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Old November 4th, 2018 (2:01 PM). Edited January 1st, 2019 by slawter666.
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slawter666 slawter666 is offline
     
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    Overview

    Two ideas have always excited me; the first is the ability to customise the character you play as, and the second is to see other series cross over into my favourite games.

    With the pret dissassemblies getting closer to being complete and the restrictions of binary hacking being lifted I felt it was necessary to provide compatible resources.

    So to that end I commissioned an artist, the incredible iametrine, to create an overworld base with all the necessary frames for a playable character in Gen IV style; along with a number of characters to provide a good starting point for this project.



    There are three goals of this project:
    1. Provide accurate overworlds for every character in the generation III games.
    2. Provide sprites for every playable character in the main series.
    3. Provide complete sets of playable characters and NPCs for non-pokemon series

    Once goal #1 is complete I will provide a base using pokeemerald, with all the overworlds added.

    Base:

    The base has all the necessary frames for walking, running, cycling, fishing, watering, field move and surfing.

    There are no acro bike frames as that would add another 27 frames per character.
    There are no diving frames as I plan to handle that dynamically when entering an underwater map by tinting the palette in-game.






    or


    The older/taller characters are slightly larger (by 1 pixel)


    Asymmetric overworlds:

    (+ 1)

    Note that Ethan and Lucas use the first field move pose, and Lyra and Dawn use the 2nd.

    Complete characters


    Pok�mon

    Spoiler:
    Playable characters:

    Red, walking sprites from HGSS, remaining frames by tebited15








    Ethan, from HGSS








    Lyra, from HGSS








    Lucas, from DP








    Dawn, from DP








    Non-playable characters:
    Leaf, by tebited15


    Digimon
    Spoiler:
    Tai Kamiya by iametrine







    Yu-Gi-Oh!
    Spoiler:
    Yugi Moto by iametrine







    Avatar: The Last Airbender
    Spoiler:
    Aang by iametrine







    Super Mario
    Spoiler:
    Princess Peach by iametrine








    NPCs

    Dragon Ball
    Spoiler:
    Goku by iametrine


    Fullmetal Alchemist
    Spoiler:
    Edward Elric by iametrine


    Runescape
    Spoiler:
    Guthix by iametrine


    Mass Effect
    Spoiler:
    Commander Shepard (F) by iametrine


    God of War
    Spoiler:
    Kratos by iametrine


    Rick and Morty
    Spoiler:
    Rick Sanchez by iametrine


    Stephen King's I.T
    Spoiler:
    Pennywise by iametrine



    Incomplete


    Pok�mon

    Spoiler:
    Unless otherwise stated, all these overworlds were create by Kyle-Dove
    Named characters:

    Brendan (E)

    Brendan (RS)

    Bridgette (Pok�mon Bank)

    Lanette

    May (E)

    May (RS)

    Mr Briney

    Mr Stone

    Prof Birch

    Scott

    Teala

    Wally


    Gym Leaders:
    Roxanne

    Brawly

    Wattson

    Flannery

    Norman

    Winona

    Liza

    Tate

    Juan


    Elite Four
    Sidney

    Phoebe

    Glacia

    Drake

    Wallace


    Team Aqua
    Grunt F

    Grunt M

    Matt

    Shelley

    Archie


    Team Magma
    Grunt F

    Grunt M

    Courtney

    Tabitha

    Maxie


    Frontier Brains
    Anabel

    Brandon

    Greta

    Lucy

    Noland

    Spenser

    Tucker


    Trainers + other NPCs
    Aroma Lady

    Artist

    Battle girl

    Beauty

    Bird keeper

    Black belt

    Bug catcher

    Bug maniac

    Cameraman

    Camper

    Collector

    Cook

    Cooltrainer F

    Cooltrainer M

    Dragon tamer

    Expert F

    Expert M

    Fisherman

    Gentleman

    Guitarist

    Hex maniac

    Hiker

    Kindler

    Lady

    Lass

    Man (2, 5, 6)



    Mart employee F

    Mart employee M

    Mauville Old Man

    Mom

    Ninja boy

    Old man (1,2)


    Old woman (1,2)


    Parasol lady

    Picnicker

    Pokefan F

    Pokefan M

    Pokekid

    Pokemaniac

    Pokemon breeder F

    Pokemon breeder M

    Pokemon ranger F

    Pokemon ranger M

    Psychic F

    Psychic M

    Reporter F

    Rich boy

    Ruin Maniac

    Sailor

    Schoolkid F

    Schoolkid M

    Swimmer F

    Swimmer M

    Teammates (Sr & Jr)


    Triathlete F



    Triathlete M



    Tuber F

    Tuber M

    Twins

    Union room attendant

    Woman (1, 5)


    Young couple F

    Young couple M

    Youngster


    Unknown




    Contributing

    To make graphics compatible with the pret projects, the spritesheets need to be saved as a .png file, with a bit depth of 4 allowing for a maximum of 16 colours.

    To format a sheet using GraphicsGale:
    Ensure the background colour is in the first palette index as that will become transparent in-game.
    All Frames > Color Depth and select 4bpp.
    Save As, and make sure "With Alpha Channel" is unselected.

    For playable characters the entire set needs to use the same palette so I suggest combining the poses into one sheet, format it using GraphicsGale or similar and then split it up into:
    Walk+Run
    Bike
    Fishing
    Watering
    Field move
    Surfing.

    Full set with field move 1.

    Full set with field move 2.


    The background colour can be anything but I would like to implement a system where each background colour is unique to the artist that created the sprite, just as a quick way of seeing who made what.

    Any spritesheet posted in the complete section of this post should be usable with no edits necessary.

    The base is there as a guideline but it is just that, and you don't need to use the sprites from the incomplete section if you want to make your own.

    For anyone wanting to add their own characters using the disassemblies I've written this tutorial: https://github.com/pret/pokeemerald/wiki/Adding-new-overworlds though it should be noted that pokeemerald is around 67% decompiled at the time of writing this so it is still limited in what can be done and it is not in a user friendly state.


    And that's it. I hope this resource is of use to people and I'm excited to see what people make with it.

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    Playable Character Community Project
    Unique surfing overworlds for pokeemerald
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    Old November 4th, 2018 (2:03 PM).
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    slawter666 slawter666 is offline
       
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      Playable Character Community Project
      Unique surfing overworlds for pokeemerald
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      Old November 5th, 2018 (1:42 AM).
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      desvol desvol is offline
         
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        thats cool ,I have the idea of multi Hero, but don't know how, sad thing is my OW is all Gen 3 style :

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        Old January 1st, 2019 (7:06 AM). Edited January 1st, 2019 by slawter666.
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        slawter666 slawter666 is offline
           
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          Quote:
          Originally Posted by desvol View Post
          thats cool ,I have the idea of multi Hero, but don't know how, sad thing is my OW is all Gen 3 style :
          Good work with the sprites, this project is focusing on gen IV style but there are a few gen III style resources around that could benefit from your work. Though feel free to post more trainer sprites as one of the project goals is to have as many complete playable characters as possible.


          Here are some sprites from iametrine:

          Aang from Avatar: The Last Airbender







          Princess Peach from Super Mario







          Tai Kamiya from Digimon







          Yugi Moto from Yu-gi-oh!







          Goku from Dragon Ball


          Edward Elric from Fullmetal Alchemist


          Guthix from Runescape


          Commander Shepard (F) from Mass Effect


          Kratos from God of War


          Pennywise from Stephen King's I.T. (1990)


          Rick Sanchez from Rick and Morty


          Happy new year to everyone!
          __________________
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          Costume Menu for pokeemerald
          Playable Character Community Project
          Unique surfing overworlds for pokeemerald
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          Old January 8th, 2019 (4:52 AM).
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          desvol desvol is offline
             
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            Posts: 35
            Quote:
            Originally Posted by slawter666 View Post
            Good work with the sprites, this project is focusing on gen IV style but there are a few gen III style resources around that could benefit from your work. Though feel free to post more trainer sprites as one of the project goals is to have as many complete playable characters as possible.


            Here are some sprites from iametrine:

            Aang from Avatar: The Last Airbender







            Princess Peach from Super Mario







            Tai Kamiya from Digimon







            Yugi Moto from Yu-gi-oh!







            Goku from Dragon Ball


            Edward Elric from Fullmetal Alchemist


            Guthix from Runescape


            Commander Shepard (F) from Mass Effect


            Kratos from God of War


            Pennywise from Stephen King's I.T. (1990)


            Rick Sanchez from Rick and Morty


            Happy new year to everyone!
            I have research your video, are you mix all OW palette 【in water】 to same 1 palette and remove others 3 OW【 in water palette】 to solve the palette over amount on the screen problem?

            sorry for my bad english.
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            Old January 8th, 2019 (2:23 PM). Edited January 8th, 2019 by slawter666.
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            slawter666 slawter666 is offline
               
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              Quote:
              Originally Posted by desvol View Post
              I have research your video, are you mix all OW palette 【in water】 to same 1 palette and remove others 3 OW【 in water palette】 to solve the palette over amount on the screen problem?

              sorry for my bad english.
              No, the water palette is handled dynamically so you don't need to create a reflection palette for every new character. That does mean that that if you have 5 characters with different palettes being reflected at the same time then that will take up 10 palette slots.

              As a result there is less graphical work to do when inserting new overworlds.
              __________________
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              Old January 9th, 2019 (10:03 AM). Edited January 9th, 2019 by desvol.
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              desvol desvol is offline
                 
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                Quote:
                Originally Posted by slawter666 View Post
                No, the water palette is handled dynamically so you don't need to create a reflection palette for every new character. That does mean that that if you have 5 characters with different palettes being reflected at the same time then that will take up 10 palette slots.

                As a result there is less graphical work to do when inserting new overworlds.
                so I just get that idea, I mix Emerald palette in NSE 02, 07,08 and 09 palette to mix together with 1 palette water reflection color and change all OW offset to reading the only 1 water reflection palette, then we can remove the others 3 palette in reading palette :

                Aside that My current project is making Ash and Serene as Hero and heroin in
                【Hyper Emerald lll - 809】 -









                I really interesting of your system of changing character! Our rom have complete Mega evo, Primal reverse , Z-move system (All Z move attack effect & Animation also done) ,1200 slot of pokemon , current using 1100 include something our interesting pokemon like Armor Mewtwo :
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                Old January 9th, 2019 (10:37 AM).
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                desvol desvol is offline
                   
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                  seen you are also doing Emerald hack, I also share the pokemon OW out for Every Emerald User:
                  Emerald NSE 03 color Pokemon OW :
                  http://www.mediafire.com/file/nr3mdyghyhr61du/Emerald_03_color.rar/file
                  Emerald NSE 05 color Pokemon OW :
                  http://www.mediafire.com/file/cq0igiueu0z2y4z/Emerald_05_color.rar/file
                  Emerald NSE 06 color Pokemon OW :
                  http://www.mediafire.com/file/31mieomvz4pm91f/Emerald_06_color.rar/file

                  Emerald NSE 12 color Pokemon OW for legendary Pokemon super palette :
                  http://www.mediafire.com/file/8ep8exhj196ax20/Emerald_Super_palette_12.rar/file

                  and here is all Legendary Pokemon OW of my collection, the Palette is already set for Emerald:
                  http://www.mediafire.com/file/ask4itsq8orcs89/ALL_God_OW.rar/file
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                  Old January 9th, 2019 (1:07 PM).
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                  slawter666 slawter666 is offline
                     
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                    Quote:
                    Originally Posted by desvol View Post
                    so I just get that idea, I mix Emerald palette in NSE 02, 07,08 and 09 palette to mix together with 1 palette water reflection color and change all OW offset to reading the only 1 water reflection palette, then we can remove the others 3 palette in reading palette :
                    The issue with that is that you then need to create a reflection for each new character you insert which makes more graphical work.

                    Please remember this is a resource thread for gen IV style overworlds and trainer sprites, compatible with the pret decompilation projects. It is not a place to advertise any hack you are working or to post screenshots that are unrelated to this project.
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                    Unique surfing overworlds for pokeemerald
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                    Old 2 Weeks Ago (5:33 AM).
                    PokeTuber Ujjwal PokeTuber Ujjwal is offline
                       
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                      Hello Desvol! I wanna use your legendary Pokemon ow sprites in my hack, may i use them? And will these work in Fire Red? Cuz I hacking Fire Red
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                      Old 2 Weeks Ago (7:37 AM).
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                      desvol desvol is offline
                         
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                        Quote:
                        Originally Posted by PokeTuber Ujjwal View Post
                        Hello Desvol! I wanna use your legendary Pokemon ow sprites in my hack, may i use them? And will these work in Fire Red? Cuz I hacking Fire Red
                        sure you can, but the important thing is the palette, if you can make those OW match your rom palette then can work, if you using my palette you have to make sure it won't effect your rom other Overworld.
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