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  #1    
Old January 4th, 2016 (7:53 PM). Edited November 8th, 2017 by mej71.
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This script adds following pokemon to your game (you have to provide your own OW sprites). It is an updated version from the current script tutorial, but modified so that if all goes in one script section.

Fixes in this version:
Spoiler:

# * Combined all into one script section for ease of installation
# * Added setting to allow/disallow cycling through pokemon in field
# * Added tone effect to following pokemon if statused (this is pretty neato. You can turn this off with a setting)
# * Fixed follower grass animations
# * NPCs won't walk over the follower
# * Fixed crash caused by toggling follower when loading a map sometimes
# * Fixed follower not talking in the rain
# * Added a few more specific file checks to the sprite changing
# * Prevent some HM usage when having a nonfollower dependent event
# so hopefully this will lead more towards support for regular dependent events
# * Your followers don't automatically turn when you do, so it looks more natural
# * There's a setting now to make pokemon always animate while you're standing still
# Note that flying, levitating, or any pokemon species specified will always animate
# regardless of this settings

Please follow these instructions closely.
Add this script in a new section above the main (and below the compiler).
Save your game, and close RPG Maker (important).
Download this file
Now download these graphics
Go into your game folder, and from that to your Data folder. Add the Animations.rxdata file you just downloaded. It will ask if you want to replace the current file, you will say yes.
Now, go back to the main folder, and go into the Graphics folder. From there, go into the Animations folder. Here you will extract the graphics you downloaded (emo.png, emo2,png, and Pokemon-Follow.png). Make sure to extract them, not just stick the .rar file in here.
Now the script is installed.
To use this script, we simply need to make two events.

The first one will simply be a blank event. This event will be turned into our dependent event when we trigger it.
It should look like this (can be any ID)


Our second event will be the one that triggers it. It can trigger in whatever way (touch, on a different page, a conditional, etc), but it must use the script you see here: pbPokemonFollow(X)
X refers to the ID of our first event.
Please note that these events should be on the same map.


And that should pretty much be it.
Remember, this is a standalone script and needs no other changes to your scripts to work. So if you mess something up, it's probably not due to this script.

Script Version: 1.4
Credits required: Help-14, zingzags, Rayd12smitty, Venom12, mej71

I've made a few important changes since I first posted, please update
Edit: One more update for following script. There were a lot of problems in the old version with switching and toggling, especially while surfing/biking. Those are fixed. Water pokemon always animate in the water. Added exception array for mons that fit always animating criteria but you don't want them to animate. Added a fix for event transfers
Edit 2: Fixed blacking out issue, and a couple other refreshing issues.

Edit 3: Updated to v17 only, reflection support removed due to conflicts

Also, mini tutorial time. The script to force the sprite to refresh is
Code:
$PokemonTemp.dependentEvents.refresh_sprite
To force the sprite to update it's position(call this after a transfer) add this script
Code:
$NeedFollowerUpdate=true
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  #2    
Old January 4th, 2016 (11:18 PM). Edited January 5th, 2016 by ItachiVolcanion.
ItachiVolcanion ItachiVolcanion is offline
     
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    I tried to follow these instructions closely, with a blank Dependent Event, and another event on the same map.
    But when I tried to load the recent save file, it gave me an error: Before install the script, I can't go through impassable tiles , but after install the script, I can go through all impassable tiles ( not the character). Then after I tried to reinstall the script , I tried to load the recent save file and it gave me another error.
    [QUOTE]
    ---------------------------
    Pokemon Mystery Evolution
    ---------------------------
    Script 'Following Pokemon' line 1421: NoMethodError occurred.

    undefined method `realEvents' for #
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      #3    
    Old January 4th, 2016 (11:28 PM).
    mej71's Avatar
    mej71 mej71 is offline
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    Quote:
    Originally Posted by ItachiVolcanion View Post
    I tried to follow these instructions closely, with a blank Dependent Event, and another event on the same map.
    But when I tried to load the recent save file, it gave me an error: Before install the script, I can't go through impassable tiles , but after install the script, I can go through all impassable tiles ( not the character). Then after I tried to reinstall the script , I tried to load the recent save file and it gave me another error.

    Then I tried to start an new game,but when I call pbPokemonFollow(2), it gave me another error.

    Please help me... Thank you.
    This has been fixed, please recopy the script, I have made a few changes. Also, please do not quote the initial post in a reply. It's assumed that's who you're replying to unless you say otherwise, and it makes for unnecessary clutter.
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      #4    
    Old January 5th, 2016 (10:07 PM).
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    Super Dedenne Super Dedenne is offline
       
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      Gasp!! Reflection support?! My goodness! That's actually one of the best additions to this. Now it feels pretty complete (being plug n' play is a huge plus too!)

      But uh... How come you have the def for Come_back but don't call it anywhere else like Ray's 1.3? Once you're done Surfing, your following Pokemon doesn't reappear.
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        #5    
      Old January 5th, 2016 (10:55 PM).
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      Rot8er_ConeX Rot8er_ConeX is offline
         
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        I'm kinda Frankenstein'ing this and 1.3 together because I had to do the same for v16 and my game. I managed to add in your status tones subroutine no problem. But I'm having trouble adding reflection support.

        I tried copying this code into my game, but it throws an error as soon as I start up a file:
        Code:
         
        class Spriteset_Map
         
          alias follower_update update
          def update
            follower_update
            #add to reflected sprites if not already
            if $game_player.pbHasDependentEvents? && !$game_temp.player_transferring
              for i in [email protected]
                if @usersprites[i].is_a?(DependentEventSprites)
                  @followersprite = @usersprites[i]
                  event = $PokemonTemp.dependentEvents.realEvents[0]
                  count = 0
                  fsprite = nil
                  for sprite in @reflectedSprites
                    if sprite.event == event
                      if count==1 #if there are multiple of this same event
                        sprite.dispose
                        @reflectedSprites.delete(sprite)
                        @reflectedSprites.delete(fsprite) if fsprite
                      else
                        fsprite = sprite
                        count = 1
                      end
                    end
                  end
                  if count==0 || fsprite.nil?
                    @reflectedSprites.push(ReflectedSprite.new(@usersprites[i].sprites[0],event,@viewport1))
                    follower_update
                  elsif fsprite || fsprite.transfer
                    @reflectedSprites.delete(fsprite)
                    fsprite.dispose
                    @reflectedSprites.push(ReflectedSprite.new(@usersprites[i].sprites[0],event,@viewport1))
                    follower_update
                  end
                  break
                end
              end
            end
          end
         
        end
         
        class ReflectedSprite
         
          alias follow_update update
          def update
            return false if [email protected] || @rsprite.nil? || @rsprite.disposed?
            ret=follow_update
            return ret
          end
         
        end
        The line in red is giving the error because realEvents does not exist as a property of that class.
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          #6    
        Old January 5th, 2016 (11:44 PM).
        Telemetius's Avatar
        Telemetius Telemetius is offline
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          Say I want to keep my existing custom battle animations without replacing Animations.rpgxp and I really don't care about the pokemon emoticons.
          What should I remove from the code?
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          I thought..uhm, ok.
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            #7    
          Old January 6th, 2016 (7:06 AM).
          mej71's Avatar
          mej71 mej71 is offline
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          Quote:
          Originally Posted by Super Dedenne View Post
          Gasp!! Reflection support?! My goodness! That's actually one of the best additions to this. Now it feels pretty complete (being plug n' play is a huge plus too!)

          But uh... How come you have the def for Come_back but don't call it anywhere else like Ray's 1.3? Once you're done Surfing, your following Pokemon doesn't reappear.
          I've updated the script to include this, as well as added a small fix to their placement (when you stop surfing they should appear beside you instead of in the water)

          Quote:
          Originally Posted by Rot8er_ConeX View Post
          I'm kinda Frankenstein'ing this and 1.3 together because I had to do the same for v16 and my game. I managed to add in your status tones subroutine no problem. But I'm having trouble adding reflection support.

          I tried copying this code into my game, but it throws an error as soon as I start up a file:

          The line in red is giving the error because realEvents does not exist as a property of that class.
          The script was already updated to fix that, please recopy.
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            #8    
          Old January 6th, 2016 (1:09 PM). Edited January 6th, 2016 by Super Dedenne.
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          Super Dedenne Super Dedenne is offline
             
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            Huh... Sorry for bugging you, but I've found yet another quirk (on a clean project).

            Say you're facing your Following Pokemon, you Save the game, you close it and Continue...
            Your Pokemon is no longer facing you and could stand either behind you, facing another direction, or standing in a adjacent tile, sometimes even impassable ones. Sometimes, if the impassable tile is a water one, it'll stand right on top of the player after Continuing.

            Of course, none of this happens if you're not facing your Pokemon when you Save/Continue.

            Edit: Ha, I hadn't realized this had occurred with regular Dependent Events for the longest time, regardless of version or if I had a Pokemon Following script or not. I quickly found a fix to this, however.

            You can fix this by editing pbMapChangeMoveDependentEvents in the original DependentEvent's script. Or you can comment out the last instance of it at the veeeery bottom. I just changed it so it doesn't try to reposition the Pokemon after a map change (or map refresh). Helps a lot with map transfers looking less ugly, actually. Not sure how you want to go about it though!
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              #9    
            Old January 6th, 2016 (2:06 PM).
            crispybacon1234's Avatar
            crispybacon1234 crispybacon1234 is offline
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              First off, thanks for bringing this script back to life. Previously it was very buggy and you've done a great job fixing some of those bugs.

              I was wondering if this script works with versions of Essentials below v16. I'm currently using Kleinstudio's BW Essentials v3.1.1 which is essentially a modified v15.1. I'm aware that there were lots of script changes between v15.1 and v16, but whenever I talk to my Pokémon it asks if I would like to surf.

              Is there a way around this, or would it involve editing a lot of the script? Any help or clarification would be greatly appreciated.
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                #10    
              Old January 6th, 2016 (2:53 PM). Edited January 6th, 2016 by mej71.
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              mej71 mej71 is offline
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              Quote:
              Originally Posted by Super Dedenne View Post
              Huh... Sorry for bugging you, but I've found yet another quirk (on a clean project).

              Say you're facing your Following Pokemon, you Save the game, you close it and Continue...
              Your Pokemon is no longer facing you and could stand either behind you, facing another direction, or standing in a adjacent tile, sometimes even impassable ones. Sometimes, if the impassable tile is a water one, it'll stand right on top of the player after Continuing.

              Of course, none of this happens if you're not facing your Pokemon when you Save/Continue.

              Edit: Ha, I hadn't realized this had occurred with regular Dependent Events for the longest time, regardless of version or if I had a Pokemon Following script or not. I quickly found a fix to this, however.

              You can fix this by editing pbMapChangeMoveDependentEvents in the original DependentEvent's script. Or you can comment out the last instance of it at the veeeery bottom. I just changed it so it doesn't try to reposition the Pokemon after a map change (or map refresh). Helps a lot with map transfers looking less ugly, actually. Not sure how you want to go about it though!
              I've applied that fix to the script, thanks. Doesn't seem to have an effect on map transfers honestly, but at least it fixes the save thing.

              There weren't that many changes from v15, mostly just terrain tags and a few other methods. However, most of those are just things that would crash your game. Asking you to surf makes no sense, I don't see what would cause that.
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                #11    
              Old January 6th, 2016 (6:22 PM). Edited January 6th, 2016 by messiaslucas.
              messiaslucas messiaslucas is offline
                 
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                Excellent, but could better support the doors, add to tutorial support for the Pokemon Center, a tutorial on moving the follower Pokemon.

                But if you really want to improve the script of course.
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                  #12    
                Old January 7th, 2016 (10:18 AM). Edited January 7th, 2016 by crispybacon1234.
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                crispybacon1234 crispybacon1234 is offline
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                  Quote:
                  Originally Posted by mej71 View Post
                  There weren't that many changes from v15, mostly just terrain tags and a few other methods. However, most of those are just things that would crash your game. Asking you to surf makes no sense, I don't see what would cause that.
                  I reinstalled the script and set the switches and variables again. Apparently my brain didn't recognise that ItemWalk was also a variable. The script is working fine now.

                  As for actual bugs with the script, whenever you stop sprinting and stand still the following Pokémon still appears to be sprinting on the spot. Any way to fix this?

                  EDIT: When you switch Pokémon while surfing the new Pokémon will appear on your head, regardless of type.

                  EDIT 2: NPC events can walk through your following Pokémon.
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                    #13    
                  Old January 8th, 2016 (11:30 AM).
                  mewlover22's Avatar
                  mewlover22 mewlover22 is offline
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                    Great to see this one back but as a plug and play version just one question if i don't have walking sprites for a few pokemon will that mess up the script in anyway?
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                      #14    
                    Old January 8th, 2016 (12:40 PM).
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                    mej71 mej71 is offline
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                    Quote:
                    Originally Posted by mewlover22 View Post
                    Great to see this one back but as a plug and play version just one question if i don't have walking sprites for a few pokemon will that mess up the script in anyway?
                    Other than those sprites not showing up, no. I believe the animations will still play though.
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                      #15    
                    Old January 9th, 2016 (11:11 PM).
                    airmax airmax is offline
                       
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                      Code:
                      ---------------------------
                      Pokemon Essentials
                      ---------------------------
                      Exception: RuntimeError
                      
                      Message: Script error within event 6, map 2 (Lappet Town):
                      
                      Exception: NoMethodError
                      
                      Message: Section003:123:in `effect?'undefined method `>' for nil:NilClass
                      
                      ***Full script:
                      
                      pbPokemonFollow(17)
                      
                      
                      Interpreter:243:in `pbExecuteScript'
                      
                      RPG__Sprite:434:in `effect?'
                      
                      RPG__Sprite:433:in `each'
                      
                      RPG__Sprite:433:in `effect?'
                      
                      AnimationSprite:31:in `update'
                      
                      AnimationSprite:88:in `follower_update'
                      
                      AnimationSprite:87:in `each'
                      
                      AnimationSprite:87:in `follower_update'
                      
                      Followers:1511:in `update'
                      
                      Scene_Map:51:in `updateSpritesets'
                      
                      
                      
                      Interpreter:276:in `pbExecuteScript'
                      
                      Interpreter:1606:in `command_355'
                      
                      Interpreter:494:in `execute_command'
                      
                      Interpreter:193:in `update'
                      
                      Interpreter:106:in `loop'
                      
                      Interpreter:198:in `update'
                      
                      Scene_Map:103:in `follow_update'
                      
                      Scene_Map:101:in `loop'
                      
                      Scene_Map:114:in `follow_update'
                      
                      Followers:1371:in `update'
                      
                      
                      
                      This exception was logged in 
                      
                      C:\Users\us\Saved Games/Pokemon Essentials/errorlog.txt.
                      
                      Press Ctrl+C to copy this message to the clipboard.
                      ---------------------------
                      OK   
                      ---------------------------
                      Any thing? I'm using a clean version of essentials. It occurs when I talk to the npc.
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                        #16    
                      Old January 10th, 2016 (1:43 AM).
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                      mej71 mej71 is offline
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                      Quote:
                      Originally Posted by airmax View Post
                      Code:
                      ---------------------------
                      Pokemon Essentials
                      ---------------------------
                      Exception: RuntimeError
                      
                      Message: Script error within event 6, map 2 (Lappet Town):
                      
                      Exception: NoMethodError
                      
                      Message: Section003:123:in `effect?'undefined method `>' for nil:NilClass
                      
                      ***Full script:
                      
                      pbPokemonFollow(17)
                      
                      
                      Interpreter:243:in `pbExecuteScript'
                      Any thing? I'm using a clean version of essentials. It occurs when I talk to the npc.
                      You did not follow the installation instructions exactly.
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                        #17    
                      Old January 10th, 2016 (9:59 AM).
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                      Sharazel Sharazel is offline
                         
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                        Ok I get this error: http://i.imgur.com/UN22OtU.png
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                          #18    
                        Old January 10th, 2016 (9:45 PM).
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                        mej71 mej71 is offline
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                        Quote:
                        Originally Posted by Sharazel View Post
                        Ok I get this error: http://i.imgur.com/UN22OtU.png
                        This script was written for v16, as indicated by the title. I may include support for older versions soon, but not currently.
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                          #19    
                        Old January 10th, 2016 (11:07 PM).
                        mej71's Avatar
                        mej71 mej71 is offline
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                        Quote:
                        Originally Posted by crispybacon1234 View Post
                        First off, thanks for bringing this script back to life. Previously it was very buggy and you've done a great job fixing some of those bugs.

                        I was wondering if this script works with versions of Essentials below v16. I'm currently using Kleinstudio's BW Essentials v3.1.1 which is essentially a modified v15.1. I'm aware that there were lots of script changes between v15.1 and v16, but whenever I talk to my Pokémon it asks if I would like to surf.

                        Is there a way around this, or would it involve editing a lot of the script? Any help or clarification would be greatly appreciated.
                        Quote:
                        Originally Posted by Sharazel View Post
                        Ok I get this error: http://i.imgur.com/UN22OtU.png
                        I added a small fix to add compatibility (and tested) for v15. However, crispybacon1234, none of your errors occur in my testing with a clean v15.1.
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                          #20    
                        Old January 12th, 2016 (8:12 PM).
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                        TheKojo TheKojo is offline
                           
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                          Quote:
                          Originally Posted by mewlover22 View Post
                          Great to see this one back but as a plug and play version just one question if i don't have walking sprites for a few pokemon will that mess up the script in anyway?
                          You can add checks with

                          Code:
                          FileTest.image_exist?("Graphics/Characters/"+$Trainer.party[0].species.to_s)
                          if you don't want certain things to happen if the walking sprite doesn't exist.
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                            #21    
                          Old January 13th, 2016 (4:46 AM).
                          Anova's Avatar
                          Anova Anova is offline
                             
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                            The script is working with v16.1, but if you start a new game and go to the PC to get the potion it will crash....
                            The only work around I found is to get the pokemon following first then get the potion from the PC...
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                              #22    
                            Old January 13th, 2016 (1:45 PM).
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                            mej71 mej71 is offline
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                            Quote:
                            Originally Posted by TheKojo View Post
                            You can add checks with

                            Code:
                            FileTest.image_exist?("Graphics/Characters/"+$Trainer.party[0].species.to_s)
                            if you don't want certain things to happen if the walking sprite doesn't exist.
                            These checks are already done, there is no need to fiddle with that.

                            Quote:
                            Originally Posted by Anova View Post
                            The script is working with v16.1, but if you start a new game and go to the PC to get the potion it will crash....
                            The only work around I found is to get the pokemon following first then get the potion from the PC...
                            Fixed, update your script please.
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                              #23    
                            Old January 13th, 2016 (2:07 PM). Edited January 13th, 2016 by TheKojo.
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                            TheKojo TheKojo is offline
                               
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                              Quote:
                              Originally Posted by mej71 View Post
                              These checks are already done, there is no need to fiddle with that.
                              Was it updated recently? Without the modifications I made with those checks in place, I was able to rotate through and to talk to the follower even if the graphic isn't there. Which I didn't want to happen.
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                                #24    
                              Old January 13th, 2016 (2:30 PM).
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                              mej71 mej71 is offline
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                              Quote:
                              Originally Posted by TheKojo View Post
                              Was it updated recently? Without the modifications I made with those checks in place, I was able to rotate through and to talk to the follower even if the graphic isn't there. Which I didn't want to happen.
                              That wasn't what mewlover asked, he asked if not having all the graphics would cause trouble with the scripts. The answer to which is no.
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                                #25    
                              Old January 13th, 2016 (2:35 PM).
                              TheKojo's Avatar
                              TheKojo TheKojo is offline
                                 
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                                Quote:
                                Originally Posted by mej71 View Post
                                That wasn't what mewlover asked, he asked if not having all the graphics would cause trouble with the scripts. The answer to which is no.
                                Oh I know. I'm just giving advice in case they want it to look good with some graphics missing. I modified mine so I can't do stuff like this

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