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[PKMN OPEN] Z: A Kalos Journey - Rebirth [M]

forg

ba-dum tssss. [icon]coffee-pot[/icon]
992
Posts
7
Years
Guess I'll snatch up Mission 1. Gotta collect them eggs.
 

Jay

[font=Brawler][color=#91a8d4][i]Here comes the boi
904
Posts
9
Years

Thank you for your interest and application, I enjoyed reading up on Luke. I was initially worried as certain applicants have had some... difficulties, with creating characters with balanced, realistic strengths and weaknesses. Thus, seeing your SU with more strengths than weaknesses was concerning.

However your weaknesses seem serious and relevant enough to be considered viable and even one of your characters strengths could double as an intensely stubborn attitude. So it seems my worries were unfounded.

Luke Fabre is Accepted!
 

ShinyDiamond

[b]The Other Promise[/b]
2,701
Posts
13
Years
Thank you for your interest and application, I enjoyed reading up on Luke. I was initially worried as certain applicants have had some... difficulties, with creating characters with balanced, realistic strengths and weaknesses. Thus, seeing your SU with more strengths than weaknesses was concerning.

However your weaknesses seem serious and relevant enough to be considered viable and even one of your characters strengths could double as an intensely stubborn attitude. So it seems my worries were unfounded.

Luke Fabre is Accepted!

Two things I wanna say before I get started.

First, I'm happy I can RP again as I haven't done so in years, so I'm both excited to get onboard & a little worried this RP & others I join in the future might die someday, buuut only time will tell.

Second...pfft, hold on...!

I had to laugh a good minute before I even started typing here. I looked over the name you think is Luke, which I know you're mixing up with "Luke Fon Fabre". One of my favorite characters in the series, & I do like the coincidence, his name is actually Dust with a D. I assume you thought it was Luke cause of the font maybe, or that I picked Fabre as his last name, & it's very likely you're familiar with the series. But anyway, thought I'd point that out.

Third (I guess three things), I looked over the missions, especially Mission 9, but seeing as that's taken, I'll take on ★ Mission 1. I'll chat about this on Discord before I make a post.
 

ShinyDiamond

[b]The Other Promise[/b]
2,701
Posts
13
Years
I claim Mission 9 as Dragon kindly offered the mission to me. Hopefully I can fit in something for ★ Mission 1 afterwards.
 
944
Posts
9
Years
  • UK
  • Seen Apr 5, 2024

psiphoon-bb.regular.png




ACT 1 - ORIGIN



ACT 2 - FACED WITH REALITY



ACT 3 - BENEATH THE MASKS



ACT 4 - SMOOTHING ROUGH EDGES



ACT 5 - DIAMOND IN THE ROUGH



ACT 6 - REFLECTION



ACT 7 - FALL



ACT 8 - BREADCRUMBS





 
Last edited:

Jay

[font=Brawler][color=#91a8d4][i]Here comes the boi
904
Posts
9
Years
g05jRJk.png




Route 12 & Coumarine City

Stage 21​






The City where Bay and Butte are Bound.​

A glistening gem of a bay, marked by a grand ocean beyond. The city of Coumarine stands strong as it accepts refugees and the injured into its halls after what the world is now dubbing "The Great Tragedy of Shalour City". Though the two cities were often divided by tradition versus technology, none can deny the warmth in the hearts of Coumarine's residents as the city built by the waves accepts all who need succor.

This too includes our heroes, battered, beaten, bruised... but alive. They have taken a period of two weeks to recover if injured and to otherwise pursue goals around the city and the presiding route, route 12. The lush connecting route between Shalour and Coumarine is now serving as a passage for rescue workers and the injured, migrating under strict surveillance and protection for the international police, the Kalosian police force and the three champions whom survived the assault. The local skiddo and gogoat ranch has been offering great assistance as well, ferrying the injured and delving into the ruins to aid in rescue efforts.

Still, the adventure continues, even as the world is reduced to ashes... like a great bird of flame, our heroes must rise to continue their journey, knowing that someone looking down would want nothing less. With a new gym still open and a contest said to take place soon on the bay's very own S.S. Aquapolis, the opportunities to proceed and grow are stronger now than ever.

The Journey continues!



Wild Pokémon Available this Stage / Level 44-46:
slowpoke.gif
exeggute.gif
pinsir.gif
tauros.gif
heracross.gif

miltank.gif
pachirisu.gif
chatot.gif
wingull.gif
mareep.gif

tentacool.gif
shellos.gif
luvdisc.gif
corsola.gif
dwebble.gif


Pokémon available with the use of a Great Ball or Ultra Ball / Level 48:
slowbro.gif
pelipper.gif
flaaffy.gif
crustle.gif
audino.gif


Pokémon available to those using a Good Rod / Level 44-46:
relicanth.gif
jellicent.gif
magikarp.gif
wishiwashi.gif
grimer-alola.gif
gastrodon.gif


Pokémon available to those on Mission 1 / Level 45:
skiddo.gif



Missions:

[OPEN] ★ Mission 1:
The Coumarine city gym is resplendent with flora, a massive topiary garden built into a huge greenhouse. Even the official gym symbol seems to be grown from a hedge, mounted proudly above the rotating doors. Inside one can find a veritable paradise for pokémon, advanced technologies catering to their needs and assisting the plants in their growing. In truth it is a fantastic blend of man and nature working together to make something great. The last leader of this place, Ramos, has since retired to his home overseas... and his replacement is the pokémon box admin of Kalos, Cassius! "No, seriously!" Put on your game face and get ready to battle against his technical approach to battles... and maybe walk away with a badge for your trouble?
Reward: 1 x Plant Badge + TM Grass Knot

Mission 1:
The Baa de Mer Ranch on route 12 is having a bit of a problem at present, their prized Gogoat has fallen under the weather and all other fit pokémon are aiding in the rescue efforts at Shalour. Why is this a problem? Because their stuck up Zebstrika riding rivals from Unova have arrived to make a race challenge at the worst possible time. A one on one go around the track... maybe you and your pokémon could run on the ranches behalf?
Reward: 1 x TM Agility

Mission 2:
The rescue efforts in Shalour City have been proceeding nicely for the past two weeks, many items and lost pokéballs have been recovered from the wreckage and returned to their owners and trainers... though there are yet more expected to be inside and every day a guarded convoy moves along route 12 to deliver the salvaged goods and pokémon to Coumarine. Today however, there are one truck too many for the current forces to guide along the road... with wild pokémon being extremely antsy after the Tragedy of Shalour, a strong escort is needed.
Reward: 1 x Poffin Baking Kit + 500 Poké

Mission 3:
A titanic bug type clash is occurring! An extremely large Heracross and an equally big Pinsir, clearly the leaders of their hives, have taken a major disliking to each other. Both have stumbled across the same honey slathered tree and neither wants to give it up without a fight... if this continues, someone travelling the route could be hurt!
Reward: 1 x Bright Powder + 3 x Honey

[CHOICE]Mission 4:
A bunch of slowpokes with pounding headaches are sitting in the middle of the road. They can't be budged and are making it awkward to traverse the route normally. They say there's a herb that grows in the water nearby that can help with head pains... but at the same time, it might be easier to battle them and knock them out. Set them aside that way and their heads will subside eventually anyway.
Reward:
Find the Medicine: 3 x Lum Berries
Battle the Slowpokes: 2 x Revival Herbs

[MULTIPLE REWARD] Mission 5:
A fishing contest has been approved to go ahead by the Kalosian Government to begin raising funds for the restoration of Shalour City. For a small entry fee of 500 poké you can rent a fishing rod and take a small dingy out to the waters around route 12. Those who bring back the biggest hauls will win some serious prizes too! Not to mention those with pokédexes and thus, functioning trainer IDs, are allowed to keep whatever they catch, should they not want to release it after.
Reward: 1 x Good Rod OR 3 x Net Balls OR 1 x Sea Incense

[OPEN] Mission 6:
In the city of Coumarine many people and pokémon are injured after fleeing from the Tragedy of Shalour. Everywhere the eye can see someone is hurting and in need of trouble... as the embers from the clone pokémon have lead to a terrifying new illness, appearing in those who inhale too much of the substance. Dubbed "ash rot" the disease causes severe coughing, physical weakness and a paleness of skin. The effects seem to vary from pokémon to pokémon, though they can be affected too. Doctor's and Pokémon Center Attendants have arrived from across Kalos and beyond to administer a special dose of medicine developed to combat the threat... they need help however, to see that it's distributed properly.
Reward: 1 x Ash Rot Medicine + 2 x Full Heals

Mission 7:
A large pipe in the bay has been clogged by a sludgy, oily substance. This channel is necessary for allowing water from the connecting river to flow out into the ocean safely. Leaving it unchecked could lead to flooding on a large scale and the last thing people need is another ruined city. Authorities have been enlisting trainers for aid and a young man with striking green hair has answered the call, claiming he can talk to the alolan form pokémon causing this mess? Weird, but whatever is going on maybe you can lend him a hand?
Reward: 1 x Plasma Zoro-Amplifier (A device that allows a pokémon to disguise as another pokémon, akin to a Zoroark. The transformation will only last an hour and the device becomes useless after a single use.)

Mission 8:
Oh the humanity! The fantastic and fabulous outfit for the upcoming contests guest judge has gone missing?! The stylist is in tears, the hairdresser is hyperventilating and seamstress is unconscious in the back room. The ensemble was last seen by the window... where a strange singing was heard. Was it a pokémon? Who knows but someone HAS to find the outfit in question or jobs will be lost and the contest itself will be a mite less fabulous than it would have been otherwise.
Reward: 1 x Amulet Coin



Cassius said:
Cassius_Adventures.png

Leader Pokémon:
TANGROWTH
tangrowth.gif

  • Grassy Terrain
  • Giga Drain
  • Power Whip
  • Toxic
  • Sunny Day
  • Stun Spore
    Ability: Leaf Guard

LEAFEON
leafeon.gif

  • Leaf Blade
  • Sunny Day
  • Grass Whistle
  • Synthesis
  • Last Resort
  • Swords Dance
    Ability: Chlorophyll

TROPIUS
tropius.gif

  • Solar Beam
  • Leaf Storm
  • Sunny Day
  • Air Slash
  • Dragon Dance
  • Dragon Hammer
    Ability: Solar Power

Gym Gimmick - Roulette Battle:
Cassius' gym is a test of luck and skill. Participants in the battle are required to bring as close to a full team of six pokémon as possible to the league battle, with their pokémon boxes checked by Cassius' beforehand to ensure they aren't trying to cheat the rules. Once this is done the battle begins, both Cassius and the trainer are told by a computer a random pokémon on hand to send out to battle! No switch outs are allowed in this battle, the trainers must use only the pokémon assigned to them in a given round. If a pokémon is victorious in a round, there is even a chance it will be selected to fight again in the next, still in its weakened state.

The battle will be a best of three rounds scenario, the first trainer to win two spins of the roulette wheel is determined the victor. Will your team be balanced enough to work under pressure? Or will you be forced to put your faith in lady luck and hope for the best outcome? On the battlefield surrounded by topiary gardens you will find your answer!

Leader's Tactics:
Cassius' pokémon are all designed around a specialized and specific strategy, each one benefits greatly from the sunlight thanks to their specialized abilities and no matter what the wheel selects, Cassius is ready as each pokémon is capable of setting it up. With the sunlight capable of retaining between rounds this becomes a strategy that allows Cassius to maintain an edge in a battle based so heavily in chance.

With significant bulk and the ability to wear an opponent down with toxic, Tangrowth is also protected entirely from status effects himself when the sunlight is shining. Leafeon is a full force frontal attacker, it's speed doubling in sunlight... it can be a nightmare to even land a hit before it strikes with a swords dance boosted leaf blade. Finally, Tropius might just the ace in the hole, bred selectively by Cassius himself, Tropius is capable of harnessing the power of dragons to boost his speed and attack... before delivering a devastating Dragon Hammer, the rare move surprising most challengers. Not to mention, a solar power boosted solar beam for those who doubt its ranged capabilities.

A well planned out strategy devised to weight the dice in his favor... can our heroes overcome the odds and take a victory (and the prestigious plant badge) home?


 
15
Posts
4
Years
  • Age 26
  • Seen Dec 24, 2020
Since this is open, I'll hover and consider between a good list of starters.

Any extra precautions or rules set to forbid a starter choice of evolving legends like Cosmog or Meltan? One or the other, I won't do both.

I do have Honedge and Larvesta in the backseat for backup plans.
 
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