The PokéCommunity Forums Fan Games Game Development Scripts, Tutorials & Tools
Essentials Script Footprints made by events in sand

Scripts, Tutorials & Tools This forum is for scripts and code, as well as all kinds of tutorials, software, tools and so forth. Remember to give credit!
The thread revival limit does not apply here.

Reply
 
Thread Tools
  #1    
Old June 26th, 2015 (11:21 AM). Edited August 29th, 2015 by KleinStudio.
KleinStudio's Avatar
KleinStudio KleinStudio is offline
     
    Join Date: Jun 2015
    Location: Spain
    Gender: Male
    Posts: 52

    Download: http://pokemonfangames.com/script.php?id=6

    How to install
    Place the script in "script.txt" before main and "footset.png" in Pictures folder.

    How to use
    By default, footprints are showed in terrain tag number 3 (sand), you can change it modifying "TERRAINFOOT".
    Invisible events will not leave footprints. Also, if you name add "/nofoot/" to an event name or create a comment in the event with NoFoot, it will not leave footprints too.
    __________________
    Reply With Quote
      #2    
    Old June 26th, 2015 (11:26 AM). Edited June 26th, 2015 by KillerMapper.
    KillerMapper's Avatar
    KillerMapper KillerMapper is offline
    Helix Follower
       
      Join Date: Sep 2014
      Location: Paris
      Gender: Male
      Posts: 200
      Wow, nice spam :p

      KleinStudio's scripts are great, I recommend using them!

      Just one thing about the "/nofoot/" since we have to put it in the even name, we can't make trainers since we need to put trainer(x) in the name too (to spot the player). Maybe putting it in a comment (like a shadow script did) could work?
      (Same thing for the bubble script)
      __________________
      Praise Helix.
      Reply With Quote
        #3    
      Old June 26th, 2015 (11:55 AM).
      KleinStudio's Avatar
      KleinStudio KleinStudio is offline
         
        Join Date: Jun 2015
        Location: Spain
        Gender: Male
        Posts: 52
        Quote:
        Originally Posted by KillerMapper View Post
        Wow, nice spam :p

        KleinStudio's scripts are great, I recommend using them!

        Just one thing about the "/nofoot/" since we have to put it in the even name, we can't make trainers since we need to put trainer(x) in the name too (to spot the player). Maybe putting it in a comment (like a shadow script did) could work?
        (Same thing for the bubble script)
        I've updated the scripts (this and the water bubbles one) right now adding the comment thing.
        If you don't want to redownload everything just need to add
        Code:
        return if event!=$game_player && pbEventCommentInput(event,0,"NoFoot")
        Before
        Code:
        character_sprites=$scene.spriteset.character_sprites
        After that, if you want to make a trainer that doesn't have foots, just need to add a comment and write NoFoot.
        __________________
        Reply With Quote
          #4    
        Old July 7th, 2015 (9:29 AM).
        Richard PT's Avatar
        Richard PT Richard PT is offline
           
          Join Date: Aug 2014
          Location: Portugal
          Gender: Male
          Nature: Calm
          Posts: 123
          Nice work. By the way how can i make the animation for the "water ponds" without reflection, only when step that tile?



          If you make a script for this, you can use my riped graphics.

          __________________
          Reply With Quote
            #5    
          Old July 7th, 2015 (9:54 AM).
          KleinStudio's Avatar
          KleinStudio KleinStudio is offline
             
            Join Date: Jun 2015
            Location: Spain
            Gender: Male
            Posts: 52
            Quote:
            Originally Posted by Richard PT View Post
            Nice work. By the way how can i make the animation for the "water ponds" without reflection, only when step that tile?



            If you make a script for this, you can use my riped graphics.

            I have to modify the script or make other, if I have time to script I can release it this night.
            Do you know if there's also a special water animation for bike?
            __________________
            Reply With Quote
              #6    
            Old July 7th, 2015 (12:48 PM).
            Richard PT's Avatar
            Richard PT Richard PT is offline
               
              Join Date: Aug 2014
              Location: Portugal
              Gender: Male
              Nature: Calm
              Posts: 123
              Please make a new script for this animation and for bike animation, its the same animation.
              Reply With Quote
                #7    
              Old December 1st, 2015 (12:23 PM).
              Mellan's Avatar
              Mellan Mellan is offline
              Pokémon Chion Developer
                 
                Join Date: May 2014
                Location: Italy
                Age: 21
                Gender: Female
                Nature: Lonely
                Posts: 89
                Hi! I'd like to change the bitmap of footprints when an event has a certain name or comment.
                I used these three methods, but none of them works.

                I tried this for comments, which I inserted around line 140 in "class Footsprite":

                Code:
                   if event!=$game_player && pbEventCommentInput(event,0,"wolfoot")
                           @sprite.bitmap=BitmapCache.load_bitmap("Graphics/Pictures/footsetwolf")
                   else
                    @sprite.bitmap=BitmapCache.load_bitmap("Graphics/Pictures/footset")
                   end
                And these two for event names (always around line 140 of the same class):

                Code:
                      if !$scene || !$scene.is_a?(Scene_Map) ||
                    event!=$game_player && (event.character_name=="" || 
                    event.name.include?("/Poochyena/"))
                    @sprite.bitmap=BitmapCache.load_bitmap("Graphics/Pictures/footsetwolf")
                end
                Or

                Code:
                   if event.name.include?("/Poochyena/"))
                
                    @sprite.bitmap=BitmapCache.load_bitmap("Graphics/Pictures/footsetwolf")
                else
                    @sprite.bitmap=BitmapCache.load_bitmap("Graphics/Pictures/footset")
                end
                Could someone help me? I can't figure it myself. :(
                Thank you.
                __________________



                Reply With Quote
                  #8    
                Old March 7th, 2017 (10:34 PM).
                PokeTale_Developer PokeTale_Developer is offline
                   
                  Join Date: Mar 2017
                  Posts: 1
                  Hey, Klein: I clicked on the link and I was sent to a page seeming to imply that the site was shut down.
                  Any help?...
                  Reply With Quote
                    #9    
                  Old March 8th, 2017 (4:18 PM).
                  komaoto's Avatar
                  komaoto komaoto is offline
                     
                    Join Date: Mar 2014
                    Location: Brazil
                    Gender: Male
                    Posts: 127
                    Quote:
                    Originally Posted by PokeTale_Developer View Post
                    Hey, Klein: I clicked on the link and I was sent to a page seeming to imply that the site was shut down.
                    Any help?...
                    It's working just fine. I'm using Chrome ver56 by the way.
                    Reply With Quote
                      #10    
                    Old April 16th, 2018 (4:23 PM).
                    FL's Avatar
                    FL FL is offline
                    Pokémon Island Creator
                       
                      Join Date: Sep 2010
                      Gender: Male
                      Posts: 1,769
                      For this script work on V17.2, add line 'def viewport1; return @@viewport1; end' before line 'attr_accessor :character_sprites'.
                      __________________
                      Reply With Quote
                        #11    
                      Old April 17th, 2018 (2:57 AM). Edited April 17th, 2018 by Richard PT.
                      Richard PT's Avatar
                      Richard PT Richard PT is offline
                         
                        Join Date: Aug 2014
                        Location: Portugal
                        Gender: Male
                        Nature: Calm
                        Posts: 123
                        Quote:
                        Originally Posted by FL View Post
                        For this script work on V17.2, add line 'def viewport1; return @@viewport1; end' before line 'attr_accessor :character_sprites'.
                        It worked! I will give credits to klein who created the script and for you for the fix.

                        Note: This code also fixes the script: Water Pond Bubbles from kleinstudio. The method is the same.
                        __________________
                        Reply With Quote
                          #12    
                        Old September 22nd, 2018 (4:08 AM).
                        Poq's Avatar
                        Poq Poq is offline
                           
                          Join Date: Aug 2017
                          Posts: 39
                          Quote:
                          Originally Posted by FL View Post
                          For this script work on V17.2, add line 'def viewport1; return @@viewport1; end' before line 'attr_accessor :character_sprites'.
                          Did you make any other modifications to the script to make it work with v17.2? I've tried inserting that line of code like so:
                          Code:
                          class Spriteset_Map
                            def viewport1
                              return @@viewport1
                            end
                            attr_accessor :character_sprites
                            attr_accessor :wbsprites
                          and like this:
                          Code:
                          def viewport1
                            return @@viewport1
                          end
                            
                          class Spriteset_Map
                            attr_accessor :character_sprites
                            attr_accessor :wbsprites
                          both to no effect.
                          Reply With Quote
                            #13    
                          Old September 22nd, 2018 (6:43 AM).
                          bo4p5687 bo4p5687 is offline
                             
                            Join Date: May 2018
                            Location: Việt Nam (Vietnam)
                            Gender: Male
                            Nature: Relaxed
                            Posts: 75
                            Quote:
                            Originally Posted by Poq View Post
                            Did you make any other modifications to the script to make it work with v17.2? I've tried inserting that line of code like so:
                            Code:
                            class Spriteset_Map
                              def viewport1
                                return @@viewport1
                              end
                              attr_accessor :character_sprites
                              attr_accessor :wbsprites
                            and like this:
                            Code:
                            def viewport1
                              return @@viewport1
                            end
                              
                            class Spriteset_Map
                              attr_accessor :character_sprites
                              attr_accessor :wbsprites
                            both to no effect.
                            You can try this method add
                            Code:
                            class Spriteset_Map
                             attr_reader :viewport1
                            end
                            in the last line
                            Reply With Quote
                              #14    
                            Old September 22nd, 2018 (6:30 PM).
                            Poq's Avatar
                            Poq Poq is offline
                               
                              Join Date: Aug 2017
                              Posts: 39
                              Quote:
                              Originally Posted by bo4p5687 View Post
                              You can try this method add
                              Code:
                              class Spriteset_Map
                               attr_reader :viewport1
                              end
                              in the last line
                              Success! I have footprints!
                              But still no water pond bubbles unfortunately. I'll have to do some more digging.
                              Reply With Quote
                                #15    
                              Old October 10th, 2018 (4:54 PM).
                              SilverioRB's Avatar
                              SilverioRB SilverioRB is offline
                                 
                                Join Date: Oct 2015
                                Gender: Male
                                Posts: 6
                                I just clicked on the download link, but it's saying that the content was removed :c
                                Reply With Quote
                                  #16    
                                Old October 10th, 2018 (5:57 PM).
                                WolfPP's Avatar
                                WolfPP WolfPP is offline
                                   
                                  Join Date: Aug 2018
                                  Location: Brazil
                                  Gender: Male
                                  Nature: Jolly
                                  Posts: 154
                                  Quote:
                                  Originally Posted by SilverioRB View Post
                                  I just clicked on the download link, but it's saying that the content was removed :c
                                  Check here:

                                  https://pokemonfangames.com/
                                  Reply With Quote
                                    #17    
                                  Old October 11th, 2018 (4:01 AM).
                                  Poq's Avatar
                                  Poq Poq is offline
                                     
                                    Join Date: Aug 2017
                                    Posts: 39
                                    Quote:
                                    Originally Posted by SilverioRB View Post
                                    I just clicked on the download link, but it's saying that the content was removed :c
                                    It's still on the site, but something is weird with that link. Go to the home page and then just search through the resources.
                                    Reply With Quote
                                      #18    
                                    Old 2 Weeks Ago (5:52 PM).
                                    SilverioRB's Avatar
                                    SilverioRB SilverioRB is offline
                                       
                                      Join Date: Oct 2015
                                      Gender: Male
                                      Posts: 6
                                      Thanks guys. This new link isn working :)
                                      Reply With Quote
                                      Reply

                                      Quick Reply

                                      Join the conversation!

                                      Create an account to post a reply in this thread, participate in other discussions, and more!

                                      Create a PokéCommunity Account
                                      Thread Tools

                                      Posting Rules
                                      You may not post new threads
                                      You may not post replies
                                      You may not post attachments
                                      You may not edit your posts

                                      BB code is On
                                      Smilies are On
                                      [IMG] code is On
                                      HTML code is Off

                                      Forum Jump


                                      All times are GMT -8. The time now is 1:48 AM.