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Emerald Pokémon Sigma Σmerald [v1.914] Page 17

Started by DraconianWing September 22nd, 2015 5:56 PM
  • 230503 views
  • 451 replies

DraconianWing

Aerilate Thrasher

Age 20
Male
Fallarbor Town
Seen June 2nd, 2019
Posted September 8th, 2018
954 posts
6.9 Years
Although progress with incorporating the new battle engine is currently on hold, I've been at work with making some minor tweaks with Sigma Emerald. The wait for the completion of the disassembly provides (very) plenty of time to refine what is present before adding more new stuff into the game. Upcoming changes will include minor wild encounter tweaks as well as music changes in a few areas.

I understand that this project is on hold for now, but there was one thing that really stuck out to me as being improvable. By the looks of your encounter document, you can only obtain one Unown in this game. For people who might want different kinds, I think it would be better to put Unown in the Regi chambers with the braille. This is thematically quite appropriate and gives people the chance to hunt for all of them. No doubt there is something else that would work better for Unown's current location in the game?
I have addressed this concern for the next update. Wild Unown will be found in the inner portion of the Sealed Chamber (after the player uses Dig) and gives the chance for all variants to be caught :)

Actually, I'm playing the game on a GBA with a GBA Everdrive x5 where I get the draining kiss bug. Oh well, I just don't use the move after that.
I'm getting the same Draining Kiss bug with a VC injected ROM on my old 3DS
Thanks for the clarifications. I'll try looking further into the issue with this move, though the bug merely slows down the gameplay.

A few of my suggestions:

1. A challenge mode for those of us who like to punish ourselves.

2. More items from Gen 4+ available pre E4.

3. Reducing the pokedex down to a custom size, I see no point in a hack or sideshow hack having every gen 1-3 pokemon available, it creates overcrowding on every route and it's really not necessary. Adding in the Gen 4 evolutions and perhaps a few event pokemon from later gens would be cool. But nearly 400 pokemon is way too much.

4. Perhaps adding in a shard system similar to Gen 4 + with certain moves being allowed to be tutored.
1. A challenge mode will be considered once the project is finished. It'll be tough trying to maintain two different branches whenever there are new features to be added.

2. Will be easier with the new engine, as there will be less of a need to add new routines into the ROM individually.

3. The plan is to add cross-gen evolutions and keep everything else as-is. (and rearrange the Pokedex accordingly)

4. Like #2 and #3, will be more seamless to implement once the new battle engine is here.

so with the PRNG being fixed, can anayone confirm that you can shiny hunt in this game like any other pokemon game?
i love shiny hunting so i just want to know
You might want to consult Tlachtli regarding this, as he was the one who fixed the PRNG in Sigma Emerald.

Soundproof is busted as it blocks all kinds of attacks.
Specifics please?

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

EDIT: v1.9 has been uploaded, bringing updated cries consistent with Gen 6 onward. Refer to the changelog for the full list of changes.

Additionally, the encounter sheet has been updated with the latest tweaks to the locations of each Pokemon (wild, event, and in-game trade)

"All dreams are but another reality. Never forget..."

DraconianWing

Aerilate Thrasher

Age 20
Male
Fallarbor Town
Seen June 2nd, 2019
Posted September 8th, 2018
954 posts
6.9 Years
I keep encountering a strange bug where the battle music will get stuck disabling all in game music. Saving the game will cause it to freeze. Playing on John GBA.
Send me a copy of your gamesave with details on how it is triggered

"All dreams are but another reality. Never forget..."

DraconianWing

Aerilate Thrasher

Age 20
Male
Fallarbor Town
Seen June 2nd, 2019
Posted September 8th, 2018
954 posts
6.9 Years
v1.912

The 1.912 update is made for players who wish to challenge the Battle Frontier with IV/EV trained Pokemon. Everything that was added is found within the building behind the Pokemon Center. Here's what's new:




New Stat Judge
The new stat judge will go through a selected Pokemon's IVs one-by-one before giving an overall assessment. He replaces the Legendary Breeder, who is now located inside the Day Care at Route 117.




EV Checker
The EV checker will go through a selcted Pokemon's EVs in the same manner as the new stat judge. Selecting "Info" on the EV Checker and Stat Judge's option boxes will give the player a brief rundown on EVs and IVs respectively (because why not?).




Hyper Trainer
Last but not least, the Hyper Trainer will train a selected Pokemon to perfect IVs at the cost of three Heart Scales. (Not intended to be a recreation of Gen 7's Hyper Trainer as I have not played any of the Gen 7 games)

It took--a lot--of scripting and debugging to get these three to function smoothly and efficiently, but it was well-worth it in the end. I have intended to add IV/EV checking and Hyper Training to the Battle Frontier quite some time now, and it feels amazing to finally have them completed. Enjoy!

EDIT: Pushed v1.912 with further improvements in dialogue and script execution

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Hey! Just wanna ask if the newly updated version has higher difficulty.
Nope. The difficulty is more or less identical to v1.8

"All dreams are but another reality. Never forget..."
Seen May 10th, 2018
Posted April 19th, 2018
2 posts
1.3 Years
Hi, DraconianWing! ty for the amazing hack rom :)
you said the sprites would be the last thing u gonna change, but, but, why not the first? :DD
I played a hack rom recently and the sprites are perfect(Dinisk H.rom), fired red rom based, sprite platinum.
can u add those sprites in emerald rom? Thank you in advance.

Dinisk rom with the sprites:
showthread.php?t=405443
Seen 6 Days Ago
Posted April 19th, 2018
6 posts
1.5 Years
I played a hack rom recently and the sprites are perfect(Dinisk H.rom), fired red rom based, sprite platinum.
can u add those sprites in emerald rom? Thank you in advance.
Not only are those sprites noticably worse, but since its in firered they don't even move like they do in sigma emerald. The sprites are fine as is.

Not to mention its absolutely unreasonable to ask someone to redo the entire sprite list all over again just because of a preference of platinum over hgss sprites (which are the same)
The Juice Is Loose
Seen June 27th, 2018
Posted May 14th, 2018
2 posts
1.5 Years
Although progress with incorporating the new battle engine is currently on hold, I've been at work with making some minor tweaks with Sigma Emerald. The wait for the completion of the disassembly provides (very) plenty of time to refine what is present before adding more new stuff into the game. Upcoming changes will include minor wild encounter tweaks as well as music changes in a few areas.

I have addressed this concern for the next update. Wild Unown will be found in the inner portion of the Sealed Chamber (after the player uses Dig) and gives the chance for all variants to be caught :)


Thanks for the clarifications. I'll try looking further into the issue with this move, though the bug merely slows down the gameplay.

1. A challenge mode will be considered once the project is finished. It'll be tough trying to maintain two different branches whenever there are new features to be added.

2. Will be easier with the new engine, as there will be less of a need to add new routines into the ROM individually.

3. The plan is to add cross-gen evolutions and keep everything else as-is. (and rearrange the Pokedex accordingly)

4. Like #2 and #3, will be more seamless to implement once the new battle engine is here.

You might want to consult Tlachtli regarding this, as he was the one who fixed the PRNG in Sigma Emerald.

Specifics please?

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

EDIT: v1.9 has been uploaded, bringing updated cries consistent with Gen 6 onward. Refer to the changelog for the full list of changes.

Additionally, the encounter sheet has been updated with the latest tweaks to the locations of each Pokemon (wild, event, and in-game trade)
Around route 112-113 when you get off Slateport theres a few trainers with voltorbs with soundproof. It seems to block all attacks even ones like roar,toxic. So it 's impossible to kill.

Legendary_Trainer_Alexandre

Grand Duke

Age 24
Male
Vaniville Town, Kalos
Seen 3 Weeks Ago
Posted June 1st, 2018
147 posts
5.6 Years
When I try to patch the game onto a clean Emerald ROM it says that the input checksum is invalid any suggestions to help me?
Legendary_Trainer_Alexandre
"Regardless the circumstances, I intend to question the defendant with all I have. *takes off glasses* For that is a part of my creed. -Miles Edgeworth in episode 5 of Phoenix Wright Ace Attorney: Dual Destines Check out my story Pokemon Dual Dimensions
Seen 2 Weeks Ago
Posted 2 Weeks Ago
15 posts
1.1 Years
Great hack! I think its really good idea to update just mechanics without bringing all new generations in 3rd gen. Looking forward for new versions. Would be cool to get tactician scizor and poison heal breloom in 3rd game pokemons. Maybe with toxic and other orbs.

On a side note - I think it would be better to return cacoon pokemons in Petalburg woods. Since final evolution of wurple is dependent on "invisible" stats, it become hard to get both of them for pokedex.

P.S. Sturdy is still pre 5 gen mechanics, right?

Lunos

Random Uruguayan User

Male
Montevideo (Uruguay)
Seen 38 Minutes Ago
Posted 2 Hours Ago
1,977 posts
10.8 Years
I'm surprised this wasn't mentioned in the Bugs Section.
If your pokmon levels up with the experience obtained by catching a pokmon, the pokdex screen that shows up if you caught said pokmon for the very first time looks screwed up.


EDIT: Pretty sure this is Deoxys' triangle.


EDIT2: "encounter guide.txt" is incomplete/not entirely reliable. Nuzleaf can appear in Route 114, yet the document doesn't say so.

Lunos

Random Uruguayan User

Male
Montevideo (Uruguay)
Seen 38 Minutes Ago
Posted 2 Hours Ago
1,977 posts
10.8 Years
I'm having trouble patching the latest version... It is giving me a checksum error when I go to patch it....
If you're using NUPS Patcher, make sure to set "If file is invalid" to "Ignore".
If you're using Tsukuyomi, make sure to check "Bypass checksum validation"
Seen June 4th, 2019
Posted October 17th, 2018
3 posts
11 Years
If you're using NUPS Patcher, make sure to set "If file is invalid" to "Ignore".
If you're using Tsukuyomi, make sure to check "Bypass checksum validation"
So I was finally able to patch it. The only is I now have is cause I'm planning on applying a moemon patch to it I want to change the genders around but none of the pokemon editing programs want to open sigma emerald at all... From what I've gathered I need to edit the ini file to get it to work but I have no clue on how....

Lunos

Random Uruguayan User

Male
Montevideo (Uruguay)
Seen 38 Minutes Ago
Posted 2 Hours Ago
1,977 posts
10.8 Years
So I was finally able to patch it. The only is I now have is cause I'm planning on applying a moemon patch to it I want to change the genders around but none of the pokemon editing programs want to open sigma emerald at all... From what I've gathered I need to edit the ini file to get it to work but I have no clue on how....
Yeeah, weeeell..... if you're a newbie, that'll be a pretty hard task.
There's this tutorial about .ini manipulation, but it assumes that you know certain stuff.
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