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  #151    
Old 1 Week Ago (5:04 PM).
p.claydon p.claydon is online now
     
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    for those who are using the zmove compatibility and ebs here are the toggle icons i quickly made for them

    ZMove.png goes into graphics/pictures/EBS
    ZMove NG.png needs to be renamed to ZMove.png and it goes into graphics/pictures/EBS/nextGen
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      #152    
    Old 1 Week Ago (5:26 PM).
    Lucidious89 Lucidious89 is online now
       
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      Quote:
      Originally Posted by p.claydon View Post
      for those who are using the zmove compatibility and ebs here are the toggle icons i quickly made for them

      ZMove.png goes into graphics/pictures/EBS
      ZMove NG.png needs to be renamed to ZMove.png and it goes into graphics/pictures/EBS/nextGen
      Good stuff, im gonna use these myself.
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        #153    
      Old 1 Week Ago (10:33 AM).
      p.claydon p.claydon is online now
         
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        no problem after all youve done to get this cool script working correctly its the least i could do
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          #154    
        Old 2 Days Ago (9:13 AM). Edited 2 Days Ago by Lucidious89.
        Lucidious89 Lucidious89 is online now
           
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          Minor Update 1/18/18: Legendary Breeding Compatibility
          This is a small update mostly to maintain compatibility across a few of my scripts. The only things that are affected are the core Birthsigns script and the typesEgg graphic located in the Birthsigns/Other graphics folder. I've also added a new optional script in the main post.
          • Fixed some of the item lists for transmutation with 'The Alchemist'.

          • Added a few Gen 6 & 7 items to the transmutation list that I missed.

          • Rolled in my new Legendary Breeding script into this project, so that hatched legendary species can enjoy all the benefits of Pokemon Birthsigns.

          • Added a new script to the main post under the Optional section. This is a replacement for the PBEggGroups script, to add the new Egg Groups required for Legendary Breeding.

          • Updated the typeEgg graphic in the Birthsigns Folder so that the appropriate egg groups will be displayed on legendary species when the SHOW_EGG_GROUPS toggle is set to "true".

          • Some slight updates to the Egg Group display code in the summary to allow for compatibility with everything.


          EDIT: Removed the LEGENDARY_BREED toggle I added with this update. It just added an unnecessary extra step.
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