Venia Silente
Inspectious. Good for napping.
- 1,230
- Posts
- 15
- Years
- Age 42
- on the second floor's nest
- Seen yesterday
The bane of not only every writer but also every scientist, designer or thesis student, is giving names to things. It's such a hard task that it basically stands as its own science... I guess it should have its own name: "Nomenclature" (though that name is overloaded for other similar tasks as well - see? Naming things is hard!).
As writers, one of the challenges we can come up with – or be violently ambushed by, is having to give names to things in our worlds that do not necessarily exist in IRL or that are not sustained by concepts from real life.
The classic example is what and how to call foods in a Pokémon with Trainers setting where IRL animals don't exist because Pokémon narratively take their place. Scratch the (also classic) problem of what do people eat and if they eat Pokémon; the real problem stems from having to rename foods whose origins now conflict with your world. Morlacco cheese? You'd need Morlachia to exist in your world (and you'd need Miltank be farmed for cheese). Your characters eating a sandwich? The 4th Earl of Sandwich and his Pokémon must have had a gay old time in your pre-Victorian Galar. Want to have have characters of Middle East descent? It's probably not kosher for them to go around eating Tepig meat. Your characters like to eat oysters? Well, those are animals so it better be they are eating Shellder as oysters. Oh but if they prefer something simpler and they go for a hot dog... well... where did that come from, name-wise?
So, as a writer, if your world does not have our normal animals (which in theory it should also mean it does not have our normal plants, so you'd likely also not have our normal spices) ... how do you handle that? How do you name the things your world's inhabitants eat and drink? And yes, ignoring it is a valid option (always has been), just want to know if and how much does this impact in your worldbuilding design.
But... even that is easy mode.
The real challenge is when you want to give a unique spin to PMD without assuming that such a world would have human stuff so readily available (heck, by most common fandom, it takes humans dying to even get there).
See, in PMD – or in any "verse" that is similar to PMD in that it is inhabited and ruled primarily or exclusively by Pokémon, not only would we not have IRL-esque animals (or plants, again: who knows), but we'd literally not have the thousands of years of human culture giving its particular spin on inventions and names.
If (big if) Pokémon come up on their own with the concept of a strudel, or a Caesar salad, or chicken nuggets, or lemonade, somehow getting the ingredients is only the first part of the problem. In the PMD world there was no Caesar Cardini to name such salad, nor cultural Mexican restaurant experimentation to make it famous; there were likely no German language, nor German pastry archivists to name the strudel; and there's likely no reason to shortcircuit a combo of lemon juice and sugar cane (the latter of which also requires its own industry to make so readily available) when everything else is just "Foo juice". Heck, if any name was shortened, it would probably be the foods named after the (already somewhat abbreviated) berries. Oranade for Oran berry juice, or something like that.
So, if you PMD writers are dealing with the issue of how to come up with enough non-Berry food to sustain your populations, how do you (or they) name them? It'd be interesting to see how do they manage without the large extent of human influence for naming things. Perhaps you have dishes specifically named after regions or events in your world? Like say an Apple Woods cake. Let's see them!
As writers, one of the challenges we can come up with – or be violently ambushed by, is having to give names to things in our worlds that do not necessarily exist in IRL or that are not sustained by concepts from real life.
The classic example is what and how to call foods in a Pokémon with Trainers setting where IRL animals don't exist because Pokémon narratively take their place. Scratch the (also classic) problem of what do people eat and if they eat Pokémon; the real problem stems from having to rename foods whose origins now conflict with your world. Morlacco cheese? You'd need Morlachia to exist in your world (and you'd need Miltank be farmed for cheese). Your characters eating a sandwich? The 4th Earl of Sandwich and his Pokémon must have had a gay old time in your pre-Victorian Galar. Want to have have characters of Middle East descent? It's probably not kosher for them to go around eating Tepig meat. Your characters like to eat oysters? Well, those are animals so it better be they are eating Shellder as oysters. Oh but if they prefer something simpler and they go for a hot dog... well... where did that come from, name-wise?
So, as a writer, if your world does not have our normal animals (which in theory it should also mean it does not have our normal plants, so you'd likely also not have our normal spices) ... how do you handle that? How do you name the things your world's inhabitants eat and drink? And yes, ignoring it is a valid option (always has been), just want to know if and how much does this impact in your worldbuilding design.
But... even that is easy mode.
The real challenge is when you want to give a unique spin to PMD without assuming that such a world would have human stuff so readily available (heck, by most common fandom, it takes humans dying to even get there).
See, in PMD – or in any "verse" that is similar to PMD in that it is inhabited and ruled primarily or exclusively by Pokémon, not only would we not have IRL-esque animals (or plants, again: who knows), but we'd literally not have the thousands of years of human culture giving its particular spin on inventions and names.
If (big if) Pokémon come up on their own with the concept of a strudel, or a Caesar salad, or chicken nuggets, or lemonade, somehow getting the ingredients is only the first part of the problem. In the PMD world there was no Caesar Cardini to name such salad, nor cultural Mexican restaurant experimentation to make it famous; there were likely no German language, nor German pastry archivists to name the strudel; and there's likely no reason to shortcircuit a combo of lemon juice and sugar cane (the latter of which also requires its own industry to make so readily available) when everything else is just "Foo juice". Heck, if any name was shortened, it would probably be the foods named after the (already somewhat abbreviated) berries. Oranade for Oran berry juice, or something like that.
So, if you PMD writers are dealing with the issue of how to come up with enough non-Berry food to sustain your populations, how do you (or they) name them? It'd be interesting to see how do they manage without the large extent of human influence for naming things. Perhaps you have dishes specifically named after regions or events in your world? Like say an Apple Woods cake. Let's see them!