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  #1    
Old May 3rd, 2016 (4:21 PM). Edited October 1st, 2018 by Zeak6464.
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Zeak6464 Zeak6464 is offline
Zeak #3205 - Discord
     
    Join Date: Mar 2013
    Location: USA
    Age: 25
    Gender: Male
    Nature: Calm
    Posts: 557


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    Credit:
    Shiny570
    Zeak6464

    Code:
    #=====================================================================================
    # * Pokémon Menu like in Black and White by shiney570, with Scripting help of Luka S.J
    # * Modified by Zeak6464 for HGSS
    # * To get this Script work, but it in a new Script above Main.
    #*  This Script overwrites some Methods from the Old Menu, and add new ones to it.
    # * Put the Graphics in the Graphics/Pictures/Menu folder.
    # * If you have any questions or found a bug let me know.
    # * Contact: Skype: imatrix.wt ;  DeviantArt: shiney570
    # * The Debug Scene is now accessable with F9
    # * Version: 2.1
    #===================================================================================
    MENUANIMATION     = true # true, if you want to keep the Open/Close Animation,
                             # false, if you don't want it.
                             
    ICONMENUANIMATION = true # true, if you want to keep the Icon Animation, if an 
                             # Icon is selected, or false if you don't want it.
    BW2OPTIONSCENE    = false # do not change. it's just to bypass an error.
    #===============================================================================
    # * class PokemonMenu_Scene
    #===============================================================================
    class PokemonMenu_Scene
    #===============================================================================
    # * STARTING THE SCENE
    #===============================================================================
      def pbStartScene
        @MenuScene=1; @frame=0; @frame2=0
        pbSetViableDexes
        @viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
        @viewport.z=99999
        @sprites={}
        @sprites["bg"]=IconSprite.new(0,0,@viewport)    
        @sprites["bg"].setBitmap("Graphics/Pictures/Menu/background")
        
       
        @sprites["panel_1"]=IconSprite.new(0,0,@viewport)    
        @sprites["panel_1"].setBitmap("Graphics/Pictures/Menu/panel")
        @sprites["panel_1"].x = 3
        @sprites["panel_1"].y = 47 
        @sprites["panel_1"].y = 47 +200 if MENUANIMATION==true
        
        @sprites["panel_2"]=IconSprite.new(0,0,@viewport)    
        @sprites["panel_2"].setBitmap("Graphics/Pictures/Menu/panel")
        @sprites["panel_2"].x = 261
        @sprites["panel_2"].y = 47 
        @sprites["panel_2"].y = 47 +200 if MENUANIMATION==true
     
        @sprites["panel_3"]=IconSprite.new(0,0,@viewport)    
        @sprites["panel_3"].setBitmap("Graphics/Pictures/Menu/panel")
        @sprites["panel_3"].x = 3
        @sprites["panel_3"].y = 143 
        @sprites["panel_3"].y = 143 +200 if MENUANIMATION==true
       
        @sprites["panel_4"]=IconSprite.new(0,0,@viewport)    
        @sprites["panel_4"].setBitmap("Graphics/Pictures/Menu/panel")
        @sprites["panel_4"].x = 261
        @sprites["panel_4"].y = 143 
        @sprites["panel_4"].y = 143 +200 if MENUANIMATION==true
     
        @sprites["panel_5"]=IconSprite.new(0,0,@viewport)    
        @sprites["panel_5"].setBitmap("Graphics/Pictures/Menu/panel")
        @sprites["panel_5"].x = 3
        @sprites["panel_5"].y = 241 
        @sprites["panel_5"].y = 241 +200 if MENUANIMATION==true
       
        @sprites["panel_6"]=IconSprite.new(0,0,@viewport)    
        @sprites["panel_6"].setBitmap("Graphics/Pictures/Menu/panel")
        @sprites["panel_6"].x = 261
        @sprites["panel_6"].y = 241 
        @sprites["panel_6"].y = 241 +200 if MENUANIMATION==true
       
        @sprites["panel_select"]=IconSprite.new(0,0,@viewport)    
        @sprites["panel_select"].setBitmap("Graphics/Pictures/Menu/panel2")
        @sprites["panel_select"].x = 5000
        @sprites["panel_select"].y = 48
        
        @sprites["party"]=IconSprite.new(0,0,@viewport)    
        @sprites["party"].setBitmap("Graphics/Pictures/Menu/party")
        @sprites["party"].x = 5000
        @sprites["party"].x = 9 if $Trainer.party.length>0
        @sprites["party"].y = 62
       
        @sprites["pokedex"]=IconSprite.new(0,0,@viewport)    
        @sprites["pokedex"].setBitmap("Graphics/Pictures/Menu/pokedex")
        @sprites["pokedex"].x = 0
        @sprites["pokedex"].x = 0 if $Trainer.pokedex
        @sprites["pokedex"].y = 0
       
        @sprites["bag"]=IconSprite.new(0,0,@viewport)    
        @sprites["bag"].setBitmap("Graphics/Pictures/Menu/bag")
        @sprites["bag"].setBitmap("Graphics/Pictures/Menu/bag_f") if $Trainer.isFemale?
        @sprites["bag"].x = 10
        @sprites["bag"].y = 159
       
        @sprites["trainercard"]=IconSprite.new(0,0,@viewport)    
        @sprites["trainercard"].setBitmap("Graphics/Pictures/Menu/trainercard")
        @sprites["trainercard"].x = 200
        @sprites["trainercard"].y = 157
       
        @sprites["save"]=IconSprite.new(0,0,@viewport)    
        @sprites["save"].setBitmap("Graphics/Pictures/Menu/save")
        @sprites["save"].x = 10
        @sprites["save"].y = 200
       
        @sprites["options"]=IconSprite.new(0,0,@viewport)    
        @sprites["options"].setBitmap("Graphics/Pictures/Menu/options")
        @sprites["options"].x = 200
        @sprites["options"].y = 200
       
        @sprites["exit"]=IconSprite.new(0,0,@viewport)    
        @sprites["exit"].setBitmap("Graphics/Pictures/Menu/exit")
        @sprites["exit"].x = 280
        @sprites["exit"].y = 0
        
        @sprites["overlay"]=BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
        @sprites["overlay2"]=BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
        
        if $Trainer.party.length>0
          @select=1
        end
        if $Trainer.party.length==0 && $Trainer.pokedex
          @select=2
        end
        if $Trainer.party.length==0 && !$Trainer.pokedex
          @select=3
        end
        endscene=true
        pbStartAnimation
      end
    #===============================================================================
    # * MENU TEXT DISPLAYING
    #===============================================================================  
      def pbMenuText
        if @MenuScene==1
          [email protected]["overlay"].bitmap 
          overlay.clear
          baseColor=Color.new(255, 255, 255)
          shadowColor=Color.new(0,0,0)
          shadowColor2=Color.new(156,156,156)
          pbSetSystemFont(@sprites["overlay"].bitmap)
          textos=[]
          textos.push([_ISPRINTF("{1:02d}   {2:02d}", Time.now.hour, Time.now.min),15,0,false,baseColor,shadowColor])
          textos.push([_INTL("POKÉMON"),17,120,false,baseColor,shadowColor2]) if $Trainer.party.length>0
          textos.push([_INTL("POKÉDEX"),200,120,false,baseColor,shadowColor2]) if $Trainer.pokedex
          textos.push([_INTL("BAG"),17,215,false,baseColor,shadowColor2])
          textos.push([_INTL("{1}", $Trainer.name),200,215,false,baseColor,shadowColor2])
          textos.push([_INTL("SAVE"),17,315,false,baseColor,shadowColor2])
          textos.push([_INTL("OPTIONS"),200,310,false,baseColor,shadowColor2])
          pbDrawTextPositions(overlay,textos)
          [email protected]["overlay2"].bitmap
          overlay2.clear
          pbSetSystemFont(@sprites["overlay2"].bitmap)
          textos2=[]
          textos2.push([_ISPRINTF("       :       "),2,-4,false,baseColor,shadowColor])
          pbDrawTextPositions(overlay2,textos2)
        end
      end
    #===============================================================================
    # * MENU LOOP
    #===============================================================================  
      def pbMenuLoop
        while @MenuScene==1
          self.update
          self.pbMenuInput
          self.pbMenuText
            if $MenuClose==true
            pbDisposeSpriteHash(@sprites)
            @viewport.dispose
            $MenuClose=false
            @MenuScene=2
          end
        end
      end
    #===============================================================================
    # * HIDING THE MENU
    #===============================================================================
      def pbHideMenu
        @viewport.visible=false
      end
    #===============================================================================
    # * SHOWING THE MENU
    #===============================================================================
      def pbShowMenu
        @viewport.visible=true
      end
    #===============================================================================
    # * STARTING THE SCENE
    #===============================================================================  
      def pbStartAnimation
        pbSEPlay("BW2OpenMenu")
        if MENUANIMATION==true
          @sprites["overlay"].visible=false
          @sprites["panel_1"].visible=false
          @sprites["panel_2"].visible=false 
          @sprites["panel_3"].visible=false
          @sprites["panel_4"].visible=false
          @sprites["panel_5"].visible=false
          @sprites["panel_6"].visible=false
          @sprites["panel_select"].visible=false
          @sprites["party"].visible=false
          @sprites["pokedex"].visible=false
          @sprites["bag"].visible=false
          @sprites["trainercard"].visible=false
          @sprites["save"].visible=false
          @sprites["options"].visible=false
          @sprites["exit"].visible=false
             10.times do
               Graphics.update
               Input.update
              end
              pbWait(5)
              @sprites["panel_1"].visible=true if $Trainer.party.length>0
              @sprites["panel_2"].visible=true if $Trainer.pokedex
              @sprites["panel_3"].visible=true
              @sprites["panel_4"].visible=true
              @sprites["panel_5"].visible=true
              @sprites["panel_6"].visible=true
              20.times do
                @sprites["panel_1"].y -= 10
                @sprites["panel_2"].y -= 10
                @sprites["panel_3"].y -= 10
                @sprites["panel_4"].y -= 10
                @sprites["panel_5"].y -= 10
                @sprites["panel_6"].y -= 10
                Graphics.update
                Input.update
              end
              pbWait(5)
          @sprites["overlay"].visible=true
          @sprites["panel_select"].visible=true
          @sprites["party"].visible=true       if $Trainer.party.length>0
          @sprites["pokedex"].visible=true     if $Trainer.pokedex
          @sprites["bag"].visible=true
          @sprites["trainercard"].visible=true
          @sprites["save"].visible=true
          @sprites["options"].visible=true
          @sprites["exit"].visible=true
        end
        self.pbMenuLoop
      end
    #===============================================================================
    # * CLOSING THE SCENE
    #===============================================================================
      def pbEndScene
        @MenuScene=0
        if MENUANIMATION==true 
          @sprites["overlay"].visible=false if @sprites["overlay"]
          @sprites["overlay2"].visible=false if @sprites["overlay2"]
          @sprites["panel_select"].visible=false if @sprites["panel_select"]
          @sprites["party"].visible=false if @sprites["party"]
          @sprites["pokedex"].visible=false    if @sprites["pokedex"]  
          @sprites["bag"].visible=false if @sprites["bag"]
          @sprites["trainercard"].visible=false if @sprites["trainercard"]
          @sprites["save"].visible=false if @sprites["save"]
          @sprites["options"].visible=false if @sprites["options"]
          @sprites["exit"].visible=false if @sprites["exit"]
          pbWait(5)
          20.times do
                @sprites["panel_1"].y += 10  if @sprites["panel_1"]
                @sprites["panel_2"].y += 10  if @sprites["panel_2"]
                @sprites["panel_3"].y += 10  if @sprites["panel_3"]
                @sprites["panel_4"].y += 10  if @sprites["panel_4"]
                @sprites["panel_5"].y += 10  if @sprites["panel_5"]
                @sprites["panel_6"].y += 10  if @sprites["panel_6"]
                Graphics.update
                Input.update
              end
          @sprites["panel_1"].visible=false if @sprites["panel_1"]
          @sprites["panel_2"].visible=false if @sprites["panel_2"]
          @sprites["panel_3"].visible=false if @sprites["panel_3"]
          @sprites["panel_4"].visible=false if @sprites["panel_4"]
          @sprites["panel_5"].visible=false if @sprites["panel_5"]
          @sprites["panel_6"].visible=false if @sprites["panel_6"]
           10.times do
                Graphics.update
                Input.update
              end
            end
        pbSEPlay("BW2CloseMenu")
        pbDisposeSpriteHash(@sprites)
        @viewport.dispose
      end
    #===============================================================================
    # * Update Method
    #===============================================================================  
      def update
        Graphics.update
        Input.update
        @frame+=1
        @sprites["party"].x=12  if $Trainer.party.length>0
        @sprites["pokedex"].x=200 if $Trainer.pokedex
        @frame=0 if @frame>=20
        frame=[0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1]
        @count=frame[@frame]
        if (MENUANIMATION==true) && $PokemonSystem.screensize==1
          @sprites["party"].y-=0.5       if @select==1 && @count==0
          @sprites["party"].y+=0.5       if @select==1 && @count==1
          @sprites["party"].y=62         if @select != 1 && $Trainer.party.length>0
          
          @sprites["pokedex"].y-=0.5     if @select==2 && @count==0
          @sprites["pokedex"].y+=0.5     if @select==2 && @count==1
          @sprites["pokedex"].y=56       if @select != 2 && $Trainer.pokedex
          
          @sprites["bag"].y-=0.5         if @select==3 && @count==0
          @sprites["bag"].y+=0.5         if @select==3 && @count==1
          @sprites["bag"].y=159          if @select != 3
          
          @sprites["trainercard"].y-=0.5 if @select==4 && @count==0
          @sprites["trainercard"].y+=0.5 if @select==4 && @count==1
          @sprites["trainercard"].y=157  if @select != 4
        
          @sprites["save"].y-=0.5        if @select==5 && @count==0
          @sprites["save"].y+=0.5        if @select==5 && @count==1
          @sprites["save"].y=255         if @select != 5
        
          @sprites["options"].y-=0.5     if @select==6 && @count==0
          @sprites["options"].y+=0.5     if @select==6 && @count==1
          @sprites["options"].y=253      if @select != 6
          @frame2+=1
          @frame2=0 if @frame2>=40
          @sprites["overlay2"].visible=true  if @frame2<=20
          @sprites["overlay2"].visible=false if @frame2>20
        end
        x=[5000,5,0,5,263,5,263,5000]
        y=[5000,49,49,145,145,243,243,5000]
        y=[5000,5000,49,145,145,243,243,5000]   if $Trainer.party.length==0 && $Trainer.pokedex
        y=[5000,49,5000,145,145,243,243,5000]   if $Trainer.party.length>0  && !$Trainer.pokedex
        y=[5000,5000,5000,145,145,243,243,5000] if $Trainer.party.length==0 && !$Trainer.pokedex
        @sprites["panel_select"].x = x[@select]
        @sprites["panel_select"].y = y[@select]
        @sprites["panel_select"].visible=true
        if @select==1
          @sprites["party"].setBitmap("Graphics/Pictures/Menu/party2")
          else
          @sprites["party"].setBitmap("Graphics/Pictures/Menu/party")
        end
        if @select==2
          @sprites["pokedex"].setBitmap("Graphics/Pictures/Menu/pokedex2")
          else
          @sprites["pokedex"].setBitmap("Graphics/Pictures/Menu/pokedex")
        end
        if @select==3
          @sprites["bag"].setBitmap("Graphics/Pictures/Menu/bag2")
          @sprites["bag"].setBitmap("Graphics/Pictures/Menu/bag2_f") if $Trainer.isFemale?
          else
          @sprites["bag"].setBitmap("Graphics/Pictures/Menu/bag")
          @sprites["bag"].setBitmap("Graphics/Pictures/Menu/bag_f") if $Trainer.isFemale?
        end
        if @select==4
          @sprites["trainercard"].setBitmap("Graphics/Pictures/Menu/trainercard2")
          else
          @sprites["trainercard"].setBitmap("Graphics/Pictures/Menu/trainercard")
        end
        if @select==5
          @sprites["save"].setBitmap("Graphics/Pictures/Menu/save2")
          else
          @sprites["save"].setBitmap("Graphics/Pictures/Menu/save")
        end
        if @select==6
          @sprites["options"].setBitmap("Graphics/Pictures/Menu/options2")
          else
          @sprites["options"].setBitmap("Graphics/Pictures/Menu/options")
        end
        if @select==7
          @sprites["exit"].setBitmap("Graphics/Pictures/Menu/exit2")
          else
          @sprites["exit"].setBitmap("Graphics/Pictures/Menu/exit")
        end
        if $Trainer.party.length>0
          @sprites["panel_1"].visible=true
          @sprites["party"].visible=true
          else
          x[1]=5000
          @select=2 if @select==1
          @sprites["panel_1"].visible=false
          @sprites["party"].visible=false
        end
          if $Trainer.pokedex
          @sprites["panel_2"].visible=true
          @sprites["pokedex"].visible=true
        else
          x[2]=5000
          @select=3 if @select==2
          @sprites["panel_2"].visible=false
          @sprites["pokedex"].visible=false
        end
      end
    #===============================================================================
    # * Menu Left Click Animation
    #===============================================================================    
      def pbMenuClick
        pbWait(10)
        @sprites["panel_select"].visible=false
        pbWait(5)
        self.update
      end
    #===============================================================================
    # * Menu Left Click Animation on the Exit Button
    #===============================================================================  
      def pbMenuClickExit
        @sprites["exit"].setBitmap("Graphics/Pictures/Menu/exit2")
        pbWait(10)
        @sprites["exit"].setBitmap("Graphics/Pictures/Menu/exit")
        pbWait(5)
      end
    #===============================================================================
    # * Button Inputs
    #===============================================================================  
      def pbMenuInput
          if Input.trigger?(Input::RIGHT) && !(@select==7)
            @select+=1; pbSEPlay("BW2MenuSelect")
          end
          if Input.trigger?(Input::LEFT) && !(@select==1)
            @select-=1; pbSEPlay("BW2MenuSelect")
          end
          if Input.trigger?(Input::DOWN) && !(@select>4)
            @select+=2; pbSEPlay("BW2MenuSelect") 
          end
          if Input.trigger?(Input::UP) && !(@select<3)
            @select-=2; pbSEPlay("BW2MenuSelect")
          end
          if Input.trigger?(Input::UP) && @select==7
            @select-=1; pbSEPlay("BW2MenuSelect")
          end
          for i in 1..6
            if defined?($mouse)
              if $mouse.leftClick?(@sprites["panel_#{i}"]) 
                @select=i
                self.update
                self.pbMenuClick
                self.pokemonParty if @select==1
                self.pokeDex      if @select==2
                self.bag          if @select==3
                self.trainerCard  if @select==4
                self.save         if @select==5
                self.options      if @select==6
              end
            end
          end
          if defined?($mouse)
            if $mouse.leftClick?(@sprites["exit"]) 
              self.pbMenuClickExit
              pbEndScene
            end
          end
          
          if Input.trigger?(Input::F9) && $DEBUG
            pbFadeOutIn(99999) { 
            pbDebugMenu
             }
           end
           
          if Input.trigger?(Input::B)
            self.pbMenuClickExit
            pbEndScene
          end
            
          if Input.trigger?(Input::C) 
            case @select
            when 1 # Party
            if $Trainer.party.length>0
              self.pokemonParty
            end
            when 2 #Pokedex
            if $Trainer.pokedex
              self.pokeDex       
            end
            when 3 #Bag
              self.bag
            when 4 #Trainercard
              self.trainerCard
            when 5 #Save
              self.save
            when 6 #Options
              self.options
            when 7 #Quit 
              self.pbMenuClickExit
              pbEndScene
            end 
          end
        end
    #===============================================================================
    # * MENU SCENE'S
    #===============================================================================    
       def pokemonParty
        pbSEPlay("BW2MenuChoose")
        sscene=PokemonScreen_Scene.new
        sscreen=PokemonScreen.new(sscene,$Trainer.party)
        hiddenmove=nil
        pbFadeOutIn(99999) { 
        hiddenmove=sscreen.pbPokemonScreen
        if hiddenmove
          pbEndScene
        end
        }
        if hiddenmove
          Kernel.pbUseHiddenMove(hiddenmove[0],hiddenmove[1])
          return
        end
      end
      
      def pokeDex
        pbSEPlay("BW2MenuChoose")
        if DEXDEPENDSONLOCATION
          pbFadeOutIn(99999) {
          scene=PokemonPokedexScene.new
          screen=PokemonPokedex.new(scene)
          screen.pbStartScreen
          }
        elsif $PokemonGlobal.pokedexViable.length==1
          $PokemonGlobal.pokedexDex=$PokemonGlobal.pokedexViable[0]
          $PokemonGlobal.pokedexDex=-1 if $PokemonGlobal.pokedexDex==$PokemonGlobal.pokedexUnlocked.length-1
          pbFadeOutIn(99999) {
          scene=PokemonPokedexScene.new
          screen=PokemonPokedex.new(scene)
          screen.pbStartScreen
          pbRefresh
          }
       # else
        #    pbLoadRpgxpScene(Scene_PokedexMenu.new)
          end
        end
         
      def bag
        pbSEPlay("BW2MenuChoose")
        item=0
        scene=PokemonBag_Scene.new
        screen=PokemonBagScreen.new(scene,$PokemonBag)
        pbFadeOutIn(99999) {
          item=screen.pbStartScreen
          if item>0
            pbEndScene
          else
            pbRefresh
          end
        }
        if item>0
          Kernel.pbUseKeyItemInField(item)
          return
        end
      end
        
     
      def trainerCard
        pbSEPlay("BW2MenuChoose")
        PBDebug.logonerr {
          scene=PokemonTrainerCardScene.new
          screen=PokemonTrainerCard.new(scene)
          pbFadeOutIn(99999) {
            screen.pbStartScreen
          }
        }
      end
     
      def save
        pbSEPlay("BW2MenuChoose")
        pbHideMenu
        scene=PokemonSaveScene.new
        screen=PokemonSave.new(scene)
        if screen.pbSaveScreen
          pbShowMenu
        else
          pbShowMenu
        end
      end
          
      def options
        pbSEPlay("BW2MenuChoose")
        if BW2OPTIONSCENE
          pbFadeOutIn(99999) {
          BW2Options.new
          }
        else
          scene=PokemonOptionScene.new
          screen=PokemonOption.new(scene)
          pbFadeOutIn(99999) {
          screen.pbStartScreen
          pbUpdateSceneMap
          }
        end
        
      end
    
      def quit
      pbHideMenu
      if pbInSafari?
        if Kernel.pbConfirmMessage(_INTL("Would you like to leave the Safari Game right now?"))
          pbEndScene
          pbSafariState.decision=1
          pbSafariState.pbGoToStart
          return
        else
          pbShowMenu
          end
        end
        if pbInBugContest?
          if Kernel.pbConfirmMessage(_INTL("Would you like to end the Contest now?"))
          pbEndScene
          pbBugContestState.pbStartJudging
          return
          else
            pbShowMenu
          end
        end
      end
    end
    #===============================================================================
    # * class PokemonMenu
    #===============================================================================
    class PokemonMenu
    #===============================================================================
    # * SHOWING THE MENU
    #===============================================================================  
      def pbShowMenu
        @scene.pbShowMenu
      end
    #===============================================================================
    # * STARTING THE MENU
    #===============================================================================  
      def pbStartPokemonMenu
        @scene.pbStartScene
      end
    end
    __________________
    Green Remix is Done !
    Thank you for the many years !
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      #2    
    Old May 8th, 2016 (1:03 PM). Edited May 8th, 2016 by Arkadious.
    Arkadious's Avatar
    Arkadious Arkadious is offline
    Developer of Fragmentum
       
      Join Date: Nov 2015
      Location: New Zealand
      Age: 21
      Gender: Male
      Nature: Careful
      Posts: 50
      Looks good. :)
      There is an error which occurs when you turn off the menu and/or icon animations which causes the menu icons to appear in incorrect positions.
      Reply With Quote
        #3    
      Old August 9th, 2018 (12:16 PM).
      Clarkston03 Clarkston03 is offline
         
        Join Date: Jun 2018
        Posts: 1
        The pause menu isn't overriding the old one.
        Is there any way to fix this??
        Reply With Quote
          #4    
        Old August 13th, 2018 (6:06 AM).
        AshKetchum000's Avatar
        AshKetchum000 AshKetchum000 is offline
        I am Back!
           
          Join Date: Aug 2017
          Location: In My Home..
          Age: 14
          Gender: Male
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          Quote:
          Originally Posted by Clarkston03 View Post
          The pause menu isn't overriding the old one.
          Is there any way to fix this??
          Paste the script above main and below the current menu script. If it still doesn't work, Delete the old menu script and then paste that script. (Be sure to download graphics)
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          Old 3 Weeks Ago (3:11 PM).
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          CoffeeBro
             
            Join Date: Dec 2017
            Location: Brazil
            Gender: Male
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            Quote:
            Originally Posted by Clarkston03 View Post
            The pause menu isn't overriding the old one.
            Is there any way to fix this??
            The script is old, needs an update to the 17.2 version
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