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Rules The Underground Rules and Guidelines

Started by gimmepie December 14th, 2016 8:10 PM
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gimmepie

Age 24
Male
Australia
Seen 49 Minutes Ago
Posted 4 Hours Ago
20,331 posts
7.5 Years


THE UNDERGROUND RULES AND GUIDELINES
Welcome to the Underground, the place to be if your hobbies include lies, deceit and murder! This is the section where we gather to play games of mafia, a strategy game expanded out of a classic party game.

Of course, because of the competitive nature of the game, there’s some ground rules we need you to follow to make sure everyone is having a good time.
RULES FOR GAME MASTERS
Threads in the Underground are subject to moderator approval. That means before a game (or any other thread) you submit is visible to yourself or other players it needs to be accepted by a moderator. If you submit a thread and it isn't up within 24-48 hours, send one of us a private message and we'll either accept it or let you know why it was denied.

If you intend to submit your own game, you need to have participated in at least one other game in this section first.

In the UG, day phases typically last 48 hours while night phases last 24 hours. GMs must follow this standard day/night cycle unless otherwise discussed with the mods.

Here in the Underground we play a lot of variants of mafia that are generally not played anywhere else. With that in mind we welcome a degree of creativity and customisation in your games but it's important that your games are still recognisable as mafia. Be sure to follow the guidelines below when creating a mafia game.
  1. The number of people in the game must progressively decrease through the elimination of players.
  2. There must be two or more competing factions.
  3. There needs to be a day/night cycle or similar. If breaking the standard formula, make sure you discuss it with a moderator.
  4. Work under the assumption that someone visiting from Epic Mafia (or similar) needs to be able to recognise your game as at least being related to/derived from traditional mafia.
Game masters have the right to deny members with a recent history of vegging (becoming inactive during a game) or rule breaking entry into their games or to remove players who become inactive or break rules from their active game. Personal problems with a member do not constitute a valid reason to do either of these things.
RULES FOR GAME MASTERS
The Underground is not just for playing games. You are welcome to post threads to discuss the metagame, your favourite roles or variants or just about anything else related to mafia. You can do this in out Discussions sub-forum. Just do not discuss any details from ongoing games.

While you are welcome to have a general discussion of an active game on our Discord server, in-depth game discussion of an active game outside of that game's thread is prohibited - you cannot mention information that may break the game such as your role or suspicions of other players' roles.

Frequently breaking the rules of games or overly aggressive play can get you in some trouble. Be sure to follow the rules outlined in game threads as well as the general rules of the Underground and PC as a whole. Breaking a game's rules can result in your removal from that game. Continued bad behaviour may result in you being banned from the Underground altogether and receiving infractions.

Overly aggressive gameplay can generally be described as routinely targeting the same player(s) without any justifiable reason, being unnecessarily rude or snarky or resorting to ad hominem attacks. Whether or not you are crossing any lines is up to the discretion of the moderators.

Have fun killing one another! Just remember to try and keep salt levels to a minimum. Some of us might take the game more seriously than others, but ultimately nothing should be personal because when you get down to it, we all just want to enjoy the game.
OTHER INFORMATION
The Underground is currently moderated by gimmepie, Kitty, Nakuzami and BidoofFTW, but if we are unavailable you can also contact higher staff with important queries that need immediate responses.

gimmepie

Age 24
Male
Australia
Seen 49 Minutes Ago
Posted 4 Hours Ago
20,331 posts
7.5 Years


GAME TYPES AND DIFFICULTIES
Welcome to the Underground, the place to be if your hobbies include lies, deceit and murder! This is the section where we gather to play games of mafia, a strategy game expanded out of a classic party game.

Of course, because of the competitive nature of the game, there’s some ground rules we need you to follow to make sure everyone is having a good time.
BASIC/VANILLA GAMES
Basic/Vanilla games are standard mafia games that are designed to be easily accessible to beginners. They are stripped down to include only the simplest of roles and usually lack any sort of thematics or flavour. Typically they will have a cop, doctor, 1-2 mafia goons, a godfather and a fool with other players being vanilla townies although other setups can be used.
ASSASSINS IN THE CASTLE
A very fast and very simple variation of mafia that is light on power roles. Typically there is only a single mafia player against the majority town side. The key difference here is that the mafia win condition is not to obtain a majority but to kill a specific player on the town side, the “king”.
STATS GAMES
This is one of the variants unique to PC. Although the win conditions and day/night cycle generally remain the same as standard games, the actual gameplay resembles playing an RPG.

Instead of instantly dying if lynched or night killed, participants all have hit points dependent on their role in the game and players usually cannot die until their HP runs out. Day attacks count as an attack against someone while many night actions also deal damage with others focused on protecting/healing, buffing or hindering other players. Investigative roles can also appear.
JOKER/CULT GAMES
Also unique to PC, this style of game also retains the typical day/night cycle and standard lynch mechanics, but forgoes the standard mafia vs town setup and instead splits the players into multiple factions. To begin the game, there are 4-5 cult leaders for each faction while everyone else begins unaligned. Cult leaders then recruit players each night in an attempt to gain the majority.

Something particularly different about this variant, is that when a team member is recruited to another team they are not removed from any previous chats they were in creating opportunities for espionage and deception.

Typically, the roles in this game variant are primarily investigative in nature such as cops, watchers, trackers and roles that can determine the number of people in a team. The other typical roles are a vigilante/killer role and the “Joker” that wins by being in every chat. There are no night kills, however the cult leaders in these games usually possess a one-off kill that can only hit people already in their chat and a one-off recruit block to interfere with the plans of opponents.
BASTARD GAMES
“Bastard Games” is a very broad category of variants in which the actual gameplay mechanics are not altered but non-standard elements that drastically alter the game are introduced. Traits that might be present in a bastard game include but are not limited to:
  • The game master lies to you either in your role PM or in information revealed in phase posts.
  • Heavily customised roles are present in the game.
  • Roles that are extremely inconvenient to play are present in the game.
  • Secret win conditions
  • Events (Mini-games with the potential to affect the outcome of the game)
Bastard games vary so much in construction that it is difficult to actually rate how difficult they are as a category. As a general rule though, if a game appears to be bastard, assume a minimum of four stars for difficulty.
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