Scripts & Tutorials This forum is for scripts and code, as well as all kinds of tutorials, software, tools and so forth. Remember to give credit!
The thread revival limit does not apply here.


Reply
 
Thread Tools
  #1    
Old June 1st, 2017 (2:17 AM).
AmethystRain's Avatar
AmethystRain AmethystRain is offline
pixie-powered judgment!
     
    Join Date: Apr 2012
    Gender: Female
    Posts: 245
    hello again!

    a while ago we finished a z-move system and promised an add-on for Essentials. After a fair bit of testing, it's finally ready! You may use this add-on in your projects assuming credit is given per the included readme. Instructions and graphics can also be found in the download.

    All of this is possible thanks to Reborn scripter Marcello's hard work; I'm just posting it here for him.

    http://rebornevo.com/downloads/ZMoveAddOn.zip

    This has been tested with Essentials 16.2. Please enjoy!
    __________________
    i'm a lover before a fighter, but a killer before a kisser
    also i made reborn or something
    Reply With Quote

    Relevant Advertising!

      #2    
    Old June 1st, 2017 (6:35 AM).
    Damien.aspiring.fandev's Avatar
    Damien.aspiring.fandev Damien.aspiring.fandev is offline
    Where's my GO Team insignia?
       
      Join Date: Apr 2017
      Location: Here : http://i.imgur.com/icQr63J.png
      Age: 19
      Gender: Male
      Nature: Jolly
      Posts: 755
      Magnificent!
      __________________
      Ready thyselves for trouble, guess who's back?
      Make that twicely double, I just took a slack!
      Shall safeguard my world from degradation!
      Shall unite every people from this very nation!
      Denouncing the creepiness of one odd bond,
      Reducing my domains to little and nothing beyond.
      Damien watches the anime, but not during the night,
      Surrender now, for I wish not to fight!

      Want some gen5 apricorn balls?
      Reply With Quote
        #3    
      Old June 1st, 2017 (10:28 AM).
      maxobremer maxobremer is offline
         
        Join Date: Apr 2017
        Posts: 1
        I had two questions: you make reference to new moves in the scripts but moves like aurora veil havent been added to this script, do you have any plans for that?
        second question: there is a part in the script i fail to understand:

        "getForm"=>proc{|pokemon|
        next 1 if isConst?(pokemon.item,PBItems,:FISTPLATE) || isConst?(pokemon.item,PBItems,:FIGHTINIUMZ2)
        next 2 if isConst?(pokemon.item,PBItems,KYPLATE) || isConst?(pokemon.item,PBItems,:FLYINIUMZ2)
        next 3 if isConst?(pokemon.item,PBItems,:TOXICPLATE) || isConst?(pokemon.item,PBItems,OISONIUMZ2)
        next 4 if isConst?(pokemon.item,PBItems,:EARTHPLATE) || isConst?(pokemon.item,PBItems,:GROUNDIUMZ2)
        next 5 if isConst?(pokemon.item,PBItems,TONEPLATE) || isConst?(pokemon.item,PBItems,:ROCKIUMZ2)
        next 6 if isConst?(pokemon.item,PBItems,:INSECTPLATE) || isConst?(pokemon.item,PBItems,:BUGINIUMZ2)
        next 7 if isConst?(pokemon.item,PBItems,POOKYPLATE) || isConst?(pokemon.item,PBItems,:GHOSTIUMZ2)
        next 8 if isConst?(pokemon.item,PBItems,:IRONPLATE) || isConst?(pokemon.item,PBItems,TEELIUMZ2)
        next 10 if isConst?(pokemon.item,PBItems,:FLAMEPLATE) || isConst?(pokemon.item,PBItems,:FIRIUMZ2)
        next 11 if isConst?(pokemon.item,PBItems,PLASHPLATE) || isConst?(pokemon.item,PBItems,:WATERIUMZ2)
        next 12 if isConst?(pokemon.item,PBItems,:MEADOWPLATE) || isConst?(pokemon.item,PBItems,:GRASSIUMZ2)
        next 13 if isConst?(pokemon.item,PBItems,:ZAPPLATE) || isConst?(pokemon.item,PBItems,:ELECTRIUMZ2)
        next 14 if isConst?(pokemon.item,PBItems,:MINDPLATE) || isConst?(pokemon.item,PBItems,SYCHIUMZ2)
        next 15 if isConst?(pokemon.item,PBItems,:ICICLEPLATE) || isConst?(pokemon.item,PBItems,:ICIUMZ2)
        next 16 if isConst?(pokemon.item,PBItems,:DRACOPLATE) || isConst?(pokemon.item,PBItems,:DRAGONNIUMZ2)
        next 17 if isConst?(pokemon.item,PBItems,:DREADPLATE) || isConst?(pokemon.item,PBItems,:DARKINIUMZ2)
        next 18 if isConst?(pokemon.item,PBItems,IXIEPLATE) || isConst?(pokemon.item,PBItems,:FAIRIUMZ2)
        next 0
        }
        })

        why skip next 9?
        Reply With Quote
          #4    
        Old June 1st, 2017 (10:41 AM).
        Marin's Avatar
        Marin Marin is offline
        Not Bored
        • Moderator
         
        Join Date: Nov 2016
        Location: The Netherlands
        Gender: Male
        Nature: Bashful
        Posts: 608
        Quote:
        Originally Posted by maxobremer View Post
        I had two questions: you make reference to new moves in the scripts but moves like aurora veil havent been added to this script, do you have any plans for that?
        second question: there is a part in the script i fail to understand:

        "getForm"=>proc{|pokemon|
        next 1 if isConst?(pokemon.item,PBItems,:FISTPLATE) || isConst?(pokemon.item,PBItems,:FIGHTINIUMZ2)
        next 2 if isConst?(pokemon.item,PBItems,KYPLATE) || isConst?(pokemon.item,PBItems,:FLYINIUMZ2)
        next 3 if isConst?(pokemon.item,PBItems,:TOXICPLATE) || isConst?(pokemon.item,PBItems,OISONIUMZ2)
        next 4 if isConst?(pokemon.item,PBItems,:EARTHPLATE) || isConst?(pokemon.item,PBItems,:GROUNDIUMZ2)
        next 5 if isConst?(pokemon.item,PBItems,TONEPLATE) || isConst?(pokemon.item,PBItems,:ROCKIUMZ2)
        next 6 if isConst?(pokemon.item,PBItems,:INSECTPLATE) || isConst?(pokemon.item,PBItems,:BUGINIUMZ2)
        next 7 if isConst?(pokemon.item,PBItems,POOKYPLATE) || isConst?(pokemon.item,PBItems,:GHOSTIUMZ2)
        next 8 if isConst?(pokemon.item,PBItems,:IRONPLATE) || isConst?(pokemon.item,PBItems,TEELIUMZ2)
        next 10 if isConst?(pokemon.item,PBItems,:FLAMEPLATE) || isConst?(pokemon.item,PBItems,:FIRIUMZ2)
        next 11 if isConst?(pokemon.item,PBItems,PLASHPLATE) || isConst?(pokemon.item,PBItems,:WATERIUMZ2)
        next 12 if isConst?(pokemon.item,PBItems,:MEADOWPLATE) || isConst?(pokemon.item,PBItems,:GRASSIUMZ2)
        next 13 if isConst?(pokemon.item,PBItems,:ZAPPLATE) || isConst?(pokemon.item,PBItems,:ELECTRIUMZ2)
        next 14 if isConst?(pokemon.item,PBItems,:MINDPLATE) || isConst?(pokemon.item,PBItems,SYCHIUMZ2)
        next 15 if isConst?(pokemon.item,PBItems,:ICICLEPLATE) || isConst?(pokemon.item,PBItems,:ICIUMZ2)
        next 16 if isConst?(pokemon.item,PBItems,:DRACOPLATE) || isConst?(pokemon.item,PBItems,:DRAGONNIUMZ2)
        next 17 if isConst?(pokemon.item,PBItems,:DREADPLATE) || isConst?(pokemon.item,PBItems,:DARKINIUMZ2)
        next 18 if isConst?(pokemon.item,PBItems,IXIEPLATE) || isConst?(pokemon.item,PBItems,:FAIRIUMZ2)
        next 0
        }
        })

        why skip next 9?
        Type 9 is the ??? Type. It's not typically used.
        __________________
        Reply With Quote
          #5    
        Old June 1st, 2017 (12:04 PM).
        AmethystRain's Avatar
        AmethystRain AmethystRain is offline
        pixie-powered judgment!
           
          Join Date: Apr 2012
          Gender: Female
          Posts: 245
          Quote:
          Originally Posted by maxobremer View Post
          I had two questions: you make reference to new moves in the scripts but moves like aurora veil havent been added to this script, do you have any plans for that?
          second question: there is a part in the script i fail to understand:

          "getForm"=>proc{|pokemon|
          next 1 if isConst?(pokemon.item,PBItems,:FISTPLATE) || isConst?(pokemon.item,PBItems,:FIGHTINIUMZ2)
          next 2 if isConst?(pokemon.item,PBItems,KYPLATE) || isConst?(pokemon.item,PBItems,:FLYINIUMZ2)
          next 3 if isConst?(pokemon.item,PBItems,:TOXICPLATE) || isConst?(pokemon.item,PBItems,OISONIUMZ2)
          next 4 if isConst?(pokemon.item,PBItems,:EARTHPLATE) || isConst?(pokemon.item,PBItems,:GROUNDIUMZ2)
          next 5 if isConst?(pokemon.item,PBItems,TONEPLATE) || isConst?(pokemon.item,PBItems,:ROCKIUMZ2)
          next 6 if isConst?(pokemon.item,PBItems,:INSECTPLATE) || isConst?(pokemon.item,PBItems,:BUGINIUMZ2)
          next 7 if isConst?(pokemon.item,PBItems,POOKYPLATE) || isConst?(pokemon.item,PBItems,:GHOSTIUMZ2)
          next 8 if isConst?(pokemon.item,PBItems,:IRONPLATE) || isConst?(pokemon.item,PBItems,TEELIUMZ2)
          next 10 if isConst?(pokemon.item,PBItems,:FLAMEPLATE) || isConst?(pokemon.item,PBItems,:FIRIUMZ2)
          next 11 if isConst?(pokemon.item,PBItems,PLASHPLATE) || isConst?(pokemon.item,PBItems,:WATERIUMZ2)
          next 12 if isConst?(pokemon.item,PBItems,:MEADOWPLATE) || isConst?(pokemon.item,PBItems,:GRASSIUMZ2)
          next 13 if isConst?(pokemon.item,PBItems,:ZAPPLATE) || isConst?(pokemon.item,PBItems,:ELECTRIUMZ2)
          next 14 if isConst?(pokemon.item,PBItems,:MINDPLATE) || isConst?(pokemon.item,PBItems,SYCHIUMZ2)
          next 15 if isConst?(pokemon.item,PBItems,:ICICLEPLATE) || isConst?(pokemon.item,PBItems,:ICIUMZ2)
          next 16 if isConst?(pokemon.item,PBItems,:DRACOPLATE) || isConst?(pokemon.item,PBItems,:DRAGONNIUMZ2)
          next 17 if isConst?(pokemon.item,PBItems,:DREADPLATE) || isConst?(pokemon.item,PBItems,:DARKINIUMZ2)
          next 18 if isConst?(pokemon.item,PBItems,IXIEPLATE) || isConst?(pokemon.item,PBItems,:FAIRIUMZ2)
          next 0
          }
          })

          why skip next 9?
          Yepyep M3rein is right-- but this will depend on your given types.txt

          As for the new moves, this is not a Gen 7 Add-on. We lament that we didn't have the foresight to include our generic Gen 7 move/ability/etc scripts in a separate add-on but it's a bit late to for that, so this focuses strictly on Z-Moves with the necessary calls in place.
          __________________
          i'm a lover before a fighter, but a killer before a kisser
          also i made reborn or something
          Reply With Quote
            #6    
          Old June 3rd, 2017 (9:33 AM).
          Mashirosakura's Avatar
          Mashirosakura Mashirosakura is offline
             
            Join Date: Jan 2017
            Gender: Male
            Posts: 50
            Ok so I have everything in the game and working, but now, how do I activate Z-moves? Because I have the necessary requirements but nothing happens. I have the Zring and the Z-crystal attached and I get no prompt to use a Z-Move.
            Reply With Quote
              #7    
            Old June 3rd, 2017 (12:42 PM).
            Luka S.J.'s Avatar
            Luka S.J. Luka S.J. is offline
            Jealous Croatian
               
              Join Date: Dec 2008
              Location: Croatia
              Age: 24
              Gender: Male
              Nature: Adamant
              Posts: 1,110
              Quote:
              Originally Posted by Mashirosakura View Post
              Ok so I have everything in the game and working, but now, how do I activate Z-moves? Because I have the necessary requirements but nothing happens. I have the Zring and the Z-crystal attached and I get no prompt to use a Z-Move.
              EBS is not compatible with this Z-Move script if you're using it. Idk when it'll be done, but it'll be done eventually.
              __________________

              Reply With Quote
                #8    
              Old June 3rd, 2017 (12:45 PM).
              Mashirosakura's Avatar
              Mashirosakura Mashirosakura is offline
                 
                Join Date: Jan 2017
                Gender: Male
                Posts: 50
                Quote:
                Originally Posted by Luka S.J. View Post
                EBS is not compatible with this Z-Move script if you're using it. Idk when it'll be done, but it'll be done eventually.
                No I don't use EBS. This error also seems to be linked with Mega Evolution as the tab for that isn't showing up either.
                Reply With Quote
                  #9    
                Old July 2nd, 2017 (8:41 PM).
                Dinklebort Dinklebort is offline
                   
                  Join Date: Jul 2017
                  Posts: 1
                  Hello! I'm having a little bit of an issue. I am using the generation 7 scripts found on here and, I've run into a problem. All of the enemy trainers have Z moves now. How do I fix this? Thank you very much.
                  Reply With Quote
                    #10    
                  Old November 16th, 2017 (3:37 PM).
                  tutoriando tutoriando is offline
                     
                    Join Date: Aug 2017
                    Location: Porto Alegre, Brasil
                    Gender: Male
                    Nature: Docile
                    Posts: 5
                    It's very cool!! But work in 15 version?
                    Reply With Quote
                      #11    
                    Old November 25th, 2017 (5:33 PM).
                    p.claydon p.claydon is online now
                       
                      Join Date: Jan 2011
                      Gender:
                      Posts: 378
                      does anyone know if this will work with 17.2?
                      __________________
                      Still learning how to sprite but if you want to look at my progress then here you go
                      http://pclaydon.deviantart.com/gallery/
                      Reply With Quote
                        #12    
                      Old December 15th, 2017 (12:34 PM).
                      p.claydon p.claydon is online now
                         
                        Join Date: Jan 2011
                        Gender:
                        Posts: 378
                        ok soo ive looked at porting this over to v17.2 looks 2 complicated for me

                        has anyone else had any luck?
                        __________________
                        Still learning how to sprite but if you want to look at my progress then here you go
                        http://pclaydon.deviantart.com/gallery/
                        Reply With Quote
                          #13    
                        Old December 16th, 2017 (4:05 AM).
                        Tea-Rex's Avatar
                        Tea-Rex Tea-Rex is offline
                           
                          Join Date: Oct 2016
                          Location: Australia
                          Gender: Male
                          Nature: Modest
                          Posts: 29
                          Quote:
                          Originally Posted by p.claydon View Post
                          ok soo ive looked at porting this over to v17.2 looks 2 complicated for me

                          has anyone else had any luck?
                          I've gotten mine to work for v17.2 but in order to do so you need to manually copy and paste the Z-move scripts from here into you're v17.2. Takes a while but if you look at the errors it'll tell you what you still need to copy and paste in if that makes sense.
                          Reply With Quote
                            #14    
                          Old December 16th, 2017 (11:59 AM).
                          p.claydon p.claydon is online now
                             
                            Join Date: Jan 2011
                            Gender:
                            Posts: 378
                            ok thanks i'll have another look on my days off least i now know it'll work
                            __________________
                            Still learning how to sprite but if you want to look at my progress then here you go
                            http://pclaydon.deviantart.com/gallery/
                            Reply With Quote
                              #15    
                            Old 4 Weeks Ago (11:37 PM).
                            Tea-Rex's Avatar
                            Tea-Rex Tea-Rex is offline
                               
                              Join Date: Oct 2016
                              Location: Australia
                              Gender: Male
                              Nature: Modest
                              Posts: 29
                              Because people have been asking me here is the Z-move code for 17.2. I apologise if I'm not allowed to post this.

                              Disclaimer:
                              I have no involvement in making any of the scripts or with the people who made it. I did this to help those who may have trouble transferring the Z-move script to 17.2. Please credit the people who made these scripts.

                              Reply With Quote
                                #16    
                              Old 4 Weeks Ago (12:02 PM). Edited 4 Weeks Ago by p.claydon.
                              p.claydon p.claydon is online now
                                 
                                Join Date: Jan 2011
                                Gender:
                                Posts: 378
                                ok so this does indeed work however the zmove icon is not showing during battle any particular reason for this?

                                EDIT

                                Ok so sortted the file battlezmove needs to be renamed to z move and placed in the pictures/battle folder

                                now just gotta add megas
                                __________________
                                Still learning how to sprite but if you want to look at my progress then here you go
                                http://pclaydon.deviantart.com/gallery/
                                Reply With Quote
                                  #17    
                                Old 3 Weeks Ago (6:59 AM).
                                Triokrom Triokrom is offline
                                   
                                  Join Date: Dec 2017
                                  Posts: 1
                                  How to install ? Do you make video please ?
                                  Reply With Quote
                                  Reply

                                  Quick Reply

                                  Join the conversation!

                                  Create an account to post a reply in this thread, participate in other discussions, and more!

                                  Create a PokéCommunity Account

                                  Sponsored Links
                                  Thread Tools

                                  Posting Rules
                                  You may not post new threads
                                  You may not post replies
                                  You may not post attachments
                                  You may not edit your posts

                                  BB code is On
                                  Smilies are On
                                  [IMG] code is On
                                  HTML code is Off

                                  Forum Jump


                                  All times are GMT -8. The time now is 5:53 AM.