Ivysaur

Grass dinosaur extraordinaire

Age 30
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Madrid
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Posted 8 Hours Ago
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14.6 Years
Hello! It's me, the person who shows up once a year to write something about beta stuff.

So I have two ideas in mind this time. One came up reading a very informative analysis of Sneasel's development in this fantastic website. This bad boy went through seven redesigns, from the earliest beta to the definitive version in Crystal (not deatured in this pic, but still). My idea was writing a specific explanation of how Sneasel went from the first to the last version, and comment on what it says about the development on Gen II and how the design of pokémon changed over the time. I'd try, of course, to not limit myself to a copypaste from this website- I'm good at that, trust me, it's part of my job description as a journalist.



My second idea came when playing through Isle of Armor this morning and hearing, by turn, the cries of Ditto and Poliwag. It's a well-known trivia fact that they share the same one. But I think it'd be interesting to explain how that ended up happening. I mean, I don't know the exact reason why they chose those two in particular to reuse one, but we do know how cries work and how the many things they had to change over the years caused them to run out of space for new cries to the point that they felt forced to reuse one... while leaving a bunch of them unused! In other words, a fun excuse for a "Red and Green were programmed on a calculator and held together by chewing gum and it's fascinating that they work as well as they do". I can add a small section about why Gen I cries sound so different and distinctive compared to every other gen.

bobandbill

one more time

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13.6 Years
Belated +1 to the idea. Sneasel always appeared to have a weird development given the GS-C difference, and the beta stuff did reveal even more.

Re: cries - this was a video I remember watching on the topic (and there's at least one other on a related topic by the same channel)


Staff Anime Villain Collab - Earl de Darkwood - Interstella 5555

Daily | Drabble Dex | A Change of the Season
The Retelling of Pokémon Colosseum
Paired to Sheep :>

Ivysaur

Grass dinosaur extraordinaire

Age 30
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Madrid
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Posted 8 Hours Ago
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14.6 Years
Oh! I saw that video. It has a pretty good explanation about what goes on the technical side of it, but I wanted to go into the 'design' side: how they used most of their unique cries for the earliest pokémon and then found out that they had to recycle them... and how the way they spread them around was ridiculous: there are some unused cries from deleted pokémon and yet two pairs have identical ones!

bobandbill

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13.6 Years
Oh! I saw that video. It has a pretty good explanation about what goes on the technical side of it, but I wanted to go into the 'design' side: how they used most of their unique cries for the earliest pokémon and then found out that they had to recycle them... and how the way they spread them around was ridiculous: there are some unused cries from deleted pokémon and yet two pairs have identical ones!
Okay, that makes sense. May be nice to reference/link to the video for readers curious on the technical side I suppose in the article!

Staff Anime Villain Collab - Earl de Darkwood - Interstella 5555

Daily | Drabble Dex | A Change of the Season
The Retelling of Pokémon Colosseum
Paired to Sheep :>

Aldo

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Seen 6 Hours Ago
Posted 1 Week Ago
964 posts
3.3 Years
+1! I think it's always neat to see more content from behind the scenes

Soaring Sid

Wishes you a good day

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Posted 3 Days Ago
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2.1 Years
Wow, a beta article! Sounds delicious, especially because it's Sneasel and also because a lot of folks would love to get their hands on this side of things.
Interesting to see how it actually looked a lot like a real life weasel initially only to become what we have now.

Rabinov

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Corneria
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Posted 1 Day Ago
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6.7 Years
PokéCommunity Daily Post icon PokéCommunity Daily Post
Hello! It's me, the person who shows up once a year to write something about beta stuff.

So I have two ideas in mind this time. One came up reading a very informative analysis of Sneasel's development in this fantastic website. This bad boy went through seven redesigns, from the earliest beta to the definitive version in Crystal (not deatured in this pic, but still). My idea was writing a specific explanation of how Sneasel went from the first to the last version, and comment on what it says about the development on Gen II and how the design of pokémon changed over the time. I'd try, of course, to not limit myself to a copypaste from this website- I'm good at that, trust me, it's part of my job description as a journalist.



My second idea came when playing through Isle of Armor this morning and hearing, by turn, the cries of Ditto and Poliwag. It's a well-known trivia fact that they share the same one. But I think it'd be interesting to explain how that ended up happening. I mean, I don't know the exact reason why they chose those two in particular to reuse one, but we do know how cries work and how the many things they had to change over the years caused them to run out of space for new cries to the point that they felt forced to reuse one... while leaving a bunch of them unused! In other words, a fun excuse for a "Red and Green were programmed on a calculator and held together by chewing gum and it's fascinating that they work as well as they do". I can add a small section about why Gen I cries sound so different and distinctive compared to every other gen.
Another +1 to this - the Sneasel part will be interesting to see your take on and the cries I am intrigued to see how you manage to spin the words on this, for sure!

I will go ahead and get this one changed seeming as there's been a lot of Daily attention for it, so if you haven't already started on it please feel free to do so.
the azure seas of Neptune are so pretty tonight;
a myriad of eternities tempting even the sharpest mind.

NipahRika

Age 30
Female
USA
Online now
Posted 1 Hour Ago
142 posts
36 Days
I'm going to start with Sneasel for now and I'll do the other one later. I'm waiting for my holidays (starting this weekend), I write enough as is on a normal day :P
I'd much prefer them be their own article anyway? I think having this as a 'series' is gonna be good. Anyway, I like your idea regardless :D
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Ivysaur

Grass dinosaur extraordinaire

Age 30
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Madrid
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Posted 8 Hours Ago
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14.6 Years
I think having this as a 'series' is gonna be good.
To be fair I've been doing this as a series since 2019... at the amazing rate of one article per year xD This might be the first one with two!!! Maybe I might even come up with an idea for a third??? Crazy talk.

NipahRika

Age 30
Female
USA
Online now
Posted 1 Hour Ago
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36 Days
To be fair I've been doing this as a series since 2019... at the amazing rate of one article per year xD This might be the first one with two!!! Maybe I might even come up with an idea for a third??? Crazy talk.
Oh, didn't know that. Well then, that's sweet.
Switch FC: 6546-0842-6796

Ivysaur

Grass dinosaur extraordinaire

Age 30
He/him
Madrid
Seen 6 Hours Ago
Posted 8 Hours Ago
20,763 posts
14.6 Years
Oh, didn't know that. Well then, that's sweet.
For reference

https://daily.pokecommunity.com/2019/04/19/analysis-of-the-first-generation-pokemon-game-development-process/
https://daily.pokecommunity.com/2020/05/30/a-tale-of-three-johtos-the-evolution-of-the-gen-ii-maps/

Ivysaur

Grass dinosaur extraordinaire

Age 30
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Madrid
Seen 6 Hours Ago
Posted 8 Hours Ago
20,763 posts
14.6 Years
Turns out, I did have an idea for a further article!

Last week, I was playing Dynamax Adventures with our dear admin Angie when we got a Lickitung with Thunder and Ice Beam and I said "Ah, those good old Pokémon who were programmed back when they had no idea which moves they should learn, so they gave them everything". Yesterday I was listening to a Gen I podcast and the hosts were commenting how Nidoking is a game breaker because he can learn Surf and Thunder and Fire Blast and basically everything even when it doesn't make any sense.

So I thought, why not make an explainer about how moves were designed and how the concept of how the gameplay would work evolved over the time, causing these kinds of oddities.