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Research & Development Got a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!
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  #301    
Old 3 Weeks Ago (1:51 AM).
-Piccolo-'s Avatar
-Piccolo- -Piccolo- is offline
 
Join Date: May 2016
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I managed to change all the moves to physical, special, status on my own, surprisingly.

But how do I use that source code? Does it involve ASM or whatever it's called?
And how and where do I import in TileMolester, is the lime green area free space in the rom?

I apologize if i'm a bit annoying and asking so meny questions but i'm new to this and would be really happy if i managed to pull this off.
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  #302    
Old 3 Weeks Ago (2:13 AM).
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The_learner The_learner is offline
 
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Quote:
Originally Posted by -Piccolo- View Post
I managed to change all the moves to physical, special, status on my own, surprisingly.

But how do I use that source code? Does it involve ASM or whatever it's called?
And how and where do I import in TileMolester, is the lime green area free space in the rom?

I apologize if i'm a bit annoying and asking so meny questions but i'm new to this and would be really happy if i managed to pull this off.
It semms as if you dont know much about asm codes... just visit some thread in the forum... I remember if there is a thread teaching you to insert the asm codes into the rom, but its hard for me to explain.. because I cant explain well... but search for some threads in the rom hacking forum and you can do it

and for inserting the image...
I would suggest NSE

first open your rom in NSE
then click on "Open sprite"
and open the image provided in that thread I linked earlier.. the split images...
then click on "Insert" -----> "Image data"
NSE gives you an offset there... remember it(Note somewhere)
click on "save"

In the source code you will see..
.SplitImages: .word 0x08YYYYYY

in place of "YYYYYY" you will write the offset you noted earlier


Try it once if it still wont help you then contact me... I will do it for you
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  #303    
Old 3 Weeks Ago (3:42 AM). Edited 3 Weeks Ago by -Piccolo-.
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Join Date: May 2016
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I tried it out, although I have no idea of what i'm doing.
I copied the the source code into a txt.file and saved it as a asm file. ''split.asm''

I laso inserted the image and copied the offset it gave me and inserted it into .SplitImages: .word 0x08YYYYYY in the source (replacing the Y's).

I went into cmd and got into the folder where split.asm was located and typed ''thumb split.asm split.bin'' and a split.bin was created. I open the split.bin in HxD and copied the values and insert them into some free space in my fire red rom.

Quote:
Originally Posted by Darthatron View Post
Change these bytes:
Code:
@0813A130: 0x2F
@0813A17B: 0x47
@0813A1A0: [Pointer to Routine, plus 1 (one).]
What does the 0x mean? and [Pointer to Routine, plus 1 (one).]?
If i figure this out it should work right?

Here's the ASM tutorial by HackMew I followed. http://www.pokecommunity.com/showthread.php?t=117917#ASM1
Here's another ASM tutorial by FBI I looked at: http://www.pokecommunity.com/showpost.php?p=8526603&postcount=199

Sorry for all the edits :/
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