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[Developing] Pokemon Gemini: Castor & Pollux

19
Posts
8
Years
  • Age 33
  • Seen Apr 28, 2018
Hey, guys! I'm working on programming a new Pokemon fan game from scratch. It's called Pokemon Gemini, and I'm developing it using GameMaker Studio and documenting the development process in a YouTube series. Hopefully this will build up some hype about its progress; you can watch the development as it happens from this playlist: https://www.youtube.com/watch?v=wLbI7G4bgaA&list=PLLO-ghHxUA5DGfegmcwwQI8YKrzW5L_nC (Apparently, we can't embed playlists?)

(Consider that both a self-updating dev-log and a series of game videos until there's enough artistic development to get real screenshots! I also give credit in those videos to the people whose work I'm using, which so far is just AVGVsta and his music.)

While I'm good enough with coding, I am terrible at artistic work, especially organic forms like Pokemon! So I need some people who love Pokemon and also have any semblance of artistic skill to help out and create the custom Fakemon that this game will feature :) I have no money to pay you for it, but you will get full credit in the game (along with any in-game promotion for yourself that you want, within realistic bounds)... which I know isn't as good as cash, but hopefully you're excited by the project enough to help out? :D

If you want to be a fully official Spriter, that's great! But if you just want to submit one or a few evolutionary lines, that's great, too! Either way, you'll get full credit for your work :)

The Concept

The idea behind Pokemon Gemini is to try and create a slightly more realistic Pokemon story, while still retaining the fun Pokemon feel. And to use all custom Pokemon, characters, etc. so that if the Pokemon Company sends a cease and desist, I can just re-theme it and re-release :) Its main theme is duality: rich vs poor, life vs death, corruption vs purity, urban vs rural, etc.

So this is the story as it stands currently:

The Story
Spoiler:


So that's the story, and some of the mechanics. The game is in early development days right now, but making steady progress; the more Fakemon art we have, the more expansive this game can be :) I just need the front and back battling sprites for them; they don't have to be animated, and I don't need overworld sprites (unless you want to make them :P )

I already have some ideas for two Fakemon lines, if anyone wants to give the spriting a go:

The Magic Trio

Prestid: Psychic/Dark legendary. 100% male. Based on a stereotypical magician (you know the type: top hat, coattails, wand, flashiness, etc.), but not human. If possible, try and incorporate the magician outfits into the Pokemon's biology rather than having it look like clothing, like how Mr. Mime's gloves are actually its hands. And since he's dark, don't make him look too happy :P

Ijitay: Psychic/Fairy legendary. 100% female. Based on a stereotypical magician's assistant (i.e. sparkles and dresses and stilettos galore), also not human. To represent having been "sawed in half" (that old trick), her body is literally separated into two disconnected parts at the abdomen, kept floating together by psychic powers alone.

Ilusi: Psychic. Ability: Shadow Tag. The baby Pokemon version of the two legends. Early in the game, if you explore side content, you can find a Mysterious Orb, which looks like a crystal ball. If you level up Prestid or Ijitay while they're holding a Mysterious Orb, the orb will disappear and you'll be given Ilusi in its place. Specifically, you'll get an Ilusi whose gender is the opposite of the parent holding the orb; male Ilusi evolve into Prestid, and female Ilusi evolve into Ijitay. In this way, if you explore throughout the game, you'll be able to get *both* legends in the same game without trading.

Reapers

Chareap: Ghost-type "static" Pokemon. Its name comes from Charon and "reap". While these are not legendary, you can only encounter them as overworld Pokemon in graveyards throughout the region. Based on the Grim Reaper, their signature ability is Reaper: if a Pokemon with Reaper is in your party, and not fainted, when another Pokemon in your party faints, Reaper will activate and you can choose to fully heal/revive that Pokemon at the cost of instantly fainting the Reaper Pokemon. In other words, "oh, your other 'mon died? I'll save him, but I'll die in the process." Except, you know, not death, but fainting.

Grimmwar: Ghost/Dark type. Evolved from Chareap; some graveyards later in the game may have static Grimmwars instead of Chareaps. Note that if you fail to catch a Chareap or Grimmwar, they will reappear at a random time later, but only if you leave the graveyard and return.

And of course, you are encouraged to come up with your own designs! The more Fakemon, the merrier!

So, anyone excited about helping develop Pokemon Gemini with me? :D
 
Last edited:
19
Posts
8
Years
  • Age 33
  • Seen Apr 28, 2018
Update: Episode 3 of the development log has been posted! Gemini now has "region detection" implemented; that is, it now has a way for me to map out areas like routes, towns, etc. such that the game will know where the player is at any time, and it will load the appropriate area name and wild encounter data from that.

I'm not sure what the next step will be, but getting an overworld player added will probably be a priority now :)
 
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