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Old August 7th, 2017 (11:05 PM). Edited October 5th, 2017 by G.A.P..
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G.A.P. G.A.P. is offline
    Join Date: Aug 2017
    Posts: 2
    I'm planning to make a short Pokemon game. Nothing too fancy; I just wanted to make one decent game and actually get it done. I can't go with the usual fakemons or even the usual 8-gym-badges quest. That will take too much time and energy anyway. So I want to know if this plot works:

    "In the midst of Pokemon smuggling operation, a trapped eyewitness must fight her way out of the seemingly endless syndicate territory."

    (tfw can't post images yet) One of the location is a hidden harbor used by smugglers to transport exotic pokemon. It's crowded with poachers. Always hide behind objects and use their blind spots; any eye contact will result in a battle for your life (instant game-over if you lose an ambush).

    So yeah, I want to play with some of the Pokemon conventions. Tell me what you think of these:
    - Instead of choosing starter in a lab, the MC's situation is different. You have one Pokeball and three caged "starters".
    - You are not in a safe place. You can get caught. You can die when trying to survive by eating the wrong berry. With limited resources (no PC or Mart), the game adopts survival/strategy genre.
    - You can caught other Pokemon, too. Just make sure every ball counts.
    - "You get $100 for winning!" phrase now makes more sense. After all, you knocked them unconscious and steal their wallet (and belongings).
    - Once the plot is resolved, the game is finished.
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