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Old October 28th, 2010 (8:35 PM). Edited October 28th, 2010 by rm2kdude.
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rm2kdude rm2kdude is offline
Advanced Pixel-Artist
     
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    THIS IS THE OLD VERSION, THE NEWER VERSION IS APART OF MY RPG ENGINE. This as it stands is perfect for Pokemon

    Features:
    - Highlighted faces, highlights the face that's talking.
    - Letter by Letter
    - Finish pointer, can be animated.
    - Specified colored text
    - Display Name

    The next version I want to feature:
    - Menu choices
    - Icons inside text(this is just a maybe, this really only seen in Zelda like games)
    - Final Fantasy like Comic text (will probably just display static images as that's all they are, FF7/8/9 all used static, it was not fluid) Also saves me but loads of time.
    Download Ver. 1A
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      #2    
    Old October 29th, 2010 (3:57 AM).
    Arma's Avatar
    Arma Arma is offline
    The Hyena
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    I don't use game maker, but it'd seems like a must have if your planning to make a pokemon game with it.

    shouldn't this be up the resource center?
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    Old October 29th, 2010 (12:18 PM).
    Poeman Poeman is offline
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      Elarmasecreta, if you're making a pokémon game and can't make your own dialog system, there is a bigger issue.

      Anyways, it would be cool to see some screens because I don't plan to use this so I'm not downloading it
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        #4    
      Old October 29th, 2010 (5:10 PM).
      rm2kdude's Avatar
      rm2kdude rm2kdude is offline
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        Quote:
        Originally Posted by elarmasecreta View Post
        I don't use game maker, but it'd seems like a must have if your planning to make a pokemon game with it.

        shouldn't this be up the resource center?
        This is just one peice of the puzzle, you need to know how to create poke_actors. Since Pokemon is different than standard rpgs you needs to learn to use variables, but actually a pokemon game actually and probably is easier than standard rpg actor coding.

        Code:
        var poke_id, caught_id, name, hp, hpmax, sp, spmax, exp, expnext, poke_type;
        
        // poke example
        if poke_id = 25 {
          if caught_id < = 0 {
            caught_id = 1;
            show_dialog("Congradulations, you captured a Pikachu!")
            scr_call_poke_naming(); 
          }
          else { 
            caught_id += 1; 
            show_dialog("You already caught this pokemon, would you like to keep it?")
            scr_yes_no();    
          }
        }
        for setting stat's it's simple.
        caught_id.name = "Pikachu";
        caught_id.hp = 20;
        caught_id.hpmax = hp;

        get the idea.
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