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Generation with best graphics

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  #1    
Old 1 Week Ago (10:07 PM).
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The Silver Fox The Silver Fox is offline
     
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    Which pokemon generation had the best looking graphics/tilesets for you?

    For me gen 4 was the best especially the HGSS versions.
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    Old 1 Week Ago (7:03 AM).
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      gen 6 and gen 4
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      Old 1 Week Ago (9:47 AM).
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        I really like how Leafgreen and Firered improved on Kanto
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        Old 1 Week Ago (11:23 PM).
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        gen 3 doesn't look amazing on its own imo but some hacks/fangames have managed to make it look absolutely incredible with just some tweaks and custom palettes.
        and exact opposite for gen 5. it looks awesome in game, but nearly all attempts to use that style for fan works turn out awful haha.
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        Old 1 Week Ago (5:12 AM).
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          I can only agree to that. I love playing rom hacks of 3rd Gen Games especially FireRed/LeafGreen ones. I would love to do one of my own. I even have 151 Pokemon for the region sorted out already but it's so time consuming and really not easy to do. But it is fun nonetheless. If only I could design my own Mega Evo Sprites...
          I would love to be able to make my own Megas. Who wouldn't love to see Mega Golduck with added Psychic Type or Mega Luxray with added Dark Type
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          Old 1 Week Ago (5:37 AM). Edited 1 Week Ago by Nah.
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          Gen 5 graphics would look fantastic if it wasn't so pixelated half the time. I liked the graphics for the cutscenes in XY and Gen 7 tho.

          I'm curious to see what Gen 8/Pokemon Switch will look like though. Think about it--Pokemon's gonna be on a much more powerful system than the 3DS/a handheld, there's a lot of room for graphical improvement I would think. Especially considering that the 3DS seemed like it could barely handle Gen 7.
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          Old 1 Week Ago (3:40 PM). Edited 1 Week Ago by VisionofMilotic.
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            I think gen 6 is just total eyecandy. Walking into Parfum Palace in XY still takes my breath away. The trainers were ridiculously beautiful, just look at how well Valerie is designed or even Diantha with her Audrey Hepburn inspiration. The pokemon look sweet enough to eat, from Florges to Auroras to Xerneas. In my humble opinion there is not one really bad design. It is just a walking art show. There is extraordinary detail when you play with you pokemon in Poke Amie or when they mega evolve or you watch the cut scene. From an visual standpoint these games are magic, I think they are so underrated.

            I do like gen 4 graphics though too, especially HGSS when you could see your Pokemon following you. The games look adorable and I love how they overhauled the gyms, making Morty's gym more like a haunted house or Bugsy's a ride through the insect hive. I think the introduction of the 3d mix was really fun but did not in my opinion stray far from the peaceful world Johto is meant to be.
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            Old 1 Week Ago (4:16 PM).
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              Gen 6 and 7 are my favorite, the 3D makes everything feel more lively.
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                #9    
              Old 1 Week Ago (5:20 PM). Edited 1 Week Ago by icycatelf.
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                This may just be nostalgia talking, but I'm still a huge fan of Gen. II graphics. They feel more mature to me, less cartoony than later generations (especially the player backsprites). I honestly wouldn't complain if they started making the games with these kind of graphics again, but I know there are plenty of others who would think otherwise.

                HGSS were also great (I especially love the Ecruteak/Bell Tower area), but I'm kind of disappointed that they didn't add a "Nostalgia Goggles" item in addition to GB Sounds, enabling you to play the game with Gen. II graphics with devamp sprites of Gen. III-IV Pokémon. What disappointed me most about these games, however, was the lack of room customization. I want my N64 and Big Lapras Doll. :(
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                Old 1 Week Ago (7:23 PM).
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                gen 6's world graphics are nice but the bobblehead people just take me out of it instantly lmao
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                  #11    
                Old 6 Days Ago (7:15 PM).
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                I would say Gen 2, but it is because I prefer 2D games to 3Ds.
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                  #12    
                Old 4 Days Ago (6:27 PM).
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                I'm going to say Gen II is my favourite visuals-wise. A lot of the battle sprites are dynamic, feel imposing, and all around just look great for the GBC area.

                Gen III could've looked a lot better if it weren't so washed out, especially in battles.
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                Old 3 Days Ago (9:12 AM).
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                  No one mentioning Gen V? That was peak DS performance. Gen IV is also very charming.
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                  Old 2 Days Ago (10:32 PM).
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                    Definitely Gen II graphics. I like the retro style with actual color instead of the added color in Red and Blue. I also like Gen III a lot, except Fire Red and Leaf Green.
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                      #15    
                    Old 1 Day Ago (5:32 AM).
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                      WALL OF TEXT LAUNCHED!
                      Spoiler:
                      Fellow players, it's not about the generations but, rather, about the titles :
                      in fact the term generation alludes to a period, and said period includes
                      also a few side-games.
                      The 6th and 7th gen core games as well as the 3D mystery dungeon games sure do,
                      seem to have rather pretty graphics, at least from what I see in the pictures and videograms.
                      Of course, seeing them directly on a 3DS or an emulator would be all an other story...
                      maybe one day I should consider getting a 3DS and copies of those games, so 'sis and I can
                      play in tandem... oh, someone mentioned Parfum palace...

                      Seriously, baroque? Man, I've been living under a rock... and I'd really enjoy if
                      I could make my secret base look like that :tongue-poke:.
                      Sadly however 3D graphics might not be the main interest of a rom-hacker or fan-dev,
                      unless you have in-depth knowledge of 3D modeling... well, I suppose you can still make sprites
                      based off some in-game props. If you enjoyied the 3D graphics thus far, you might be curious
                      to try out Colosseum and XD:Gale of Darkness : a fully 3D adventure before the core games
                      made it cool (or Gates to Infinity for that matter... too bad most fans didn't receive the game too well...). It's too bad Orre doesn't have much greenery.

                      The 5th gen core games have the most detailed overworld sprites of any core title, and the
                      official sets come along with finely sprited pokémon overworlds up to the 5th gen, thus
                      I tend to consider a core gen5 style a go-to for the making of rom-hacks and fan-games.
                      The problem, again, would be the fact since the arrival of D&P the surroundings(buildings,
                      vegetation, overall props) are fully 3D modeled... but again, loads of people have made
                      various different sprite adaptations of those. Things are getting more tricky if you don't
                      wish to use stuff that already appeared in-game and make your own buildings, vegetation & props.
                      If you're a fussy about details you might also bother about the overworld characters' very
                      shapes, which might be overwhielming unless you're an experienced spriter.
                      If that is the case, you might wish to go for gen4 core instead, since the overworlds are
                      easier to handle.

                      Now, about the Mystery Dungeon sprited graphics... both the Rescue and Exploration games
                      feature rather nice looking locations which sadly you won't frequent much since most of the
                      time you'll be roaming through rather monotonous looking dungeons. Still, the fairly detailed
                      areas, dungeon tiles and the smooth, simple pokémon overworlds with black silhouettes
                      are an experience you ought try out if you haven't already. I think I prefer the looks of the
                      Exploration games over the Rescue games, since areas and tiles look more saturation-filled,
                      whereas in the Rescue games they look rather washed-out, this might also be due palette
                      technical limitations(they were released on GBA and NDS respectively, remember?), which
                      also explains why the Wigglytuff selling "friend areas" has black eyes in his portrait.
                      Despite the MD world is a world/dimension/plan of reality/continuity on its own, you still
                      may find something handy if you're a rom-hacker/fan-dev.

                      Dulcis in fundo, my fave sprited graphics thus far...
                      Lo and behold... *effect pause*

                      Fitting OST out of nowhere
                      Spoiler:
                      It's the RANGER side-games!VIA ALLA CATTURA!
                      Communication error : the wild Damien got over-exhalted
                      and is now jumping across the living room. Forgive us
                      for the inconvenience, we'll be back as soon as possible.

                      Uh... what was that about? Ah yes, the graphics!
                      Search pictures and videograms, and you'll get the idea...
                      The original title, implied to happen sometime after the events of Emerald, and released
                      right before the arrival of D&P, features areas quite finely sprited that apparently were blurred
                      on purpose in order to give a more "natural" feel (Safra sea, you're an exception : your bicolor
                      waters look way too funny for a DS game...) and the overworld sprites can easily compete with
                      core gen 4 and 5 overworld sprites (oh, and don't feature the bobbleheads).
                      No, Ranger games don't take place in a universe where pokéballs don't exist, a few npcs will
                      mention trainers oversea, battles and pokéballs. A mother of Ringtown who once aspired to
                      become trainer also clearly names Kanto and Johto. Not enough proof? Well, the first game has
                      unused sprites for the Ranger trainer class, May, Red, Leaf, Brock, Misty, Prof. Oak and Birch,
                      Lance, Steven Stone and even Todd-forsaken-Snap.
                      In the sequel the developers decided not to blur and thus Shadows of Almia has rather
                      sharper looks that are easier to edit. An other change were the overworld sprites, which were
                      enhanced a bit. Then the last title, Guardian Signs... hands down, my fellows, we might have
                      the best sprited graphics of the franchise right here... here's some screenies...
                      Spoiler:
                      Sophian island's Aqua Resort (not sure if settlement or just hotel... well, Oblivia is less inhabited than the Sevii islands, so I guess it doesn't matter much...)

                      Renbow island's lapras beach

                      Sophian island's Oblivia ruins

                      Daybreak ruins

                      Formations inside Mount Layuda

                      Murph on the turf

                      The stand in the middle of Kokona village, Renbow island

                      Sprites from the Ranger games could undoubtedly be used in hacks and fan-games,
                      the issue is that the side-series has pokémon sprites from the first 4 gens only (and not all
                      of them anyway), plus said sprites are always facing diagonal directions...
                      Still, take into consideration those sidegames, be it through DS card, emulator, WiiU virtual console
                      or videograms : the Fiorese, the Almian peninsula and the Oblivian archipelago don't have much,
                      but that few is certainly whileworthy, and not just because of the looks...
                      You'll be capturing pokémon with your feelings, rock-climbing, soaring in the sky before
                      it was core-game, jumping from ledges that are over 3 meters high and more!

                      If you're going to actually play them, I'd recommend doing so in the chronological release order.
                      Join the ranks of the Ranger Union and, together, we shall safeguard society and nature!
                      Always there to lend a helping hand. Rangers, unite!
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