The PokéCommunity Forums Create & Discover Art Studio
Quanto Fakedex

Art Studio For visual art, photography, and music! Pokémon related or not, showcase or discuss anything related to the creative arts.

Reply
 
Thread Tools
  #1    
Old June 16th, 2011 (10:50 AM). Edited June 21st, 2011 by KK Moloney.
KK Moloney's Avatar
KK Moloney KK Moloney is offline
Epilyptic Donkey Rhino
     
    Join Date: Jul 2010
    Location: The North Pole
    Age: 78
    Gender: Male
    Nature: Timid
    Posts: 34
    Hi,
    I did sprite for a little bit but never got good and now I've started again hoping to improve my skills and be at least a decent spriter with the help of your criticism. That's what I need. Be as picky as you can and it is not going to be hard at all trust me. Some of my sprites are okay but then there are some that stink terribly. Also, PLEASE give me ideas for new fakemon and stuff cause a lot of my ideas stink and some don't really look like pokemon at all. I'm not good at poses either. Yeah, thats a lot of things that i stink at so thats why I need your help.

    Also, I have been wanted to make a pokedex with all of my own scratch sprites of fakemon for a while, but never stuck with it.

    I only have three sprites that I made yesterday but will update as much as I can (if I remember). I'm trying to get as much done as possible before school starts in fall cause I might have to take a break then since my school is pretty tough and sports and all that I wouldn't have time for this. I just got the free hypercam for my computer so I might be able to make some videos of me making sprites and possibly put them on youtube. If i do i will provide a link for that.

    Finally, here are my humble sprites!!:)

    - Worcaw #13 Electric/Bug
    - Cawclash #14 Electric/Dark
    - Blawcaw #15 Electric Dark (I know the backsprite is too big, I'll fix it later)
    - Jinga #16 Flying
    - Walite #121 Water/Electric
    __________________
    Cattle are meant to dwell in trees.
    Orsk
    ---------------------------------------------------------
    MILK IS A VERY VALUABLE INGREDIENT(*)
    Reply With Quote
      #2    
    Old June 16th, 2011 (11:52 AM).
    Esper's Avatar
    Esper Esper is offline
     
    Join Date: Jun 2009
    Location: California
    Posts: 10,761
    For starters, simplify the shading on the bodies. You don't need complex shading such as the different shades of yellow around the eyes on the one called Cawclash. When you play with the shading it's usually to suggest minor differences in texture suck as a brow or nose or something that might be small and not any different in color, but would still cause a light shadow.

    Shapes and outlines are important, too. If you're going to try changing the colors on the outlines (of the body, or just small areas like the eyes) you want to experiment with how you color them. Don't just make them all one color and don't just use random color and placement. Think about how using a lighter color can help make an otherwise dark outline blend a little better with the colors around it. Look at how you did the black outline on the right eye ob Cawclash. All black, stands out, not smooth in places. If you tried to make some of it brown (since brown is sort of between black and yellow) then you can get a smoother.

    A great thing to do is to look at official sprites of different generations to see how they did their outlines. Working with those sprites, trying to recreate certain things they do, can help you when you're working on your original sprites.
    __________________
    Reply With Quote
      #3    
    Old June 16th, 2011 (12:31 PM).
    -ty-'s Avatar
    -ty- -ty- is offline
    Don't Ask, Just Tell
       
      Join Date: Oct 2009
      Location: USA
      Gender: Male
      Nature: Naughty
      Posts: 795
      Right along with what Scarf said, I think that you can really improve your sprites by look ing at official pokemon sprites. For example, look at Cawclash's feet and lower body. The feet are somewhat gauche because they are rectangular; the feet will look more nature if they are rounded. Here are a couple examples of official sprites that you can try to emulate in order to achieve a more professional sprite. Keep in mind shading, lining, and shape. Great start on the fakedex!

      __________________

      Don't be a rotten apple!
      Check-out my Forbitten to see the latest developments in the Kenbi Region
      !

      Reply With Quote
        #4    
      Old June 16th, 2011 (6:13 PM).
      KK Moloney's Avatar
      KK Moloney KK Moloney is offline
      Epilyptic Donkey Rhino
         
        Join Date: Jul 2010
        Location: The North Pole
        Age: 78
        Gender: Male
        Nature: Timid
        Posts: 34
        Thanks a lot for your help Scarf and ty! I will try to do what you said!
        :D
        __________________
        Cattle are meant to dwell in trees.
        Orsk
        ---------------------------------------------------------
        MILK IS A VERY VALUABLE INGREDIENT(*)
        Reply With Quote
          #5    
        Old June 17th, 2011 (7:42 AM). Edited June 17th, 2011 by KK Moloney.
        KK Moloney's Avatar
        KK Moloney KK Moloney is offline
        Epilyptic Donkey Rhino
           
          Join Date: Jul 2010
          Location: The North Pole
          Age: 78
          Gender: Male
          Nature: Timid
          Posts: 34
          Does Cawclash look any better?
          I edited again but here is a newer version of Cawclash. I made him have stubby arms and legs since going straight from worcaw to cawclash with arms legs and claws and stuff seemed like too much of a change. I want the next evolution of Cawclash to have arms and legs with claws and other stuff............

          Thanks! I think I'm going to try to get these three sprites as good as possible before I start on new ones. Please tell me what I did wrong on the Jinga and Worcaw too! Thanks.
          :classic:

          Also, I made Worcaw's shade a little darker, so that it would look better with cawclash's darker shade-



          I fixed up and changed Jingas wings too!
          __________________
          Cattle are meant to dwell in trees.
          Orsk
          ---------------------------------------------------------
          MILK IS A VERY VALUABLE INGREDIENT(*)
          Reply With Quote
            #6    
          Old June 19th, 2011 (6:37 AM). Edited June 20th, 2011 by KK Moloney.
          KK Moloney's Avatar
          KK Moloney KK Moloney is offline
          Epilyptic Donkey Rhino
             
            Join Date: Jul 2010
            Location: The North Pole
            Age: 78
            Gender: Male
            Nature: Timid
            Posts: 34
            I just made Blawcaw, Cawclash's evolution, but I'm not sure what's wrong with him. It kind of looks weird to me and its features aren't much different from Cawclash's............hmmmm......what shall I do?
            And here is my first ever backsprite!!!! It is cawclash. ( I know it stinks.... )

            My second backsprite (Its worcaw)
            I'm not sure if I'm doing these right.

            And my third backsprite! (BLAWCAW!!!!)
            I'm just gonna guess that they look alright for now since nobody is saying anything
            AND fourth! JINGA! Now that I'm done with those 4 fakemon for now [Unless any of you correct me on something(I wish that you would)] I might start on Jinga's evolutions if I feel like it, but I might make other random ones............
            __________________
            Cattle are meant to dwell in trees.
            Orsk
            ---------------------------------------------------------
            MILK IS A VERY VALUABLE INGREDIENT(*)
            Reply With Quote
              #7    
            Old June 20th, 2011 (5:29 PM).
            KK Moloney's Avatar
            KK Moloney KK Moloney is offline
            Epilyptic Donkey Rhino
               
              Join Date: Jul 2010
              Location: The North Pole
              Age: 78
              Gender: Male
              Nature: Timid
              Posts: 34
              Does anyone know or have a tutorial on how to make the small 32 x 32 sprite icons that you see when you look in your bag? I want to eventually when I make a bunch of sprites be able to put them into a game so I want to make all the types of sprites you need to for each pokemon.

              also have an update with a new fakemon which stinks so I would REALLY appreciate some help.
              Its name is walite
              __________________
              Cattle are meant to dwell in trees.
              Orsk
              ---------------------------------------------------------
              MILK IS A VERY VALUABLE INGREDIENT(*)
              Reply With Quote
                #8    
              Old June 20th, 2011 (9:06 PM).
              Logiedan's Avatar
              Logiedan Logiedan is offline
              HERO
                 
                Join Date: Mar 2009
                Location: battlefield
                Age: 1
                Gender: Male
                Posts: 2,967
                Quote:
                Originally Posted by KK Moloney View Post
                Its name is walite
                The shading should be consistent between the yellow part of the body and the base of the body (teal/turqoise part of the body). It looks like you are shading two seperate things, but you should be shading it as one thing.



                Here's my edit, and look how I shaded it. The shading should be similar to Eelektross's shading.



                Look at the similarities in shading between the belly and the base in my edit of Walite and the official sprite of Eelektross.
                __________________
                pair: sheep!!!!
                Reply With Quote
                  #9    
                Old June 21st, 2011 (5:37 AM).
                KK Moloney's Avatar
                KK Moloney KK Moloney is offline
                Epilyptic Donkey Rhino
                   
                  Join Date: Jul 2010
                  Location: The North Pole
                  Age: 78
                  Gender: Male
                  Nature: Timid
                  Posts: 34
                  Quote:
                  Originally Posted by Logiedan View Post
                  The shading should be consistent between the yellow part of the body and the base of the body (teal/turqoise part of the body). It looks like you are shading two seperate things, but you should be shading it as one thing.



                  Here's my edit, and look how I shaded it. The shading should be similar to Eelektross's shading.



                  Look at the similarities in shading between the belly and the base in my edit of Walite and the official sprite of Eelektross.
                  Would this look better? If I didnt include the black line between the colors on its body?
                  __________________
                  Cattle are meant to dwell in trees.
                  Orsk
                  ---------------------------------------------------------
                  MILK IS A VERY VALUABLE INGREDIENT(*)
                  Reply With Quote
                    #10    
                  Old June 25th, 2011 (2:26 PM).
                  竜の子's Avatar
                  竜の子 竜の子 is offline
                  Avy made by Trainer Touko
                     
                    Join Date: Jun 2011
                    Location: Rio!
                    Gender: Male
                    Nature: Brave
                    Posts: 170
                    GOod luck with your sprites they aren't bad and you've gotten some advice from a few sempai,I guess I only have problems with Blawcaw(or whatever) you should make it with a wigglypuff more like body to make it less weird
                    Reply With Quote
                      #11    
                    Old July 17th, 2011 (1:14 PM).
                    MonsterMMORPG's Avatar
                    MonsterMMORPG MonsterMMORPG is offline
                    Monster Game Developer
                     
                    Join Date: Jul 2011
                    Location: Turkey
                    Age: 31
                    Gender: Male
                    Nature: Bashful
                    Posts: 256
                    I think they are pretty funny :) and not bad quality
                    __________________
                    F2P Pokemon Style Monster MMORPG Developer
                    Looking for volunteer artists. The contributes will be fully credited at this respected game which may greatly help them in the future. Our credits page : MonsterMMORPG Credits

                    Basically if you are able to draw and want to get your place, just send me a PM. I have skype, live msn, yahoo msn.
                    PC SHOWCASE THREAD
                    MonsterMMORPG DeviantArt Group DeviantArt Page



                    Reply With Quote
                    Reply

                    Quick Reply

                    Join the conversation!

                    Create an account to post a reply in this thread, participate in other discussions, and more!

                    Create a PokéCommunity Account
                    Thread Tools

                    Posting Rules
                    You may not post new threads
                    You may not post replies
                    You may not post attachments
                    You may not edit your posts

                    BB code is On
                    Smilies are On
                    [IMG] code is On
                    HTML code is Off

                    Forum Jump


                    All times are GMT -8. The time now is 8:51 AM.