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  #1    
Old October 4th, 2017 (8:43 AM).
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deepseadoggo deepseadoggo is offline
     
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    Hey guys, I have something a bit different to ask this time. Lately, I haven't really been able to find time to do this much, I really feel like the only thing I've "learned" is just common event stuff and getting used to the tiles - and well, I just really like the concept for the game, I do feel like it could turn into something fun and crazy - but despite all the really cool stuff you guys put together to make this thing, I still feel really intimidated by doing things.

    Mainly stuff like planning out a world, coming together with a story, and trying to make animations for the attacks which I'm definitely going to need.

    And something else is that I've been using the trial version of RPG Maker (since I had just bought ACE - right before learning about this stuff) and I guess I'm kind of on the fence if I should buy XP just for a game that might not even work out (despite really wanting it too).

    Guess what I'm really asking from all this is that do you guys have any advice how to make this whole game making process feel possible?
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      #2    
    Old October 7th, 2017 (6:37 AM).
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    FL FL is offline
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      Make a shorter game like this. You will learn a lot.
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      Old 4 Weeks Ago (11:32 PM).
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      Kyepha Kyepha is offline
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        Use templates and learn from the structure they use too, I'd also suggest gathering a team to help you work on the project!
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          #4    
        Old 3 Weeks Ago (3:23 AM). Edited 3 Weeks Ago by Sersch7.
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        Sersch7 Sersch7 is online now
           
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          If you are working alone and this is your first project, try to keep it simple and short. Include the best ideas you have and try to complete it. Then you can see where you go from there, start a new Pokemon game, making a game that is not Pokemon related, or just extending your project.
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          Old 3 Weeks Ago (1:53 PM).
          pumpkidgt pumpkidgt is offline
             
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            do what you can do then get a team
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              #6    
            Old 3 Weeks Ago (3:18 AM).
            PokemonGen PokemonGen is offline
               
              Join Date: Mar 2018
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              Hi guys I am a 13 year old boy and I am developing a pokemon game named PokemonGen which is gonna be the first 3D pokemon game for PC. The Trailer is out. so if you give it a view that will be great. Link --->
              by searching on youtube "pokemon gen game trailer "
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                #7    
              Old 3 Weeks Ago (12:16 AM).
              Madmaxz Madmaxz is offline
                 
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                In which emulator we can play pokemon green remix
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                  #8    
                Old 1 Week Ago (2:46 AM). Edited 1 Week Ago by Panamanian.
                Panamanian Panamanian is offline
                   
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                  I feel like something that kills a lot of hacks is trying to use custom tiles.

                  Tiles are so time-consuming and don't progress a hack to completion the way scripts and mapping do.

                  I bet if people just used the default tiles, we would see a lot more hacks completed.
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                    #9    
                  Old 5 Days Ago (4:04 PM).
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                  Stupid Dinosaur Stupid Dinosaur is offline
                     
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                    I'm working on my first game as well, and am new to game design. It seems overwhelming at times as I'm the only one working on it (and will probably keep it this way). But above all, I just love telling stories. I may not be experienced in making games, but I know a crap ton about crafting stories.

                    Fan games are essentially that: telling a story through a digital interactive medium. My advice as a storyteller and a filmmaker is this: nail your characters and your story before you even start with any of the actual game coding/scripting/ mappings. You should make the space fit the story, NOT the story fit the space.

                    A fully realized story makes all of the other steps much easier and more fluid. It makes it less intimidating too because you know exactly what you need to do and all of the floundering nervousness gets eliminated. Hell, I've spent months in pre-production on a script before even touching a camera because if you get to set and you don't have a plan and understanding of your endgame, your just wasting the studio's money. I am coming at this from a filmmaking perspective though, so not everything is applicable, but for the most part, it is. It's what made me feel not worried at all about my own game development despite the fact that I only learned how to code this year.

                    But if you need someone to bounce ideas off of or just talk things through to calm your nerves, I'm always down to lend an ear.
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