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Essentials Script Essentials Gamepad Compatibility

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Old September 24th, 2017 (12:40 PM).
jgamerx's Avatar
jgamerx jgamerx is offline
    Join Date: Jul 2016
    Location: Spain
    Gender: Male
    Nature: Lonely
    Posts: 1
    I was investigating a bit with ruby and i wanted to see in deep how did win32API worked. For my first try i decided to get on with the XInput dll and... well, this come out.
    Essentials Gamepad Input is an easy to install script ready to be use directly in essentials with any xinput compatible gamepad and without any need of doing modifications or external programs as xpadder.
    You can also use Dualshock controllers, but you will need to use Xinput Wrapper in order to make it work.

    Installing it is as easy as following one simple step:

    Replace PSystem_Controls with this

    -As this is an XInput based script is possible that some controllers
    aren´t compatible with this script, in order to make them work you will need to use external programs as XInputWrapper (for dualshocks) or x360ce (i dind´t test out if this one works, so i can´t ensure it to be compatible with rpg maker)

    -Although is very rare that it occurs,for some reasons i still don´t know in some menus as the default essentials pause menu you will need to press the A button several times in order for it to response.

    CONTROLS(Following an xbox controller structure)
    button B= C key
    button A=Z key
    button Y=X key
    DPAD or Joysticks=Directional arrows
    R2 or L2=Run

    - Give functionality to the remaining buttons
    -Create a screen to customize the button functionality
    -Solve problems as the one of the pause menu

    if you have any suggestion or you want to report an error, please leave a comment.​

    If used give credits to Kyu (yeah, i´m kyu despite of the username)
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    Old September 26th, 2017 (2:32 PM). Edited September 26th, 2017 by KAZUMA SEIYARYU.
      Join Date: Sep 2011
      Location: Caracas-Venezuela
      Gender: Male
      Posts: 1
      Awesome script!
      I've been looking for ways to make my project compatible with joysticks without using programs like JoyToKey.

      Thanks for submit :D

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