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Engine Pokémon for Ace

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View Poll Results: How should Pokemon storage be handled?
With Yanfly's script. 3 17.65%
With a separate, but unified box. 0 0%
With individual boxes that is a list of names. 2 11.76%
With individual boxes that shows the overworld graphics of the Pokemon. 12 70.59%
Another way. (Please tell me how) 0 0%
Voters: 17. You may not vote on this poll

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  #126    
Old July 16th, 2014 (9:44 AM).
4ng4rp3 4ng4rp3 is offline
     
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    Quote:
    Originally Posted by Crystal Noel View Post
    What do you mean by broken?
    this download link tells me: not found
    crystalnoel42.wordpress.com/pokemon-for-ace-kit/downloads/Pok%C3%A9mon%20Music
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      #127    
    Old July 16th, 2014 (11:05 AM).
    Blacky25 Blacky25 is offline
       
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      Quote:
      Originally Posted by 4ng4rp3 View Post
      this download link tells me: not found
      crystalnoel42.wordpress.com/pokemon-for-ace-kit/downloads/Pok%C3%A9mon%20Music
      He put it under expansion packs on his site
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        #128    
      Old July 19th, 2014 (2:01 PM).
      p.claydon p.claydon is offline
         
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        this makes me sad that its still quite buggy as an ace pokemon kit wud be sooo awesome
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          #129    
        Old August 16th, 2014 (9:13 AM).
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        Gexeys Gexeys is offline
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          Quote:
          1. If you find a script that allows for the use of animated GIF images for battles among other things that would be appreciated.
          CNG's kit had a animated sprites, I don't know if this was in a public release or not but I remember him show me it.
          He didn't use animated GIF's but he used sprite sheets with the frames that he needed to use, hope this helps you out. Sorry I don't know more than this but I believe he stopped trying to use GIF's due to the fact that he couldn't and that's why he used sprite sheets.
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            #130    
          Old September 20th, 2014 (3:06 PM). Edited August 22nd, 2015 by Crystal Noel.
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          Crystal Noel Crystal Noel is offline
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            I am planning a huge update for version 8.
            • Options for a more X and Y styled appearance. (done)
            • More Pokémon-esc load menu. (done)
            • Bring lag down to a minimum. (done)
            • I am completely replacing the sample maps and adding new trainers and possibly a brief "story" for the kit. (not done)
            • All HMs with be evented and usable from the Pokémon Menu (not done)
            • The Tilesets have been redone. The main difference is that all the buildings are now a separate layer from the rest of the ground. I made enough so every town in Kanto and the Sevii isle's could be recreated with only 2-3 layers. (done)
            • Triple Battles and Sky Battles definately need to make it into this update. Rotation Battles are a posiblity, but might be saved for a later update. (not done)
            • Battle Fronteir battle formats and rules. (done)
            • Careful testing to make sure all skill effects work properly. (not done)
            • A Master Settings module that has the major setting in one place. (done)

            This is a lot of stuff, so any help would be nice. One thing that I really want to do is having looped OGG audio files for the background music. Since OGG is the primary format used by RPG Maker VX Ace, it would be logical to want to use OGG files to their fullest potential. I have OGG files uploaded, but some are converted from MIDIs and sound awful and they don't loop. If anyone is willing to take up this task, that would be very much appreciated.
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              #131    
            Old November 12th, 2014 (8:39 AM).
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            gr3ygho$t28 gr3ygho$t28 is offline
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              Quote:
              Originally Posted by Crystal Noel View Post
              I am planning a huge update for version 8.
              • Options for a more X and Y styled appearance. (done)
              • More Pokémon-esc load menu. (done)
              • Bring lag down to a minimum. (done)
              • I am completely replacing the sample maps and adding new trainers and possibly a brief "story" for the kit. (not done)
              • All HMs with be evented and usable from the Pokémon Menu (not done)
              • The Tilesets have been redone. The main difference is that all the buildings are now a separate layer from the rest of the ground. I made enough so every town in Kanto and the Sevii isle's could be recreated with only 2-3 layers. (done)
              • Triple Battles and Sky Battles definately need to make it into this update. Rotation Battles are a posiblity, but might be saved for a later update. (not done)
              • Battle Fronteir battle formats and rules. (not done)
              • Careful testing to make sure all skill effects work properly. (not done)
              • A Master Settings model that has the major setting in one place. (done)

              This is a lot of stuff, so any help would be nice. One thing that I really want to do is having looped OGG audio files for the background music. Since OGG is the primary format used by RPG Maker VX Ace, it would be logical to want to use OGG files to their fullest potential. I have OGG files uploaded, but some are converted from MIDIs and sound awful and they don't loop. If anyone is willing to take up this task, that would be very much appreciated.

              How goes the progress so far? Been over and month and no new updates. :(
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                #132    
              Old November 14th, 2014 (3:17 PM).
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              Crystal Noel Crystal Noel is offline
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                I'm working on the new maps. I'm planing on making it kinda like the ORAS Demo. Essentially there will be a main area with some areas to explore. In addition, there will be other sub-areas that explore different facets of the kits capabilities. Sky Battles are now a thing. In addition to that, I've updated the layout for a more X and Y appearance. One thing that I did is, create new battler graphics derived from the X and Y models. (I still don't have gen 6 cries. If anyone has them, I'd appreciate it if you sent them to me.)
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                  #133    
                Old December 21st, 2014 (11:29 AM).
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                technickal technickal is offline
                   
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                  Quote:
                  Originally Posted by Crystal Noel View Post
                  (I still don't have gen 6 cries. If anyone has them, I'd appreciate it if you sent them to me.)
                  http://www.mediafire.com/download/cn6pbqrms1tvjvr/xy_cry.zip
                  http://www.mediafire.com/download/hkxx6x5fy28dj1d/oras_cry.zip
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                    #134    
                  Old July 10th, 2015 (5:52 AM).
                  p.claydon p.claydon is offline
                     
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                    how goes things not had an update this year hope alls well
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                      #135    
                    Old August 25th, 2015 (5:21 PM).
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                    Crystal Noel Crystal Noel is offline
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                      I know I haven't updated in the past year, but I may as well share some things.
                      Updates:
                      • There is now a skill selecting algorithm that enables enemy trainers (an wild Pokémon you set to use it) to make intelligent decisions on what moves to use. Mainly this entails going for what will do the most damage and not buffing/rebuffing excessively.
                      • There is now a working Battle Frontier with four facilities
                      • You can now import trainers and the team used in battle tests from teams created in Pokémon Showdown in case you want to bring a competative team over to the kit
                      • Many buged skills now work like they should
                      • ORAS Megas and Primal Reversions
                      • Diance, Hoopa, and Volcanion
                      • The replacement of the type icons with the panels seen in Gen VI. (They have also been moved to the help window and can be disabled from being seen during battle)
                      • States now have the correct pannels from Gen 6 to replace their icons (The actual icons are still displayed as popups)
                      • Buff/debuff icons are now hidden from all status screens and can really only be seen by viewing your Pokémon's stats durring battle
                      • X and Y Trainer intros and special pre-battle VS sequences (the old VS Sequences are still accessable)
                      • TMs now automatically name themselves and determine who they can be used on depending on the move they teach
                      • TMs can now be universally set to single or multi use
                      • A master settings module that collects a lot of different settings into one place
                      • More Pokédex listing for the demo. That is every Pokédex that has been used in any main series game as well as a Sinnoh Pokédex with all the Gen IV legendaries are available
                      • A hash in the master setting has been created to make it easy to manipulate stats and abilities that occur durring form changes
                      • The panels that display abilities that were introduced in Gen V
                      • When a song is played on a map, if you have a season name in the song title, the song will automatically adjust to the season
                      • Fixed the bug so that Pokémon that are just sent out won't trigger any end of turn effects (and checks that you lost only occur at the end of the turn or if all your Pokémon are knocked out)
                      • A switch has been created to diable item usage (used primarily in the Battle Frontier)
                      • Moves no long do anything if you are immune to or absorb the type the type
                      • A new option for the skill menu that includes a graph to display your EVs
                      • An updated skill menu to match the new astetic (the old scene will be accessible)
                      • All the shadow Pokémon from XD have their move lists entered in and Pokémon with no list will know Shadow Rush by default
                      • A new load and save screen
                      • A started selection screen that can be used anywhere
                      • A good portion of the demo to showcase certain features
                      • Lag has been cut down tremendously (there are still pauses in the Battle Frontier, but that's because the trainer teams need to be generated)
                      • A change to holding regular items to increase compatibility with other scripts
                      • BP and Game Corner Coins are now a spendable currency
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                        #136    
                      Old September 23rd, 2015 (7:47 AM).
                      YagariFox YagariFox is offline
                         
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                        currently it crashes whenever any pokemon tries to evolve...
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                          #137    
                        Old October 4th, 2015 (3:16 PM).
                        p.claydon p.claydon is offline
                           
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                          is version 7 the latest released version or is your website out of date?
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                            #138    
                          Old October 18th, 2015 (4:47 PM).
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                          Crystal Noel Crystal Noel is offline
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                            I have version 8 almost done. I just need to implement a few more bug fixes. I should have it up later this week.
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                              #139    
                            Old October 20th, 2015 (10:48 AM).
                            p.claydon p.claydon is offline
                               
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                              sweet looking forward to it
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                                #140    
                              Old October 23rd, 2015 (5:28 PM).
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                              Crystal Noel Crystal Noel is offline
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                                Version 8 is now out. Get it here: https://crystalnoel42.wordpress.com/pokemon-for-ace-kit/downloads/

                                Note: Make sure that you also get all the resource packages. (I really had to split this one up to deal with MediaFire's 200 MB size restriction)
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                                  #141    
                                Old October 31st, 2015 (10:21 AM).
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                                Crystal Noel Crystal Noel is offline
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                                  There is a new patch available on the Download's page for Pokémon for Ace. It fixes the start-up problem and a couple other script issues. Get it here.
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                                    #142    
                                  Old November 2nd, 2015 (6:01 AM).
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                                  Crystal Noel Crystal Noel is offline
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                                    It turns out the 8.1 patch had the data files from the wrong project, so I've uploaded a new patch with the right files. Please go an download that one please.
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                                      #143    
                                    Old November 17th, 2015 (11:48 AM).
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                                    Chrisario Chrisario is offline
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                                      Can anyone solve this error in RMVX of the script Item Effects ' line 213: NoMethod Error occured.
                                      It happens every time if I switch out with a Pokemon after I took down this Weedle or any , after that I switched out and right after that I took out that Poke out then that error occured. Its Updated. To 8.2. I really. Hope some one can help me.
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                                        #144    
                                      Old February 27th, 2016 (3:34 AM).
                                      golden112 golden112 is offline
                                         
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                                        SOMEONE FOR THE LOVE OF ALL PSYDUCKING GOD PLEASE PROVIDE A BETTER LINK ADFLY IS A SHADY PSYDUCKING SITE PLUS AS SOON AS I PRESSED SKIP AD MY ANTI VIRUS STARTED FREAKING THE PSYDUCK OUT CAN SOMEONE PLEASE SEND ME A LINK TO THIS WITH USING ACTUAL LEGIT SITES LIKE GOOGLE DRIVE OR DROPBOX
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                                          #145    
                                        Old February 27th, 2016 (11:42 AM).
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                                        TheKenny TheKenny is offline
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                                          I had no problems to get a working link from Mediafire.
                                          Click
                                          I hope this is okay.
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                                            #146    
                                          Old January 5th, 2018 (6:52 AM).
                                          Rodita2 Rodita2 is offline
                                             
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                                            So...Ah...I open the game,but some kind of error occourer....Like a...
                                            "Unable to find file:

                                            Error occured, check the debug console to more information."

                                            So...I need to Download something?Or change some thing?

                                            PS: I using the version Pokemon For Ace 9.
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