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Erassus

Hunter

Age 28
Male
Chile
Seen January 22nd, 2017
Posted January 2nd, 2017
50 posts
4.4 Years
Pokémon BW2 Bag (Stock Essentials Version)



Video Preview

Hello Community, i want to share the graphics and little tweak sounds for the Bag, to looks like BW2 Games.
This is not intended to make like Original BW2 Bag, only similar, because is meant to conserve the default style of the current bag from Essentials.

Credits:

Graphics: http://www.spriters-resource.com/ds/pokemonblack2white2/sheet/48047/
Backgrounds: Ripped with Desmume.
Edit: Erassus
Sounds: BadSamaritan

Install Steps:

1. Copy and Paste all graphics content of the .zip in the directory path of your project.

2. Make a new script above main, put the code.

#===============================================================================
# BW2 Bag Screen (Stock Essentials)
# Modded by Erassus (Colours & Sounds)
#===============================================================================
class Window_PokemonBag < Window_DrawableCommand
  attr_reader :pocket
  attr_reader :sortIndex

  def initialize(bag,pocket,x,y,width,height)
    @bag=bag
    @pocket=pocket
    @sortIndex=-1
    @adapter=PokemonMartAdapter.new
    super(x,y,width,height)
    @selarrow=AnimatedBitmap.new("Graphics/Pictures/BW2 Bag/BagSel")
    self.windowskin=nil
  end

  def pocket=(value)
    @pocket=value
    thispocket=@bag.pockets[@pocket]
    @item_max=thispocket.length+1
    self.index=@bag.getChoice(@pocket)
    refresh
  end

  def sortIndex=(value)
    @sortIndex=value
    refresh
  end

  def page_row_max; return PokemonBag_Scene::ITEMSVISIBLE; end
  def page_item_max; return PokemonBag_Scene::ITEMSVISIBLE; end

  def itemRect(item)
    if item<0 || item>=@item_max || item<self.top_item-1 ||
       item>self.top_item+self.page_item_max
      return Rect.new(0,0,0,0)
    else
      cursor_width = (self.width-self.borderX-(@column_max-1)*@column_spacing) / @column_max
      x = item % @column_max * (cursor_width + @column_spacing)
      y = item / @column_max * @row_height - @virtualOy
      return Rect.new(x, y, cursor_width, @row_height)
    end
  end

  def drawCursor(index,rect)
    if self.index==index
      pbCopyBitmap(self.contents,@selarrow.bitmap,rect.x,rect.y+14)
    end
    return Rect.new(rect.x+16,rect.y+16,rect.width-16,rect.height)
  end

  def item
    thispocket=@bag.pockets[self.pocket]
    item=thispocket[self.index]
    return item ? item[0] : 0
  end

  def itemCount
    return @bag.pockets[self.pocket].length+1
  end

  def drawItem(index,count,rect)
    textpos=[]
    rect=drawCursor(index,rect)
    ypos=rect.y+4
    if index==@bag.pockets[self.pocket].length
      textpos.push([_INTL("CLOSE BAG"),rect.x,ypos,false,
         self.baseColor,self.shadowColor])
    else
      item=@bag.pockets[self.pocket][index][0]
      itemname=@adapter.getDisplayName(item)
      qty=_ISPRINTF("x{1: 2d}",@bag.pockets[self.pocket][index][1])
      sizeQty=self.contents.text_size(qty).width
      xQty=rect.x+rect.width-sizeQty-16
      baseColor=(index==@sortIndex) ? Color.new(224,0,0) : self.baseColor
      shadowColor=(index==@sortIndex) ? Color.new(248,144,144) : self.shadowColor
      textpos.push([itemname,rect.x,ypos,false,baseColor,shadowColor])
      if !pbIsImportantItem?(item) # Not a Key item or HM (or infinite TM)
        textpos.push([qty,xQty,ypos,false,baseColor,shadowColor])
      end
    end
    pbDrawTextPositions(self.contents,textpos)
    if index!=@bag.pockets[self.pocket].length
      if @bag.registeredItem==@bag.pockets[self.pocket][index][0]
        pbDrawImagePositions(self.contents,[
           ["Graphics/Pictures/BW2 Bag/BagReg",rect.x+rect.width-58,ypos+4,0,0,-1,-1]
        ])
      end
    end
  end

  def refresh
    @item_max=itemCount()
    dwidth=self.width-self.borderX
    dheight=self.height-self.borderY
    self.contents=pbDoEnsureBitmap(self.contents,dwidth,dheight)
    self.contents.clear
    for i in 0...@item_max
      if i<self.top_item-1 || i>self.top_item+self.page_item_max
        next
      end
      drawItem(i,@item_max,itemRect(i))
    end
  end
end



class PokemonBag_Scene
## Configuration
  ITEMLISTBASECOLOR     = Color.new(248,248,248)
  ITEMLISTSHADOWCOLOR   = Color.new(90,90,90)
  ITEMTEXTBASECOLOR     = Color.new(248,248,248)
  ITEMTEXTSHADOWCOLOR   = Color.new(90,90,90)
  POCKETNAMEBASECOLOR   = Color.new(248,248,248)
  POCKETNAMESHADOWCOLOR = Color.new(90,90,90)
  ITEMSVISIBLE          = 7

  def update
    pbUpdateSpriteHash(@sprites)
  end

  def pbStartScene(bag)
    @viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
    @viewport.z=99999
    @bag=bag
    @sprites={}
    lastpocket=@bag.lastpocket
    lastitem=@bag.getChoice(lastpocket)
    @sprites["background"]=IconSprite.new(0,0,@viewport)
    @sprites["leftarrow"]=AnimatedSprite.new("Graphics/Pictures/LeftArrow",8,40,28,2,@viewport)
    @sprites["rightarrow"]=AnimatedSprite.new("Graphics/Pictures/RightArrow",8,40,28,2,@viewport)
    @sprites["leftarrow"].play
    @sprites["rightarrow"].play
    @sprites["bag"]=IconSprite.new(0,0,@viewport)
    @sprites["icon"]=IconSprite.new(24,Graphics.height-72,@viewport)
    @sprites["itemwindow"]=Window_PokemonBag.new(@bag,lastpocket,168,-8,314,40+32+ITEMSVISIBLE*32)
    @sprites["itemwindow"].viewport=@viewport
    @sprites["itemwindow"].pocket=lastpocket
    @sprites["itemwindow"].index=lastitem
    @sprites["itemwindow"].baseColor=ITEMLISTBASECOLOR
    @sprites["itemwindow"].shadowColor=ITEMLISTSHADOWCOLOR
    @sprites["itemwindow"].refresh
    @sprites["slider"]=IconSprite.new(Graphics.width-40,60,@viewport)
    @sprites["slider"].setBitmap(sprintf("Graphics/Pictures/BW2 Bag/BagSlider"))
    @sprites["pocketwindow"]=BitmapSprite.new(186,228,@viewport)
    pbSetSystemFont(@sprites["pocketwindow"].bitmap)
    @sprites["itemtextwindow"]=Window_UnformattedTextPokemon.new("")
    @sprites["itemtextwindow"].x=72
    @sprites["itemtextwindow"].y=270
    @sprites["itemtextwindow"].width=Graphics.width-72
    @sprites["itemtextwindow"].height=128
    @sprites["itemtextwindow"].baseColor=ITEMTEXTBASECOLOR
    @sprites["itemtextwindow"].shadowColor=ITEMTEXTSHADOWCOLOR
    @sprites["itemtextwindow"].visible=true
    @sprites["itemtextwindow"].viewport=@viewport
    @sprites["itemtextwindow"].windowskin=nil
    @sprites["helpwindow"]=Window_UnformattedTextPokemon.new("")
    @sprites["helpwindow"].visible=false
    @sprites["helpwindow"].viewport=@viewport
    @sprites["msgwindow"]=Window_AdvancedTextPokemon.new("")
    @sprites["msgwindow"].visible=false
    @sprites["msgwindow"].viewport=@viewport
    pbBottomLeftLines(@sprites["helpwindow"],1)
    pbDeactivateWindows(@sprites)
    pbRefresh
    pbFadeInAndShow(@sprites)
  end

  def pbEndScene
    pbFadeOutAndHide(@sprites)
    pbDisposeSpriteHash(@sprites)
    @viewport.dispose
  end

  def pbChooseNumber(helptext,maximum)
    return UIHelper.pbChooseNumber(
       @sprites["helpwindow"],helptext,maximum) { update }
  end

  def pbDisplay(msg,brief=false)
    UIHelper.pbDisplay(@sprites["msgwindow"],msg,brief) { update }
  end

  def pbConfirm(msg)
    UIHelper.pbConfirm(@sprites["msgwindow"],msg) { update }
  end

  def pbShowCommands(helptext,commands)
    return UIHelper.pbShowCommands(
       @sprites["helpwindow"],helptext,commands) { update }
  end

  def pbRefresh
    bm=@sprites["pocketwindow"].bitmap
    bm.clear
    # Set the bag picture for the currently selected pocket
    fbagexists=pbResolveBitmap(sprintf("Graphics/Pictures/BW2 Bag/Bag#{@bag.lastpocket}f"))
    if $Trainer.isFemale? && fbagexists
      @sprites["bag"].setBitmap("Graphics/Pictures/BW2 Bag/Bag#{@bag.lastpocket}f")
    else
      @sprites["bag"].setBitmap("Graphics/Pictures/BW2 Bag/Bag#{@bag.lastpocket}")
    end
    # Draw the pocket name
    name=PokemonBag.pocketNames()[@bag.lastpocket]
    base=POCKETNAMEBASECOLOR
    shadow=POCKETNAMESHADOWCOLOR
    pbDrawTextPositions(bm,[
       [name,bm.width/2,180,2,base,shadow]
    ])
    # Reset positions of left/right arrows around the bag
    @sprites["leftarrow"].x=-4
    @sprites["leftarrow"].y=76
    @sprites["rightarrow"].x=150
    @sprites["rightarrow"].y=76
    itemwindow=@sprites["itemwindow"]
    # Draw the slider
    ycoord=60
    if itemwindow.itemCount>1
      ycoord+=116.0 * itemwindow.index/(itemwindow.itemCount-1)
    end
    @sprites["slider"].y=ycoord
    # Set the icon for the currently selected item
    filename=pbItemIconFile(itemwindow.item)
    @sprites["icon"].setBitmap(filename)
    # Display the item's description
    @sprites["itemtextwindow"].text=(itemwindow.item==0) ? _INTL("Close bag.") : 
       pbGetMessage(MessageTypes::ItemDescriptions,itemwindow.item)
    # Refresh the item window
    itemwindow.refresh
  end

# Called when the item screen wants an item to be chosen from the screen
  def pbChooseItem
    pbRefresh
    @sprites["helpwindow"].visible=false
    itemwindow=@sprites["itemwindow"]
    itemwindow.refresh
    sorting=false
    sortindex=-1
    pbActivateWindow(@sprites,"itemwindow"){
       loop do
         Graphics.update
         Input.update
         olditem=itemwindow.item
         oldindex=itemwindow.index
         self.update
         if itemwindow.item!=olditem
           # Update slider position
           ycoord=60
           if itemwindow.itemCount>1
             ycoord+=116.0 * itemwindow.index/(itemwindow.itemCount-1)
           end
           @sprites["slider"].y=ycoord
           # Update item icon and description
           filename=pbItemIconFile(itemwindow.item)
           @sprites["icon"].setBitmap(filename)
           @sprites["itemtextwindow"].text=(itemwindow.item==0) ? _INTL("Close bag.") :
              pbGetMessage(MessageTypes::ItemDescriptions,itemwindow.item)
         end
         if itemwindow.index!=oldindex
           # Update selected item for current pocket
           @bag.setChoice(itemwindow.pocket,itemwindow.index)
         end
         # Change pockets if Left/Right pressed
         numpockets=PokemonBag.numPockets
         if Input.trigger?(Input::LEFT)
           pbSEPlay("BW2_BagSound")
           if !sorting
             itemwindow.pocket=(itemwindow.pocket==1) ? numpockets : itemwindow.pocket-1
             @bag.lastpocket=itemwindow.pocket
             pbRefresh
           end
         elsif Input.trigger?(Input::RIGHT)
           pbSEPlay("BW2_BagSound")
           if !sorting
             itemwindow.pocket=(itemwindow.pocket==numpockets) ? 1 : itemwindow.pocket+1
             @bag.lastpocket=itemwindow.pocket
             pbRefresh
           end
         end
         # Select item for switching if A is pressed
         if Input.trigger?(Input::A)
           thispocket=@bag.pockets[itemwindow.pocket]
           if itemwindow.index<thispocket.length && thispocket.length>1 &&
              !POCKETAUTOSORT[itemwindow.pocket]
             sortindex=itemwindow.index
             sorting=true
             @sprites["itemwindow"].sortIndex=sortindex
           else
             next
           end
         end
         # Cancel switching or cancel the item screen
         if Input.trigger?(Input::B)
           pbSEPlay("BW2_Cancel")
           if sorting
             sorting=false
             @sprites["itemwindow"].sortIndex=-1
           else
             return 0
           end
         end
         # Confirm selection or item switch
         if Input.trigger?(Input::C)
           thispocket=@bag.pockets[itemwindow.pocket]
           if itemwindow.index<thispocket.length
             if sorting
               sorting=false
               tmp=thispocket[itemwindow.index]
               thispocket[itemwindow.index]=thispocket[sortindex]
               thispocket[sortindex]=tmp
               @sprites["itemwindow"].sortIndex=-1
               pbRefresh
               next
             else
               pbRefresh
               return thispocket[itemwindow.index][0]
             end
           else
             return 0
           end
         end
       end
    }
  end
end



class PokemonBagScreen
  def initialize(scene,bag)
    @bag=bag
    @scene=scene
  end

  def pbDisplay(text)
    @scene.pbDisplay(text)
  end

  def pbConfirm(text)
    return @scene.pbConfirm(text)
  end

# UI logic for the item screen when an item is to be held by a Pokémon.
  def pbGiveItemScreen
    @scene.pbStartScene(@bag)
    item=0
    loop do
      item=@scene.pbChooseItem
      break if item==0
      itemname=PBItems.getName(item)
      # Key items and hidden machines can't be held
      if pbIsImportantItem?(item)
        @scene.pbDisplay(_INTL("The {1} can't be held.",itemname))
        next
      else
        break
      end
    end
    @scene.pbEndScene
    return item
  end
  
#For use on item on Pokémon from Party screen
  def pbUseItemScreen(pokemon)  
    @scene.pbStartScene(@bag)
    item=0
    loop do
      item=@scene.pbChooseItem
      break if item==0
      itemname=PBItems.getName(item)
      # Key items and hidden machines can't be held
      if !ItemHandlers.hasUseOnPokemonHandler(item) && !pbIsMachine?(item) 
        @scene.pbDisplay(_INTL("The {1} can't be used on {2}.",itemname, pokemon.name))
        next
      else
        ret=pbCheckUseOnPokemonQuick(item,pokemon,@scene)
        break if ret==true # End screen, not actually used
        @scene.pbRefresh
        next
      end
    end
    @scene.pbEndScene
    return item
  end

# UI logic for the item screen for choosing an item
  def pbChooseItemScreen
    oldlastpocket=@bag.lastpocket
    @scene.pbStartScene(@bag)
    item=@scene.pbChooseItem
    @scene.pbEndScene
    @bag.lastpocket=oldlastpocket
    return item
  end

# UI logic for the item screen for choosing a Berry
  def pbChooseBerryScreen
    oldlastpocket=@bag.lastpocket
    @bag.lastpocket=BERRYPOCKET
    @scene.pbStartScene(@bag)
    item=0
    loop do
      item=@scene.pbChooseItem
      break if item==0
      itemname=PBItems.getName(item)
      if !pbIsBerry?(item)
        @scene.pbDisplay(_INTL("That's not a Berry.",itemname))
        next
      else
        break
      end
    end
    @scene.pbEndScene
    @bag.lastpocket=oldlastpocket
    return item
  end

# UI logic for tossing an item in the item screen.
  def pbTossItemScreen
    if !$PokemonGlobal.pcItemStorage
      $PokemonGlobal.pcItemStorage=PCItemStorage.new
    end
    storage=$PokemonGlobal.pcItemStorage
    @scene.pbStartScene(storage)
    loop do
      item=@scene.pbChooseItem
      break if item==0
      if pbIsImportantItem?(item)
        @scene.pbDisplay(_INTL("That's too important to toss out!"))
        next
      end
      qty=storage.pbQuantity(item)
      itemname=PBItems.getName(item)
      if qty>1
        qty=@scene.pbChooseNumber(_INTL("Toss out how many {1}(s)?",itemname),qty)
      end
      if qty>0
        if pbConfirm(_INTL("Is it OK to throw away {1} {2}(s)?",qty,itemname))
          if !storage.pbDeleteItem(item,qty)
            raise "Can't delete items from storage"
          end
          pbDisplay(_INTL("Threw away {1} {2}(s).",qty,itemname))
        end
      end
    end
    @scene.pbEndScene
  end

# UI logic for withdrawing an item in the item screen.
  def pbWithdrawItemScreen
    if !$PokemonGlobal.pcItemStorage
      $PokemonGlobal.pcItemStorage=PCItemStorage.new
    end
    storage=$PokemonGlobal.pcItemStorage
    @scene.pbStartScene(storage)
    loop do
      item=@scene.pbChooseItem
      break if item==0
      commands=[_INTL("Withdraw"),_INTL("Give"),_INTL("Cancel")]
      itemname=PBItems.getName(item)
      command=@scene.pbShowCommands(_INTL("{1} is selected.",itemname),commands)
      if command==0
        qty=storage.pbQuantity(item)
        if qty>1
          qty=@scene.pbChooseNumber(_INTL("How many do you want to withdraw?"),qty)
        end
        if qty>0
          if !@bag.pbCanStore?(item,qty)
            pbDisplay(_INTL("There's no more room in the Bag."))
          else
            pbDisplay(_INTL("Withdrew {1} {2}(s).",qty,itemname))
            if !storage.pbDeleteItem(item,qty)
              raise "Can't delete items from storage"
            end
            if !@bag.pbStoreItem(item,qty)
              raise "Can't withdraw items from storage"
            end
          end
        end
      elsif command==1 # Give
        if $Trainer.pokemonCount==0
          @scene.pbDisplay(_INTL("There is no Pokémon."))
          return 0
        elsif pbIsImportantItem?(item)
          @scene.pbDisplay(_INTL("The {1} can't be held.",itemname))
        else
          pbFadeOutIn(99999){
             sscene=PokemonScreen_Scene.new
             sscreen=PokemonScreen.new(sscene,$Trainer.party)
             if sscreen.pbPokemonGiveScreen(item)
               # If the item was held, delete the item from storage
               if !storage.pbDeleteItem(item,1)
                 raise "Can't delete item from storage"
               end
             end
             @scene.pbRefresh
          }
        end
      end
    end
    @scene.pbEndScene
  end

# UI logic for depositing an item in the item screen.
  def pbDepositItemScreen
    @scene.pbStartScene(@bag)
    if !$PokemonGlobal.pcItemStorage
      $PokemonGlobal.pcItemStorage=PCItemStorage.new
    end
    storage=$PokemonGlobal.pcItemStorage
    item=0
    loop do
      item=@scene.pbChooseItem
      break if item==0
      qty=@bag.pbQuantity(item)
      if qty>1
        qty=@scene.pbChooseNumber(_INTL("How many do you want to deposit?"),qty)
      end
      if qty>0
        itemname=PBItems.getName(item)
        if !storage.pbCanStore?(item,qty)
          pbDisplay(_INTL("There's no room to store items."))
        else
          pbDisplay(_INTL("Deposited {1} {2}(s).",qty,itemname))
          if !@bag.pbDeleteItem(item,qty)
            raise "Can't delete items from bag"
          end
          if !storage.pbStoreItem(item,qty)
            raise "Can't deposit items to storage"
          end
        end
      end
    end
    @scene.pbEndScene
  end

  def pbStartScreen
    @scene.pbStartScene(@bag)
    item=0
    loop do
      item=@scene.pbChooseItem
      break if item==0
      cmdUse=-1
      cmdRegister=-1
      cmdGive=-1
      cmdToss=-1
      cmdRead=-1
      cmdMysteryGift=-1
      commands=[]
      # Generate command list
      commands[cmdRead=commands.length]=_INTL("Read") if pbIsMail?(item)
      commands[cmdUse=commands.length]=_INTL("Use") if ItemHandlers.hasOutHandler(item) || (pbIsMachine?(item) && $Trainer.party.length>0)
      commands[cmdGive=commands.length]=_INTL("Give") if $Trainer.party.length>0 && !pbIsImportantItem?(item)
      commands[cmdToss=commands.length]=_INTL("Toss") if !pbIsImportantItem?(item) || $DEBUG
      if @bag.registeredItem==item
        commands[cmdRegister=commands.length]=_INTL("Deselect")
      elsif pbIsKeyItem?(item) && ItemHandlers.hasKeyItemHandler(item)
        commands[cmdRegister=commands.length]=_INTL("Register")
      end
      commands[cmdMysteryGift=commands.length]=_INTL("Make Mystery Gift") if $DEBUG
      commands[commands.length]=_INTL("Cancel")
      # Show commands generated above
      itemname=PBItems.getName(item) # Get item name
      command=@scene.pbShowCommands(_INTL("{1} is selected.",itemname),commands)
      if cmdUse>=0 && command==cmdUse # Use item
        ret=pbUseItem(@bag,item,@scene)
        # 0=Item wasn't used; 1=Item used; 2=Close Bag to use in field
        break if ret==2 # End screen
        @scene.pbRefresh
        next
      elsif cmdRead>=0 && command==cmdRead # Read mail
        pbFadeOutIn(99999){
           pbDisplayMail(PokemonMail.new(item,"",""))
        }
      elsif cmdRegister>=0 && command==cmdRegister # Register key item
        @bag.pbRegisterKeyItem(item)
        @scene.pbRefresh
      elsif cmdGive>=0 && command==cmdGive # Give item to Pokémon
        if $Trainer.pokemonCount==0
          @scene.pbDisplay(_INTL("There is no Pokémon."))
        elsif pbIsImportantItem?(item)
          @scene.pbDisplay(_INTL("The {1} can't be held.",itemname))
        else
          # Give item to a Pokémon
          pbFadeOutIn(99999){
             sscene=PokemonScreen_Scene.new
             sscreen=PokemonScreen.new(sscene,$Trainer.party)
             sscreen.pbPokemonGiveScreen(item)
             @scene.pbRefresh
          }
        end
      elsif cmdToss>=0 && command==cmdToss # Toss item
        qty=@bag.pbQuantity(item)
        helptext=_INTL("Toss out how many {1}(s)?",itemname)
        qty=@scene.pbChooseNumber(helptext,qty)
        if qty>0
          if pbConfirm(_INTL("Is it OK to throw away {1} {2}(s)?",qty,itemname))
            pbDisplay(_INTL("Threw away {1} {2}(s).",qty,itemname))
            qty.times { @bag.pbDeleteItem(item) }      
          end
        end   
      elsif cmdMysteryGift>=0 && command==cmdMysteryGift   # Export to Mystery Gift
        pbCreateMysteryGift(1,item)
      end
    end
    @scene.pbEndScene
    return item
  end
end



#===============================================================================
# The Bag object, which actually contains all the items
#===============================================================================
class PokemonBag
  attr_reader :registeredItem
  attr_accessor :lastpocket
  attr_reader :pockets

  def self.pocketNames()
    return pbPocketNames
  end

  def self.numPockets()
    return self.pocketNames().length-1
  end

  def initialize
    @lastpocket=1
    @pockets=[]
    @choices=[]
    # Initialize each pocket of the array
    for i in 0..PokemonBag.numPockets
      @pockets[i]=[]
      @choices[i]=0
    end
    @registeredItem=0
  end

  def pockets
    rearrange
    return @pockets
  end

  def rearrange
    if (@pockets.length-1)!=PokemonBag.numPockets
      newpockets=[]
      for i in 0..PokemonBag.numPockets
        newpockets[i]=[]
        @choices[i]=0 if !@choices[i]
      end
      nump=PokemonBag.numPockets
      for i in 0...@pockets.length
        for item in @pockets[i]
          p=pbGetPocket(item[0])
          newpockets[p].push(item) if p<=nump
        end
      end
      @pockets=newpockets
    end
  end

# Gets the index of the current selected item in the pocket
  def getChoice(pocket)
    if pocket<=0 || pocket>PokemonBag.numPockets
      raise ArgumentError.new(_INTL("Invalid pocket: {1}",pocket.inspect))
    end
    rearrange
    return [@choices[pocket],@pockets[pocket].length].min || 0
  end

# Clears the entire bag
  def clear
    for pocket in @pockets
      pocket.clear
    end
  end

# Sets the index of the current selected item in the pocket
  def setChoice(pocket,value)
    if pocket<=0 || pocket>PokemonBag.numPockets
      raise ArgumentError.new(_INTL("Invalid pocket: {1}",pocket.inspect))
    end
    rearrange
    @choices[pocket]=value if value<=@pockets[pocket].length
  end

# Registers the item as a key item.  Can be retrieved with $PokemonBag.registeredItem
  def pbRegisterKeyItem(item)
    if item.is_a?(String) || item.is_a?(Symbol)
      item=getID(PBItems,item)
    end
    if !item || item<1
      raise ArgumentError.new(_INTL("The item number is invalid.",item))
      return
    end
    @registeredItem=(item!=@registeredItem) ? item : 0
  end

  def maxPocketSize(pocket)
    maxsize=MAXPOCKETSIZE[pocket]
    return -1 if !maxsize
    return maxsize
  end

  def pbQuantity(item)
    if item.is_a?(String) || item.is_a?(Symbol)
      item=getID(PBItems,item)
    end
    if !item || item<1
      raise ArgumentError.new(_INTL("The item number is invalid.",item))
      return 0
    end
    pocket=pbGetPocket(item)
    maxsize=maxPocketSize(pocket)
    maxsize=@pockets[pocket].length if maxsize<0
    return ItemStorageHelper.pbQuantity(@pockets[pocket],maxsize,item)
  end
    
  def pbDeleteItem(item,qty=1)
    if item.is_a?(String) || item.is_a?(Symbol)
      item=getID(PBItems,item)
    end
    if !item || item<1
      raise ArgumentError.new(_INTL("The item number is invalid.",item))
      return false
    end
    pocket=pbGetPocket(item)
    maxsize=maxPocketSize(pocket)
    maxsize=@pockets[pocket].length if maxsize<0
    ret=ItemStorageHelper.pbDeleteItem(@pockets[pocket],maxsize,item,qty)
    if ret
      @registeredItem=0 if @registeredItem==item && pbQuantity(item)<=0
    end
    return ret
  end

  def pbCanStore?(item,qty=1)
    if item.is_a?(String) || item.is_a?(Symbol)
      item=getID(PBItems,item)
    end
    if !item || item<1
      raise ArgumentError.new(_INTL("The item number is invalid.",item))
      return false
    end
    pocket=pbGetPocket(item)
    maxsize=maxPocketSize(pocket)
    maxsize=@pockets[pocket].length+1 if maxsize<0
    return ItemStorageHelper.pbCanStore?(
       @pockets[pocket],maxsize,BAGMAXPERSLOT,item,qty)
  end

  def pbStoreAllOrNone(item,qty=1)
    if item.is_a?(String) || item.is_a?(Symbol)
      item=getID(PBItems,item)
    end
    if !item || item<1
      raise ArgumentError.new(_INTL("The item number is invalid.",item))
      return false
    end
    pocket=pbGetPocket(item)
    maxsize=maxPocketSize(pocket)
    maxsize=@pockets[pocket].length+1 if maxsize<0
    return ItemStorageHelper.pbStoreAllOrNone(
       @pockets[pocket],maxsize,BAGMAXPERSLOT,item,qty)
  end

  def pbStoreItem(item,qty=1)
    if item.is_a?(String) || item.is_a?(Symbol)
      item=getID(PBItems,item)
    end
    if !item || item<1
      raise ArgumentError.new(_INTL("The item number is invalid.",item))
      return false
    end
    pocket=pbGetPocket(item)
    maxsize=maxPocketSize(pocket)
    maxsize=@pockets[pocket].length+1 if maxsize<0
    return ItemStorageHelper.pbStoreItem(
       @pockets[pocket],maxsize,BAGMAXPERSLOT,item,qty,true)
  end
end



#===============================================================================
# PC item storage screen
#===============================================================================
class Window_PokemonItemStorage < Window_DrawableCommand
  attr_reader :bag
  attr_reader :pocket
  attr_reader :sortIndex

  def sortIndex=(value)
    @sortIndex=value
    refresh
  end

  def initialize(bag,x,y,width,height)
    @bag=bag
    @sortIndex=-1
    @adapter=PokemonMartAdapter.new
    super(x,y,width,height)
    self.windowskin=nil
  end

  def item
    item=@bag[self.index]
    return item ? item[0] : 0
  end

  def itemCount
    return @bag.length+1
  end

  def drawItem(index,count,rect)
    textpos=[]
    rect=drawCursor(index,rect)
    ypos=rect.y
    if index==@bag.length
      textpos.push([_INTL("CANCEL"),rect.x,ypos,false,
         self.baseColor,self.shadowColor])
    else
      item=@bag[index][0]
      itemname=@adapter.getDisplayName(item)
      qty=_ISPRINTF("x{1: 2d}",@bag[index][1])
      sizeQty=self.contents.text_size(qty).width
      xQty=rect.x+rect.width-sizeQty-2
      baseColor=(index==@sortIndex) ? Color.new(248,24,24) : self.baseColor
      textpos.push([itemname,rect.x,ypos,false,self.baseColor,self.shadowColor])
      if !pbIsImportantItem?(item) # Not a Key item or HM (or infinite TM)
        textpos.push([qty,xQty,ypos,false,baseColor,self.shadowColor])
      end
    end
    pbDrawTextPositions(self.contents,textpos)
  end
end



class ItemStorageScene
## Configuration
  ITEMLISTBASECOLOR   = Color.new(248,248,248)
  ITEMLISTSHADOWCOLOR = Color.new(90,90,90)
  ITEMTEXTBASECOLOR   = Color.new(248,248,248)
  ITEMTEXTSHADOWCOLOR = Color.new(90,90,90)
  TITLEBASECOLOR      = Color.new(248,248,248)
  TITLESHADOWCOLOR    = Color.new(90,90,90)
  ITEMSVISIBLE        = 7

  def initialize(title)
    @title=title
  end

  def update
    pbUpdateSpriteHash(@sprites)
  end

  def pbStartScene(bag)
    @viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
    @viewport.z=99999
    @bag=bag
    @sprites={}
    @sprites["background"]=IconSprite.new(0,0,@viewport)
    @sprites["background"].setBitmap("Graphics/Pictures/BW2 Bag/PCItemBG")
    @sprites["icon"]=IconSprite.new(26,310,@viewport)
    # Item list
    @sprites["itemwindow"]=Window_PokemonItemStorage.new(@bag,98,14,334,32+ITEMSVISIBLE*32)
    @sprites["itemwindow"].viewport=@viewport
    @sprites["itemwindow"].index=0
    @sprites["itemwindow"].baseColor=ITEMLISTBASECOLOR
    @sprites["itemwindow"].shadowColor=ITEMLISTSHADOWCOLOR
    @sprites["itemwindow"].refresh
    # Title
    @sprites["pocketwindow"]=BitmapSprite.new(88,64,@viewport)
    @sprites["pocketwindow"].x=14
    @sprites["pocketwindow"].y=16
    pbSetNarrowFont(@sprites["pocketwindow"].bitmap)
    # Item description  
    @sprites["itemtextwindow"]=Window_UnformattedTextPokemon.newWithSize("",84,270,Graphics.width-84,128,@viewport)
    @sprites["itemtextwindow"].baseColor=ITEMTEXTBASECOLOR
    @sprites["itemtextwindow"].shadowColor=ITEMTEXTSHADOWCOLOR
    @sprites["itemtextwindow"].windowskin=nil
    @sprites["helpwindow"]=Window_UnformattedTextPokemon.new("")
    @sprites["helpwindow"].visible=false
    @sprites["helpwindow"].viewport=@viewport
    # Letter-by-letter message window
    @sprites["msgwindow"]=Window_AdvancedTextPokemon.new("")
    @sprites["msgwindow"].visible=false
    @sprites["msgwindow"].viewport=@viewport
    pbBottomLeftLines(@sprites["helpwindow"],1)
    pbDeactivateWindows(@sprites)
    pbRefresh
    pbFadeInAndShow(@sprites)
  end

  def pbEndScene
    pbFadeOutAndHide(@sprites)
    pbDisposeSpriteHash(@sprites)
    @viewport.dispose
  end

  def pbRefresh
    bm=@sprites["pocketwindow"].bitmap
    # Draw title at upper left corner ("Toss Item/Withdraw Item")
    drawTextEx(bm,0,0,bm.width,2,@title,TITLEBASECOLOR,TITLESHADOWCOLOR)
    itemwindow=@sprites["itemwindow"]
    # Draw item icon
    filename=pbItemIconFile(itemwindow.item)
    @sprites["icon"].setBitmap(filename)
    # Get item description
    @sprites["itemtextwindow"].text=(itemwindow.item==0) ? _INTL("Close storage.") : 
       pbGetMessage(MessageTypes::ItemDescriptions,itemwindow.item)
    itemwindow.refresh
  end

  def pbChooseItem
    pbRefresh
    @sprites["helpwindow"].visible=false
    itemwindow=@sprites["itemwindow"]
    itemwindow.refresh
    pbActivateWindow(@sprites,"itemwindow"){
       loop do
         Graphics.update
         Input.update
         olditem=itemwindow.item
         self.update
         if itemwindow.item!=olditem
           self.pbRefresh
         end
         if Input.trigger?(Input::B)
           return 0
         end
         if Input.trigger?(Input::C)
           if itemwindow.index<@bag.length
             pbRefresh
             return @bag[itemwindow.index][0]
           else
             return 0
           end
         end
       end
    }
  end

  def pbChooseNumber(helptext,maximum)
    return UIHelper.pbChooseNumber(
       @sprites["helpwindow"],helptext,maximum) { update }
  end

  def pbDisplay(msg,brief=false)
    UIHelper.pbDisplay(@sprites["msgwindow"],msg,brief) { update }
  end

  def pbConfirm(msg)
    UIHelper.pbConfirm(@sprites["msgwindow"],msg) { update }
  end

  def pbShowCommands(helptext,commands)
    return UIHelper.pbShowCommands(
       @sprites["helpwindow"],helptext,commands) { update }
  end
end



class WithdrawItemScene < ItemStorageScene
  def initialize
    super(_INTL("Withdraw\nItem"))
  end
end



class TossItemScene < ItemStorageScene
  def initialize
    super(_INTL("Toss\nItem"))
  end
end



#===============================================================================
# The PC item storage object, which actually contains all the items
#===============================================================================
class PCItemStorage
  MAXSIZE    = 50    # Number of different slots in storage
  MAXPERSLOT = 999   # Max. number of items per slot

  def initialize
    @items=[]
    # Start storage with a Potion
    if hasConst?(PBItems,:POTION)
      ItemStorageHelper.pbStoreItem(
         @items,MAXSIZE,MAXPERSLOT,getConst(PBItems,:POTION),1)
    end
  end

  def empty?
    return @items.length==0
  end

  def length
    @items.length
  end

  def [](i)
    @items[i]
  end

  def getItem(index)
    if index<0 || index>=@items.length
      return 0
    else
      return @items[index][0]
    end
  end

  def getCount(index)
    if index<0 || index>=@items.length
      return 0
    else
      return @items[index][1]
    end
  end

  def pbQuantity(item)
    return ItemStorageHelper.pbQuantity(@items,MAXSIZE,item)
  end

  def pbDeleteItem(item,qty=1)
    return ItemStorageHelper.pbDeleteItem(@items,MAXSIZE,item,qty)
  end

  def pbCanStore?(item,qty=1)
    return ItemStorageHelper.pbCanStore?(@items,MAXSIZE,MAXPERSLOT,item,qty)
  end

  def pbStoreItem(item,qty=1)
    return ItemStorageHelper.pbStoreItem(@items,MAXSIZE,MAXPERSLOT,item,qty)
  end
end



#===============================================================================
# Common UI functions used in both the Bag and item storage screens.
# Allows the user to choose a number.  The window _helpwindow_ will
# display the _helptext_.
#===============================================================================
module UIHelper
  def self.pbChooseNumber(helpwindow,helptext,maximum)
    oldvisible=helpwindow.visible
    helpwindow.visible=true
    helpwindow.text=helptext
    helpwindow.letterbyletter=false
    curnumber=1
    ret=0
    using(numwindow=Window_UnformattedTextPokemon.new("x000")){
       numwindow.viewport=helpwindow.viewport
       numwindow.letterbyletter=false
       numwindow.text=_ISPRINTF("x{1:03d}",curnumber)
       numwindow.resizeToFit(numwindow.text,480)
       pbBottomRight(numwindow) # Move number window to the bottom right
       helpwindow.resizeHeightToFit(helpwindow.text,480-numwindow.width)
       pbBottomLeft(helpwindow) # Move help window to the bottom left
       loop do
         Graphics.update
         Input.update
         numwindow.update
         block_given? ? yield : helpwindow.update
         if Input.repeat?(Input::LEFT)
           curnumber-=10
           curnumber=1 if curnumber<1
           numwindow.text=_ISPRINTF("x{1:03d}",curnumber)
           pbPlayCursorSE()
         elsif Input.repeat?(Input::RIGHT)
           curnumber+=10
           curnumber=maximum if curnumber>maximum
           numwindow.text=_ISPRINTF("x{1:03d}",curnumber)
           pbPlayCursorSE()
         elsif Input.repeat?(Input::UP)
           curnumber+=1
           curnumber=1 if curnumber>maximum
           numwindow.text=_ISPRINTF("x{1:03d}",curnumber)
           pbPlayCursorSE()
         elsif Input.repeat?(Input::DOWN)
           curnumber-=1
           curnumber=maximum if curnumber<1
           numwindow.text=_ISPRINTF("x{1:03d}",curnumber)
           pbPlayCursorSE()
         elsif Input.trigger?(Input::C)
           ret=curnumber
           pbPlayDecisionSE()
           break
         elsif Input.trigger?(Input::B)
           ret=0
           pbPlayCancelSE()
           break
         end
       end
    }
    helpwindow.visible=oldvisible
    return ret
  end

  def self.pbDisplayStatic(msgwindow,message)
    oldvisible=msgwindow.visible
    msgwindow.visible=true
    msgwindow.letterbyletter=false
    msgwindow.width=Graphics.width
    msgwindow.resizeHeightToFit(message,Graphics.width)
    msgwindow.text=message
    pbBottomRight(msgwindow)
    loop do
      Graphics.update
      Input.update
      if Input.trigger?(Input::B)
        break
      end
      if Input.trigger?(Input::C)
        break
      end
      block_given? ? yield : msgwindow.update
    end
    msgwindow.visible=oldvisible
    Input.update
  end

# Letter by letter display of the message _msg_ by the window _helpwindow_.
  def self.pbDisplay(helpwindow,msg,brief)
    cw=helpwindow
    cw.letterbyletter=true
    cw.text=msg+"\1"
    pbBottomLeftLines(cw,2)
    oldvisible=cw.visible
    cw.visible=true
    loop do
      Graphics.update
      Input.update
      block_given? ? yield : cw.update
      if brief && !cw.busy?
        cw.visible=oldvisible
        return
      end
      if Input.trigger?(Input::C) && cw.resume && !cw.busy?
        cw.visible=oldvisible
        return
      end
    end
  end

# Letter by letter display of the message _msg_ by the window _helpwindow_,
# used to ask questions.  Returns true if the user chose yes, false if no.
  def self.pbConfirm(helpwindow,msg)
    dw=helpwindow
    oldvisible=dw.visible
    dw.letterbyletter=true
    dw.text=msg
    dw.visible=true
    pbBottomLeftLines(dw,2)
    commands=[_INTL("Yes"),_INTL("No")]
    cw = Window_CommandPokemon.new(commands)
    cw.viewport=helpwindow.viewport
    pbBottomRight(cw)
    cw.y-=dw.height
    cw.index=0
    loop do
      cw.visible=!dw.busy?
      Graphics.update
      Input.update
      cw.update
      block_given? ? yield : dw.update
      if Input.trigger?(Input::B) && dw.resume && !dw.busy?
        cw.dispose
        dw.visible=oldvisible
        pbPlayCancelSE()
        return false
      end
      if Input.trigger?(Input::C) && dw.resume && !dw.busy?
        cwIndex=cw.index
        cw.dispose
        dw.visible=oldvisible
        pbPlayDecisionSE()
        return (cwIndex==0)?true:false
      end
    end
  end

  def self.pbShowCommands(helpwindow,helptext,commands)
    ret=-1
    oldvisible=helpwindow.visible
    helpwindow.visible=helptext ? true : false
    helpwindow.letterbyletter=false
    helpwindow.text=helptext ? helptext : ""
    cmdwindow=Window_CommandPokemon.new(commands)
    begin
      cmdwindow.viewport=helpwindow.viewport
      pbBottomRight(cmdwindow)
      helpwindow.resizeHeightToFit(helpwindow.text,480-cmdwindow.width)
      pbBottomLeft(helpwindow)
      loop do
        Graphics.update
        Input.update
        yield
        cmdwindow.update
        if Input.trigger?(Input::B)
          ret=-1
          pbPlayCancelSE()
          break
        end
        if Input.trigger?(Input::C)
          ret=cmdwindow.index
          pbPlayDecisionSE()
          break
        end
      end
    ensure
      cmdwindow.dispose if cmdwindow
    end
    helpwindow.visible=oldvisible
    return ret
  end
end
v1.3 Final - 01/02/2017

- Minor rev.
Male
Brooklyn, New York
Seen April 13th, 2017
Posted January 25th, 2017
223 posts
3.3 Years
---------------------------
Pokemon Essentials
---------------------------
Script 'BW2 Bag' line 1227: SyntaxError occurred.
---------------------------
OK
---------------------------
Getting this error and by the way do I have to separate the bags like cut them into different parts like the Essentials bag?

Douwert

Custom shiny mugshot :)

Male
The Netherlands
Seen July 19th, 2018
Posted August 11th, 2016
11 posts
2.9 Years
I'm trying to move the text for pocketname down but this happens:



And yes that is on the normal spot where the icon would be,
but can anyone help me?
Maybe deleting the icon code? I don't know because I can't really code myself.
Only make small corrections and such.

Douwert

Custom shiny mugshot :)

Male
The Netherlands
Seen July 19th, 2018
Posted August 11th, 2016
11 posts
2.9 Years
---------------------------
Pokemon Essentials
---------------------------
Script 'BW2 Bag' line 1227: SyntaxError occurred.
---------------------------
OK
---------------------------
Getting this error and by the way do I have to separate the bags like cut them into different parts like the Essentials bag?
Don't know about the error, But yes you have to use 8 different bag screens.
(Except when you use less or more pockets)
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