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  #2476    
Old November 13th, 2009 (8:32 PM).
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NarutoActor NarutoActor is offline
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switch the flags. so switch the pokedex flag with the national dex flag.
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  #2477    
Old November 13th, 2009 (11:59 PM).
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Satoshi Ookami Satoshi Ookami is offline
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Lemme say this.
Get rid of Nintendo's level script and make your own for professor.
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  #2478    
Old November 14th, 2009 (1:56 AM).
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HackMew HackMew is offline
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Quote:
Originally Posted by NarutoActor View Post
switch the flags. so switch the pokedex flag with the national dex flag.
Before posting that, you should have known there isn't really a National Dex flag. A special is used to activate it.
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  #2479    
Old November 14th, 2009 (4:05 AM).
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Angry Ampharos Angry Ampharos is offline
     
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    lock
    faceplayer
    checkflag 0x1300
    if 0x01 goto $done
    message $talk
    $talk 1 =Mommy won't let me keep Fluffy...\nPlease take it...
    givepokemon 360 5 0
    boxset 6
    setflag 0x1300
    release
    end

    #org $done
    message $go
    $go 1 =How is Fluffy doing?
    boxset 6
    release
    end

    The script is meant to display the first text. give the Pokemon and then whenever you talk to the person again it should display the second amount of text.

    At the moment what it does is just display the second script. This also triggers a change in another script.

    I use pokescript.
      #2480    
    Old November 18th, 2009 (10:50 AM). Edited November 18th, 2009 by Jm20.
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    Jm20 Jm20 is offline
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      Hi, I've got two issues:

      - On route 7, as a test, I added two person events. When I entered the map, only one person event was present. Walking all the way up the map, made the other person event appear. However, the script was the same for both events (namely the script of the first dude). What is happening here? (To be clear; route 7 didn't had any person events before I added these.) what the heck, doesn't matter actually
      On other maps however I didn't have this problem yet, so it isn't very urgent.

      - I am trying to make persons appear and disappear. Can I insert any random Person ID nr. into the Person-ID-nr.-box in Amap? Or should it be an empty flag/variable/thingy?
        #2481    
      Old November 18th, 2009 (1:50 PM).
      Pokepal17's Avatar
      Pokepal17 Pokepal17 is offline
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      Quote:
      Originally Posted by Jm20 View Post
      Hi, I've got two issues:

      - On route 7, as a test, I added two person events. When I entered the map, only one person event was present. Walking all the way up the map, made the other person event appear. However, the script was the same for both events (namely the script of the first dude). What is happening here? (To be clear; route 7 didn't had any person events before I added these.) what the heck, doesn't matter actually
      On other maps however I didn't have this problem yet, so it isn't very urgent.

      - I am trying to make persons appear and disappear. Can I insert any random Person ID nr. into the Person-ID-nr.-box in Amap? Or should it be an empty flag/variable/thingy?
      Person ID must be the flag you set.

      Flags are between 0x1 and 0x3FFF. Anything after is variables. So make the person, use hidesprite and the person event number and set a flag which is the person ID. 0x1000 and after are flags that you should use.
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        #2482    
      Old November 19th, 2009 (10:42 AM).
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      Samike360 Samike360 is offline
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        I'm trying to make a simple warp script. You step on the tile and you're somewhere else. I'm using

        warp 0x4 0x1 0xFF 0x06 0x06

        As the script. However, when I step on the tile, weird things happen. If I do not assign the 0003 and the 4050 then everything goes black the minute I step on it. If I do assign those, then the screen flashes black indefinitely. Does anyone know the problem?
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          #2483    
        Old November 19th, 2009 (10:56 AM).
        Satoshi Ookami's Avatar
        Satoshi Ookami Satoshi Ookami is offline
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        Post the complete script here please... ;)
        Warp one doesn't seem to be wrong... by the way you don't have to use 0s in 06 and 006.
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          #2484    
        Old November 19th, 2009 (11:03 AM).
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          Quote:
          Originally Posted by Ash493 View Post
          Post the complete script here please... ;)
          Warp one doesn't seem to be wrong... by the way you don't have to use 0s in 06 and 006.
          warp 0x4 0x1 0xFF 0x06 0x06
          end

          I've tried it without the 0s in front of the 6s but it doesn't make a difference
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          From now one, if you haven't contacted me yet....I will not accept hacks unless they are at least in progressing hacks. So if you want my help, get some screenshots first.
            #2485    
          Old November 19th, 2009 (11:25 AM).
          Satoshi Ookami's Avatar
          Satoshi Ookami Satoshi Ookami is offline
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          Try this.
          #dynamic 0x800000
          #org @start
          lock
          setvar 0x4050 0x1
          0x4 0x1 0xFF 0x06 0x06
          release
          end
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            #2486    
          Old November 19th, 2009 (12:08 PM).
          Samike360's Avatar
          Samike360 Samike360 is offline
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            Quote:
            Originally Posted by Ash493 View Post
            Try this.
            #dynamic 0x800000
            #org @start
            lock
            setvar 0x4050 0x1
            0x4 0x1 0xFF 0x06 0x06
            release
            end
            I fixed it, thanks for your help. The way I fixed it is that I changed the dimensions, and somehow it worked :P

            Anyway, would you mind telling me what the setvar does in the script? I haven't really done much work with vars
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            From now one, if you haven't contacted me yet....I will not accept hacks unless they are at least in progressing hacks. So if you want my help, get some screenshots first.
              #2487    
            Old November 19th, 2009 (12:41 PM).
            Satoshi Ookami's Avatar
            Satoshi Ookami Satoshi Ookami is offline
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            Quote:
            Originally Posted by Samike360 View Post
            Anyway, would you mind telling me what the setvar does in the script? I haven't really done much work with vars
            It just removes the tile script ;)
            So when you fill the var number bar with 4050 and use setvar 0x4050 0x1 the tile script will be erased, it has similar function as flags when ya wanna erase person ;)
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              #2488    
            Old November 19th, 2009 (1:14 PM).
            Jm20's Avatar
            Jm20 Jm20 is offline
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              Quote:
              Originally Posted by Pokepal17 View Post
              Person ID must be the flag you set.

              Flags are between 0x1 and 0x3FFF. Anything after is variables. So make the person, use hidesprite and the person event number and set a flag which is the person ID. 0x1000 and after are flags that you should use.
              Thanks alot! :) So it is normal that my person only disappears once the player begins to move (after I've run the setflag [peopleid] script), and therefore I have to use hidesprite. Right? Anyway, I think I understand! :p
                #2489    
              Old November 19th, 2009 (3:55 PM).
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              NarutoActor NarutoActor is offline
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              Okay, I tryed everything, but I can't get this level script to work it's a level script in players room, and when I try it in the game the screen just gose black.

              here is the script
              Spoiler:

              '---------------
              #org 0x71A5BC
              movesprite 0xFF 0x2 0x6
              movesprite 0x1 0x3 0x6
              lock
              msgbox 0x871D3FC MSG_NORMAL '"Good Morning, Sleepy hed.\pIts 12:..."
              applymovement 0x1 0x871D4A6
              waitmovement 0x0
              setflag 0x710
              setvar 0x4056 0x1
              release
              end

              '---------
              ' Strings
              '---------
              #org 0x71D3FC
              = Good Morning, Sleepy hed.\pIts 12:30 just because your on\nsummer vacation, dosen't mean you\lhave to act like a bum.\pNow go fetch me some grocyes, from\nthe local market.

              '-----------
              ' Movements
              '-----------
              #org 0x71D4A6
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x60 'Hide
              #raw 0xFE 'End of Movements


              here is the maps script
              Spoiler:

              '---------------
              #org 0x168CA3
              #raw 0x3
              #raw pointer 0x871A5BC
              #raw 0x4
              #raw pointer 0x8168CBE
              #raw 0x0
              '---------------
              #org 0x168CBE
              #raw word 0x4056
              #raw word 0x0
              #raw pointer 0x871A5BC
              #raw word 0x0
              '---------------
              #org 0x71A5BC
              movesprite 0xFF 0x2 0x6
              movesprite 0x1 0x3 0x6
              lock
              msgbox 0x871D3FC MSG_NORMAL '"Good Morning, Sleepy hed.\pIts 12:..."
              applymovement 0x1 0x871D4A6
              waitmovement 0x0
              setflag 0x710
              setvar 0x4056 0x1
              release
              end

              '---------
              ' Strings
              '---------
              #org 0x71D3FC
              = Good Morning, Sleepy hed.\pIts 12:30 just because your on\nsummer vacation, dosen't mean you\lhave to act like a bum.\pNow go fetch me some grocyes, from\nthe local market.

              '-----------
              ' Movements
              '-----------
              #org 0x71D4A6
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x60 'Hide
              #raw 0xFE 'End of Movements
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                #2490    
              Old November 19th, 2009 (5:55 PM).
              Pokepal17's Avatar
              Pokepal17 Pokepal17 is offline
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              Quote:
              Originally Posted by NarutoActor View Post
              Okay, I tryed everything, but I can't get this level script to work it's a level script in players room, and when I try it in the game the screen just gose black.

              here is the script
              Spoiler:

              '---------------
              #org 0x71A5BC
              movesprite 0xFF 0x2 0x6
              movesprite 0x1 0x3 0x6
              lock
              msgbox 0x871D3FC MSG_NORMAL '"Good Morning, Sleepy hed.\pIts 12:..."
              applymovement 0x1 0x871D4A6
              waitmovement 0x0
              setflag 0x710
              setvar 0x4056 0x1
              release
              end

              '---------
              ' Strings
              '---------
              #org 0x71D3FC
              = Good Morning, Sleepy hed.\pIts 12:30 just because your on\nsummer vacation, dosen't mean you\lhave to act like a bum.\pNow go fetch me some grocyes, from\nthe local market.

              '-----------
              ' Movements
              '-----------
              #org 0x71D4A6
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x60 'Hide
              #raw 0xFE 'End of Movements


              here is the maps script
              Spoiler:

              '---------------
              #org 0x168CA3
              #raw 0x2
              #raw pointer 0x871A5BC
              #raw 0x4
              #raw pointer 0x8168CBE
              #raw 0x0
              '---------------
              #org 0x168CBE
              #raw word 0x4056
              #raw word 0x0
              #raw pointer 0x871A5BC
              #raw word 0x0
              '---------------
              #org 0x71A5BC
              movesprite 0xFF 0x2 0x6
              movesprite 0x1 0x3 0x6
              lock
              msgbox 0x871D3FC MSG_NORMAL '"Good Morning, Sleepy hed.\pIts 12:..."
              applymovement 0x1 0x871D4A6
              waitmovement 0x0
              setflag 0x710
              setvar 0x4056 0x1
              release
              end

              '---------
              ' Strings
              '---------
              #org 0x71D3FC
              = Good Morning, Sleepy hed.\pIts 12:30 just because your on\nsummer vacation, dosen't mean you\lhave to act like a bum.\pNow go fetch me some grocyes, from\nthe local market.

              '-----------
              ' Movements
              '-----------
              #org 0x71D4A6
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x60 'Hide
              #raw 0xFE 'End of Movements
              Use a type 2 level script instead of a type 3 level script. Changes in script.
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                #2491    
              Old November 19th, 2009 (6:03 PM).
              NarutoActor's Avatar
              NarutoActor NarutoActor is offline
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              Quote:
              Originally Posted by Pokepal17 View Post
              Use a type 2 level script instead of a type 3 level script. Changes in script.
              I just did what you said, and it still dosen't work. I get the same problem as before a black screen, after the intro.
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                #2492    
              Old November 19th, 2009 (6:05 PM).
              Pokepal17's Avatar
              Pokepal17 Pokepal17 is offline
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              Quote:
              Originally Posted by NarutoActor View Post
              I just did what you said, and it still dosen't work. I get the same problem as before a black screen, after the intro.
              I see what you've done. Here's the fix.

              ---------------
              #org 0x168CA3
              #raw 0x2
              #raw pointer 0x8168CBE
              #raw 0x0
              '---------------
              #org 0x168CBE
              #raw word 0x4056
              #raw word 0x0
              #raw pointer 0x871A5BC
              #raw word 0x0
              '---------------
              #org 0x71A5BC
              movesprite 0xFF 0x2 0x6
              movesprite 0x1 0x3 0x6
              lock
              msgbox 0x871D3FC MSG_NORMAL '"Good Morning, Sleepy hed.\pIts 12:..."
              applymovement 0x1 0x871D4A6
              waitmovement 0x0
              setflag 0x710
              setvar 0x4056 0x1
              release
              end

              '---------
              ' Strings
              '---------
              #org 0x71D3FC
              = Good Morning, Sleepy hed.\pIts 12:30 just because your on\nsummer vacation, dosen't mean you\lhave to act like a bum.\pNow go fetch me some grocyes, from\nthe local market.

              '-----------
              ' Movements
              '-----------
              #org 0x71D4A6
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x13 'Step Right (Normal)
              #raw 0x60 'Hide
              #raw 0xFE 'End of Movements

              And BTW, use your own offsets for the beginning of the level script, you can overwrite important data if you don't.
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                #2493    
              Old November 21st, 2009 (8:35 PM).
              Larvitar170's Avatar
              Larvitar170 Larvitar170 is offline
              Noobie hacker
                 
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                Game: Fire Red
                Type: Movement/Script
                Editor: XSE
                Script:
                Spoiler:
                #dynamic 0x800000



                #org @start

                applymovement 0xFF @move

                release

                end



                #org @move

                #raw 0x10

                #raw 0xFE


                In the Advance Map, I entered 0003 in the unknown, and 4050 in the Var Number.
                All this does is freeze the character.
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                Team: Myself as mapper, scripter, and spriter.Brandinokthx as spriter.

                  #2494    
                Old November 21st, 2009 (8:43 PM).
                NarutoActor's Avatar
                NarutoActor NarutoActor is offline
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                you need to add a waitmovement 0x0
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                  #2495    
                Old November 21st, 2009 (8:49 PM).
                NatureKeeper NatureKeeper is offline
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                  Quote:
                  Originally Posted by Larvitar170 View Post
                  Game: Fire Red
                  Type: Movement/Script
                  Editor: XSE
                  Script:
                  Spoiler:
                  #dynamic 0x800000

                  #org @start
                  applymovement 0xFF @move
                  waitmovement 0x0
                  release
                  end

                  #org @move
                  #raw 0x10
                  #raw 0xFE


                  In the Advance Map, I entered 0003 in the unknown, and 4050 in the Var Number.
                  All this does is freeze the character.
                  I Fixed it. Try it now. :D I am positive it will work.
                    #2496    
                  Old November 21st, 2009 (9:00 PM). Edited November 21st, 2009 by Larvitar170.
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                  Larvitar170 Larvitar170 is offline
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                    Quote:
                    Originally Posted by NatureKeeper View Post
                    I Fixed it. Try it now. :D I am positive it will work.
                    I tried it, and it still didn't work. I made sure it was entered exactly as you had, then copied and pasted after that didn't work. Could it be that I'm not giving it enough space?

                    EDIT: It is my Rom. I tried it in another ROM, and it worked fine.
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                      #2497    
                    Old November 22nd, 2009 (1:17 AM). Edited November 22nd, 2009 by sky_queen3.
                    sky_queen3's Avatar
                    sky_queen3 sky_queen3 is offline
                    Mimikyu is cute :3
                       
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                      I want a bit of help please.

                      See this youtube clip
                      http://www.youtube.com/watch?v=RWg1MVCcAMg

                      The Eevee has a ^_^ box appear above it's head, how do they do that? (Or the closest thing in Fire Red.)
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                        #2498    
                      Old November 22nd, 2009 (2:05 AM).
                      Satoshi Ookami's Avatar
                      Satoshi Ookami Satoshi Ookami is offline
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                      Quote:
                      Originally Posted by sky_queen3 View Post
                      The Eevee has a ^_^ box appear above it's head, how do they do that? (Or the closest thing in Fire Red.)
                      applymovement and one of movements needs to be #raw 0x66
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                        #2499    
                      Old November 22nd, 2009 (2:31 AM).
                      Verloren Verloren is offline
                         
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                        I want to edit the death script so when you get a game over it sends you back to the nearest place you healed at but only restores 1HP and 1PP to all your pokemon.

                        How would I go about doing this?
                          #2500    
                        Old November 22nd, 2009 (2:32 AM).
                        sky_queen3's Avatar
                        sky_queen3 sky_queen3 is offline
                        Mimikyu is cute :3
                           
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                          Quote:
                          Originally Posted by Ash493 View Post
                          applymovement and one of movements needs to be #raw 0x66
                          Ok, I'll try again, that's what I thought but when I tried it the popup didn't pop up. Thank you though, I will try it anyway incase it's something I missed. :) *is in a real good mood 'cause I finally got Trend Micro and PokeCryGUI v2.0 to work at the same time. :D*
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