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  #276    
Old May 29th, 2012 (1:13 AM).
Ark_Silvanos's Avatar
Ark_Silvanos Ark_Silvanos is offline
     
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    @partially, this is the breakdown so far:

    Cosmotone8: trainer sprites, fakemon sprites, some overworlds
    Nino (think she's sick): trainer sprites, fakemon sprites and some overworlds
    SnakeJynx: shes a spriter, but i dont know whats her forte...
    Ark: temporary tiling :P (just till we got a tile artist)

    thats all the spriters so far, i think....

    I wasn't planning on actually graphically contributing, mainly because i've got an idea for a hack i'm trying to do by myself :P, i joined cuz i liked that this team had a bunch of new members who were actually keen on getting a hack done :)... so since u've joined, u could do the tiles, i'll go back to background help

    the plan was a complete revamp of all the tiles + whatever may be needed. Outkin's posted what he needs... i think the other mappers are a bit shy, they dont seem to wanna ask for what they need :P

    ----------------------------------------------------------------------------------------------------------------------------------------------------

    @outkin, why dont u make it like a script instead? like if a pokemon is in the party, and a certain item is in the inventory, then ___________ happens. I dont kno if thats possible through scripts tho, but i think it might be. Scripters, is it possible?
    Even if its not, getting an asm routine to just search through the party for a certain pokemon shouldnt be too complex... but then we would need to be able to call a script when the item is being used... is that possible?

    also, i think you guys (mappers, should really aim for getting the first beta mapped) delegating maps next to each other would really make sure all ur maps merge, after all, having different ppl map a set of towns/routes would seem a little odd if you guys map differently. So instead of splitting up the entire game in the beginning, start with how long u want the beta to be and work from there....

    its just my opinion, but i always feel its smarter to start from the beginning and work forwards than to do everything separately and then try to piece it together in the end....
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      #277    
    Old May 29th, 2012 (3:08 AM).
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    tajaros tajaros is offline
    Hi I'm dawg
       
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      @ark_silvanos

      Yeah I know that it wouldn't be too complex to do it on ASM because I read JPAN's tut but I haven't tried it yet because I don't have time I got some other things to do...

      It's possible if we use checkflag or checkitem for the script for the certain event to work so it wouldn't be a problem if we do that....

      Hmm...
      It seems the mappers are getting quieter by the time.. :)
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        #278    
      Old May 29th, 2012 (11:32 AM). Edited May 29th, 2012 by Pokehacker1.
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      Pokehacker1 Pokehacker1 is offline
      a kid with a knack for mapping
         
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        Hey guys! I'm back! I've got a weeks of catching up to do.
        I'm sorry I was gone so long.
        Welcome all new members!
        I just wanted you guys to know that I've done the bottom part of the forest. I've also inserted 6 new tiles.
        I can also Insert some more-I'm really good at it.
        Just need the pic.

        EDIT:
        I'm going to insert Arks's trees. Don't worry-I wont't replace any tiles. Just insert.
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          #279    
        Old May 29th, 2012 (2:12 PM).
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        mineox100 mineox100 is offline
        Hey.
           
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          Wow, where's all the mappers? I'm quiet because I'm getting some work done. :P

          I have some quick donations:



          These tiles aren't the best, and I won't be making much, since I can only do tiny little things.
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            #280    
          Old May 29th, 2012 (3:50 PM).
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            Have you made a alot of tiles.
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              #281    
            Old May 29th, 2012 (3:55 PM).
            mineox100's Avatar
            mineox100 mineox100 is offline
            Hey.
               
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              No, those 3 are my first.
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                #282    
              Old May 29th, 2012 (8:48 PM).
              Partially's Avatar
              Partially Partially is offline
              Slow like Shuckle
                 
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                What are you wanting in the tiles? Like... specific new things, how to you want others re-done, and is there a graphic theme for buildings?

                Also, if there are multi-tile images, what size should they be?
                  #283    
                Old May 29th, 2012 (9:08 PM). Edited July 28th, 2012 by tajaros.
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                tajaros tajaros is offline
                Hi I'm dawg
                   
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                  Hey guys I started learning spriting but I can't make things from scratch.. :(

                  Let me know what you guys think...

                  I made a Cooltrainer male and female...

                  Attachment 64665

                  Attachment 64666

                  Well I know they can use some editing I just wanted to know what you guys think about it...... :D

                  :) :) :)
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                    #284    
                  Old May 29th, 2012 (10:48 PM).
                  Ark_Silvanos's Avatar
                  Ark_Silvanos Ark_Silvanos is offline
                     
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                    @mineox100: rocks look pretty good :) grass could use some work tho, color wise and design wise. first off, u need a better color combination, more contrast, more variations, so the grass would seem more natural. If your going to detail blades, you gotta make the lines flow and curve, instead of adding random vertical lines. Also, you need to work on eliminating the grid, try applying the grass tile to a large area nd u can see where each tile starts and repeats.

                    @tajaros: looks good :) scratches are exactly that hard, use photoshop or gimp so u get layers, start with the outline, then color in the next layer and so forth, that way u can always correct whatever u need to. start with basic shapes, and try to plan your work, (pose, features, anatomy, etc.) before u actually start.

                    @partially: ummm... outkin wanted a PC/Mart building combo, a fountain, and newish buildings for the cities, some snow covered buildings, snow tiles and a tile that links the ice and snow. no1 else has mentioned anything so far. Everything else is a blank slate, so go with whatever style u prefer :) (except its gotta have the 45 deg top down view thing that pokemon always has), then the basics, 16x16 tiles, character height is approx 19 pixels (fr style), trees are 48 pixels high, cliffs are, surprisingly, only 16 pixels high (though we could make em bigger, i guess), buildings have 16x16 pixel doors, but more important than an accurate height portrayal is to make sure they can be tiled, so we can get buildings of variable heights and widths.... thats bout it, i think... if u need any more details, just ask.

                    not sure of what overworlds we're using, i know there was a discussion about this, but any type of overworld can be used, DPPt, HgSs, RSE, or even custom over worlds, the sizes supported i believe are 32x16, 32x32, 64x64. since all of the games overworlds fit within 32x16, any of em can be used...

                    @mappers, guys, u should keep on mapping, things like trees, grass, paths will not be added, but overwritten. Make place holders for the buildings/tiles u need, but dont have... dont wait for a complete new tileset-inserted base....
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                      #285    
                    Old May 30th, 2012 (2:44 AM).
                    Pokehacker1's Avatar
                    Pokehacker1 Pokehacker1 is offline
                    a kid with a knack for mapping
                       
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                      Uh... @Ark S.
                      Can you make that tree in that picture earlier sycronysed with the Tileset 34 Pallete?
                      I already did a pretty bad job with it. I just thought you might be able to do it better.
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                        #286    
                      Old May 30th, 2012 (3:11 AM).
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                      Ark_Silvanos Ark_Silvanos is offline
                         
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                        lol are we using it? i thought it was fugly kinda weird looking ish :P... nd dude, each tileset uses all 15 palettes (well only like 9 are used ingame, and only 12 are able to be used in AM)

                        nd i cant believe u were trying to rip it from the picture :P :P that was just to show how they could be used :P, i got all the individual files with me :P... but since we got a tile artist, i was thinking we could give her free reign, let her re-design the tiles in her style?...

                        just map using the default tiles, when we overwrite the un-needed tiles, it'll all change anyway, then u guys can revisit the maps and fix any tile errors caused by the change....

                        edit:
                        i didnt mean to be rude by the second paragraph, i just meant i didnt kno u were inserting it :P if u had asked, i would've sent u the tree :P
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                          #287    
                        Old May 30th, 2012 (3:54 AM).
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                        Pokehacker1 Pokehacker1 is offline
                        a kid with a knack for mapping
                           
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                          Oh! That's fine.
                          Idid rip it from the pic pretty well, though.
                          I copied it, and sorounded it with black.
                          Can you post the individual tile then?
                          Because I really like it.
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                            #288    
                          Old May 30th, 2012 (4:54 AM).
                          Ark_Silvanos's Avatar
                          Ark_Silvanos Ark_Silvanos is offline
                             
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                            ur gonna have to palette hack... do u kno how? cuz my tree uses more colors than the default tree, so it can't exactly be converted to the default green palette without screwing up the look...

                            i did however make it match the default mostly, but u gotta do some work, k? when u first open the block editor, go to palette ----> palette editor, and there will be a bright pink color in palette 0, click on it, change the values to 14 24 10 and click apply. Then go about normally inserting the tile. thats the only way the tree will actually look ok with the changed palette.

                            unchanged palette:




                            changed palette:




                            i think we should let partially do the tile work from now tho. So just use the default for now :)
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                              #289    
                            Old May 30th, 2012 (10:45 AM).
                            Cosmotone8 Cosmotone8 is offline
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                              @Tajaro's sprites They are okay.... But need some work. Do you mind if I spruce it up?
                              @partially WE FINALLY HAVE A TILER! *rejoices* Ark mentioned all we need atm, so if you could just do those that would be fantastic.
                              @mappers Could you PM me and Outkin your maps when you are done with them? Or maybe post them in the thread? Either way is fine.
                              Sorry I haven't been on, busy with other stuff.
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                                #290    
                              Old May 30th, 2012 (10:53 AM).
                              Ark_Silvanos's Avatar
                              Ark_Silvanos Ark_Silvanos is offline
                                 
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                                oh good, ur back, i wanted to ask you, are v sticking to DPPt overworld style or the FireRed style? either can be used... i think you should finalize that so every1's on the same page :P
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                                  #291    
                                Old May 30th, 2012 (10:54 AM).
                                Cosmotone8 Cosmotone8 is offline
                                silhouette of the past
                                   
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                                  I was planning on using FRLG overworlds after talking w/Nino.... Hope she gets better soon. :(
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                                  I'm a silhouette, chasing rainbows on my own
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                                  So I watch the summer stars to lead me home.

                                    #292    
                                  Old May 30th, 2012 (11:54 AM). Edited June 1st, 2012 by mineox100.
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                                  mineox100 mineox100 is offline
                                  Hey.
                                     
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                                    Yay! We have a tiler! :D

                                    By the way, I think this is the mapper's claim right now:

                                    Outkin:
                                    Ice
                                    ???

                                    Pokehacker:
                                    Ground (?)
                                    ???

                                    Nobo:
                                    Rock
                                    Bug

                                    Me:
                                    Grass
                                    Flying
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                                      #293    
                                    Old May 30th, 2012 (1:53 PM).
                                    tajaros's Avatar
                                    tajaros tajaros is offline
                                    Hi I'm dawg
                                       
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                                      @cosmotone8
                                      Sure you can spruce them up they're my first try on spriting...

                                      OW are really hard if were gonna made an original one....
                                      And we don't have anyone to do those...

                                      Well FRLG OW sounds good..... :D
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                                        #294    
                                      Old May 30th, 2012 (4:41 PM).
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                                      Partially Partially is offline
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                                        Okay. C: Since you mentioned Pallet, what are color limitations? I looked this up but I want to know what you guys have to say about it in case my info was bad.

                                        And, are you re-doing all tiles? Sorry if it seems repetitive I just want to be clear. •_•; I'm going to start with your specific ones though first anyway, so it's not too urgent to know.
                                          #295    
                                        Old May 30th, 2012 (11:24 PM).
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                                        Ark_Silvanos Ark_Silvanos is offline
                                           
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                                          aight so heres a basic rundown:

                                          fire red has 16 usable palettes, however, advance map limits us to 13 (might just be me, but no1 answered when i asked in the AM thread :P)

                                          Each of these palettes have 16 colors each, but the first color in the palette is the transparency color, so we're restricted to 15x12 = 180 colors in total.

                                          Tiles sizes used in game are 16x16, however they are inserted into the rom as 8x8 sections.

                                          Now each tileset can contain tiles that have any of the above palette, however, each individual tile (16x16) can be made up of 4 8x8 subtiles, but each of these 8x8 subtiles must use only 1 of the palettes.

                                          For the sake of ease of inserting tho, dont worry bout 8x8 tiles, just make them all 16x16.

                                          Try to first plan out what palettes ur gonna use overall as well, so u can keep in mind how many colors to use in ur tiles.
                                          For example:

                                          Fire Red uses palette 0 for greens,
                                          so under this palette, grass, trees, bushes, hedges etc are sprited. Now in addition to this, there are 2 brown colors used for the tree trunks.

                                          So before starting a tile, plan which palette ur gonna use (or if ur gonna use a blank one), this way you'll know how many colors u'll have to work with and how many colors u can add, etc.

                                          I hope that was clear :P, if not, just ask me, i'll explain more :).

                                          -------------------------------------------

                                          I was asking bout the overworlds because i was going thru the earlier posts, and all the sprites cosmo made were in DPPt style anyway, but yeah... lets stick to the default style, that way we wont have to replace any of the default npcs we may use.

                                          ------------------------------------------------

                                          I still think the mappers should start from the beginning. Are we planning on releasing a complete game? or releasing betas first?

                                          edit:
                                          stupid me. 15x13 = 195 colors total :P
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                                            #296    
                                          Old May 31st, 2012 (2:40 AM).
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                                          nobo71 nobo71 is offline
                                             
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                                            I claimed rock and something else a couple of pages ago.
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                                              #297    
                                            Old May 31st, 2012 (11:37 PM).
                                            Partially's Avatar
                                            Partially Partially is offline
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                                              Would it be too much to ask if you could set up an image with all of the game's current pallets pasted on? I've spent a while googling this and it's not turning out...
                                              =u=

                                              I want to see them to get an idea of what all they chose for things.~ But if thats too much it's fine too, I'll just closer inspect current tiles.
                                                #298    
                                              Old June 1st, 2012 (10:24 AM).
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                                              Ark_Silvanos Ark_Silvanos is offline
                                                 
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                                                lol...hmmm... that might take a while... what program are u using if i may ask? i COULD get u a picture with just the colors, but thats all they would be... just colors. Plus it'll take me a while cuz there are around 140ish colors used and i have no idea how to get em other than manually putting each color into the picture 1 by 1. :P I could do it, but with my exams in 2 days, i dont think i'll have time to get to it till atleast the 6th... can u just use random colors till i can do it, if u really need it? we can swap the colors later.

                                                also if u have advance map, u can check the colors each tile uses from the block and palette editor. u can also extract the palette (.pal, .act, etc) and u can also save the tilset with each palette and see whats been used.

                                                but since we are doing a revamp, feel free to use ur own colors, just restrict it to what i stated above (13 palettes, each with 15 usable colors, and 1 transparency color).
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                                                  #299    
                                                Old June 1st, 2012 (1:03 PM).
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                                                Outkin Outkin is offline
                                                OM*G PIKMIN 3!!!
                                                   
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                                                  You got rock and bug nobo. :D

                                                  Keep up the good work, working on my own things, going well minus the custom tiles, just wish I had less work on my hands >_< (In real life)
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                                                    #300    
                                                  Old June 3rd, 2012 (6:55 AM).
                                                  Pokehacker1's Avatar
                                                  Pokehacker1 Pokehacker1 is offline
                                                  a kid with a knack for mapping
                                                     
                                                    Join Date: Apr 2012
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                                                    I don't think I'm gonna be available until summmer.
                                                    You see, i've got to study for my finals.
                                                    And my sister needs her "end of year computer time.
                                                    She's in the bathroom.
                                                    I just heard the toilet flush!
                                                    Cya!!!
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