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  #26    
Old April 6th, 2015 (9:50 AM).
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KillerMapper KillerMapper is offline
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    Of course, it was just an idea.

    F9 opens the debug menu? How I could miss that. Thanks for the tip.
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      #27    
    Old April 6th, 2015 (1:11 PM).
    shiney570 shiney570 is offline
       
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      Quote:
      Originally Posted by KillerMapper View Post
      This project looks really awesome! I'm really looking to use it when it will be done. Good point for the non-mandatory mouse usage, since I'm not looking for its use.

      I just have some quick questions if you don't mind:
      - are you planning to modify the battle system? Or be compatible with Luka's Elite Battle script?
      - if I decide to not use the seasons feature, will I still have the location name thing at the top of the screen?
      - in the trainer card, about the badges, will it be compatible with multiple regions? (with 8 gyms in each region)

      For the menu, maybe you could try something like this:

      So we can still see the game, like in gen 1-3 games. I'm not a fan of a fullscreen menu but it's just an idea :)

      Also how are you handling the debug menu, since you have only 6 slots in BW2 menu?



      Costum? I suppose you mean Custom, just to be sure :p

      Oh, you said you were ripping contents from the original game. You're doing it by taking screenshots or by extracting the graphics from the rom?

      Thanks!
      - I will be using Luka's Elite Battle system as the base for my project. All I will do is changing some UI Changes and probably add some features which are included in BW2.
      - When you decide to not use the Seasons script, the current season will automatically be ignored (if that was your question). If you don't want the Location Window, then you just delete the Location Window script (which is not a big deal i think?)
      - No it won't be compatible for multiple regions, since it isn't compatible for multiple regions in BW2 either.
      - For the Menu all i can say is, that i want to "remake" BW2 the best I can, so I will keep it like it is.

      - I rip the things form the original rom by disabling layers--> taking a screenshot --> edit it in photoshop.
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        #28    
      Old April 6th, 2015 (1:13 PM).
      shiney570 shiney570 is offline
         
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        Quote:
        Originally Posted by KillerMapper View Post
        Of course, it was just an idea.

        F9 opens the debug menu? How I could miss that. Thanks for the tip.
        Yep F9 opens the debug menu. you do not even have to access the menu to open it.
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          #29    
        Old April 6th, 2015 (1:37 PM).
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        KillerMapper KillerMapper is offline
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          Thanks for the answers.
          Well the point in my case it to not use the season feature since I won't need it, but to keep the name location bar on the top of the screen. If I understand correctly, it will still display so it's perfect :)

          Ok for the rip. I'm looking to get the moves effect sprites, no way I can find them in the rom so I guess playing with the layers is the best way...
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            #30    
          Old April 13th, 2015 (4:43 AM).
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          mewlover22 mewlover22 is offline
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            looks good can you just copy the stuff you want to use in your own game because i have the gen 6 addons for moves and other stuff and like the update of the hud and other stuff.
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              #31    
            Old April 27th, 2015 (6:26 PM).
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            Super Dedenne Super Dedenne is offline
               
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              Thread has more-than-satisfactory information for the add-on AND you're set to have standalone scripts? Wow, I'm impressed.

              Much like any of Luka S.J.'s materials, you've got yourself one of the cleanest collections I've seen in a long time. Hope to see it complete soon!
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                #32    
              Old April 29th, 2015 (12:56 PM).
              shiney570 shiney570 is offline
                 
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                I give me best, feedback like this motivates me!
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                  #33    
                Old August 12th, 2015 (10:13 AM).
                KnSlash KnSlash is offline
                   
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                  This is so cool! When will it be published?
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                    #34    
                  Old August 12th, 2015 (10:36 AM).
                  shiney570 shiney570 is offline
                     
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                    Quote:
                    Originally Posted by KnSlash View Post
                    This is so cool! When will it be published?
                    no release date yet! but i am working in the background even if i'm not posting all the updates here so quickly.
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                      #35    
                    Old August 12th, 2015 (12:31 PM).
                    KnSlash KnSlash is offline
                       
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                      Alright. Let me know when there are developments. This looks incredible!
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                        #36    
                      Old August 16th, 2015 (2:26 AM).
                      shiney570 shiney570 is offline
                         
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                        Quote:
                        Originally Posted by KnSlash View Post
                        Alright. Let me know when there are developments. This looks incredible!
                        Hey! i am live on twitch like twice a week so you can visit me there: http://www.twitch.tv/shiney570 i am announcing streams most of the time on my deviantart: http://shiney570.deviantart.com/
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                          #37    
                        Old May 7th, 2016 (9:35 PM).
                        PhantomBima PhantomBima is offline
                           
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                          Hey, shiney570 how is the progress coming along? Still hoping for an updates. If I may suggest something, that is to post the resources individually instead of full release, like you did for the menu. Of course it's up to you though. Good luck with the project, i'm sure it'll be awesome!
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                            #38    
                          Old September 27th, 2016 (10:00 PM).
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                          juliorain juliorain is offline
                             
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                            looks fantastic! Exactly what I'm looking for; I've tried to copy/paste essentials bw scripts into my game but the only one that worked was the character selection screen..
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                              #39    
                            Old June 26th, 2017 (6:12 AM). Edited June 26th, 2017 by Delphox96.
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                            Delphox96 Delphox96 is offline
                               
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                              Wow, nice work! But why isnt there a fix for the statup/down function? I found nothing about here in this post. It always says statdown for Sp.Atk and statup for Attack!

                              I was so irritated about this, that i was searching for, what is causing the problem.
                              I found out, that the statshadows function was missing in that part of the script and
                              also that the shadows were permanent set with a colorcode like this:

                              [_INTL("Attack"),130,118-4,0,base2,Color.new(206,148,156)],
                              [sprintf("%d",pokemon.attack),328,118-4,2,base,shadow],

                              [_INTL("Sp. Atk"),130,182-4,0,base2,Color.new(148,148,214)],
                              [sprintf("%d",pokemon.spatk),328,182-4,2,base,shadow],

                              (Blue) Color.new(148,148,214)
                              (Red) Color.new(206,148,156)

                              If you want the same colors for the statup/down shadows just copy
                              the colorcodes above and replace it with the old ones in
                              the lines 558 and 559!

                              It should now look like so:

                              HTML Code:
                              statshadows[natup]= Color.new(206,148,156) if natup!=natdn
                              statshadows[natdn]=Color.new(148,148,214) if natup!=natdn
                              Now you need to copy this and paste it in the lines 567 to 580 of the summary script

                              HTML Code:
                                     [_INTL("HP"),178,70-4,0,base2,shadow],
                                     [sprintf("%3d / %3d",pokemon.hp,pokemon.totalhp),328,70-4,2,base,shadow],
                                     [_INTL("Attack"),130,118-4,0,base2,statshadows[0]],
                                     [sprintf("%d",pokemon.attack),328,118-4,2,base,shadow],
                                     [_INTL("Defense"),130,150-4,0,base2,statshadows[1]],
                                     [sprintf("%d",pokemon.defense),328,150-4,2,base,shadow],
                                     [_INTL("Sp. Atk"),130,182-4,0,base2,statshadows[3]],
                                     [sprintf("%d",pokemon.spatk),328,182-4,2,base,shadow],
                                     [_INTL("Sp. Def"),130,214-4,0,base2,statshadows[4]],
                                     [sprintf("%d",pokemon.spdef),328,214-4,2,base,shadow],
                                     [_INTL("Speed"),130,246-4,0,base2,statshadows[2]],
                                     [sprintf("%d",pokemon.speed),328,246-4,2,base,shadow],
                                     [_INTL("Ability"),106,294-4,0,base2,shadow],
                                     [abilityname,226,294-4,0,base,shadow],
                              Hope i could help

                              K.R

                              Delphox96
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                                #40    
                              Old 2 Weeks Ago (6:50 AM). Edited 2 Weeks Ago by Marin.
                              PocketAne PocketAne is offline
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                                I follow the instructions to a T, yet when I start my game no changes occur. Am I doing something wrong? Are these scripts outdated because of the new version of essentials? Is there a certain method or way to install custom scripts? I also have Elite Battle System installed so is that conflicting with them?

                                Any help would be appreciated.

                                EDIT:

                                Found my answer. Some custom scripts don't work with the 17.2 update. Unless they're updated, they can't be used. Go figure.
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