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  #151    
Old January 9th, 2018 (5:04 PM).
p.claydon p.claydon is online now
     
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    for those who are using the zmove compatibility and ebs here are the toggle icons i quickly made for them

    ZMove.png goes into graphics/pictures/EBS
    ZMove NG.png needs to be renamed to ZMove.png and it goes into graphics/pictures/EBS/nextGen
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      #152    
    Old January 9th, 2018 (5:26 PM).
    Lucidious89 Lucidious89 is online now
       
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      Quote:
      Originally Posted by p.claydon View Post
      for those who are using the zmove compatibility and ebs here are the toggle icons i quickly made for them

      ZMove.png goes into graphics/pictures/EBS
      ZMove NG.png needs to be renamed to ZMove.png and it goes into graphics/pictures/EBS/nextGen
      Good stuff, im gonna use these myself.
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        #153    
      Old January 10th, 2018 (10:33 AM).
      p.claydon p.claydon is online now
         
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        no problem after all youve done to get this cool script working correctly its the least i could do
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          #154    
        Old January 18th, 2018 (9:13 AM). Edited January 18th, 2018 by Lucidious89.
        Lucidious89 Lucidious89 is online now
           
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          Minor Update 1/18/18: Legendary Breeding Compatibility
          This is a small update mostly to maintain compatibility across a few of my scripts. The only things that are affected are the core Birthsigns script and the typesEgg graphic located in the Birthsigns/Other graphics folder. I've also added a new optional script in the main post.
          • Fixed some of the item lists for transmutation with 'The Alchemist'.

          • Added a few Gen 6 & 7 items to the transmutation list that I missed.

          • Rolled in my new Legendary Breeding script into this project, so that hatched legendary species can enjoy all the benefits of Pokemon Birthsigns.

          • Added a new script to the main post under the Optional section. This is a replacement for the PBEggGroups script, to add the new Egg Groups required for Legendary Breeding.

          • Updated the typeEgg graphic in the Birthsigns Folder so that the appropriate egg groups will be displayed on legendary species when the SHOW_EGG_GROUPS toggle is set to "true".

          • Some slight updates to the Egg Group display code in the summary to allow for compatibility with everything.


          EDIT: Removed the LEGENDARY_BREED toggle I added with this update. It just added an unnecessary extra step.
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            #155    
          Old January 21st, 2018 (5:45 AM).
          p.claydon p.claydon is online now
             
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            so with this newest update do we still need to install the legendary breed system seperate or is it now all integrated?
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              #156    
            Old January 21st, 2018 (6:10 AM). Edited January 21st, 2018 by Lucidious89.
            Lucidious89 Lucidious89 is online now
               
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              Quote:
              Originally Posted by p.claydon View Post
              so with this newest update do we still need to install the legendary breed system seperate or is it now all integrated?
              If you installed the new version, then all the actual breeding mechanics are in place. However, nothing will actually take effect until you add the new egg groups to your PBEggGroups script, and make the appropriate changes to your PBS files. Both of which can be found in the instructions of that thread.

              I've also put the updated PBEggGroups script and added a link to it under the "optional" section of the main post in this thread.
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                #157    
              Old January 21st, 2018 (7:45 AM).
              p.claydon p.claydon is online now
                 
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                ok thats what i thought just wanted to make sure before messing around changing things if there not needed
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                  #158    
                Old February 2nd, 2018 (12:11 PM).
                p.claydon p.claydon is online now
                   
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                  quick question what does the trainers birthsign do or can we do anything with it
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                    #159    
                  Old February 2nd, 2018 (1:40 PM).
                  Lucidious89 Lucidious89 is online now
                     
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                    Quote:
                    Originally Posted by p.claydon View Post
                    quick question what does the trainers birthsign do or can we do anything with it
                    It doesn't do anything, it's just cosmetic. I may or may not do something with it at some future point, but I don't have any plans for it right now.
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                      #160    
                    Old February 3rd, 2018 (1:34 AM).
                    p.claydon p.claydon is online now
                       
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                      ah shame would have been cool if we could use it similar to how we use pokemon birthsigns aswell
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                        #161    
                      Old March 5th, 2018 (9:10 PM).
                      Atlas22b Atlas22b is offline
                         
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                        I recently tried installing FL's Family Tree script with Birthsigns following your instructions from before, but they no longer seem to work and cause my game to crash. Am I doing something wrong, or are they no longer compatible?
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                          #162    
                        Old March 7th, 2018 (12:26 AM).
                        Lucidious89 Lucidious89 is online now
                           
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                          Quote:
                          Originally Posted by Atlas22b View Post
                          I recently tried installing FL's Family Tree script with Birthsigns following your instructions from before, but they no longer seem to work and cause my game to crash. Am I doing something wrong, or are they no longer compatible?
                          That's super outdated from earlier versions of both our scripts. You don't need to do anything special to get the scripts to work together. Just install my script first, and then install his afterwards. Follow his instructions as he's written, except whenever he instructs you to change or add a line, change/add that line within the Birthsigns script instead of in the sections he listed. From what I see, almost everything he asks you to change in his instructions is found within the Birthsigns script.
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                            #163    
                          Old March 7th, 2018 (6:31 AM).
                          Atlas22b Atlas22b is offline
                             
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                            Quote:
                            Originally Posted by Lucidious89 View Post
                            That's super outdated from earlier versions of both our scripts. You don't need to do anything special to get the scripts to work together. Just install my script first, and then install his afterwards. Follow his instructions as he's written, except whenever he instructs you to change or add a line, change/add that line within the Birthsigns script instead of in the sections he listed. From what I see, almost everything he asks you to change in his instructions is found within the Birthsigns script.
                            Thanks so much! I finally got them to work together! XD Now for that Following Pokemon script...
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                              #164    
                            Old March 9th, 2018 (8:14 PM). Edited March 9th, 2018 by Atlas22b.
                            Atlas22b Atlas22b is offline
                               
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                              How do I make it so that all Pokemon have birthsigns, specifically gift and trade Pokemon? When I receive my starters, they don't have any birthsigns. (I have Wild Birthsigns set to true, btw.)

                              Thanks! =D
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                                #165    
                              Old March 10th, 2018 (1:17 PM).
                              Lucidious89 Lucidious89 is online now
                                 
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                                Quote:
                                Originally Posted by Atlas22b View Post
                                How do I make it so that all Pokemon have birthsigns, specifically gift and trade Pokemon? When I receive my starters, they don't have any birthsigns. (I have Wild Birthsigns set to true, btw.)

                                Thanks! =D
                                You can just give the individual Pokemon a birthsign in the event script. Same way you set its stats, nature, shininess, etc. Check the coding section under the "Useful Things to Know" heading in the first post. I listed ways you can do this somewhere in there.
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                                  #166    
                                Old March 12th, 2018 (10:48 AM).
                                Atlas22b Atlas22b is offline
                                   
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                                  Quote:
                                  Originally Posted by Lucidious89 View Post
                                  You can just give the individual Pokemon a birthsign in the event script. Same way you set its stats, nature, shininess, etc. Check the coding section under the "Useful Things to Know" heading in the first post. I listed ways you can do this somewhere in there.
                                  Thanks a bunch! =D
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