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Other Graphics UD's Custom Sprite Resources

Started by Ulithium_Dragon July 25th, 2017 1:54 PM
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  • 36 replies
Male
Seen 1 Week Ago
Posted 3 Weeks Ago
112 posts
4.1 Years
[Last Updated: 12/24/2017]

Hello! Thought I'd give back to the community a bit and share some of the custom sprites I've been creating for the project I've been working on.

Changelog:
Spoiler:

12/24/2017
- Added a custom Gate House sprite.

08/25/2017
- Just separated out the street tiles into their own tilesheet.

08/05/2017
- Added two new custom building sprites. [Custom Tileset Pieces]
- Added one additional custom door. [Custom Tileset Pieces]

08/04/2017
- Added a "Tile Objects (Characters)" section with a bunch of new sprites. [NEW]
- Added a few more custom tiles to the "Factory" and "Cave" tilesets. [Expanded Base Tilesets]
- Added an "Outside" edited tileset. [Expanded Base Tilesets]
- Added two new Custom Building Sprites. [Custom Tileset Pieces]
- Added some custom Doors with animations. [Custom Tileset Pieces]
- Added a custom Piplup sprite. [Overworld Sprites]
- Added one more "Pokemon Emerald Misc Trainer Rip" (Mr. Briney's sprite). [Overworld Sprites]
- Organized the "Overworld Sprites" section by "Pokemon" and "Humans". [Overworld Sprites]

=====================

All Of The Things:
Spoiler:

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Overworld Sprites:
Spoiler:

Pokemon:
Spoiler:

Kabutops Custom Overworld:
Spoiler:

Kabutops Custom Overworld Sprites.7z

Includes a full movement set with a couple levels of color darkening reshade meant to be used inside caves and the like, as well as a "sleep wake up" animation set:

Previews:


*Based on the overworld model from Hg/Ss, but heavily edited to add more fluid movement. Sleeping sprite is based on the Kabutops Fossil overworld sprite used in the Museum in Fr/Lg.


Piplup Custom Overworld:
Spoiler:



*Based on the overworld model from Hg/Ss, but edited to add additional (missing) movement frames.


Humans:
Spoiler:

Custom Workman Sprite:
Spoiler:


*I never intended to use this sprite for anything other than a basic unmoving "road block", so I did not create all the animation frames for it. It can only turn up and down.

Custom Pokemon Ranger Sprite:
Spoiler:

Never much liked the constant reusing of the same overworld sprite models for many different trainer classes, particularly when it was very... off, like the Camper/Picknicker sprite being used for the Pokemon Rangers.
So I made them their own overworld sprite:

Female:


Male:


Tate & Liza - Original Sprite (Fixed and Expanded):
Spoiler:

As gym leaders, Tate & Liza never moved, and so GameFreak did not bother creating movement frames for their sprites, nor even a "looking up" variant. I have created all of those:



Tate & Liza - Custom Sprite:
Spoiler:

I made this one from scratch, as I wasn't overall too happy with how the original sprites for Tate & Liza looked.



Movement Test:


Roxie Custom Sprite (Fr/Lg Style):
Spoiler:

I wanted to use Roxie from Black & White as a gym leader in my game, but the overworld sprites from that generation are incompatible with earlier generations, as they both use a VERY different art style, and are roughly 150% larger in size.
So I made a custom sprite for her from scratch:



Movement Test:


(Here's what the original B&W sprite looked like for Roxie):
Spoiler:




Pokemon Emerald Misc Trainer Rips:
Spoiler:

Just a couple of trainer sprites from Pokemon Emerald that I wanted to use, and so set up to work with Pokemon Essentials.





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Custom Tileset Pieces:
Spoiler:

Doors:
Spoiler:


*Rename image file to whatever you'd like after downloading, but I called it "Doors_Custom_02.png".


*Rename image file to whatever you'd like after downloading, but I called it "Doors_Custom_01.png".

- The first door is an existing one that did not have an opening animation (I believe it was only ever used for Team Rocket's secret bases on the Sevii Islands, and "fades to black" were used to remove the doors entirely.
- The second door is just a slight variation on one of the existing glass doors.
- The third and fourth doors are custom made "Jail Cell Sliding Doors". Here's a preview of this one animating:



*If you plan to use this one, I recommend setting up the event like so:
Spoiler:



...Otherwise the door will flicker to it's ending frame for a second when activating it from above, since the "Door"
turns to face you, and for doors "facing up" is the "fully opened" animation frame.


Custom Buildings:
Spoiler:

Poké Mart & Center Building:



Police Station:


Light House:


Real Estate Office:


Gate House:


Arcade Tileset Assets:
Spoiler:

Claw Machine (with animation):


Ball Pit:


Dedenne Slide:


Snowy/Winter Map Assets:
Spoiler:

Snowplow Vehicles:



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Expanded Base Tilesets:
Spoiler:

Dunno if people will find these useful or not, but I expanded upon many of the base tilesheets from Pokemon Essentials, mostly just to create all of the orientation variants for many of the pieces that GameFreak did not create a full set for, i.e. walls, floors with partial shadows, etc.

Factory (v2):
Spoiler:


*Rename image file to "Factory interior.png" after downloading.

*I know these sheets are a bit of a mess. I did my best to use up all of the unused spaces before expanding the size of the tilesheet, so things are a bit all over the place. Sorry!

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Custom Tilesets:
Spoiler:

Mossdeep City Gym (Emerald):
Spoiler:


*I've included the moveable statue for this gym design under the "Tile Objects (Characters)" section.
**Rename image file to whatever you'd like after downloading, but I called it "Gym Mossdeep City.png".

Street Tiles:
Spoiler:


*Rename image file to whatever you'd like after downloading.


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Tile Objects (Characters):
Spoiler:

I needed some additional Objects and Doors to use in events, so I set them up as "Characters" (similar to like the Overworld Pokeball, Rock Smash Rock, Cut Tree, or Doors).

Vehicles:
Spoiler:

B&W Boat (Blue):
Spoiler:


*Rename image file to whatever you'd like after downloading, but I called it "Object Boat 01.png".


Helicopter:
Spoiler:


*I did not draw this model, I merely set it up to work as a character in RPG Maker XP. Credit for the model goes to godofsalad, and the original can be found in his resource thread here.
**Rename image file to whatever you'd like after downloading, but I called it "Object Helicopter 01.png".


Tall Grass (No Background):

*Rename image file to whatever you'd like after downloading, but I called it "Object TallGrass 1.png".

Rock Smash Boulder (Alt Color):

*Rename image file to whatever you'd like after downloading, but I called it "Object Rock - Alt 01.png".

Dome Fossil:

*This one isn't perfect, but I wanted to have a visual differentiation between the Helix and Dome Fossils on the Overworld level.
**Rename image file to whatever you'd like after downloading, but I called it "Object fossil.png".

Gym Statue (Mossdeep):

*This statue was used in Lisa & Tate's Mossdeep Gym in Pokemon Emerald just like the Tileset I released.
**Rename image file to whatever you'd like after downloading, but I called it "Object statue 1.png".

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Custom Animations:
Spoiler:

Emote Bubbles:
Spoiler:


*Rename image files to whatever you'd like after downloading, but I called them "175-Emotion02.png" and "176-Emotion03.png".
**I believe these were originally ripped from the game "Mario & Luigi: Superstar Ultra", but they fit in very well with Pokemon's art style and the existing bubbles (i.e. the "Exclamation" one).


----------------------------------
Custom Item Icons:
Spoiler:

Memory Card:

*Yeah I know this one is rather crudely drawn. I always intended to go back later and make a better one, but never got around to doing thing. Still, I figured someone may find it useful anyways lol.

Note:

*Obviously this is just a tile using by the base game that I repurposed as an icon for inventory note items. I did have to edit it a bit though to make it fit right if I recall correctly.


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As I make more assets, I will try to keep this resource list updated! Hope you guys enjoy my artwork, and find it useful! ;3
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==============
Usage Disclaimer (since apparently everyone does these):

"All of my assets are free to be used by anyone for anything. Edit them, redistribute them, whatever - I don't care.
Giving me credit as the original creator is always nice, but I'm not gonna be anal about it if you don't lol.


The only thing I DO ask is that you don't try to write off these assets as things YOU created, since that's really not cool..."

(I also like seeing how my stuff is used (cuz it makes me happy lol!), so if you wanna send me a link to what you used my stuff for that would be neat! :D)
Male
Seen 1 Week Ago
Posted 3 Weeks Ago
112 posts
4.1 Years
Thanks for the emoticon things!

I'm going to use them...
You're welcome! I know I really wanted some more types than just what was included stock with Essentials lol.
Male
Seen 1 Week Ago
Posted 3 Weeks Ago
112 posts
4.1 Years
These are great - I really like the Mossdeep tileset, in particular, but the others with additional facing options should be useful, too - I know I was thinking of doing that myself. Just though I should let you know I appreciate it!
Thanks!

I could have condensed the Mossdeep Gym tileset down quite a bit (there are a lot of duplicate tiles), but I left it as it is because I wanted to make it a lot easier to replicate the original gym rather than one tile at a time, so it's just a map rip that I chunked up to fit into an RPG Maker XP tilesheet.

Also, I forgot to upload the moveable statue object used with that gym, so I've done so.
It's under the new "Tile Objects (Characters)" section (see OP).

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Speaking of which...

Update Released:

08/04/2017

- Added a "Tile Objects (Characters)" section with a bunch of new sprites. [NEW]
- Added a few more custom tiles to the "Factory" and "Cave" tilesets. [Expanded Base Tilesets]
- Added an "Outside" edited tileset. [Expanded Base Tilesets]
- Added two new Custom Building Sprites. [Custom Tileset Pieces]
- Added some custom Doors with animations. [Custom Tileset Pieces]
- Added a custom Piplup sprite. [Overworld Sprites]
- Added one more "Pokemon Emerald Misc Trainer Rip" (Mr. Briney's sprite). [Overworld Sprites]
- Organized the "Overworld Sprites" section by "Pokemon" and "Humans". [Overworld Sprites]

*I'm trying to keep the OP as organized (and not super-duper looooong) as possible, but if you guys think it's... too segmented, let me know! n.nU

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EDIT: Oh right, forgot to say - I actually made a set of "Modern Road" tiles that are included in the new edited "Outside" that I posted. I think they look quite pretty! :F

Male
Seen 1 Week Ago
Posted 3 Weeks Ago
112 posts
4.1 Years
Small update:

08/05/2017
- Added two new custom building sprites. [Custom Tileset Pieces]
- Added one additional custom door. [Custom Tileset Pieces]


Main thing is that I added two new custom buildings:

Voultronix

Pokemon Fossil Creator

Male
South Africa
Seen August 13th, 2018
Posted July 5th, 2018
40 posts
3.2 Years
Awesome , Thanks for sharing
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Male
Seen 1 Week Ago
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4.1 Years
Awesome , Thanks for sharing
Heh, thanks! I really need to update this thread actually, I've made so many tiles since I last posted and have been too lazy to post em here. n.nU
Male
Seen 1 Week Ago
Posted 3 Weeks Ago
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4.1 Years
I'll just dump some of my resources here temporarily. I will overhaul the OP tomorrow when I have more time.

Maylene Overworld Sprite (Gen III Style):


Candice Overworld Sprite (Gen III Style):


Double Doors Animation:


Use Pokeball Animations (Boy):


Use Pokeball Animations (Girl):


Use Vs. Seeker Animations (Boy):


Use Vs. Seeker Animations (Girl):


Uncuttable Tree:


Sudowoodo Overworld Sprite:


Growlithe Overworld Sprite:


Rock Climb Animation (HGSS, Lyra):


Rock Climb Animation (HGSS, Leaf):


---------------
I've got LOTS more stuff, but I really need to go to sleep now lol, so I'll post more and organize it better tomorrow. n.nU

Cephei

Age 23
Non-binary
Emerald Hill Zone
Seen 2 Weeks Ago
Posted May 20th, 2019
24 posts
2.7 Years
Man, that is some AMAZING works, I'm not a huge fan of 3G graphics but I have to admit that it nearly makes me want to use them.
The Rock climing animation is so clean but really hard to use though but the ground animation can be interesting to use for a Rock Smash animation.
Male
Seen 1 Week Ago
Posted 3 Weeks Ago
112 posts
4.1 Years
Man, that is some AMAZING works, I'm not a huge fan of 3G graphics but I have to admit that it nearly makes me want to use them.
The Rock climing animation is so clean but really hard to use though but the ground animation can be interesting to use for a Rock Smash animation.
I've been trying to think about how to implement the animation, and the best I can come up with would be a rather tedious script or event command sequence that hides the player's sprite, and plays the animation as a picture being displayed over the screen, while having the invisible player move up.

The only problem would be the length of the rock climb, but I think that could be handled with a loop. Most rock climbing implementations use two different terrain tags: one for normal rocks, and one for the topmost rock. The timings would be very tedious to work out, though.

I really wish RPG Maker had a better way to handle animations that this...

(Also thanks lol, I put a lot of work into these resources.)
Male
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Posted 3 Weeks Ago
112 posts
4.1 Years
Hey! Good work, thank to share yours creations
Thk from France =)
Thanks lol. ;3

I did an overhauled Hypno overworld sprite a bit ago:



His sideways frames looked really bad, and on top of that it was bothering me that he was holding his pendulum outwards regardless of which direction he was facing in. >_<
Male
Seen 1 Week Ago
Posted 3 Weeks Ago
112 posts
4.1 Years
I made a set of tiles for a new Secret Base type (snow):

Tiles (interior):


Entrance Event Char Sheet:


Entrance Event Setup:


The dialog I was using for the descriptions are:
The snow is deep here. If it were dug out,              
\nit might be possible to go inside.
A small hollow was created!
Also here's one for the side of a snowy mountain:


------------------------------------------------------------------------------------
EDIT: This GIF is a bit out of date, but it still gives you a general idea of how this looks:
Spoiler:


Male
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Posted 3 Weeks Ago
112 posts
4.1 Years
So I drew an Ultra Wormhole sprite:





_____________________________________________________
EDIT: Here's how I set up the event in the editor to make it animate:



You can just check the "Stop Animation" box to get similar results, but I felt that animation was playing too quickly doing it that way.
Male
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Posted 3 Weeks Ago
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4.1 Years
There is the possibility to download all the graphics at once?
I mean, just right click -> save as. It probably took you more time to ask this than it would to manually save all of them (its not like there are that many). :P
Male
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Posted 3 Weeks Ago
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4.1 Years
Someone requested I release the Swamp tileset I've been using. Note that I did not make everything on this tile sheet, and credit must also be given to Pokemon Reborn.

[Tilesheet]:
Spoiler:



[Autotiles]:
Spoiler:





*The water above is not anything I made or edited. All credit for its use should go to the Pokemon Reborn team.

To simulate the "water wading" effect, I checked the "Bush" flag in RPGMXP's tilesheet editor for the water and any object that goes on top of the water (i.e. the moss):

Spoiler:



---------------------------------------------------
The parts of this tile sheet that I created include:
- The plank bridges (the brown and broken ones).
- The half sunken rocks.
- Several of the moss variants.

Additionally, some other tiles I added were from outside sources, i.e. the wooden boat or old shack. But since these are direct game rips, you don't need to worry about credit with them.
Female
Seen January 14th, 2019
Posted January 8th, 2019
1 posts
5 Years
hi, i really like your roxie sprite and was wondering if you could make the full sprite set like back sprite, vs sprite, etc. if you do commissions, id like to see if you would make a few sprites for me! sorry if i am seeming annoying, i am just desperate for new sprites to use in games i frequently play y'know?
Male
Seen 1 Week Ago
Posted 3 Weeks Ago
112 posts
4.1 Years
hi, i really like your roxie sprite and was wondering if you could make the full sprite set like back sprite, vs sprite, etc. if you do commissions, id like to see if you would make a few sprites for me! sorry if i am seeming annoying, i am just desperate for new sprites to use in games i frequently play y,know?
She already has a VS sprite. I'm not that great with backsprites because I don't have as much practice drawing larger scale pixel art. I suppose I could try, but I've got a lot on my plate right now as it is.
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