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  #51    
Old February 14th, 2016 (2:52 PM).
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Anova Anova is offline
     
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    I know it works like that mine is
    #Don't change
    FOLLOWER_FILE_PATH = "Graphics/Characters/"
    #The subfolder where your follower sprites are located
    #Has to be within Graphics/Characters
    FOLLOWER_FILE_DIR = "FollowerSprites/"

    So all my images are in Graphics/Characters/FollowerSprites/
    the last "/" is needed.
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      #52    
    Old February 14th, 2016 (3:19 PM).
    Mutant Yoshi Mutant Yoshi is offline
       
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      Hey, I tried to toggle the regular walking to be on considering the sprites I have of certain Pokemon consist of full animations like NPC's, but it's still on the two-frame walking. How do I fix that?
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        #53    
      Old February 14th, 2016 (4:37 PM).
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      Anova Anova is offline
         
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        well all I know is that they use the 4 frame animations and the first row is the standing still pose.
        example: http://i80.photobucket.com/albums/j161/DotCimages/025.png
        I know it is possible for more frames, but I don't know how to do it yet.
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          #54    
        Old February 14th, 2016 (5:23 PM).
        Mutant Yoshi Mutant Yoshi is offline
           
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          Unfortunately, the last row goes completely unused currently. It's only using two of the frames while walking. Three if you count the standing still frame. What I'm trying to get is for all four frames to be used, just like the player character/normal NPC's.
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            #55    
          Old February 14th, 2016 (8:20 PM).
          NinjaSlayer461 NinjaSlayer461 is offline
             
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            okay does this work with elite battle system for version v16.1
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              #56    
            Old February 14th, 2016 (9:57 PM).
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            Anova Anova is offline
               
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              Yes it does work with the Elite Battle System for v16.1
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                #57    
              Old February 15th, 2016 (11:45 AM). Edited February 15th, 2016 by Joltik.
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              Joltik Joltik is offline
                 
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                Hi!
                I noticed two bugs.

                1) If your pokémon evolves by the use of a rare candy, the sprite doesn't update, you still see the pre-evolution following you.
                2) If you have an egg in front of your party, the pokémon who is not yet born already follows you.

                Cheers,

                J
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                  #58    
                Old February 15th, 2016 (2:42 PM). Edited February 15th, 2016 by Anova.
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                Anova Anova is offline
                   
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                  You can set up an Event to handle things like this:


                  My code idea didn't work... But I am trying to help
                  But I know you can add
                  pbWait(1)
                  $PokemonTemp.dependentEvents.refresh_sprite
                  to the ItemHandlers::UseOnPokemon.add(:RARECANDY,proc{|item,pokemon,scene| in PItem_ItemEffects
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                    #59    
                  Old February 16th, 2016 (10:57 AM).
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                  Joltik Joltik is offline
                     
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                    Hi! Thank you very much for the help!
                    However, there is a little problem that remains in the npc solution. Even if he doesn't allow you to toggle the following if the first pokémon is an egg, you can do it with another pokémon and then switch the egg to the first position and it will follow you anyways, before birth!

                    Nice solution for the rarecandy! It just comes with a little anoyance of having the "release pokemon" animation displayed everytime you use a rarecandy, even if no evolution occurs.

                    Little by little I'm sure we can sort this out.
                    Thank you!
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                      #60    
                    Old February 16th, 2016 (2:45 PM).
                    Mutant Yoshi Mutant Yoshi is offline
                       
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                      Just to clarify the problem I'm having right now using Dialga here as an example. Basically, I'm trying to get the animation to look like this.
                      Spoiler:

                      But instead, it looks like this:
                      Spoiler:

                      I've tried to modify the code to where it's on a walking basis instead of a stepping basis, but nothing I do seems to help, and it's frustrating me.
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                        #61    
                      Old March 25th, 2016 (11:56 PM). Edited March 27th, 2016 by Maruno.
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                      Updated with some fixes:
                      • You can now talk to your pokemon while surfing (if enabled)
                      • Not only is there a setting for surfing pokemon to follow you, there's also now a setting that lets flying/levitating/user defined pokemon also follow you over the water
                      • Follower should refresh after evolving
                      • Switching from your party screen no longer can make non-applicable pokemon appear while surfing
                      • Having an egg first in your party hides the follower sprite
                      • Having an egg first or a fainted pokemon first no longer shows step animations in grass
                      • Switching between pokemon on the water no longer sometimes displays the incorrect animation
                      • Someone mentioned a problem with bridges. There is no problem, if you have your bridge tile set correctly and use pbBridgeOn it works perfectly

                      Quote:
                      Originally Posted by Mutant Yoshi View Post
                      Just to clarify the problem I'm having right now using Dialga here as an example. Basically, I'm trying to get the animation to look like this.
                      Spoiler:

                      But instead, it looks like this:
                      Spoiler:

                      I've tried to modify the code to where it's on a walking basis instead of a stepping basis, but nothing I do seems to help, and it's frustrating me.
                      Update: The follower now uses the proper walk cycle, and issuing move routes to the follower now works, recopy script.
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                        #62    
                      Old March 28th, 2016 (1:22 PM).
                      Mutant Yoshi Mutant Yoshi is offline
                         
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                        Found two bugs with this.

                        1. When entering a map that always has you on a bicycle, ie Cycling Road, the "recall" sound effect constantly plays until the game eventually crashes. Even recalling the Pokemon ahead of time causes the game to crash.
                        2. When using Dive, the game treats the underwater map like any other map, making you walk on the floor of the river/ocean/lake/etc. and not be able to get back up.
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                          #63    
                        Old March 28th, 2016 (5:10 PM).
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                        Quote:
                        Originally Posted by Mutant Yoshi View Post
                        Found two bugs with this.

                        1. When entering a map that always has you on a bicycle, ie Cycling Road, the "recall" sound effect constantly plays until the game eventually crashes. Even recalling the Pokemon ahead of time causes the game to crash.
                        2. When using Dive, the game treats the underwater map like any other map, making you walk on the floor of the river/ocean/lake/etc. and not be able to get back up.
                        Update: Fixed transferring to cycle-only maps crashing, and diving underwater now works properly. There's a setting that allows or disallows water type followers to follow you when underwater.
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                          #64    
                        Old April 2nd, 2016 (4:58 PM).
                        richtofen richtofen is offline
                           
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                          so i installed everything, and my pokemon dont follow me...
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                            #65    
                          Old April 2nd, 2016 (7:01 PM).
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                          mej71 mej71 is offline
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                          Quote:
                          Originally Posted by richtofen View Post
                          so i installed everything, and my pokemon dont follow me...
                          If only there were some sort of instructions that explicitly tell you how to set up the events that start the following.
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                            #66    
                          Old April 3rd, 2016 (4:45 AM).
                          pauloalex4091 pauloalex4091 is offline
                             
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                            Quote:
                            Originally Posted by mej71 View Post
                            If only there were some sort of instructions that explicitly tell you how to set up the events that start the following.
                            Man nice script indeed but I have a problem. When I heal my pokemon I want to make the pokemon behind me come back to the pokeball so I can give pokeballs to the nurse.. I tried everything when I heal my pokemon just keep behind me, How can I setup a script to make it work?
                            Ty anyways and sorry for my horrible english
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                              #67    
                            Old April 3rd, 2016 (6:33 AM).
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                            desbrina desbrina is offline
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                              i keep getting an error on line 746
                              tform = ($Trainer.party[0].form && $Trainer.party[0].form>0) ? "_"+$Trainer.party[0].form : ""

                              error is
                              Message: Section196:746:in `+'cannot convert Fixnum into String

                              changing +$Trainer.party[0].form to +$Trainer.party[0].form.to_s resolves the issue

                              The same with line 326, needs to be
                              +form.to_s
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                              A Pokemon Yellow remake, using HGSS Tiles, and the ability to obtain all Kanto Pokemon as well as their previous/later evolutions.

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                                #68    
                              Old April 3rd, 2016 (8:49 AM).
                              richtofen richtofen is offline
                                 
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                                Quote:
                                Originally Posted by mej71 View Post
                                If only there were some sort of instructions that explicitly tell you how to set up the events that start the following.
                                sorry about that! I found a bug, if you spam ctrl then you can breach through non passable tiles.
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                                  #69    
                                Old April 3rd, 2016 (10:10 AM).
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                                desbrina desbrina is offline
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                                  Quote:
                                  Originally Posted by richtofen View Post
                                  sorry about that! I found a bug, if you spam ctrl then you can breach through non passable tiles.
                                  If your playing in debug mode then thats normal
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                                    #70    
                                  Old April 3rd, 2016 (1:26 PM).
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                                  mej71 mej71 is offline
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                                  Quote:
                                  Originally Posted by desbrina View Post
                                  i keep getting an error on line 746
                                  tform = ($Trainer.party[0].form && $Trainer.party[0].form>0) ? "_"+$Trainer.party[0].form : ""

                                  error is
                                  Message: Section196:746:in `+'cannot convert Fixnum into String

                                  changing +$Trainer.party[0].form to +$Trainer.party[0].form.to_s resolves the issue

                                  The same with line 326, needs to be
                                  +form.to_s
                                  I could have sworn I fixed that a while ago, must not have saved. Anyway, fixed in the post now.
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                                    #71    
                                  Old April 23rd, 2016 (8:24 AM).
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                                  TheRainbowGames TheRainbowGames is offline
                                     
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                                    mej help plz
                                    when i talk to my pokemon
                                    it appears a roleplay error and the game closes
                                    help plz!!!! how do i fix it???
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                                      #72    
                                    Old April 23rd, 2016 (8:47 AM).
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                                    Quote:
                                    Originally Posted by TheRainbowGames View Post
                                    mej help plz
                                    when i talk to my pokemon
                                    it appears a roleplay error and the game closes
                                    help plz!!!! how do i fix it???
                                    You could start by actually posting the error, otherwise I have no idea what's wrong. My initial guess is you didn't follow my instructions exactly.
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                                      #73    
                                    Old April 26th, 2016 (1:15 AM).
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                                    mej71 mej71 is offline
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                                    Made a minor update to fix Blacking Out from removing your follower, please update your script.
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                                      #74    
                                    Old April 27th, 2016 (5:09 AM).
                                    pauloalex4091 pauloalex4091 is offline
                                       
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                                      Quote:
                                      Originally Posted by mej71 View Post
                                      Made a minor update to fix Blacking Out from removing your follower, please update your script.
                                      Everytime I use transfer Player the animation of the pokemon coming out of the pokeball will play again, is that normal or something I should fix? Because its kinda annoying. Ty very much
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                                        #75    
                                      Old April 29th, 2016 (9:04 PM).
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                                      mej71 mej71 is offline
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                                      Quote:
                                      Originally Posted by pauloalex4091 View Post
                                      Everytime I use transfer Player the animation of the pokemon coming out of the pokeball will play again, is that normal or something I should fix? Because its kinda annoying. Ty very much
                                      That's normal. If you want to stop that, find where the transferring occurs, and add the red part to this line
                                      Code:
                                      $PokemonTemp.dependentEvents.refresh_sprite(false)
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