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  #9051    
Old April 23rd, 2009 (9:43 PM).
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    When I try to load my edited ROM it comes up with a blank white screen >.>
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      #9052    
    Old April 23rd, 2009 (10:15 PM).
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      Quote:
      Originally Posted by Suzumiya Haruhi View Post
      When I try to load my edited ROM it comes up with a blank white screen >.>
      Then there's obviously something screwed up. What was the last thing you did that could have stuffed it up?
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        #9053    
      Old April 23rd, 2009 (11:09 PM).
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        Quote:
        Originally Posted by Ninja Caterpie View Post
        Then there's obviously something screwed up. What was the last thing you did that could have stuffed it up?
        Put in a trainer I script edited into the game?
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          #9054    
        Old April 24th, 2009 (2:41 AM).
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          I want to replace the ??? pokemon with a dp pokemon but in unlz gba I see only 1 ??? at 1172 so where can I find the rest ??? pokemons?
            #9055    
          Old April 24th, 2009 (3:00 AM).
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            Quote:
            Originally Posted by Suzumiya Haruhi View Post
            When I try to load my edited ROM it comes up with a blank white screen >.>
            Try making an IPS of it then patching it to a clean rom.
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              #9056    
            Old April 24th, 2009 (4:37 AM).
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              How can you increase/decrease the height of a Pokemon sprite in UnLZ?
              And, is it possible to add a shadow to a certain Pokemon?
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                #9057    
              Old April 24th, 2009 (5:42 AM).
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              Quote:
              Originally Posted by ~Watermelon View Post
              How can you increase/decrease the height of a Pokemon sprite in UnLZ?
              And, is it possible to add a shadow to a certain Pokemon?
              don't know about the shadow, but you can change the height and weight using YAPE.., though I never tried it yet...
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                #9058    
              Old April 24th, 2009 (6:19 AM).
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              Quote:
              Originally Posted by destinedjagold View Post


              don't know about the shadow, but you can change the height and weight using YAPE.., though I never tried it yet...
              He doesn't mean the height and weight of a Pokémon, he means if there is a way to use a different size for a sprite than 64x64 pixels. As far as I know, that should be possible, just import a different size using unLZ, and then it should work. Not sure, though.
                #9059    
              Old April 24th, 2009 (8:08 AM).
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                How do I change the catching chances of a Pokemon?
                  #9060    
                Old April 24th, 2009 (8:35 AM).
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                  How do i edit a sprite or make a new one
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                    #9061    
                  Old April 24th, 2009 (8:56 AM).
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                    Quote:
                    Originally Posted by Xatoku View Post
                    How do I change the catching chances of a Pokemon?
                    Change The Catch Rate in YAPE.
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                      #9062    
                    Old April 24th, 2009 (9:26 AM). Edited April 24th, 2009 by runtime_error.
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                      Forget it, figured it out :)
                        #9063    
                      Old April 24th, 2009 (10:15 AM).
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                        Erm I have a problem. When I'm looking at this sprite in Overworld Editor it looks perfect, but in the actual game and in Advance Map the colours are all messed up. Could somebody help me?
                          #9064    
                        Old April 24th, 2009 (10:24 AM).
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                          how can I change the color of a shiny pokemon?,I want to replace the shiny onix with the crystal onix,so to do that I change the gold colors into crystal colors...
                          I'm planning that it would be like the red gyrados,as an overworld sprite...
                            #9065    
                          Old April 24th, 2009 (11:19 AM).
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                            How do you cange the OW of the hero DURING the game, as in while you are playing (like in a script). I know its possible i just REALLY need to know how. Help plz!
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                              #9066    
                            Old April 24th, 2009 (11:44 AM).
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                            How do you make a titlescreen? You know how at the beginning of a game it has the screen that says press start how do I change that for my hack?
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                              #9067    
                            Old April 24th, 2009 (2:50 PM).
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                              On XSE it says missing #define on line 7. what do I do?
                                #9068    
                              Old April 24th, 2009 (3:47 PM).
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                                It means that on line 07 there is an error, paste the script and I'll try and help.
                                  #9069    
                                Old April 24th, 2009 (4:20 PM).
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                                Quote:
                                Originally Posted by Crocky View Post
                                On XSE it says missing #define on line 7. what do I do?
                                to be more specific, it means you are missing a command definition in line 7.

                                commands are things like "apply movement" or "message @text 0x6"

                                definitions are specifications/direction for the command such as "#raw"

                                and I would either PM the script to Xatoku or post it in the script help thread :D
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                                  #9070    
                                Old April 24th, 2009 (6:45 PM).
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                                  Quote:
                                  Originally Posted by WILLBILL2 View Post
                                  How do you make a titlescreen? You know how at the beginning of a game it has the screen that says press start how do I change that for my hack?
                                  There's plenty of tutorials in the Documents and Tutorials section of the ROM Hacking forums. Please look there.

                                  Quote:
                                  Originally Posted by Xatoku
                                  Erm I have a problem. When I'm looking at this sprite in Overworld Editor it looks perfect, but in the actual game and in Advance Map the colours are all messed up. Could somebody help me?
                                  Have you edited the palette?
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                                    #9071    
                                  Old April 24th, 2009 (7:15 PM).
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                                    Quote:
                                    how can I change the color of a shiny pokemon?,I want to replace the shiny onix with the crystal onix,so to do that I change the gold colors into crystal colors...
                                    I'm planning that it would be like the red gyrados,as an overworld sprite...
                                    Open up the rom in UNLZ, go to ~1000 iirc to find pokemon sprites. Find the onix one, dump the BACK sprite, since that's the one the holds the color data for the shiny version of a pokemon. (That way they only need to hold 2 sprites for each pokemon instead of 4.) Then recolor it, then import it back in. Don't forget to index it. If it does let you import it in place of the old one since the size is bigger, go find some empty space (lots of FFs or 00s in the rom) via a hex editor, mark the offset, import it to that offset, then repoint the back sprite of the pokemon with Pokemon Editor Pro.

                                    Btw, their faqs and tutorials on how to do thise, which you really should look at...

                                    Quote:
                                    I want to replace the ??? pokemon with a dp pokemon but in unlz gba I see only 1 ??? at 1172 so where can I find the rest ??? pokemons?
                                    Using those ??? positions is actually rather useless as you can't catch those pokemon in the wild because their pokedex information is disabled, causing the game to freeze when you catch them in the wild.
                                      #9072    
                                    Old April 24th, 2009 (10:04 PM). Edited April 24th, 2009 by 0m3GA ARS3NAL.
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                                    Quote:
                                    Originally Posted by Xatoku View Post
                                    How do I change the catching chances of a Pokemon?
                                    Look in the 'Toolbox' Section of this site, for a tool called "Yet Another Pokemon Editor" or YAPE, it is the best pokemon editor ever, you can use it to change the 'captureability' of a pokemon. (Like how a Rayquaza is a 3, and a pokemon like pidgey is a very high number, like 200... I cant remember the exact number.)

                                    Quote:
                                    Originally Posted by onyx79 View Post
                                    I want to replace the ??? pokemon with a dp pokemon but in unlz gba I see only 1 ??? at 1172 so where can I find the rest ??? pokemons?
                                    You do not want to replace the ??? image. BUT, you need the offset of it.
                                    What you need to do, is insert the pictures of the Pokemon that you want.
                                    THEN, you need to open your ROM in a HEX editor, and search for the pointer to the offset of the ??? image. When you find the pointer, you should rewrite it, to have it point to our inserted image. You have just replaced one of the free slots with a new pokemon's picture. Repeat this process to insert the rest.

                                    Keep in mind, you can only capture these Pokemon if your Pokedex s disabled, or if the Pokemon is given to you in a givepokemon script, because if you capture one wild, with hte Pokedex turned on, you will cause the game to freeze.

                                    Quote:
                                    Originally Posted by onyx79 View Post
                                    how can I change the color of a shiny pokemon?,I want to replace the shiny onix with the crystal onix,so to do that I change the gold colors into crystal colors...
                                    I'm planning that it would be like the red gyrados,as an overworld sprite...
                                    You will need to edit the shiny pallet.
                                    Go to the 'Toolbox' Section, and look for HackMew's Toolbox, and download the Advance Pallet Editor, or, APE. Then Open up your game in unLZgba, and go to Onix.
                                    Change the pallet to the shiny one, and you should see the pallets offset.
                                    Type that offset into APE's search bar, and click the "Compressed Pallet" check box, and start the search. When you have found the Pallet, you may feel free to edit at will.

                                    Quote:
                                    Originally Posted by s270171 View Post
                                    How do you cange the OW of the hero DURING the game, as in while you are playing (like in a script). I know its possible i just REALLY need to know how. Help plz!
                                    How about you search for:

                                    [Archive] The Rom Hacking Newsletter 2008

                                    When you find that thread, you should take a look at Issue 17, the info you will need is there, in the Tips And Tricks section.
                                    (Keep in mind that when you DO change your sprite, the effects are NOT permanent, I mean, if you walk onto another map, or go through a warp, you will change back into the player you started as.

                                    Quote:
                                    Originally Posted by WILLBILL2 View Post
                                    How do you make a titlescreen? You know how at the beginning of a game it has the screen that says press start how do I change that for my hack?
                                    As sasquatchd00d said, there are plenty of tutorials in the Documents and tutorials section.
                                    BUT, I'll give you the names of some programs you may want...

                                    unLZgba
                                    InfranView
                                    Cyclone OR NTME (Nameles Tile Map Ereator.)
                                    APE (Advance Pallet Editor)
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                                      #9073    
                                    Old April 25th, 2009 (4:24 AM).
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                                      In shinygold there is a mewtwo cave but you can't access it since there is new warp,so I've add the warp but how can I make it to warp me into mewtwo's cave?
                                      I saw a tut and this is what I haven't understood(link's tut):
                                      7. Put in the warp’s number (Not the same warp!)-what did he mean?
                                      8. Enter the map bank-what is a map bank?

                                      9. Insert the map number-what is a map number?
                                        #9074    
                                      Old April 25th, 2009 (7:05 AM).
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                                        Quote:
                                        Originally Posted by onyx79 View Post
                                        In shinygold there is a mewtwo cave but you can't access it since there is new warp,so I've add the warp but how can I make it to warp me into mewtwo's cave?
                                        I saw a tut and this is what I haven't understood(link's tut):
                                        7. Put in the warp’s number (Not the same warp!)-what did he mean?
                                        8. Enter the map bank-what is a map bank?
                                        9. Insert the map number-what is a map number?
                                        This is a very easy question, but why not just wait? If you don't understand how warps work, why bother? The tutorial is VERY easy to understand. Read it more carefully.

                                        Anyway, I need to know what the offset for all the music in Firered is in SAPPY, as I need the older version of SAPPY to music insert, as the current one doesn't work on y PC.
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                                          #9075    
                                        Old April 25th, 2009 (7:32 AM).
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                                        Quote:
                                        Originally Posted by Marxvile View Post
                                        This is a very easy question, but why not just wait? If you don't understand how warps work, why bother? The tutorial is VERY easy to understand. Read it more carefully.

                                        Anyway, I need to know what the offset for all the music in Firered is in SAPPY, as I need the older version of SAPPY to music insert, as the current one doesn't work on y PC.
                                        Just copy the Sappy 2006 xml file onto the Sappy 2005 xml file.
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