest. I may tweak slated levels. This is roughly 1% of the completion progress, putting us at 99.99%
    • Getting the Bill event in Fuchsia City finished, which is the last event in Demo 3. He gives you the Mini Teleporter/Portable Teleporter, which is the Item replacement for Fly. This, however, also has to be coded in. I would really like to release Demo 3 with the Teleporter programmed in, but if it is taking too long to get I will release Demo 3 at 99.99% completion and aim to get the teleporter for Demo 4.
    • I also have to account for some buggy moves. I'm going to look into whats bugged and attempt to fix it. Push comes to shove, i'll ask for help on the moves and see what I can learn from some experienced scripters.
    • I need to lay down some items in the Safari Zone for the player to collect - what is a dungeon without any collectable items.

    Once all these are done, I will be sending the text to my Writing Adviser for grammatical and typographical errors and inconsistencies. Once they finish checking, I will apply changes to the game (Under a new language pack likely titled "Proper English" - this is something I intend to do, if it doesn't, I'll manually fix the dialogue). While fixing dialogue, I will be sending out Demo 3 to select people for bugtesting procedures. I will then fix any bug I get pointed out, and I should have it refined enough for release after that.

    All in all, this process should take around a week or longer. I do not intend to delay Demo 3 any later than April 1st, and if I must, no later than April 21st. It has been almost a full year since the last release, and I apologize for that. Several things have prevented me from working consistently on it. A broken workstation computer (I was forced to use my netbook laptop for 5 months, completely stalling progress on Faith & Prayer during that timeframe). I got some minor work done in that 5 month span, but nothing noteworthy. I was also working on another project (Touhou x Command & Conquer: War of the Rice) in the meanwhile. When I did get a new computer, I was burned out from working on War of the Rice that I took a break for a month. I did some more work on Faith & Prayer during February, and that's about it.

    I aim to have Demo 4 out much faster than Demo 3, but we'll see how things go.

    Faith & Prayer Version is not dead yet.
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      #27    
    Old March 29th, 2014 (12:19 AM). Edited March 29th, 2014 by Derxwna Kapsyla.
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    [Primal Despair] Derxwna "The Badman" Kapsyla
       
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      Quick update from the front: Demo 3 has reached 99% completion, and all that remains to be done is the completion of Fuchsia Gym, as well as a few more typographical issues which need fixing. I'm also looking into getting the 1,8 variant of the Field moves usable outside of battle, as they aren't yet. If it becomes too much of a hassle to prepare, it's something I can delay until Demo 4. Basically, once I finish Fuchsia Gym, Demo 3 is at 100%. I can release without fixing the typos and grammar issues - I'd rather not, but I can.

      I am going to say this now to get it out of the way: You will need to start a new game - there is no getting around it. I have edited something in the Intro phase of the game that will be required for a later segment of the game. It's not yet implemented, but a precautionary measure - better to have it now and force people to restart while we're in Demo 2 than we implement it in Demo 10 and force people to restart that late into the game.

      Another thing I want to address is: Read the Readme included with the game! I'm not writing it for my own benefit, as I know what's going into the game. I write it to keep the user base informed on what was fixed from previous versions, as well as ways to get in contact with me if there are bugs. Heck, it's even broken up into Table of Contents so you can skip to the section you want without scrolling. It's for the convenience of you guys that I made the readme! Sometime after I release Demo 2, I got complaints about bugs and issues addressed in the readme - as a developer, the last thing I need to be is reminded about bugs I know exist when I'm the one informing you of their existence.

      Anyways, I've hammered out a majority of the bugs that my testers have reported. When I finish, I will, very graciously, include a Master Bug List of what I fixed between Release Candidates, what is going to be fixed, and the sort. If you find a bug or inconsistency, please defer to this list to check if it isn't already addressed there.

      That's about all I have to say. If I can work diligently enough, I can have Demo 3 released by midnight on the 30th, maybe earlier if I hammer through it. Expect Demo 3 by the very end of the month.
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        #28    
      Old March 29th, 2014 (7:36 PM). Edited March 30th, 2014 by Derxwna Kapsyla.
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        Demo 3 officially released to the public, the download link and information is included in the first post. For threat walkers, I'll include the download link here as well:

        Touhoumon Faith & Prayer Version Demo 3 - This release goes from where Demo 2 left off, after the Crisis at the Power Plant, all he way to the aftermath of the Safari Zone Invasion.

        EDIT: Demo 3 had bad bugs, I changed the link with the updated version, 3.1.
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          #29    
        Old April 16th, 2014 (8:58 AM).
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          The new typechart threw me a bit, but overall it's an interesting spin on Pokemon, and I like that it doesn't just replace existing Pokemon with characters that might match from the Touhou universe.
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            #30    
          Old April 22nd, 2014 (6:26 PM).
          Gabriel Muzzi Gabriel Muzzi is offline
             
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            Created an account just to say that your game is awesome! Can't wait for the next demo! Good to see an original Touhoumon game that isn't just Pokemon with Touhou characters like many have said. It's nicely done and full of different fun mechanics. Good luck with this fantastic project.
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              #31    
            Old May 13th, 2014 (2:32 PM).
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            Septentrion Septentrion is offline
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              I have a problem whenever I try to start a new game.


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                #32    
              Old May 14th, 2014 (8:04 PM).
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                That... is odd. I've not had anyone report any issues of that nature, even when they started fresh new games.
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                  #33    
                Old June 29th, 2014 (8:07 AM).
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                  I don't know much about Touhou and whatnot, but this game is fantastic~~ Great work, 'n I can't wait for another update! By the way, someone should make a banner : D
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                    #34    
                  Old June 29th, 2014 (2:12 PM).
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                  [Primal Despair] Derxwna "The Badman" Kapsyla
                     
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                    Well, if you're interested in learning more about the source material, that being the Touhou Series, the wiki is the best place to start. That being said, I'm finally coming off my extended break and slowly getting back to work on it. Getting maps done is first priority, as per usual.
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                      #35    
                    Old October 1st, 2014 (4:35 AM).
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                    [Primal Despair] Derxwna "The Badman" Kapsyla
                       
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                      Quick status update from the front:
                      All Demo 4 maps are mapped out, plot events for everything up to Route 23 and 26 are finished. Gym Leaders and trainers for up to Route 26 and Victory Road are finished (Meaning Victory Road, the Pokemon League, Route 26, and Route 27 are what remain in terms of trainers).
                      Some special NPCs need to be worked on (Such as the Week Siblings household on Route 26, it's going to be a UFO Trade House with lots of goodies).
                      I've just finished up the Hall of Representatives, the eight trainer gauntlet that can replace the Badge Check Path (and Victory Road). After this I'll be doing the trainers for the following in this exact order:
                      • Victory Road
                      • Kanto Pokemon League
                      • Route 26
                      • Route 27
                      Once those are done, I'll be sending Demo 4 out for bug testing and it'll be up for release after that.

                      Have a picture to tide you over for the time being.
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                        #36    
                      Old October 7th, 2014 (6:03 PM).
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                        Another quick update (I am hoping multi-posts from thread author like this are allowed)
                        So, let's go over a quick analysis of my To-do list: Route 26 and Route 27 are all that remain to be done, that's it. I've got the League and the Hall of Representatives done. In theory, I can have Demo 4 finished by the end of this week, assuming I don't slack off. Once that's done, I'll be sending Demo 4 RC1 to my Bug Testers and my Literary Adviser. After that, I should be able to release Demo 4. We're looking at a potential Monday the 13th release. Potentially, NOT guaranteed. If anything, I'd say any day during next week is subject to the release date.
                        In the meanwhile, have a screenshot from the latest feature:

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                          #37    
                        Old October 9th, 2014 (10:51 AM).
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                        [Primal Despair] Derxwna "The Badman" Kapsyla
                           
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                          Demo 4 has been completed and is now being distributed to the beta testers for feedback.
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                            #38    
                          Old November 26th, 2014 (9:53 PM).
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                          [Primal Despair] Derxwna "The Badman" Kapsyla
                             
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                            Demo 4 is now officially live and on the first post awaiting download! Get it while it's hot!
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                              #39    
                            Old December 4th, 2014 (10:24 PM).
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                            Alkhemia Alkhemia is offline
                               
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                              Hmm I'm not sure if I'm dumb or something but how do you use the shards?
                              I got a swift shard but It does not work on any of them.

                              Also great game can't wait for demo 5 and beyond.

                              Edit: huh Power Shard worked but not Swift
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                                #40    
                              Old December 5th, 2014 (6:30 PM).
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                              [Primal Despair] Derxwna "The Badman" Kapsyla
                                 
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                                The shards are basically the same thing as Evolution Stones. Some Puppets don't have evolutions with certain shards. For example, Yuyuko does not have an Advent form, so it will not have a Solar Shard use. Nue doesn't have a Speed form so it won't have a Speed Shard use.
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                                  #41    
                                Old December 5th, 2014 (11:57 PM).
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                                  Quote:
                                  Originally Posted by Derxwna Kapsyla View Post
                                  The shards are basically the same thing as Evolution Stones. Some Puppets don't have evolutions with certain shards. For example, Yuyuko does not have an Advent form, so it will not have a Solar Shard use. Nue doesn't have a Speed form so it won't have a Speed Shard use.
                                  Yeah I used a Swift on Alice since your text file said use it to get Dark Alice that way but no luck, since most of Alice forms have really bad move pools beside Dark for single player anyways.
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                                    #42    
                                  Old December 6th, 2014 (2:27 PM).
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                                  [Primal Despair] Derxwna "The Badman" Kapsyla
                                     
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                                    That file is a bit outdated. Dark Alice now uses the Chrome Shard for evolution. Chrome Shard isn't obtainable until Route 26, however.
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                                      #43    
                                    Old December 21st, 2014 (8:03 PM). Edited December 22nd, 2014 by Alkhemia.
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                                      Hmm having a lot of fun with this so far, I'm almost to Fuchsia City with 2 badges >_< the sandbox feel is really nice sometime but other time you get lost trying to find the next part of the story.

                                      No idea where I should post this but http :// i62 .tinypic. com/ 9qbw2p.png can't post links but yeah I can't get past the battle vs Maribel in Fuchia City
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                                        #44    
                                      Old December 22nd, 2014 (5:17 PM).
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                                      [Primal Despair] Derxwna "The Badman" Kapsyla
                                         
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                                        Haha, yeah it can get a bit confusing sometimes I suppose. I decided to keep the natural progression of kanto, but have it a lot more open.
                                        Thank you for pointing this bug out, you had the misfortune of having a 1/16 chance of activating that bug (Thankfully you found it, and I am sorry that you found it). It's fixed and will work better in Demo 5. My suggestion for now is to use the middle or bottom spots to activate the event, those are fine.
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                                          #45    
                                        Old December 24th, 2014 (11:51 PM).
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                                        [Primal Despair] Derxwna "The Badman" Kapsyla
                                           
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                                          Double post, but: Demo 5 is now officially released! It[s mostly a patchwork update, but includes some new things. A change log has been posted in the first post. Get it while it's fresh off the press!
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                                            #46    
                                          Old December 25th, 2014 (10:24 AM).
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                                            Tri-post: Demo 5.1 has been uploaded to the first post, it fixes a bug in Pallet Town for new players. Please download this build!
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                                              #47    
                                            Old December 25th, 2014 (11:16 AM). Edited December 25th, 2014 by Alkhemia.
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                                              That new type chart is terrifying and pretty awesome

                                              The only problem I have atm is that you said you are making 3 or 4 regions right? I'm around lvl 60-70 just in Kanto so is everything in Johto and Hoenn going to end up being 100 all the time?

                                              Also merry X-mas
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                                                #48    
                                              Old December 25th, 2014 (7:30 PM).
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                                              [Primal Despair] Derxwna "The Badman" Kapsyla
                                                 
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                                                No, Hoenn will be a reset in the team. I've got ideas how how I want to do it, but for now it's not overly important. Gensokyo, region 4, will probably be cropping 80s~100
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                                                  #49    
                                                Old December 25th, 2014 (8:26 PM).
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                                                Time to Splat~
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                                                I never really looked into this and to think it was because it didnt say "pokemon" in the title lol. Really looks like a great game and once it has a little more done and im done with a considerable amount of my list of games to play i hope to get more into this and play it haha. Really im glad your dedicated and you seem to be focused on quality which is the best thing hope to see more of this in the future!
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                                                  #50    
                                                Old December 26th, 2014 (11:56 AM).
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                                                [Primal Despair] Derxwna "The Badman" Kapsyla
                                                   
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                                                  It's come to my attention that Demo 5 has several bugs I wasn't aware of, probably due to my lack of testing of certain things. I apologize for this, I should have been more thorough with my checks. All I can do now is try to do better in the future and hope it doesn't happen again.
                                                  In the meanwhile, for Demo 5, there will be no new recompilations of the build. I've prepared quick patches that should fix the smaller, individual issues.

                                                  These patches fix the EXP Share not being obtainable, and fix the gatehouse on Route 7 linking into trees instead of Saffron City. The installation for these is simple, but easy to get wrong. All you need to do is extract the contents of EXP Share Fix and Route 7 Gatehouse Fix into the "(Game Folder)/Data" folder. I'd say do it in order of patch number, just to be safe, but I haven't really tested out what happens if you do the second patch first.

                                                  I will append the first post with the quick patches so people can see them there.
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