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  #8451    
Old August 7th, 2013 (11:48 AM).
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    Quote:
    Originally Posted by Hypokemaster View Post
    Hey wesley I am Noob in this xD please, the last pictures of your ultimate post. . .of which game are?
    First, Wesley doesn't visit very often.

    Second...what are you asking?
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      #8452    
    Old August 8th, 2013 (12:29 AM).
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    Quote:
    Originally Posted by Hypokemaster View Post
    Hey wesley I am Noob in this xD please, the last pictures of your ultimate post. . .of which game are?
    If you mean his signature then that's just fakemon project Wes' doing.

    @666: Its special attack is crap for someone so uberish...
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      #8453    
    Old August 8th, 2013 (2:23 AM).
    lukasz050 lukasz050 is offline
       
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      how many Pokemon is in pokedex ?. my pokedex ends with number 192
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        #8454    
      Old August 8th, 2013 (8:06 PM).
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        I'm still playing this to the end, but this game has HORRIBLE reviews.
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          #8455    
        Old August 8th, 2013 (8:28 PM).
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          Quote:
          Originally Posted by Pokenoob666 View Post
          I'm still playing this to the end, but this game has HORRIBLE reviews.
          Which explains why it's the Hack of the Year right now?
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            #8456    
          Old August 8th, 2013 (9:48 PM).
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            i'm only repeating what I've read online. I'm not far enough into the game to say anything else.
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              #8457    
            Old August 8th, 2013 (10:41 PM).
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              I put this on my PSP using the HBL emulator with the mh gpspkai thing..And wondering will it all work out fine..So far it has, aside from a few grammar errors, pokemon growls, their info in the pokedex..And a crash from giving Feebas a water stone.

              Do I need to patch with the ruby rom to fix these things?
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                #8458    
              Old August 9th, 2013 (12:34 AM).
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              Satoshi Ookami Satoshi Ookami is offline
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              Quote:
              Originally Posted by RukiaChambers View Post
              I put this on my PSP using the HBL emulator with the mh gpspkai thing..And wondering will it all work out fine..So far it has, aside from a few grammar errors, pokemon growls, their info in the pokedex..And a crash from giving Feebas a water stone.

              Do I need to patch with the ruby rom to fix these things?
              Either it's PSP's emulator problem or you have wrong version or you patched it incorrectly...

              Quote:
              Originally Posted by CycloneGU View Post
              Which explains why it's the Hack of the Year right now?
              Well... that only shows how people actually wanted to put LP out of other competitions =D
              Not to mention the lack of new hacks that could compete with it...

              Quote:
              Originally Posted by Pokenoob666 View Post
              I'm still playing this to the end, but this game has HORRIBLE reviews.
              That happens every time something popular gets over-hyped.

              Quote:
              Originally Posted by lukasz050 View Post
              how many Pokemon is in pokedex ?. my pokedex ends with number 192
              I'm not sure when you get National Dex so you probably have to live with that for a while...
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                #8459    
              Old August 9th, 2013 (7:26 AM).
              lukasz050 lukasz050 is offline
                 
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                I just finished the game. Now I want to catch the legendary pokemon

                When I want to go to catch mewtwoo " TEAM STEAM BASE" I can not go inside: c

                What can I do to unlock the path? I already won the championship,


                screen : zapodaj.net/images/c431789fd77e7.png
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                  #8460    
                Old August 9th, 2013 (7:51 AM).
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                  Wondering if I could get this to work on my EZ-Flash IV? I tried playing on VisualBoy Advance and got the white screen. I know how to fix it on that, but wondering how to for my EZ-Flash IV?
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                    #8461    
                  Old August 9th, 2013 (8:26 AM). Edited August 9th, 2013 by RukiaChambers.
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                    Alright, I think it was that I didn't patch right..Just not sure if I copy the .gba into the .isp aswell, or just everything before .gba but I'm going to try with it all first

                    [EDIT] Meinfoo still showed up with Natu's pokedex entry, trying this time without the .gba in the translation file
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                      #8462    
                    Old August 9th, 2013 (9:33 AM). Edited August 9th, 2013 by TheHa.
                    TheHa TheHa is offline
                       
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                      I am have trouble with the game. It freezes when i says " Made by WesleyFG "
                      So i need help plz

                      the last post is suppose to be " it " not i
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                        #8463    
                      Old August 10th, 2013 (12:01 AM).
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                      Quote:
                      Originally Posted by lukasz050 View Post
                      I just finished the game. Now I want to catch the legendary pokemon

                      When I want to go to catch mewtwoo " TEAM STEAM BASE" I can not go inside: c

                      What can I do to unlock the path? I already won the championship,


                      screen : zapodaj.net/images/c431789fd77e7.png
                      Yeah... flag reset.
                      It happens.
                      Save somewhere in PokeCenter and use Advanced Map to move one of the blocking Steam Admins.
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                        #8464    
                      Old August 10th, 2013 (4:37 AM).
                      lukasz050 lukasz050 is offline
                         
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                        the same is when I want to go into the cave to pick up a plane ticket
                        in some places the legendary Pokemon do not appear :c

                        I think that I can not collect all the Pokemon, luckily I caught Arceus




                        zapodaj.net/images/0abe16fcf313e.png
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                          #8465    
                        Old August 10th, 2013 (5:03 AM).
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                        Pokenoob666 Pokenoob666 is offline
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                          okay, when i talked to the super rod guy he acted like i already got the super rod. any help? if i have to cheat to get the super rod so be it.
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                            #8466    
                          Old August 10th, 2013 (5:52 AM). Edited August 10th, 2013 by Cyclone.
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                            Quote:
                            Originally Posted by Ash493 View Post
                            Yeah... flag reset.
                            It happens.
                            Save somewhere in PokeCenter and use Advanced Map to move one of the blocking Steam Admins.
                            Just an idea here Ash; later scripts should have updates ensuring all of the flags that might potentially look out of place (if reset) or might break the game (if reset or not cleared in the first place, like some brought up here) are all cleared. This applies in some Gyms too, like the Serenity Gym, where the console furthest in could also unlock the gates further back in the building. Having another console right near the leader would also allow escape after saving and quitting in error. But more importantly, it ensures that Ash (the in-game Ash, obviously) doesn't reappear in Dardusk Woods blocking the way and refuse to move until you approach from the Dardusk side to talk to Bagon again...or somesuch.
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                              #8467    
                            Old August 10th, 2013 (7:42 AM).
                            Satoshi Ookami's Avatar
                            Satoshi Ookami Satoshi Ookami is offline
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                            Quote:
                            Originally Posted by lukasz050 View Post
                            the same is when I want to go into the cave to pick up a plane ticket
                            in some places the legendary Pokemon do not appear :c
                            You don't need to point out the same kind of bug.
                            I already told you the solution

                            Quote:
                            Originally Posted by CycloneGU View Post
                            Just an idea here Ash; later scripts should have updates ensuring all of the flags that might potentially look out of place (if reset) or might break the game (if reset or not cleared in the first place, like some brought up here) are all cleared. This applies in some Gyms too, like the Serenity Gym, where the console furthest in could also unlock the gates further back in the building. Having another console right near the leader would also allow escape after saving and quitting in error.
                            I know... but as I already told you, this would require check of all scripts + all item scripts to prevent flag collision...

                            Quote:
                            Originally Posted by CycloneGU View Post
                            But more importantly, it ensures that Ash (the in-game Ash, obviously) doesn't reappear in Dardusk Woods blocking the way and refuse to move until you approach from the Dardusk side to talk to Bagon again...or somesuch.
                            That's Red
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                              #8468    
                            Old August 10th, 2013 (9:34 AM).
                            Akenofap Akenofap is offline
                               
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                              So Rayner just doesn't exist. He's nowhere to be found in the power plant.
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                                #8469    
                              Old August 10th, 2013 (10:19 AM).
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                                Quote:
                                Originally Posted by Ash493 View Post
                                I know... but as I already told you, this would require check of all scripts + all item scripts to prevent flag collision...
                                If we know the script event that needs to be false, we can just indicate the script event and trigger it to false again in each later script, can we not? For instance, see the following (spoilered) script from Dardusk Woods.

                                Spoiler:
                                Solana's script:
                                Quote:
                                '---------------
                                #org 0xA54817
                                applymovement 0x1 0x8A54A40
                                waitmovement 0x0
                                pause 0x80
                                applymovement 0x1 0x8A54A39
                                waitmovement 0x0
                                msgbox 0x8A5498E MSG_NORMAL '"SOLANA: Wow, it's been a a while\n..."
                                trainerbattle 0x3 0x83 0x0 0x8A5492E
                                msgbox 0x8A5486E MSG_NORMAL '"SOLANA: I'm already very strong, b..."
                                applymovement 0x1 0x8A5485F
                                waitmovement 0x0
                                hidesprite 0x1
                                setvar 0x4050 0x26
                                setflag 0x2085
                                end


                                '---------
                                ' Strings
                                '---------
                                #org 0xA5498E
                                = SOLANA: Wow, it's been a a while\nsince our last meeting, [player]!\lI hope you've trained hard. I have,\land now my POKéMON team is strong!

                                #org 0xA5492E
                                = I guess I have to train a bit more.

                                #org 0xA5486E
                                = SOLANA: I'm already very strong, but\nthere are still four more gyms\lto beat in ZHERY. I'll go after\lthese badges as soon as I can.


                                '-----------
                                ' Movements
                                '-----------
                                #org 0xA54A40
                                #raw 0x0 'Face Down
                                #raw 0x0 'Face Down
                                #raw 0x0 'Face Down
                                #raw 0x0 'Face Down
                                #raw 0x0 'Face Down
                                #raw 0x0 'Face Down
                                #raw 0x1 'Face Up
                                #raw 0x1 'Face Up
                                #raw 0x1 'Face Up
                                #raw 0x1 'Face Up
                                #raw 0x1 'Face Up
                                #raw 0x1 'Face Up
                                #raw 0x1 'Face Up
                                #raw 0x1 'Face Up
                                #raw 0x2 'Face Left
                                #raw 0x2 'Face Left
                                #raw 0x2 'Face Left
                                #raw 0x2 'Face Left
                                #raw 0x3 'Face Right
                                #raw 0x3 'Face Right
                                #raw 0x3 'Face Right
                                #raw 0x3 'Face Right
                                #raw 0x56 'Exclamation Mark (!)
                                #raw 0xFE 'End of Movements

                                #org 0xA54A39
                                #raw 0x7 'Step Right (Slow)
                                #raw 0x4 'Step Down (Slow)
                                #raw 0x4 'Step Down (Slow)
                                #raw 0x7 'Step Right (Slow)
                                #raw 0x7 'Step Right (Slow)
                                #raw 0xFE 'End of Movements

                                #org 0xA5485F
                                #raw 0x6 'Step Left (Slow)
                                #raw 0x6 'Step Left (Slow)
                                #raw 0x5 'Step Up (Slow)
                                #raw 0x6 'Step Left (Slow)
                                #raw 0x6 'Step Left (Slow)
                                #raw 0x6 'Step Left (Slow)
                                #raw 0x6 'Step Left (Slow)
                                #raw 0x6 'Step Left (Slow)
                                #raw 0x6 'Step Left (Slow)
                                #raw 0x4 'Step Down (Slow)
                                #raw 0x4 'Step Down (Slow)
                                #raw 0x4 'Step Down (Slow)
                                #raw 0x4 'Step Down (Slow)
                                #raw 0xFE 'End of Movements


                                Interestingly, this script only triggers once. The script flag then remains off, and if you walk up to her after she's reappeared, she'll just say "...". This isn't in the above script; it's what happens when you instead talk directly to her. However, the flag that shows her (I presume this is "0xA54817" {EDIT: maybe not, I found "0xA545D7" in the other tile} since movement "0xA54A40" is applied to that) somehow turned back on later in my game. It needs to somehow be turned off.

                                Then there's As-...Red. This is triggered when you speak to Bagon, though the one of the most interest is when you speak to it from its right side, which I've bolded as I recognize the movement set from earlier play.

                                Spoiler:
                                Quote:
                                '---------------
                                #org 0xA53544
                                compare PLAYERFACING 0x2
                                if 0x1 call 0x8A54A59
                                compare PLAYERFACING 0x1
                                if 0x1 call 0x8A54A59
                                compare PLAYERFACING 0x3
                                if 0x1 call 0x8A54AE9
                                compare PLAYERFACING 0x4
                                if 0x1 call 0x8A54A86
                                release
                                end

                                '---------------
                                #org 0xA54A59
                                applymovement 0x3 0x8A54DBA
                                waitmovement 0x0
                                pause 0x20
                                cry 0x18B 0x2
                                pause 0x28
                                waitcry
                                applymovement 0xF 0x8A54DB3
                                waitmovement 0x0
                                applymovement 0x3 0x8A54DB7
                                waitmovement 0x0
                                release
                                end

                                '---------------
                                #org 0xA54AE9
                                applymovement 0x3 0x8A54DAB
                                waitmovement 0x0
                                pause 0x20
                                cry 0x18B 0x2
                                pause 0x28
                                waitcry
                                applymovement 0x3 0x8A54DA5
                                waitmovement 0x0
                                applymovement MOVE_PLAYER 0x8A54D41
                                waitmovement 0x0
                                msgbox 0x8A54D48 MSG_NORMAL '"RED: Finally, my BAGON's chilled\n..."
                                special 0x13D
                                hidesprite 0x3
                                applymovement 0x4 0x8A54D44
                                waitmovement 0x0
                                pause 0x20
                                hidesprite 0x4
                                applymovement 0x2 0x8A54D3A
                                waitmovement 0x0
                                msgbox 0x8A54C6D MSG_NORMAL '"RED: Hey, [player]!\nThanks for he..."
                                trainerbattle 0x3 0x84 0x0 0x8A54C11
                                msgbox 0x8A54B72 MSG_NORMAL '"RED: You know, I think you're gett..."
                                applymovement 0x2 0x8A54B68
                                waitmovement 0x0
                                hidesprite 0x2
                                setflag 0x2086
                                release
                                end

                                '---------------
                                #org 0xA54A86
                                applymovement 0x3 0x8A54DAF
                                waitmovement 0x0
                                pause 0x20
                                cry 0x18B 0x2
                                pause 0x28
                                waitcry
                                applymovement 0xF 0x8A54DB3
                                waitmovement 0x0
                                applymovement 0x3 0x8A54DB7
                                waitmovement 0x0
                                release
                                end


                                '---------
                                ' Strings
                                '---------
                                #org 0xA54D48
                                = RED: Finally, my BAGON's chilled\nout. Now I can put it back\lin its POKéBALL.

                                #org 0xA54C6D
                                = RED: Hey, [player]!\nThanks for helping me calm my BAGON\ldown. He's been really nervous lately.\lI think he might evolve soon.\lWe still have many battles ahead!

                                #org 0xA54C11
                                = RED: ... ... ... ... ... ...\n... ... ... ... ... ... ... ...\l... ... ... ... ... ... ...

                                #org 0xA54B72
                                = RED: You know, I think you're getting\nlucky when battling, but I can\lalso see that you're a lot stronger\lthan you were before.\lYou've beaten tough foes.


                                '-----------
                                ' Movements
                                '-----------
                                #org 0xA54DBA
                                #raw 0x0 'Face Down
                                #raw 0x56 'Exclamation Mark (!)
                                #raw 0xFE 'End of Movements

                                #org 0xA54DB3
                                #raw 0x44 'Jump Left
                                #raw 0x44 'Jump Left
                                #raw 0xFE 'End of Movements

                                #org 0xA54DB7
                                #raw 0x1 'Face Up
                                #raw 0xFE 'End of Movements

                                #org 0xA54DAB
                                #raw 0x3 'Face Right
                                #raw 0x56 'Exclamation Mark (!)
                                #raw 0xFE 'End of Movements

                                #org 0xA54DA5
                                #raw 0x4 'Step Down (Slow)
                                #raw 0x7 'Step Right (Slow)
                                #raw 0x7 'Step Right (Slow)
                                #raw 0x7 'Step Right (Slow)
                                #raw 0xFE 'End of Movements


                                #org 0xA54D41
                                #raw 0x0 'Face Down
                                #raw 0xFE 'End of Movements

                                #org 0xA54D44
                                #raw 0x6 'Step Left (Slow)
                                #raw 0x55 'Show
                                #raw 0xFE 'End of Movements

                                #org 0xA54D3A
                                #raw 0x6 'Step Left (Slow)
                                #raw 0x6 'Step Left (Slow)
                                #raw 0x6 'Step Left (Slow)
                                #raw 0x1 'Face Up
                                #raw 0x56 'Exclamation Mark (!)
                                #raw 0xFE 'End of Movements

                                #org 0xA54B68
                                #raw 0x7 'Step Right (Slow)
                                #raw 0x7 'Step Right (Slow)
                                #raw 0x7 'Step Right (Slow)
                                #raw 0x7 'Step Right (Slow)
                                #raw 0x7 'Step Right (Slow)
                                #raw 0x7 'Step Right (Slow)
                                #raw 0x7 'Step Right (Slow)
                                #raw 0x7 'Step Right (Slow)
                                #raw 0xFE 'End of Movements

                                #org 0xA54DAF
                                #raw 0x2 'Face Left
                                #raw 0x56 'Exclamation Mark (!)
                                #raw 0xFE 'End of Movements


                                I'm assuming Bagon is code "0xA53544" and that Red to the right, on a quick cursive glance, is "0xA02871". Once again, in a later script, can these not be programmed to be off again and thus, if they do temporarily reappear, later play makes them vanish again? As is, right now, players can do the battle with Red's team in Dardusk Woods a second time, and possibly more!
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                                  #8470    
                                Old August 10th, 2013 (10:43 AM).
                                RukiaChambers's Avatar
                                RukiaChambers RukiaChambers is offline
                                   
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                                  Does anyone else use this on their PSP? If so, have you had any problems with it
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                                    #8471    
                                  Old August 10th, 2013 (10:43 AM).
                                  Satoshi Ookami's Avatar
                                  Satoshi Ookami Satoshi Ookami is offline
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                                  @Cyclone: That's Wesley's good idea of re-using same movements...
                                  The bolded part is just movement... no flags there...

                                  "setflag" and "clearflag" are the commands that "mess up" events...
                                  It's most likely something like this...

                                  Steam Base scripts activates flag number... let's say 666B...
                                  Some other scripts occur...
                                  Somehow "clearflag 0x666B" appears which causes ROM to think that Steam Base ROM did not occur.
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                                    #8472    
                                  Old August 10th, 2013 (2:28 PM).
                                  Cyclone's Avatar
                                  Cyclone Cyclone is offline
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                                    I am aware the bolded part is only movement and not flags; my apologies if I was not clear. That's pretty much one of the only things I know, that those types of commands and scriptsets are movements. What is harder for me to figure out, since I'm a complete novice, is what the actual flags are; if Solana in Dardusk Woods is flag 0x777A, for example, I would think "setflag 0x777A" would be able to be used multiple times, causing her to be able to be turned off again even all the way up in Ironnem City.

                                    Since Wesley has it completely programmed to turn on the next flagged set for the next mission after the preceding Gym is completed - which I'll explain in a moment how I know that - I would think that, with a full set of the flags, we should be able to just change to show the correct sets on after each Gym victory. Just a quick review that clears all the flags, then re-sets them to the position they should be in at that exact moment. The hard part is listing the flags. If we assume that "on" means that a character appears and/or a script occurs, then we would clear all of those flags (which I believe turns them off) and then turn on the ones that need to be on for the next section. I'm certain he tries to do it like this, and here's why: when I was making my maps of each Route in Zhery, I stopped at Serenity City and plowed through a hacked set of move permissions into Drakebreath City by going through the trees, the nursery (which looked funny against the map edge and caused me to add a row to every set of maps in that line to make it look right, and a similar change to Route 416 at the bottom), some more trees, to the top of the cliff, and in. The Gym was blocked, as it should be (meaning that the default for that flag is clearly "on"), as was the cave (same), and I went to Route 416 to Surf to the north, passing the blocked-off Steam HQ (all characters appeared, the script would not trigger, and they were themselves speechless if approached). I hopped into the 415 intersection, went right through the script flags (which also did not trigger) at the northwest of 416, through more untriggered script flags at 415 (where you're normally blocked from 416 if you have not completed the Snowce Gym; again, the flags were not triggering the blockade), and then south into Snowce City and on into Route 414. Keep in mind I had yet to complete Mt. Icestorm, and only after completing those events does that boss battle-winning script trigger all of the flags (up to the end of Route 415, but not Route 416) to be on.

                                    This is the type of location where a "flag review" can take place and make sure all flags that might be turning on or off in error are in the correct position. If done correctly, whammo, no bugs. My point is that somehow, between Enermy City and Snowce City, the Dardusk Woods flags turned back on (which I discovered when I flew to Central City and tried to cut through Dardusk Woods to Route 410) and those characters are reappearing.

                                    Since most would not be back in this area, I might be the first person finding this bug, in fact.
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                                      #8473    
                                    Old August 10th, 2013 (4:28 PM).
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                                    RukiaChambers RukiaChambers is offline
                                       
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                                      One quick and possibly stupid question, I am meant to patch the light platinum isp into the light platinum rom?
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                                        #8474    
                                      Old August 10th, 2013 (5:31 PM).
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                                      Cyclone Cyclone is offline
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                                        No. Patch it to a clean Ruby 1.0 ROM.
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                                          #8475    
                                        Old August 10th, 2013 (9:57 PM). Edited August 10th, 2013 by RukiaChambers.
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                                        RukiaChambers RukiaChambers is offline
                                           
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                                          Played with the patch ruby 1.0 rom, and it still goes to a perma black screen after beating a trainer..This thing hates me

                                          So its my emulator thats messing it up..I really don't want to put CFW on my psp to run this =(
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